http://dwarffortresswiki.org/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=DF2014%3AMaximizing_framerate&action=feedrecentchanges&feedformat=atomDwarf Fortress Wiki - Changes related to "DF2014:Maximizing framerate" [en]2024-03-29T05:05:49ZRelated changesMediaWiki 1.35.11http://dwarffortresswiki.org/index.php?title=Maximizing_framerate&diff=298856&oldid=294360Maximizing framerate2024-03-28T08:36:52Z<p>Yes, this one is actually true. I tested it myself, and it appears on Reddit many, many times... for the premium version at least.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:36, 28 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Wall off areas with changing water levels[https://dwarffortress.mantishub.io/view.php?id=5986#c22870]. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Wall off areas with changing water levels[https://dwarffortress.mantishub.io/view.php?id=5986#c22870]. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Proper use of [[traffic]] designations will help.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Proper use of [[traffic]] designations will help.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* The amount of active [[plant gathering|plant gatherers]] can heavily impact framerate, especially if the "everyone does this" option is enabled in the labor menu, coupled with having a very high population. It is best to use the "only selected do this" and select just a fraction of citizens for this task, or to disable it completely with the "nobody does this" option if gathering plants is not a priority at the time.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Setting corridors to "high" traffic, and dead-end workshop rooms next to them to "low" traffic, means the pathfinder algorithm will search more quickly along the corridor, and waste less time searching in the rooms.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Setting corridors to "high" traffic, and dead-end workshop rooms next to them to "low" traffic, means the pathfinder algorithm will search more quickly along the corridor, and waste less time searching in the rooms.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* While pathfinding is not a major FPS drain, reducing the area which the pathfinder algorithm has to search lets the game run a bit faster.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* While pathfinding is not a major FPS drain, reducing the area which the pathfinder algorithm has to search lets the game run a bit faster.</div></td></tr>
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</table>Zippy