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Difference between revisions of "String dump"

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{{Migrated_article}}
+
{{migrated article}}
 
{{av}}
 
{{av}}
 +
{{Quality|Tattered}}
 +
This '''string dump''' is generated with this shell script (using the Windows and OS X versions of DF 0.40.24):
 +
<pre>
 +
strings df_osx/dwarfort.exe > strings_osx.txt
 +
strings df_win/Dwarf\ Fortress.exe > strings_win.txt
 +
perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt
 +
</pre>
 +
 +
A working windows option is also available:
 +
https://learn.microsoft.com/en-us/sysinternals/downloads/strings
 +
 +
== String Dump ==
 
{{minorspoiler}}
 
{{minorspoiler}}
<pre>
+
{{gamedata}}
Fatal Error
+
[[ru:String dump]]
Out of memory - aborting
+
 
WinMain() error
+
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
DDRAW.DLL
+
| <strong>Here are all uppercased expressions which were not present in the previous string dump</strong>
TRANS_NAME
+
|-
FIRST_NAME
+
|UTF-16LE
PRO_POS
+
NO_EXCLUSIVE
PRO_OBJ
+
SEMIANNUAL
PRO_SUB
+
NEAREST
PRO_REF
+
LANCZOS
invalid string position
+
SOFTWARE
string too long
+
H*0"ZOW
vector<T> too long
+
V_:X1:
Activity
+
SIDEBURNS
Training Session
+
MOUSTACHE
Activity Event
+
PETITIONS
Organize Combat Training
+
ANY_WOOD_MATERIAL
Lead Combat Training
+
ANY_GEM_MATERIAL
Wait for Combat Training
+
ANY_STONE_MATERIAL
Organize
+
NOT_ARTIFACT
Lead
+
IS_CRAFTED_ARTIFACT
Wait for
+
TOOLTIP
Watch
+
PROCEDURAL_CREATURE_GRAPHICS
Individual Combat Drill
+
PCG_LAYERING
Spar
+
SLAIN_SPEECH
Watch Sparring Practice
+
SELECT_CREATURE
Archery Practice
+
CUT_CREATURE
The
+
LOG_CURRENT_ENTRY
Your
+
SLAIN_CASTE_SPEECH
spinning
+
WEREBEAST_ANTEATER
flying
+
WEREBEAST_ANTELOPE
passing through a hole in the
+
WEREBEAST_ELK
main part
+
WEREBEAST_FOX
jamming the
+
WEREBEAST_GECKO
out of the wound
+
WEREBEAST_GILA_MONSTER
through the
+
WEREBEAST_COYOTE
tearing
+
WEREBEAST_DEER
tearing apart
+
WEREBEAST_DONKEY
shattering
+
WEREBEAST_ELEPHANT
chipping
+
WEREBEAST_HEDGEHOG
fracturing
+
WEREBEAST_HORSE
denting
+
WEREBEAST_HYENA
bruising
+
WEREBEAST_IGUANA
breaking away
+
WEREBEAST_GIRAFFE
fetid
+
WEREBEAST_GOAT
rotten
+
WEREBEAST_GOPHER
decomposing
+
WEREBEAST_HARE
rancid
+
WEREBEAST_BEAVER
stinking
+
WEREBEAST_BISON
filthy
+
WEREBEAST_BUFFALO
reeking
+
WEREBEAST_BULL
foul
+
WEREBEAST_APE
many nerves
+
WEREBEAST_ARMADILLO
have
+
WEREBEAST_BADGER
torn
+
WEREBEAST_BEAR
sprained
+
WEREBEAST_CHAMELEON
bruised
+
WEREBEAST_CHINCHILLA
strained
+
WEREBEAST_CIVET
Press
+
WEREBEAST_COATI
migrants,
+
WEREBEAST_CAPYBARA
migrants has arrived.
+
WEREBEAST_CAMEL
data
+
WEREBEAST_CAT
data/save
+
WEREBEAST_CAVY
data/save/current
+
WEREBEAST_PORCUPINE
data/save/current/art_image-
+
WEREBEAST_RABBIT
art_image-
+
WEREBEAST_RACCOON
data/save/current/
+
WEREBEAST_RAT
data/save/
+
WEREBEAST_PANDA
themselves
+
WEREBEAST_PANGOLIN
looks
+
WEREBEAST_PANTHER
look
+
WEREBEAST_PIG
the
+
WEREBEAST_SKUNK
two
+
WEREBEAST_SLOTH
three
+
WEREBEAST_SQUIRREL
four
+
WEREBEAST_TAPIR
five
+
WEREBEAST_RHINOCEROS
Untitled
+
WEREBEAST_SHEEP
skeletal
+
WEREBEAST_SHREW
rotting
+
WEREBEAST_SKINK
ghostly
+
WEREBEAST_LIZARD
female
+
WEREBEAST_LLAMA
male
+
WEREBEAST_LORIS
bad cast
+
WEREBEAST_MAMMOTH
errorlog.txt
+
WEREBEAST_JACKAL
gamelog.txt
+
WEREBEAST_KANGAROO
negative
+
WEREBEAST_KOALA
zero
+
WEREBEAST_LEMUR
three
+
WEREBEAST_MOOSE
four
+
WEREBEAST_MONKEY
five
+
WEREBEAST_MOUSE
seven
+
WEREBEAST_OPOSSUM
eight
+
WEREBEAST_MARMOT
nine
+
WEREBEAST_MOLE
eleven
+
WEREBEAST_MONGOOSE
twelve
+
WEREBEAST_MONITOR_LIZARD
thirteen
+
WEREBEAST_WOMBAT
fourteen
+
WEREBEAST_ZEBRA
fifteen
+
WEREBEAST_TORTOISE
sixteen
+
WEREBEAST_WARTHOG
seventeen
+
WEREBEAST_WEASEL
eighteen
+
WEREBEAST_WOLF
nineteen
+
BEAST_AMORPHOUS
twenty
+
BEAST_AMORPHOUS_SHELL_BACK
thirty
+
BEAST_SNAKE
forty
+
BEAST_WORM_SHORT_SHELL_BACK
fifty
+
BEAST_WORM_SHORT_TRUNK
sixty
+
BEAST_WORM_SHORT_ANTENNAE
seventy
+
BEAST_INSECT
eighty
+
BEAST_INSECT_MANDIBLES
ninety
+
BEAST_INSECT_HORNS
Negative
+
BEAST_INSECT_WINGS_LACY_BACK
Zeroth
+
BEAST_INSECT_WINGS_FEATHERED_FRONT
First
+
BEAST_WORM_SHORT_WINGS_LACY_BACK
Second
+
BEAST_WORM_SHORT_WINGS_LACY_FRONT
Third
+
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
Fourth
+
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
Fifth
+
BEAST_WORM_SHORT_WINGS_BAT_BACK
Sixth
+
BEAST_WORM_SHORT_EYE_ONE
Seventh
+
BEAST_WORM_SHORT_EYE_TWO
Eighth
+
BEAST_WORM_SHORT_EYE_THREE
Ninth
+
BEAST_SPIDER
Tenth
+
BEAST_SPIDER_MANDIBLES
Eleventh
+
BEAST_SPIDER_HORNS
Twelfth
+
BEAST_SPIDER_WINGS_LACY_FRONT
Thirteenth
+
BEAST_SPIDER_WINGS_FEATHERED_FRONT
Fourteenth
+
BEAST_SPIDER_WINGS_BAT_FRONT
Fifteenth
+
BEAST_SPIDER_EYE_ONE
Sixteenth
+
BEAST_SPIDER_EYE_TWO
Seventeenth
+
BEAST_INSECT_WINGS_BAT_FRONT
Eighteenth
+
BEAST_INSECT_EYE_ONE
Nineteenth
+
BEAST_INSECT_EYE_TWO
The impertinent lava has defaced a
+
BEAST_INSECT_EYE_THREE
The impertinent magma has defaced a
+
BEAST_INSECT_PROBOSCIS
Digging designation cancelled: warm stone located.
+
BEAST_INSECT_SHELL_BACK
Digging designation cancelled: damp stone located.
+
BEAST_INSECT_TRUNK
item
+
BEAST_INSECT_ANTENNAE
TAN_MAT
+
BEAST_SNAKE_EYE_ONE
Shop
+
BEAST_SNAKE_EYE_TWO
Trade Depot
+
BEAST_SNAKE_EYE_THREE
Nest
+
BEAST_SNAKE_SHELL_BACK
Nest Box
+
BEAST_SNAKE_TRUNK
Hive
+
BEAST_SNAKE_ANTENNAE
Wagon
+
BEAST_WORM_LONG
Carpenter's Workshop
+
BEAST_WORM_LONG_MANDIBLES
Farmer's Workshop
+
BEAST_SNAKE_MANDIBLES
Ashery
+
BEAST_SNAKE_HORNS
Mason's Workshop
+
BEAST_SNAKE_WINGS_LACY_BACK
Craftsman
+
BEAST_SNAKE_WINGS_LACY_FRONT
Jeweler's Workshop
+
BEAST_SNAKE_WINGS_FEATHERED_BACK
Metalsmith's Forge
+
BEAST_SNAKE_WINGS_FEATHERED_FRONT
Magma Forge
+
BEAST_SNAKE_WINGS_BAT_BACK
Bowyer's Workshop
+
BEAST_SNAKE_WINGS_BAT_FRONT
Mechanic's Workshop
+
BEAST_WORM_LONG_EYE_TWO
Siege Workshop
+
BEAST_WORM_LONG_EYE_THREE
Butcher's Shop
+
BEAST_WORM_LONG_SHELL_BACK
Leather Works
+
BEAST_WORM_LONG_TRUNK
Tanner's Shop
+
BEAST_WORM_LONG_ANTENNAE
Dyer's Shop
+
BEAST_WORM_SHORT
Clothier's Shop
+
BEAST_WORM_SHORT_MANDIBLES
Fishery
+
BEAST_WORM_SHORT_HORNS
Still
+
BEAST_WORM_LONG_HORNS
Loom
+
BEAST_WORM_LONG_WINGS_LACY_BACK
Quern
+
BEAST_WORM_LONG_WINGS_LACY_FRONT
Millstone
+
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
Kennels
+
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
Kitchen
+
BEAST_WORM_LONG_WINGS_BAT_BACK
Tool
+
BEAST_WORM_LONG_WINGS_BAT_FRONT
Workshop
+
BEAST_WORM_LONG_EYE_ONE
Zone
+
BEAST_HUMANOID_HORNS
Farm Plot
+
BEAST_HUMANOID_WINGS_LACY_BACK
Smelter
+
BEAST_HUMANOID_WINGS_LACY_FRONT
Glass Furnace
+
BEAST_HUMANOID_WINGS_FEATHERED_BACK
Wood Furnace
+
BEAST_HUMANOID_WINGS_BAT_BACK
Kiln
+
BEAST_HUMANOID_EYE_ONE
Magma Smelter
+
BEAST_HUMANOID_EYE_TWO
Magma Glass Furnace
+
BEAST_HUMANOID_EYE_THREE
Magma Kiln
+
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
Furnace
+
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
Lever
+
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
Pressure Plate
+
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
Cage Trap
+
BEAST_BIPEDAL_DINOSAUR_TRUNK
Stone-Fall Trap
+
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
Weapon Trap
+
BEAST_HUMANOID
Trap
+
BEAST_HUMANOID_MANDIBLES
Catapult
+
BEAST_FRONT_GRASP_OCT
Ballista
+
BEAST_FRONT_GRASP_MANDIBLES
Siege Engine
+
BEAST_FRONT_GRASP_HORNS
Door
+
BEAST_FRONT_GRASP_WINGS_LACY_BACK
Floor Hatch
+
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
Wall Grate
+
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
Floor Grate
+
BEAST_FRONT_GRASP_WINGS_BAT_BACK
Vertical Bars
+
BEAST_FRONT_GRASP_EYE_ONE
Floor Bars
+
BEAST_HUMANOID_TAIL_ONE
Floodgate
+
BEAST_HUMANOID_TAIL_TWO
Restraint
+
BEAST_HUMANOID_TAIL_THREE
Cage
+
BEAST_HUMANOID_SHELL_BACK
Support
+
BEAST_HUMANOID_TRUNK
Gear Assembly
+
BEAST_HUMANOID_ANTENNAE
Horizontal Axle
+
BEAST_FRONT_GRASP
Vertical Axle
+
BEAST_FRONT_GRASP_HEX
Upright Spear/Spike
+
BEAST_SCORPION_WINGS_LACY_FRONT
Archery Target
+
BEAST_SCORPION_WINGS_FEATHERED_BACK
Screw Pump
+
BEAST_SCORPION_WINGS_FEATHERED_FRONT
Water Wheel
+
BEAST_SCORPION_WINGS_BAT_BACK
Windmill
+
BEAST_SCORPION_WINGS_BAT_FRONT
Burial Receptacle
+
BEAST_SCORPION_EYE_ONE
Seat
+
BEAST_SCORPION_EYE_TWO
Animal Trap
+
BEAST_SCORPION_EYE_THREE
Table
+
BEAST_SPIDER_EYE_THREE
Cabinet
+
BEAST_SPIDER_SHELL_FRONT
Weapon Rack
+
BEAST_SPIDER_TRUNK
Armor Stand
+
BEAST_SPIDER_ANTENNAE
Container
+
BEAST_SCORPION
Traction Bench
+
BEAST_SCORPION_MANDIBLES
Dirt Road
+
BEAST_SCORPION_HORNS
Paved Road
+
BEAST_SCORPION_WINGS_LACY_BACK
Bridge
+
BEAST_BIPEDAL_DINOSAUR_HORNS
Well
+
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
Statue
+
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
Slab
+
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
Glass Window
+
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
Gem Window
+
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
Stockpile
+
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
Wall
+
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
Floor
+
BEAST_SCORPION_TAIL_ONE
Down Stair
+
BEAST_SCORPION_TAIL_TWO
Ramp
+
BEAST_SCORPION_TAIL_THREE
Fortification
+
BEAST_SCORPION_SHELL_FRONT
Construction
+
BEAST_SCORPION_TRUNK
Vacant Shop
+
BEAST_SCORPION_ANTENNAE
General Store
+
BEAST_BIPEDAL_DINOSAUR
Crafts Market
+
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
Clothing Shop
+
BEAST_QUADRUPED_SLINKY_EYE_THREE
Exotic Clothing Shop
+
BEAST_QUADRUPED_SLINKY_TAIL_ONE
Custom Workshop
+
BEAST_QUADRUPED_SLINKY_TAIL_TWO
Vertical
+
BEAST_QUADRUPED_SLINKY_TAIL_THREE
Aquarium
+
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
Terrarium
+
BEAST_QUADRUPED_SLINKY_TRUNK
Shared
+
BEAST_QUADRUPED_SLINKY_ANTENNAE
Rough
+
BEAST_WALRUS
Horizontal
+
BEAST_QUADRUPED_SLINKY_HORNS
Retracted
+
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
Upright
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
Spikes
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
Spears
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
Spears/Spikes
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
Weapon
+
BEAST_QUADRUPED_SLINKY_EYE_ONE
Dirt
+
BEAST_QUADRUPED_SLINKY_EYE_TWO
Glass
+
BEAST_WALRUS_EYE_THREE
Armor
+
BEAST_WALRUS_TAIL_ONE
Weapon
+
BEAST_WALRUS_TAIL_TWO
Animal
+
BEAST_WALRUS_TAIL_THREE
Food
+
BEAST_WALRUS_SHELL_BACK
Furniture
+
BEAST_WALRUS_TRUNK
Corpse
+
BEAST_WALRUS_ANTENNAE
Refuse
+
BEAST_SMALL_AMORPHOUS
Stone
+
BEAST_WALRUS_MANDIBLES
Ammo
+
BEAST_WALRUS_WINGS_LACY_BACK
Coins
+
BEAST_WALRUS_WINGS_LACY_FRONT
Bar/Block
+
BEAST_WALRUS_WINGS_FEATHERED_BACK
Gem
+
BEAST_WALRUS_WINGS_FEATHERED_FRONT
Finished Goods
+
BEAST_WALRUS_WINGS_BAT_BACK
Leather
+
BEAST_WALRUS_EYE_ONE
Cloth
+
BEAST_WALRUS_EYE_TWO
Wood
+
BEAST_QUADRUPED_BULKY
Stockpile #
+
BEAST_QUADRUPED_BULKY_HEX
You've caught a
+
BEAST_QUADRUPED_BULKY_OCT
Your trap was robbed of the
+
BEAST_QUADRUPED_BULKY_MANDIBLES
BALLISTA
+
BEAST_QUADRUPED_BULKY_HORNS
preparetomb() HAS NULL owner
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
preparetomb() HAS LIVE owner
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
Home
+
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
Plot
+
BEAST_FRONT_GRASP_EYE_TWO
Craft Shop
+
BEAST_FRONT_GRASP_EYE_THREE
Basement
+
BEAST_FRONT_GRASP_TAIL_ONE
Weaponsmith's Shop
+
BEAST_FRONT_GRASP_TAIL_TWO
Armorsmith's Shop
+
BEAST_FRONT_GRASP_TAIL_THREE
Food Shop
+
BEAST_FRONT_GRASP_SHELL_BACK
Mead Hall
+
BEAST_FRONT_GRASP_TRUNK
Temple
+
BEAST_FRONT_GRASP_ANTENNAE
Throneroom
+
BEAST_QUADRUPED_BULKY_TAIL_THREE
Entrance
+
BEAST_QUADRUPED_BULKY_SHELL_FRONT
Treasury
+
BEAST_QUADRUPED_BULKY_TRUNK
Guard post
+
BEAST_QUADRUPED_BULKY_ANTENNAE
Activity Zone
+
BEAST_QUADRUPED_SLINKY
Captive Room
+
BEAST_QUADRUPED_SLINKY_HEX
Tower Top
+
BEAST_QUADRUPED_SLINKY_OCT
Courtyard
+
BEAST_QUADRUPED_SLINKY_MANDIBLES
Secret Library
+
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
Library
+
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
Market Stall
+
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
Invalid Type
+
BEAST_QUADRUPED_BULKY_EYE_ONE
Building Level Map Overflow
+
BEAST_QUADRUPED_BULKY_EYE_TWO
OBJECT
+
BEAST_QUADRUPED_BULKY_EYE_THREE
BUILDING_WORKSHOP
+
BEAST_QUADRUPED_BULKY_TAIL_ONE
BUILDING_FURNACE
+
BEAST_QUADRUPED_BULKY_TAIL_TWO
Unrecognized Building Definition Type:
+
BEAST_SMALL_WORM_SHORT_EYE_TWO
REACTION_CLASS
+
BEAST_SMALL_WORM_SHORT_EYE_THREE
HAS_MATERIAL_REACTION_PRODUCT
+
BEAST_SMALL_WORM_SHORT_SHELL_BACK
UNROTTEN
+
BEAST_SMALL_WORM_SHORT_TRUNK
CONTAINS_LYE
+
BEAST_SMALL_WORM_SHORT_ANTENNAE
POTASHABLE
+
BEAST_SMALL_INSECT
NOT_WEB
+
BEAST_SMALL_INSECT_MANDIBLES
WEB_ONLY
+
BEAST_SMALL_INSECT_HORNS
EMPTY
+
BEAST_SMALL_WORM_SHORT_MANDIBLES
NOT_CONTAIN_BARREL_ITEM
+
BEAST_SMALL_WORM_SHORT_HORNS
GLASS_MATERIAL
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
BUILDMAT
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
FIRE_BUILD_SAFE
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
MAGMA_BUILD_SAFE
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
CAN_USE_ARTIFACT
+
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
WORTHLESS_STONE_ONLY
+
BEAST_SMALL_WORM_SHORT_EYE_ONE
ANY_PLANT_MATERIAL
+
BEAST_SMALL_INSECT_TRUNK
ANY_SILK_MATERIAL
+
BEAST_SMALL_INSECT_ANTENNAE
ANY_YARN_MATERIAL
+
BEAST_SMALL_SPIDER
ANY_SOAP_MATERIAL
+
BEAST_SMALL_SPIDER_MANDIBLES
ANY_LEATHER_MATERIAL
+
BEAST_SMALL_SPIDER_HORNS
ANY_BONE_MATERIAL
+
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
ANY_STRAND_TISSUE
+
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
ANY_SHELL_MATERIAL
+
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
ANY_TOOTH_MATERIAL
+
BEAST_SMALL_INSECT_WINGS_LACY_BACK
ANY_HORN_MATERIAL
+
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
ANY_PEARL_MATERIAL
+
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
USE_BODY_COMPONENT
+
BEAST_SMALL_INSECT_EYE_ONE
NOT_ENGRAVED
+
BEAST_SMALL_INSECT_EYE_TWO
METAL_ORE
+
BEAST_SMALL_INSECT_EYE_THREE
MIN_DIMENSION
+
BEAST_SMALL_INSECT_PROBOSCIS
HAS_TOOL_USE
+
BEAST_SMALL_INSECT_SHELL_BACK
BUILD_ITEM
+
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
CREATURE_MAT
+
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
PLANT_MAT
+
BEAST_SMALL_SNAKE_EYE_ONE
NAME
+
BEAST_SMALL_SNAKE_EYE_TWO
NAME_COLOR
+
BEAST_SMALL_SNAKE_EYE_THREE
BUILD_LABOR
+
BEAST_SMALL_SNAKE_SHELL_BACK
WORK_LOCATION
+
BEAST_SMALL_SNAKE_TRUNK
BUILD_KEY
+
BEAST_SMALL_SNAKE_ANTENNAE
NEEDS_MAGMA
+
BEAST_SMALL_AMORPHOUS_SHELL_BACK
BLOCK
+
BEAST_SMALL_SNAKE
TILE
+
BEAST_SMALL_SNAKE_MANDIBLES
COLOR
+
BEAST_SMALL_SNAKE_HORNS
Unrecognized Building Definition (Workshop) Token:
+
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
Unrecognized Building Definition (Furnace) Token:
+
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
Any Labor
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
This is the
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
RANDOM
+
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
NONE
+
BEAST_SMALL_WORM_LONG_EYE_ONE
strike
+
BEAST_SMALL_WORM_LONG_EYE_TWO
strikes
+
BEAST_SMALL_WORM_LONG_EYE_THREE
attack
+
BEAST_SMALL_WORM_LONG_SHELL_BACK
attacks
+
BEAST_SMALL_WORM_LONG_TRUNK
surprised by the ferocity of
+
BEAST_SMALL_WORM_LONG_ANTENNAE
You tangle together and fall over!
+
BEAST_SMALL_WORM_SHORT
They tangle together and fall over!
+
BEAST_SMALL_WORM_LONG
You tangle together and tumble forward!
+
BEAST_SMALL_WORM_LONG_MANDIBLES
They tangle together and tumble forward!
+
BEAST_SMALL_WORM_LONG_HORNS
your
+
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
push
+
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
pushes
+
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
strangle
+
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
grab
+
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
grabs
+
BEAST_SMALL_HUMANOID
Empty biased index vector
+
BEAST_SMALL_HUMANOID_MANDIBLES
Biased index vector computation error
+
BEAST_SMALL_HUMANOID_HORNS
corrected null contaminant
+
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
specks
+
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
dusting
+
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
coating
+
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
spatter
+
BEAST_SMALL_HUMANOID_EYE_ONE
smear
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
covering
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
Hello
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
Don't talk to me.
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
Behold, mortal.  I am
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
Talking to
+
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
Your name precedes you.  Thank you for all that you have done.
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
Welcome to
+
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
Welcome home, my child.
+
BEAST_SMALL_FRONT_GRASP
Welcome to the
+
BEAST_SMALL_FRONT_GRASP_HEX
Hopefully your friends can dissuade you from this foolishness.
+
BEAST_SMALL_FRONT_GRASP_OCT
Traveling alone in the wilds?!  You know better than that.
+
BEAST_SMALL_FRONT_GRASP_MANDIBLES
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
BEAST_SMALL_FRONT_GRASP_HORNS
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
Don't travel alone at night, or the bogeyman will get you.
+
BEAST_SMALL_HUMANOID_EYE_TWO
Let's trade.
+
BEAST_SMALL_HUMANOID_EYE_THREE
You'll have to talk to somebody older.
+
BEAST_SMALL_HUMANOID_TAIL_ONE
Fantastic!  Please come closer and ask again.
+
BEAST_SMALL_HUMANOID_TAIL_TWO
You do business.
+
BEAST_SMALL_HUMANOID_TAIL_THREE
Come see me in my store sometime.
+
BEAST_SMALL_HUMANOID_SHELL_BACK
Come see me in the market sometime.
+
BEAST_SMALL_HUMANOID_TRUNK
You should probably try a shopkeeper.
+
BEAST_SMALL_HUMANOID_ANTENNAE
Join me on my adventures!
+
BEAST_SMALL_SCORPION_HORNS
Yes, let's continue onward!
+
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
Hey...  that sounds like a great idea!
+
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
Surely any place is better than this.  Let's set off immediately!
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
Excitement!  Adventure!  I am thrilled to join you.
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
Take me away from here.
+
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
With a band so large, what share of the glory would I have?
+
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
Please let me shelter here for the night.
+
BEAST_SMALL_SCORPION_EYE_ONE
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
+
BEAST_SMALL_SPIDER_EYE_ONE
Tell me about this area.
+
BEAST_SMALL_SPIDER_EYE_TWO
Ask me when I've returned to my home!
+
BEAST_SMALL_SPIDER_EYE_THREE
Tell me about
+
BEAST_SMALL_SPIDER_SHELL_FRONT
You look like a mighty warrior indeed.
+
BEAST_SMALL_SPIDER_TRUNK
Please help me to escape from this place.
+
BEAST_SMALL_SPIDER_ANTENNAE
But mostly I just like to drink.
+
BEAST_SMALL_SCORPION
How I long for some excitement in my life...
+
BEAST_SMALL_SCORPION_MANDIBLES
Can you lead me to battle and a warrior's death?
+
BEAST_SMALL_BIPEDAL_DINOSAUR
Tell me about your family.
+
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
Let me regale you with tales of adventure... [shares news]
+
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
This is fantastic!
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
May
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
Not only
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
Rumors from faraway lands will not save us.
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
What is this madness?  Calm yourself!
+
BEAST_SMALL_SCORPION_EYE_TWO
And serve our cause you shall have, as soon as
+
BEAST_SMALL_SCORPION_EYE_THREE
the enemy
+
BEAST_SMALL_SCORPION_TAIL_ONE
Perhaps one of my subjects has need of your skills.
+
BEAST_SMALL_SCORPION_TAIL_TWO
You?  What chance do you have against the great monsters of this world?  Maybe one of my subjects has need of you.  Begone!
+
BEAST_SMALL_SCORPION_TAIL_THREE
Mighty one, your coming is a blessing to us.  Naught but you can stop the terror that has befallen us.
+
BEAST_SMALL_SCORPION_SHELL_FRONT
You have saved many from the monsters of this land.  Deliver us from a deadly foe!
+
BEAST_SMALL_SCORPION_TRUNK
You have done a great many wondrous deeds.
+
BEAST_SMALL_SCORPION_ANTENNAE
The quest I will now give you will see your name set forever in the stars or lost in the dust as the ages roll.
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
Hero, your deeds are known far and wide.
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
The quest I have for you now will truely test your strength.  Know that the whole world is watching the outcome.
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
You may think you have proved your mettle by smiting lesser foes.  Now is the true test of your herohood.
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
Win, and be known throughout the land.
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
Lose, and be dead or worse:  cursed forever as a coward.
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
You should consider bringing some of my soldiers along with you.  You do not have to face this trial alone.
+
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
Some of my soldiers enjoy taking on these lesser matters from time to time.  Feel free to speak to them about it.
+
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
Death will find you soon enough.
+
BEAST_SMALL_QUADRUPED_SLINKY_OCT
the master
+
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
Goodbye.
+
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
Greet
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
Nevermind
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
Trade
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
Join
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
Profession
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
Family
+
BEAST_SMALL_WALRUS_EYE_ONE
Capital
+
BEAST_SMALL_WALRUS_EYE_TWO
Permission to stay for a day
+
BEAST_SMALL_WALRUS_EYE_THREE
Surroundings
+
BEAST_SMALL_WALRUS_TAIL_ONE
Accuse of being a night creature
+
BEAST_SMALL_WALRUS_TAIL_TWO
Service
+
BEAST_SMALL_WALRUS_TAIL_THREE
Report successes/spread news
+
BEAST_SMALL_WALRUS_SHELL_BACK
Goodbye
+
BEAST_SMALL_WALRUS_TRUNK
You begin a conversation with
+
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
Can I help you with something?
+
BEAST_SMALL_WALRUS
Our people have been pestered by a skulking villian.
+
BEAST_SMALL_WALRUS_MANDIBLES
Our people have been tormented by a fearsome foe.
+
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
The forces of darkness have descended upon us.
+
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
Skulking pests are a minor blight on the world.
+
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
One of the petty warlords has been left unchecked for too long.
+
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
Among all the bandits, one is reckoned mighty indeed.
+
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
Brigands and lawless ruffians must be brought to justice.
+
BEAST_SMALL_FRONT_GRASP_TRUNK
Outcast lowlives must be taught lessons on occasion.
+
BEAST_SMALL_FRONT_GRASP_ANTENNAE
Vanquishing a great beast on our behalf would bring us all much glory.
+
BEAST_SMALL_QUADRUPED_BULKY
Mastering the forces of nature would glorify us in the eyes of the world.
+
BEAST_SMALL_QUADRUPED_BULKY_HEX
Demons from the underworld must not be permitted to walk freely upon the land.
+
BEAST_SMALL_QUADRUPED_BULKY_OCT
Not far from here, a fearsome creature has made its home.
+
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
Terrible monstrosities live deep under the ground.
+
BEAST_SMALL_QUADRUPED_BULKY_HORNS
The world is safer for travelers when night creatures no longer stalk the darkness.
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
Something truly horrifying has vomited itself forth from the depths of the world.
+
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
Creatures grow mighty out in the wildest regions.
+
BEAST_SMALL_FRONT_GRASP_EYE_ONE
You might win fame by putting down a wild beast of great renown.
+
BEAST_SMALL_FRONT_GRASP_EYE_TWO
Sometimes animals just get out of control.
+
BEAST_SMALL_FRONT_GRASP_EYE_THREE
Seek this place and confront
+
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
Seek and confront
+
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
Seek this place and kill
+
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
Seek and kill
+
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
Slave
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
Prisoner
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
Search first in
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
the dungeon
+
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
the sewers
+
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
the catacombs
+
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
west
+
BEAST_SMALL_QUADRUPED_SLINKY
east
+
BEAST_SMALL_QUADRUPED_SLINKY_HEX
north
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
south
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
northwest
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
northeast
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
southwest
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
southeast
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
Search first in a cottage to the
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
Search first in the keep to the
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
Search first in a house to the
+
BEAST_SMALL_WALRUS_ANTENNAE
the imported goods market
+
DELIVER_MESSAGES
the imported food market
+
VERMIN_ALT
the imported clothing market
+
SWARM_LARGE
the meat market
+
SWARM_MEDIUM
the fruit and vegetable market
+
SWARM_SMALL
the cheese market
+
LIGHT_VERMIN
the processed goods market
+
LIGHT_VERMIN_ALT
Body corrupted beyond reckoning,
+
LIGHT_SWARM_LARGE
Knowing no mercy,
+
LIGHT_SWARM_MEDIUM
devoured
+
LIGHT_SWARM_SMALL
devoured our livestock
+
TRACTION_BENCH_ROPE
stole
+
TRACTION_BENCH_CHAIN
stole our treasures
+
STONECUTTER
destroyed
+
STONE_CARVER
destroyed our homes
+
CUT_STONE
profaned
+
CARVE_STONE
disturbed
+
ENGRAVE_STONE
profaned our homes
+
MODSKILL03
This bloodsucking fiend
+
MODSKILL04
This vile fiend
+
MODSKILL05
even
+
MODSKILL06
murdered
+
MODSKILL07
has even killed
+
MODSKILL08
has killed
+
MODSKILL09
somebody
+
MODSKILL10
There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
+
MODSKILL01
None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
+
MODSKILL02
was once
+
HOSPITAL
Save us from this
+
NO_DESTINATION
horror
+
FEY_MOOD
traitor
+
MIGRANT
Beware!  It it said that only
+
NO_JOB
Other arms may not cut so deeply.
+
MINOR_INJURY
Capital of what?
+
MAJOR_INJURY
This is all there is.
+
SECRETIVE_MOOD
There is no capital.
+
FELL_MOOD
There's absolutely nothing interesting around here.
+
MACABRE_MOOD
There is a great keep there
+
TANTRUM
There is a temple
 
There is a tomb
 
That place is blessed.
 
Savage beasts call it their home.
 
The surrounding area is called
 
PLACE
 
the wilds
 
something
 
CONTEXT
 
ENTITY
 
HIST_FIG
 
ABSTRACT_BUILDING
 
SITE
 
SUBREGION
 
FAMILY_RELATIONSHIP
 
NUMBER
 
ORDINAL
 
UNIT_NAME
 
RACE
 
INDEF_FAMILY_RELATIONSHIP
 
SPHERE
 
DEF_SPHERE
 
ARCH_ELEMENT
 
JUSTIFICATION
 
SQUAD
 
FORMATION
 
ACTIVITY
 
BREED
 
BATTLEFIELD
 
INTERACTION_INSTANCE
 
WRITTEN_CONTENT
 
IDENTITY
 
INCIDENT
 
CRIME
 
REGION_WEATHER
 
CREATION_ZONE
 
SPEAKER
 
AUDIENCE
 
The Void
 
You are a hero and should aspire to great deeds.
 
You have earned great respect in the eyes of our people.
 
vector<bool> too long
 
MATERIAL
 
USE_MATERIAL
 
USE_MATERIAL_TEMPLATE
 
Unrecognized Material Template:
 
SELECT_MATERIAL
 
PLUS_MATERIAL
 
REMOVE_MATERIAL
 
TISSUE
 
USE_TISSUE
 
USE_TISSUE_TEMPLATE
 
Unrecognized Tissue Template:
 
SELECT_TISSUE
 
REMOVE_TISSUE
 
CASTE
 
USE_CASTE
 
SELECT_CASTE
 
SELECT_ADDITIONAL_CASTE
 
DEFAULT
 
Caste Selection Fails:
 
BIOME
 
PROFESSION_NAME
 
FANCIFUL
 
DOES_NOT_EXIST
 
LARGE_ROAMING
 
LOOSE_CLUSTERS
 
VERMIN_FISH
 
VERMIN_SOIL
 
VERMIN_SOIL_COLONY
 
ARTIFICIAL_HIVEABLE
 
UBIQUITOUS
 
HIVE_PRODUCT
 
VERMIN_EATER
 
VERMIN_GROUNDER
 
VERMIN_ROTTER
 
MUNDANE
 
FREQUENCY
 
UNDERGROUND_DEPTH
 
POPULATION_NUMBER
 
CLUSTER_NUMBER
 
TRIGGERABLE_GROUP
 
GENERAL_BABY_NAME
 
GENERAL_CHILD_NAME
 
GLOWCOLOR
 
CREATURE_TILE
 
CREATURE_SOLDIER_TILE
 
GLOWTILE
 
ALTTILE
 
SOLDIER_ALTTILE
 
GOOD
 
EVIL
 
SAVAGE
 
EQUIPMENT_WAGON
 
PREFSTRING
 
SPEECH
 
SPEECH_MALE
 
SPEECH_FEMALE
 
GENERATED
 
Unrecognized Creature Token:
 
CREATURE
 
COPY_TAGS_FROM
 
Unrecognized Creature Copy (Order is important!):
 
APPLY_CREATURE_VARIATION
 
Unrecognized Creature Variation:
 
APPLY_CURRENT_CREATURE_VARIATION
 
Creature Tissue Material Failure:
 
Custom tissue shape not found:
 
data/speech/
 
Custom butcher object shape not found:
 
Unrecognized Color Token:
 
LOCAL_CREATURE_MAT
 
ADD_COLOR
 
twins
 
triplets
 
quadruplets
 
quintuplets
 
sextuplets
 
septuplets
 
octuplets
 
nonuplets
 
decaplets
 
undecaplets
 
duodecaplets
 
tredecaplets
 
quattuordecaplets
 
quindecaplets
 
many babies
 
creature
 
NUMBERED_NAME
 
zombie
 
BODY_APPEARANCE_MODIFIER
 
SET_BP_GROUP
 
PLUS_BP_GROUP
 
SET_TL_GROUP
 
PLUS_TL_GROUP
 
TISSUE_STYLE_UNIT
 
TSU_NOUN
 
TISSUE_LAYER_APPEARANCE_MODIFIER
 
SHEARABLE_TISSUE_LAYER
 
APP_MOD_DESC_RANGE
 
APP_MOD_NOUN
 
APP_MOD_IMPORTANCE
 
APP_MOD_RATE
 
TLCM_TIMING
 
TLCM_NOUN
 
TLCM_IMPORTANCE
 
APP_MOD_GENETIC_MODEL
 
TLCM_GENETIC_MODEL
 
CASTE_SPEECH
 
POP_RATIO
 
FEATURE_ATTACK_GROUP
 
CHILD
 
BABY
 
CASTE_PROFESSION_NAME
 
CHILDNAME
 
BABYNAME
 
AQUATIC
 
AMPHIBIOUS
 
MOUNT
 
MOUNT_EXOTIC
 
LIKES_FIGHTING
 
PEARL
 
VEGETATION
 
MAGICAL
 
NATURAL
 
NATURAL_ANIMAL
 
SUPERNATURAL
 
VERMIN_HATEABLE
 
COLONY_EXTERNAL
 
DIE_WHEN_VERMIN_BITE
 
REMAINS_ON_VERMIN_BITE_DEATH
 
REMAINS_UNDETERMINED
 
BODY
 
Duplicate Body Token:
 
Unrecognized Creature Caste Body Token:
 
Body Token Recognized But Could Not Connect:
 
BODYGLOSS
 
Unrecognized Creature Caste Body Gloss Token:
 
RELSIZE
 
RETRACT_INTO_BP
 
CAN_DO_INTERACTION
 
CDI token precedes any CAN_DO_INTERACTION tag:
 
Unrecognized CDI Token:
 
EXTRA_BUTCHER_OBJECT
 
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
 
EBO_ITEM
 
ANY_HARD_STONE
 
EBO_SHAPE
 
ATTACK
 
BODYPART
 
TISSUE_LAYER
 
CHILD_BODYPART_GROUP
 
CHILD_TISSUE_LAYER_GROUP
 
Attack
 
ATTACK_SKILL
 
ATTACK_VERB
 
ATTACK_CONTACT_PERC
 
ATTACK_PENETRATION_PERC
 
ATTACK_PRIORITY
 
MAIN
 
ATTACK_VELOCITY_MODIFIER
 
ATTACK_FLAG_CANLATCH
 
ATTACK_FLAG_WITH
 
ATTACK_FLAG_EDGE
 
SPECIALATTACK_INTERACTION
 
SPECIALATTACK_INJECT_EXTRACT
 
SPECIALATTACK_SUCK_BLOOD
 
NOSMELLYROT
 
NATURAL_SKILL
 
LAYS_UNUSUAL_EGGS
 
ITEMCORPSE
 
ITEMCORPSE_QUALITY
 
BEACH_FREQUENCY
 
UNDERSWIM
 
CANOPENDOORS
 
GETS_WOUND_INFECTIONS
 
GETS_INFECTIONS_FROM_ROT
 
NOFEAR
 
NOSTUCKINS
 
PARALYZEIMMUNE
 
NOSKULL
 
NOSKIN
 
NOBONES
 
NOMEAT
 
HASSHELL
 
NOEXERT
 
NOPAIN
 
TENDONS
 
HAS_NERVES
 
LIGAMENTS
 
CAVE_ADAPT
 
NOTHOUGHT
 
ARENA_RESTRICTED
 
NOEMOTION
 
TRANCES
 
NOSTUN
 
NONAUSEA
 
EXTRAVISION
 
OPPOSED_TO_LIFE
 
CRAZED
 
BLOODSUCKER
 
BONECARN
 
CARNIVORE
 
GOBBLE_VERMIN_CREATURE
 
GOBBLE_VERMIN_CLASS
 
ROOT_AROUND
 
CREATURE_CLASS
 
PERSONALITY
 
LISP
 
MATERIAL_FORCE_MULTIPLIER
 
GENERAL_MATERIAL_FORCE_MULTIPLIER
 
SOUND
 
GRAZER
 
PRONE_TO_RAGE
 
LAYS_EGGS
 
EGG_SIZE
 
CLUTCH_SIZE
 
INTELLIGENT
 
CAN_LEARN
 
SLOW_LEARNER
 
CAN_SPEAK
 
UTTERANCES
 
EQUIPS
 
ALL_ACTIVE
 
DIURNAL
 
NOCTURNAL
 
CREPUSCULAR
 
MATUTINAL
 
VESPERTINE
 
POWER
 
MEGABEAST
 
SEMIMEGABEAST
 
FEATURE_BEAST
 
TITAN
 
DEMON
 
UNIQUE_DEMON
 
NIGHT_CREATURE_HUNTER
 
NIGHT_CREATURE_BOGEYMAN
 
MEANDERER
 
ALCOHOL_DEPENDENT
 
NOBREATHE
 
AMBUSHPREDATOR
 
LOCKPICKER
 
TRAPAVOID
 
NOT_BUTCHERABLE
 
MISCHIEVIOUS
 
MISCHIEVOUS
 
COOKABLE_LIVE
 
PATTERNFLIER
 
CURIOUSBEAST_EATER
 
CURIOUSBEAST_ITEM
 
CURIOUSBEAST_GUZZLER
 
FLEEQUICK
 
VERMINHUNTER
 
RETURNS_VERMIN_KILLS_TO_OWNER
 
HUNTS_VERMIN
 
DIVE_HUNTS_VERMIN
 
ADOPTS_OWNER
 
IMMOLATE
 
LARGE_PREDATOR
 
BENIGN
 
SMALL_REMAINS
 
remains
 
REMAINS
 
SPECIFIC_FOOD
 
PLANT
 
CASTE_NAME
 
CASTE_COLOR
 
CASTE_GLOWCOLOR
 
REMAINS_COLOR
 
IMMOBILE
 
IMMOBILE_LAND
 
LIGHT_GEN
 
VERMIN_MICRO
 
NOT_LIVING
 
CANNOT_UNDEAD
 
COMMON_DOMESTIC
 
WAGON_PULLER
 
PACK_ANIMAL
 
FLIER
 
PET_EXOTIC
 
TRAINABLE
 
TRAINABLE_HUNTING
 
TRAINABLE_WAR
 
WEBBER
 
THICKWEB
 
WEBIMMUNE
 
MULTIPLE_LITTER_RARE
 
MAGMA_VISION
 
FIREIMMUNE
 
FIREIMMUNE_SUPER
 
FEMALE
 
MALE
 
LITTERSIZE
 
MAXAGE
 
GNAWER
 
DESCRIPTION
 
PETVALUE
 
PETVALUE_DIVISOR
 
BODY_SIZE
 
GRAVITATE_BODY_SIZE
 
CHANGE_BODY_SIZE_PERC
 
ATTACK_TRIGGER
 
MODVALUE
 
VIEWRANGE
 
BUILDINGDESTROYER
 
DIFFICULTY
 
GRASSTRAMPLE
 
SPEED
 
SWIMS_LEARNED
 
SWIMS_INNATE
 
SWIM_SPEED
 
TRADE_CAPACITY
 
LAIR_HUNTER
 
LAIR_HUNTER_SPEECH
 
LAIR
 
LAIR_CHARACTERISTIC
 
HABIT
 
HABIT_NUM
 
TEST_ALL
 
BLOOD
 
SECRETION
 
EGG_MATERIAL
 
CASTE_TILE
 
CASTE_SOLDIER_TILE
 
CASTE_GLOWTILE
 
CASTE_ALTTILE
 
CASTE_SOLDIER_ALTTILE
 
EXTRACT
 
MILKABLE
 
CONVERTED_SPOUSE
 
SPOUSE_CONVERTER
 
SPOUSE_CONVERSION_TARGET
 
MANNERISM_LAUGH
 
MANNERISM_SMILE
 
MANNERISM_WALK
 
MANNERISM_SIT
 
MANNERISM_BREATH
 
MANNERISM_POSTURE
 
MANNERISM_STRETCH
 
MANNERISM_EYELIDS
 
MANNERISM_FINGERS
 
MANNERISM_NOSE
 
MANNERISM_EAR
 
MANNERISM_HEAD
 
MANNERISM_EYES
 
MANNERISM_MOUTH
 
MANNERISM_HAIR
 
MANNERISM_KNUCKLES
 
MANNERISM_LIPS
 
MANNERISM_CHEEK
 
MANNERISM_NAILS
 
MANNERISM_FEET
 
MANNERISM_ARMS
 
MANNERISM_HANDS
 
MANNERISM_TONGUE
 
MANNERISM_LEG
 
VERMIN_BITE
 
PENETRATEPOWER
 
FISHITEM
 
VERMIN_NOROAM
 
VERMIN_NOFISH
 
VERMIN_NOTRAP
 
HOMEOTHERM
 
FIXED_TEMP
 
SKILL_RATE
 
SKILL_RUST_RATE
 
SKILL_LEARN_RATE
 
SKILL_RATES
 
SKILL_LEARN_RATES
 
SKILL_RUST_RATES
 
PHYS_ATT_RANGE
 
Attribute range not in increasing order, repaired
 
Attribute range less than
 
Attribute range greater than
 
PHYS_ATT_RATES
 
PHYS_ATT_CAP_PERC
 
Attribute cap perc less than 100, set to 100
 
MENT_ATT_RANGE
 
MENT_ATT_RATES
 
MENT_ATT_CAP_PERC
 
TISSUE_LAYER_UNDER
 
TISSUE_LAYER_OVER
 
NORMAL
 
Unknown Body Group/Relation Token(s):
 
Unknown Body Part Position Token:
 
Tissue layer not added because no BP found:
 
SELECT_TISSUE_LAYER
 
PLUS_TISSUE_LAYER
 
BODY_DETAIL_PLAN
 
Body detail plan not found:
 
ARG1
 
ARG2
 
ARG3
 
ARG4
 
ARG5
 
SET_LAYER_TISSUE
 
TISSUE_NAME
 
Tissue Definition
 
TISSUE_MATERIAL
 
RELATIVE_THICKNESS
 
HEALING_RATE
 
VASCULAR
 
PAIN_RECEPTORS
 
THICKENS_ON_STRENGTH
 
THICKENS_ON_ENERGY_STORAGE
 
ARTERIES
 
SCARS
 
STRUCTURAL
 
CONNECTIVE_TISSUE_ANCHOR
 
SETTABLE
 
SPLINTABLE
 
FUNCTIONAL
 
NERVOUS
 
THOUGHT
 
MUSCULAR
 
SMELL
 
HEAR
 
FLIGHT
 
BREATHE
 
SIGHT
 
CONNECTS
 
MAJOR_ARTERIES
 
INSULATION
 
COSMETIC
 
STYLEABLE
 
TISSUE_SHAPE
 
SUBORDINATE_TO_TISSUE
 
TISSUE_MAT_STATE
 
TISSUE_LEAKS
 
Tissue Template
 
TISSUE_TEMPLATE
 
Unrecognized Tissue Template Token:
 
LOCAL_PLANT_MAT
 
CVCT_MASTER
 
CVCT_TARGET
 
CVCT_REPLACEMENT
 
CREATURE_VARIATION
 
Unrecognized Creature Variation Token:
 
ADD_MATERIAL
 
ADD_TISSUE
 
Unrecognized Body Detail Plan Token:
 
nothing
 
chunk
 
chunks
 
creature_layer
 
UPPERBODY
 
LOWERBODY
 
HEAD
 
CON_CAT
 
CONTYPE
 
GRASP
 
STANCE
 
Unrecognized Creature Bodypart CONTYPE Token:
 
LIMB
 
THROAT
 
JOINT
 
SKELETON
 
UNDER_PRESSURE
 
TOTEMABLE
 
VERMIN_BUTCHER_ITEM
 
EMBEDDED
 
APERTURE
 
SMALL
 
INTERNAL
 
CIRCULATION
 
GUTS
 
RIGHT
 
LEFT
 
DIGIT
 
CONNECTOR
 
SOCKET
 
MOUTH
 
CATEGORY
 
DEFAULT_RELSIZE
 
INDIVIDUAL_NAME
 
Unrecognized Creature Bodypart Token:
 
Unrecognized Creature Body Token:
 
SOLID
 
LIQUID
 
POWDER
 
SOLID_POWDER
 
PASTE
 
SOLID_PASTE
 
PRESSED
 
SOLID_PRESSED
 
ALL_SOLID
 
Unrecognized Material State Token:
 
Unrecognized Location Hint Token:
 
MAJOR_CURSE
 
GREETING
 
CLEAN_SELF
 
CLEAN_FRIEND
 
FLEEING
 
Unrecognized Usage Hint Token:
 
TRAILING_DUST_FLOW
 
TRAILING_VAPOR_FLOW
 
TRAILING_GAS_FLOW
 
SOLID_GLOB
 
LIQUID_GLOB
 
SPATTER_POWDER
 
SPATTER_LIQUID
 
UNDIRECTED_GAS
 
UNDIRECTED_VAPOR
 
UNDIRECTED_DUST
 
WEB_SPRAY
 
DRAGONFIRE
 
FIREJET
 
FIREBALL
 
WEATHER_CREEPING_GAS
 
WEATHER_CREEPING_VAPOR
 
WEATHER_CREEPING_DUST
 
WEATHER_FALLING_MATERIAL
 
Unrecognized Breath Attack Token:
 
LAW_MAKING
 
LAW_ENFORCEMENT
 
RECEIVE_DIPLOMATS
 
MEET_WORKERS
 
MANAGE_PRODUCTION
 
TRADE
 
ACCOUNTING
 
ESTABLISH_COLONY_TRADE_AGREEMENTS
 
MAKE_INTRODUCTIONS
 
MAKE_PEACE_AGREEMENTS
 
MAKE_TOPIC_AGREEMENTS
 
COLLECT_TAXES
 
ESCORT_TAX_COLLECTOR
 
EXECUTIONS
 
TAME_EXOTICS
 
RELIGION
 
ATTACK_ENEMIES
 
PATROL_TERRITORY
 
MILITARY_GOALS
 
MILITARY_STRATEGY
 
UPGRADE_SQUAD_EQUIPMENT
 
EQUIPMENT_MANIFESTS
 
SORT_AMMUNITION
 
BUILD_MORALE
 
HEALTH_MANAGEMENT
 
Unrecognized Position Responsibility Token:
 
KILL_ENTITY_MEMBER
 
KILL_NEUTRAL
 
KILL_ENEMY
 
KILL_ANIMAL
 
EAT_SAPIENT_OTHER
 
EAT_SAPIENT_KILL
 
MAKE_TROPHY_SAME_RACE
 
MAKE_TROPHY_SAPIENT
 
MAKE_TROPHY_ANIMAL
 
KILL_PLANT
 
TORTURE_AS_EXAMPLE
 
TORTURE_FOR_INFORMATION
 
TORTURE_FOR_FUN
 
TORTURE_ANIMALS
 
TREASON
 
OATH_BREAKING
 
LYING
 
VANDALISM
 
TRESPASSING
 
THEFT
 
ASSAULT
 
SLAVERY
 
Unrecognized Ethic Action Token:
 
NOT_APPLICABLE
 
REQUIRED
 
ACCEPTABLE
 
PERSONAL_MATTER
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
JUSTIFIED_IF_GOOD_REASON
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_SELF_DEFENSE
 
ONLY_IF_SANCTIONED
 
MISGUIDED
 
SHUN
 
APPALLING
 
PUNISH_REPRIMAND
 
PUNISH_SERIOUS
 
PUNISH_EXILE
 
PUNISH_CAPITAL
 
UNTHINKABLE
 
Unrecognized Ethic Response Token:
 
ROAD
 
TUNNEL
 
BRIDGE
 
WALL
 
Unrecognized World Construction Token:
 
PANTHEON
 
REGIONAL_FORCE
 
Unrecognized Religion Token:
 
SPRING
 
SUMMER
 
AUTUMN
 
WINTER
 
Unrecognized Season Token:
 
AGRICULTURE
 
ANIMALS
 
BALANCE
 
BEAUTY
 
BIRTH
 
BLIGHT
 
BOUNDARIES
 
CAVERNS
 
CHAOS
 
CHARITY
 
CHILDREN
 
COASTS
 
CONSOLATION
 
COURAGE
 
CRAFTS
 
CREATION
 
DANCE
 
DARKNESS
 
DAWN
 
DEATH
 
DEFORMITY
 
DEPRAVITY
 
DISCIPLINE
 
DISEASE
 
DREAMS
 
DUSK
 
DUTY
 
EARTH
 
FAMILY
 
FAME
 
FATE
 
FERTILITY
 
FESTIVALS
 
FIRE
 
FISH
 
FISHING
 
FOOD
 
FORGIVENESS
 
FORTRESSES
 
FREEDOM
 
GAMBLING
 
GAMES
 
GENEROSITY
 
HAPPINESS
 
HEALING
 
HOSPITALITY
 
HUNTING
 
INSPIRATION
 
JEALOUSY
 
JEWELS
 
JUSTICE
 
LABOR
 
LAKES
 
LAWS
 
LIES
 
LIGHT
 
LIGHTNING
 
LONGEVITY
 
LOVE
 
LOYALTY
 
LUCK
 
LUST
 
MARRIAGE
 
MERCY
 
METALS
 
MINERALS
 
MISERY
 
MIST
 
MOON
 
MOUNTAINS
 
MUCK
 
MURDER
 
MUSIC
 
NATURE
 
NIGHT
 
NIGHTMARES
 
OATHS
 
OCEANS
 
ORDER
 
PAINTING
 
PEACE
 
PERSUASION
 
PLANTS
 
POETRY
 
PREGNANCY
 
RAIN
 
RAINBOWS
 
REBIRTH
 
REVELRY
 
REVENGE
 
RIVERS
 
RULERSHIP
 
RUMORS
 
SACRIFICE
 
SALT
 
SCHOLARSHIP
 
SEASONS
 
SILENCE
 
SONG
 
STARS
 
STORMS
 
STRENGTH
 
SUICIDE
 
THRALLDOM
 
THUNDER
 
TORTURE
 
TRAVELERS
 
TREACHERY
 
TREES
 
TRICKERY
 
TRUTH
 
TWILIGHT
 
VALOR
 
VICTORY
 
VOLCANOS
 
WATER
 
WEALTH
 
WEATHER
 
WIND
 
WISDOM
 
WRITING
 
YOUTH
 
Unrecognized Sphere Token:
 
IMMORTALITY
 
Unrecognized Secret Goal Token:
 
OWN_RACE
 
Unrecognized Art Facet Token:
 
TREE
 
SHAPE
 
ITEM
 
Unrecognized Art Image Element Token:
 
ART_IMAGE
 
COVERED
 
GLAZED
 
RINGS_HANGING
 
BANDS
 
SPIKES
 
ITEMSPECIFIC
 
THREAD
 
CLOTH
 
SEWN_IMAGE
 
PAGES
 
ILLUSTRATION
 
Unrecognized Item Improvement Token:
 
PLAYER_FORTRESS
 
DARK_FORTRESS
 
CAVE
 
CAVE_DETAILED
 
TREE_CITY
 
CITY
 
FORTRESS
 
MONUMENT
 
Unrecognized Site Token:
 
LAW_ENFORCE
 
TAX_ESCORT
 
ANIMATED
 
GHOST
 
ADVENTURER
 
Unrecognized Creature Texture Token:
 
MOTHER
 
FATHER
 
SPOUSE
 
DEITY
 
LOVER
 
PRISONER
 
IMPRISONER
 
MASTER
 
APPRENTICE
 
Unrecognized Historical Figure Hist Fig Link Token:
 
MERCENARY
 
FORMER_MERCENARY
 
ENEMY
 
CRIMINAL
 
MEMBER
 
FORMER_MEMBER
 
SLAVE
 
FORMER_SLAVE
 
FORMER_PRISONER
 
HERO
 
SHOPKEEPER
 
MINER
 
WOODWORKER
 
CARPENTER
 
BOWYER
 
WOODCUTTER
 
STONEWORKER
 
ENGRAVER
 
MASON
 
RANGER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
TRAPPER
 
ANIMAL_DISSECTOR
 
METALSMITH
 
FURNACE_OPERATOR
 
WEAPONSMITH
 
ARMORER
 
BLACKSMITH
 
METALCRAFTER
 
JEWELER
 
GEM_CUTTER
 
GEM_SETTER
 
CRAFTSMAN
 
WOODCRAFTER
 
POTTER
 
WAX_WORKER
 
STONECRAFTER
 
LEATHERWORKER
 
BONE_CARVER
 
WEAVER
 
CLOTHIER
 
GLASSMAKER
 
STRAND_EXTRACTOR
 
FISHERY_WORKER
 
FISHERMAN
 
FISH_DISSECTOR
 
FISH_CLEANER
 
FARMER
 
CHEESE_MAKER
 
MILKER
 
SHEARER
 
SPINNER
 
COOK
 
THRESHER
 
MILLER
 
BUTCHER
 
TANNER
 
DYER
 
PRESSER
 
BEEKEEPER
 
GLAZER
 
PLANTER
 
HERBALIST
 
BREWER
 
SOAP_MAKER
 
POTASH_MAKER
 
LYE_MAKER
 
WOOD_BURNER
 
ENGINEER
 
MECHANIC
 
SIEGE_ENGINEER
 
SIEGE_OPERATOR
 
PUMP_OPERATOR
 
CLERK
 
ARCHITECT
 
DOCTOR
 
DIAGNOSER
 
BONE_SETTER
 
SUTURER
 
SURGEON
 
ADMINISTRATOR
 
TRADER
 
ALCHEMIST
 
MERCHANT
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
SPEARMAN
 
MASTER_SPEARMAN
 
CROSSBOWMAN
 
MASTER_CROSSBOWMAN
 
WRESTLER
 
MASTER_WRESTLER
 
AXEMAN
 
MASTER_AXEMAN
 
SWORDSMAN
 
MASTER_SWORDSMAN
 
MACEMAN
 
MASTER_MACEMAN
 
PIKEMAN
 
MASTER_PIKEMAN
 
BOWMAN
 
MASTER_BOWMAN
 
BLOWGUNMAN
 
MASTER_BLOWGUNMAN
 
RECRUIT
 
TRAINED_HUNTER
 
TRAINED_WAR
 
MASTER_THIEF
 
THIEF
 
STANDARD
 
DRUNK
 
LASHER
 
MASTER_LASHER
 
MINE
 
HAUL_STONE
 
HAUL_WOOD
 
HAUL_BODY
 
HAUL_FOOD
 
HAUL_REFUSE
 
HAUL_ITEM
 
HAUL_FURNITURE
 
HAUL_ANIMALS
 
CLEAN
 
CUTWOOD
 
DETAIL
 
ANIMALTRAIN
 
ANIMALCARE
 
DIAGNOSE
 
SURGERY
 
BONE_SETTING
 
SUTURING
 
DRESSING_WOUNDS
 
FEED_WATER_CIVILIANS
 
RECOVER_WOUNDED
 
DISSECT_VERMIN
 
LEATHER
 
CLOTHESMAKER
 
PROCESS_PLANT
 
MAKE_CHEESE
 
MILK
 
CLEAN_FISH
 
DISSECT_FISH
 
HUNT
 
SMELT
 
FORGE_WEAPON
 
FORGE_ARMOR
 
FORGE_FURNITURE
 
METAL_CRAFT
 
CUT_GEM
 
ENCRUST_GEM
 
WOOD_CRAFT
 
POTTERY
 
WAX_WORKING
 
STONE_CRAFT
 
BONE_CARVE
 
EXTRACT_STRAND
 
SIEGECRAFT
 
SIEGEOPERATE
 
POTASH_MAKING
 
LYE_MAKING
 
GLAZING
 
BURN_WOOD
 
OPERATE_PUMP
 
PRESSING
 
BEEKEEPING
 
Unrecognized Labor Token:
 
Unrecognized Unit Type Token:
 
MINING
 
WOODCUTTING
 
CARPENTRY
 
DETAILSTONE
 
MASONRY
 
PROCESSFISH
 
TRAPPING
 
WEAVING
 
BREWING
 
ALCHEMY
 
CLOTHESMAKING
 
MILLING
 
PROCESSPLANTS
 
CHEESEMAKING
 
SHEARING
 
SPINNING
 
HERBALISM
 
CUTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
STONECRAFT
 
METALCRAFT
 
LEATHERWORK
 
BONECARVE
 
SWORD
 
MISC_WEAPON
 
DAGGER
 
MACE
 
HAMMER
 
SPEAR
 
CROSSBOW
 
SHIELD
 
ARMOR
 
PIKE
 
WHIP
 
BLOWGUN
 
THROW
 
MECHANICS
 
MAGIC_NATURE
 
SNEAK
 
DESIGNBUILDING
 
DRESS_WOUNDS
 
SET_BONE
 
SUTURE
 
CRUTCH_WALK
 
WOOD_BURNING
 
SOAP_MAKING
 
SWIMMING
 
NEGOTIATION
 
JUDGING_INTENT
 
APPRAISAL
 
ORGANIZATION
 
RECORD_KEEPING
 
INTIMIDATION
 
CONVERSATION
 
COMEDY
 
FLATTERY
 
CONSOLE
 
PACIFY
 
TRACKING
 
KNOWLEDGE_ACQUISITION
 
CONCENTRATION
 
SITUATIONAL_AWARENESS
 
PROSE
 
READING
 
SPEAKING
 
COORDINATION
 
LEADERSHIP
 
TEACHING
 
MELEE_COMBAT
 
RANGED_COMBAT
 
WRESTLING
 
BITE
 
GRASP_STRIKE
 
STANCE_STRIKE
 
DODGING
 
KNAPPING
 
MILITARY_TACTICS
 
Unrecognized Skill Token:
 
AMBER
 
CORAL
 
GLASS_GREEN
 
GLASS_CLEAR
 
GLASS_CRYSTAL
 
POTASH
 
PEARLASH
 
VOMIT
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
GRIME
 
STONE
 
METAL
 
INORGANIC
 
COAL
 
GET_MATERIAL_FROM_REAGENT
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
RARE
 
SMALLGEM
 
BLOCKS
 
ROUGH
 
BOULDER
 
WOOD
 
DOOR
 
FLOODGATE
 
HATCH_COVER
 
GRATE
 
TRACTION_BENCH
 
CHAIR
 
CHAIN
 
FLASK
 
GOBLET
 
INSTRUMENT
 
TOOL
 
WINDOW
 
CAGE
 
BARREL
 
BUCKET
 
ANIMALTRAP
 
TABLE
 
COFFIN
 
STATUE
 
SLAB
 
BOOK
 
QUERN
 
MILLSTONE
 
CORPSE
 
WEAPON
 
SHOES
 
HELM
 
GLOVES
 
ARMORSTAND
 
WEAPONRACK
 
CABINET
 
FIGURINE
 
AMULET
 
SCEPTER
 
AMMO
 
CROWN
 
RING
 
EARRING
 
BRACELET
 
ANVIL
 
CORPSEPIECE
 
MEAT
 
FISH_RAW
 
VERMIN
 
SEEDS
 
SKIN_TANNED
 
LEAVES
 
TOTEM
 
PANTS
 
BACKPACK
 
QUIVER
 
SPLINT
 
ORTHOPEDIC_CAST
 
CRUTCH
 
CATAPULTPARTS
 
BALLISTAPARTS
 
SIEGEAMMO
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
TRAPCOMP
 
DRINK
 
POWDER_MISC
 
CHEESE
 
LIQUID_MISC
 
COIN
 
GLOB
 
ROCK
 
PIPE_SECTION
 
Unrecognized Item Token:
 
VESSEL
 
MILITARY_UNIT
 
TEMPLE
 
BATTLE
 
SIEGE
 
map_rejection_log.txt
 
COKE
 
CHARCOAL
 
USE_LAVA_STONE
 
Unrecognized Inorganic Token:
 
Unrecognized Coal Token:
 
VEIN
 
CLUSTER
 
CLUSTER_SMALL
 
CLUSTER_ONE
 
Unrecognized Inclusion Type Token:
 
West
 
East
 
North
 
South
 
Below
 
Above
 
Here
 
Leather
 
Cloth (Plant)
 
Cloth (Silk)
 
Cloth (Yarn)
 
Crafts
 
Wood
 
Pets
 
Drinks
 
Cheeses
 
Powders
 
Extracts
 
Meat
 
Fish
 
Eggs
 
Plants
 
Meat/Fish Recipes
 
Other Recipes
 
Metal Bars
 
Small Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Seeds
 
Anvils
 
Weapons
 
Training Weapons
 
Bodywear
 
Ammo
 
Trap Components
 
Digging Implements
 
Headwear
 
Handwear
 
Footwear
 
Legwear
 
Shields
 
Toys
 
Tools
 
Instruments
 
Stone
 
Sand
 
Clay
 
Cages
 
Bags (Leather)
 
Bags (Plant)
 
Bags (Silk)
 
Bags (Yarn)
 
Thread (Plant)
 
Thread (Silk)
 
Thread (Yarn)
 
Ropes (Plant)
 
Ropes (Silk)
 
Ropes (Yarn)
 
Barrels
 
Miscellaneous
 
Flasks/Waterskins
 
Quivers
 
Backpacks
 
Buckets
 
Splints
 
Crutches
 
None
 
Dungeon Commander
 
Insane Mood
 
Undead Hunt
 
Sieger Patrol
 
Maraude Target
 
Sieger Basepoint
 
Sieger Mill
 
Ambush Patrol
 
Marauder Mill
 
Wilderness Curious Wander
 
Wilderness Curious Steal Target
 
Wilderness Roamer
 
Pattern Patrol
 
Inactive Marauder
 
Owner
 
Commander
 
Chained Animal
 
Meeting Location
 
Meeting Location Building
 
Depot
 
Vermin Hunting
 
Seek Commander
 
Return to Base
 
Mill Anywhere
 
Mill Building
 
Head for Edge
 
Milling Flood
 
Milling Burrow
 
Squad Move
 
Squad Kill List
 
Squad Patrol
 
Squad Defend Burrow
 
Squad Defend Burrow From Target
 
Lair Hunter
 
Nonsense
 
Come to Job Building
 
Valid Pond Dump Unit
 
Valid Pond Dump
 
Conflict Defense
 
Adventure Move
 
Thief Target
 
Check Chest
 
Sleep Bed
 
Sleep Barracks
 
Sleep Ground
 
Leave Wall
 
Flee Terrain
 
Tax Room
 
Guard Taxes
 
Ransack Taxes
 
Get Empty Sand Bag
 
Sand Zone
 
Clay Zone
 
Colony to Install
 
Return Colony To Install
 
Grab Cage
 
Uncage Animal
 
Capture Small Pet
 
Grab Cage Unit
 
Grab Milk Unit
 
Grab Shear Unit
 
Lay Egg/Nest Box
 
Grab Animal Trap
 
Cage Vermin
 
Grab Unfill Bucket
 
Seek Fill Bucket
 
Seek Patient for Carry
 
Seek Patient for Diagnosis
 
Seek Patient for Immobilize Break
 
Seek Patient for Crutch
 
Seek Patient for Suturing
 
Seek Patient for Dress Wound
 
Seek Surgery Site
 
Carry Patient to Bed
 
Seek Give Water Bucket
 
Seek Job Item
 
Seek Unit For Item Drop
 
Seek Unit For Job
 
Seek Building For Item Drop
 
Seek Building For Job
 
Seek Splint
 
Seek Crutch
 
Seek Suture Thread
 
Seek Dressing Cloth
 
Seek Food for Target
 
Seek Target for Food
 
Seek Animal for Slaughter
 
Seek Slaughter Building
 
Seek Animal for Chain
 
Seek Chain for Animal
 
Seek Cage for Unchain
 
Seek Animal for Unchain
 
Grab Food for Taming
 
Seek Animal for Taming
 
Seek Drink Item
 
Seek Food Item
 
Seek Eating Chair
 
Seek Eating Chair 2
 
Seek Bad Mood Building
 
Set Glass Mood Building
 
Set Mood Building
 
Seek Fell Victim
 
Clean Building Site
 
Reset Priority Goal
 
Main Job Building
 
Drop Off Job Items
 
Grab Job Resources
 
Work at Building
 
Grab Uniform
 
Grab Clothing
 
Grab Weapon
 
Grab Ammunition
 
Grab Shield
 
Grab Armor
 
Grab Helm
 
Grab Boots
 
Grab Gloves
 
Grab Pants
 
Grab Quiver
 
Grab Backpack
 
Grab Waterskin
 
Start Hunt
 
Start Fish
 
Clean
 
Hunt Vermin
 
Patrol
 
Squad Station
 
Seek Infant
 
Shop Specific
 
Mill in Shop
 
Seek Training Ammunition
 
Archery Training Site
 
Sparring Partner
 
Sparring Site
 
Attend Party
 
Seek Artifact
 
Grab Ammunition for Building
 
Seek Building for Ammunition
 
Seek Item for Storage
 
Store Item
 
Grab Kill
 
Grab Execution Weapon
 
Drop Kill at Butcher
 
Drop Kill out Front
 
Seek Kidnap Victim
 
Seek Blood Suck Victim
 
Seek Sheriff
 
Seek Hunting Target
 
Seek Target Mechanism
 
Seek Target for Mechanism
 
Seek Mechanism for Trigger
 
Seek Trigger for Mechanism
 
Seek Trap for Vermin Catch
 
Seek Vermin for Catching
 
Seek Vermin Catch Location
 
Wander Vermin Catch Location
 
Seek Vermin for Hunting
 
Seek Vermin Hunting Spot
 
Wander Vermin Hunting Spot
 
Seek Fish Trap
 
Seek Fish Catch Location
 
Seek Well for Water
 
Seek Drink Area for Water
 
Manage Work Orders
 
Update Stockpile Records
 
Upgrade Squad Equipment
 
Prepare Equipment Manifests
 
Wander Depot
 
Seek Update Office
 
Seek Manage Office
 
Assigned Building Job
 
Chase Opponent
 
Chase Opponent (Same Square)
 
Flee from Opponent
 
Attack Building
 
Start Bed Carry
 
Start Give Food Water
 
Start Medical Aid
 
Seek Station Flood
 
Seek Station
 
Start Water Job Well
 
Start Water Job Drink Area
 
Start Eat Job
 
Scheduled Meal
 
Scheduled Sleep Bed
 
Scheduled Sleep Ground
 
Rest
 
Remove Construction
 
Chop
 
Detail
 
Gather Plant
 
Mischief
 
Rest (Recovered)
 
Rest (Reset)
 
Combat Training
 
Skill Demonstration
 
Individual Skill Drill
 
PRIMITIVE
 
FLOWERY
 
UGLY
 
BOUNDARY
 
NAME_CAVE
 
VIOLENT
 
WILD
 
ASSERTIVE
 
ARTIFICE
 
MYSTERY
 
LEADER
 
DOMESTIC
 
MYTHIC
 
FESTIVAL
 
SUBORDINATE
 
NEGATIVE
 
NEGATOR
 
PROTECT
 
NAME_LAKE
 
RESTRAIN
 
ROMANTIC
 
NAME_MOUNTAINS
 
NAME_OCEAN
 
TRAVEL
 
NAME_FOREST
 
NAME_VOLCANO
 
agriculture
 
animals
 
balance
 
beauty
 
birth
 
blight
 
boundaries
 
caverns
 
chaos
 
charity
 
children
 
coasts
 
consolation
 
courage
 
crafts
 
creation
 
dance
 
darkness
 
dawn
 
death
 
deformity
 
depravity
 
discipline
 
disease
 
dreams
 
dusk
 
duty
 
earth
 
family
 
fame
 
fate
 
fertility
 
festivals
 
fire
 
fish
 
fishing
 
food
 
forgiveness
 
fortresses
 
freedom
 
gambling
 
games
 
generosity
 
happiness
 
healing
 
hospitality
 
hunting
 
inspiration
 
jealousy
 
jewels
 
justice
 
labor
 
lakes
 
laws
 
lies
 
light
 
lightning
 
longevity
 
love
 
loyalty
 
luck
 
lust
 
marriage
 
mercy
 
metals
 
minerals
 
misery
 
mist
 
moon
 
mountains
 
muck
 
murder
 
music
 
nature
 
night
 
nightmares
 
oaths
 
oceans
 
order
 
painting
 
peace
 
persuasion
 
plants
 
poetry
 
pregnancy
 
rain
 
rainbows
 
rebirth
 
revelry
 
revenge
 
rivers
 
rulership
 
rumors
 
sacrifice
 
salt
 
scholarship
 
seasons
 
silence
 
song
 
speech
 
stars
 
storms
 
strength
 
suicide
 
theft
 
thralldom
 
thunder
 
torture
 
trade
 
travelers
 
treachery
 
trees
 
trickery
 
truth
 
twilight
 
valor
 
victory
 
volcanos
 
water
 
wealth
 
weather
 
wind
 
wisdom
 
writing
 
youth
 
paved outdoor area
 
uneven pillars
 
square of pillars
 
pillars on the perimeter
 
upper floors
 
lower floors
 
water pool
 
lava pool
 
stagnant pool
 
open structure
 
paved indoor areas
 
detailed surfaces
 
MOUNTAIN
 
GLACIER
 
TUNDRA
 
SWAMP_TEMPERATE_FRESHWATER
 
SWAMP_TEMPERATE_SALTWATER
 
MARSH_TEMPERATE_FRESHWATER
 
MARSH_TEMPERATE_SALTWATER
 
SWAMP_TROPICAL_FRESHWATER
 
SWAMP_TROPICAL_SALTWATER
 
SWAMP_MANGROVE
 
MARSH_TROPICAL_FRESHWATER
 
MARSH_TROPICAL_SALTWATER
 
FOREST_TAIGA
 
TAIGA
 
FOREST_TEMPERATE_CONIFER
 
FOREST_TEMPERATE_BROADLEAF
 
FOREST_TROPICAL_CONIFER
 
FOREST_TROPICAL_DRY_BROADLEAF
 
FOREST_TROPICAL_MOIST_BROADLEAF
 
GRASSLAND_TEMPERATE
 
SAVANNA_TEMPERATE
 
SHRUBLAND_TEMPERATE
 
GRASSLAND_TROPICAL
 
SAVANNA_TROPICAL
 
SHRUBLAND_TROPICAL
 
DESERT_BADLAND
 
DESERT_ROCK
 
DESERT_SAND
 
OCEAN_TROPICAL
 
OCEAN_TEMPERATE
 
OCEAN_ARCTIC
 
POOL_TEMPERATE_FRESHWATER
 
POOL_TEMPERATE_BRACKISHWATER
 
POOL_TEMPERATE_SALTWATER
 
POOL_TROPICAL_FRESHWATER
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_SALTWATER
 
LAKE_TEMPERATE_FRESHWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TROPICAL_FRESHWATER
 
LAKE_TROPICAL_BRACKISHWATER
 
LAKE_TROPICAL_SALTWATER
 
RIVER_TEMPERATE_FRESHWATER
 
RIVER_TEMPERATE_BRACKISHWATER
 
RIVER_TEMPERATE_SALTWATER
 
RIVER_TROPICAL_FRESHWATER
 
RIVER_TROPICAL_BRACKISHWATER
 
RIVER_TROPICAL_SALTWATER
 
SUBTERRANEAN_WATER
 
SUBTERRANEAN_CHASM
 
SUBTERRANEAN_LAVA
 
ALL_MAIN
 
ANY_LAND
 
ANY_OCEAN
 
ANY_LAKE
 
ANY_TEMPERATE_LAKE
 
ANY_TROPICAL_LAKE
 
ANY_RIVER
 
ANY_TEMPERATE_RIVER
 
ANY_TROPICAL_RIVER
 
ANY_POOL
 
NOT_FREEZING
 
ANY_TEMPERATE
 
ANY_TROPICAL
 
ANY_FOREST
 
ANY_SHRUBLAND
 
ANY_GRASSLAND
 
ANY_SAVANNA
 
ANY_TEMPERATE_FOREST
 
ANY_TROPICAL_FOREST
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TROPICAL_BROADLEAF
 
ANY_WETLAND
 
ANY_TROPICAL_WETLAND
 
ANY_TEMPERATE_WETLAND
 
ANY_TROPICAL_MARSH
 
ANY_TEMPERATE_MARSH
 
ANY_TROPICAL_SWAMP
 
ANY_TEMPERATE_SWAMP
 
ANY_DESERT
 
Unrecognized Biome Token:
 
mother
 
father
 
parent
 
husband
 
wives
 
wife
 
spouse
 
eldest son
 
second eldest son
 
third eldest son
 
fourth eldest son
 
fifth eldest son
 
sixth eldest son
 
seventh eldest son
 
eighth eldest son
 
ninth eldest son
 
tenth eldest son
 
youngest son
 
only son
 
eldest daughter
 
second eldest daughter
 
third eldest daughter
 
fourth eldest daughter
 
fifth eldest daughter
 
sixth eldest daughter
 
seventh eldest daughter
 
eighth eldest daughter
 
ninth eldest daughter
 
tenth eldest daughter
 
daughter
 
only daughter
 
youngest daughter
 
eldest child
 
second eldest child
 
third eldest child
 
fourth eldest child
 
fifth eldest child
 
sixth eldest child
 
seventh eldest child
 
eighth eldest child
 
ninth eldest child
 
tenth eldest child
 
child
 
youngest child
 
only child
 
paternal grandmother
 
paternal grandfather
 
maternal grandmother
 
maternal grandfather
 
grandmother
 
grandfather
 
grandparent
 
older brother
 
older sister
 
older sibling
 
younger brother
 
younger sister
 
younger sibling
 
cousin
 
aunt
 
uncle
 
niece
 
nephew
 
SWAMP
 
DESERT
 
FOREST
 
OCEAN
 
LAKE
 
GRASSLAND
 
HILLS
 
Unrecognized Region Type Token:
 
Wetland
 
Desert
 
Forest
 
Mountains
 
Ocean
 
Lake
 
Glacier
 
Tundra
 
Grassland
 
Hills
 
FIRED_MAT
 
AGILITY
 
TOUGHNESS
 
ENDURANCE
 
RECUPERATION
 
DISEASE_RESISTANCE
 
Unrecognized Physical Attribute Token:
 
ANALYTICAL_ABILITY
 
FOCUS
 
WILLPOWER
 
CREATIVITY
 
INTUITION
 
PATIENCE
 
MEMORY
 
LINGUISTIC_ABILITY
 
SPATIAL_SENSE
 
MUSICALITY
 
KINESTHETIC_SENSE
 
EMPATHY
 
SOCIAL_AWARENESS
 
Unrecognized Mental Attribute Token:
 
Unrecognized Body Part Flag Token:
 
FRONT
 
BACK
 
SIDES
 
BOTTOM
 
Unrecognized Body Part Position Token:
 
AROUND
 
SURROUNDED_BY
 
ABOVE
 
BELOW
 
BEHIND
 
CLEANS
 
CLEANED_BY
 
Unrecognized Body Part Relation Token:
 
TYPE
 
TOKEN
 
BYTYPE
 
BYTOKEN
 
BYCATEGORY
 
Unrecognized Body Part Group Token:
 
HEIGHT
 
BROADNESS
 
LENGTH
 
CLOSE_SET
 
DEEP_SET
 
HIGH_POSITION
 
LARGE_IRIS
 
WRINKLY
 
CURLY
 
CONVEX
 
DENSE
 
THICKNESS
 
UPTURNED
 
SPLAYED_OUT
 
HANGING_LOBES
 
GAPS
 
HIGH_CHEEKBONES
 
BROAD_CHIN
 
JUTTING_CHIN
 
SQUARE_CHIN
 
ROUND_VS_NARROW
 
GREASY
 
DEEP_VOICE
 
RASPY_VOICE
 
Unrecognized Appearance Modifier Token:
 
DAILY
 
WEEKLY
 
MONTHLY
 
YEARLY
 
Unrecognized Appearance Modifier Rate Scale Token:
 
FADE
 
ROOT
 
Unrecognized Replacement Method Token:
 
MONOTONE
 
STRIPES
 
IRIS_EYE
 
SPOTS
 
PUPIL_EYE
 
MOTTLED
 
Unrecognized Pattern Token:
 
LAYER
 
STRANDS
 
FEATHERS
 
SCALES
 
CUSTOM
 
Unrecognized Tissue Shape Token:
 
DOMINANT_LESS
 
DOMINANT_MORE
 
Unrecognized Genetic Model Token:
 
REACHED_PEAK
 
ERA_CHANGE
 
ENDGAME_EVENT_1
 
ENDGAME_EVENT_2
 
FEATURE_DISCOVERY
 
STRUCK_DEEP_METAL
 
STRUCK_MINERAL
 
STRUCK_ECONOMIC_MINERAL
 
COMBAT_TWIST_WEAPON
 
COMBAT_LET_ITEM_DROP
 
COMBAT_START_CHARGE
 
COMBAT_SURPRISE_CHARGE
 
COMBAT_JUMP_DODGE_PROJ
 
COMBAT_JUMP_DODGE_STRIKE
 
COMBAT_DODGE
 
COMBAT_COUNTERSTRIKE
 
COMBAT_BLOCK
 
COMBAT_PARRY
 
COMBAT_CHARGE_COLLISION
 
COMBAT_CHARGE_DEFENDER_TUMBLES
 
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
 
COMBAT_CHARGE_ATTACKER_TUMBLES
 
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
 
COMBAT_CHARGE_TANGLE_TOGETHER
 
COMBAT_CHARGE_TANGLE_TUMBLE
 
COMBAT_CHARGE_RUSH_BY
 
COMBAT_CHARGE_MANAGE_STOP
 
COMBAT_CHARGE_OBSTACLE_SLAM
 
COMBAT_WRESTLE_LOCK
 
COMBAT_WRESTLE_CHOKEHOLD
 
COMBAT_WRESTLE_TAKEDOWN
 
COMBAT_WRESTLE_THROW
 
COMBAT_WRESTLE_RELEASE_LOCK
 
COMBAT_WRESTLE_RELEASE_CHOKE
 
COMBAT_WRESTLE_RELEASE_GRIP
 
COMBAT_WRESTLE_STRUGGLE
 
COMBAT_WRESTLE_RELEASE_LATCH
 
COMBAT_WRESTLE_STRANGLE_KO
 
COMBAT_WRESTLE_ADJUST_GRIP
 
COMBAT_GRAB_TEAR
 
COMBAT_STRIKE_DETAILS
 
COMBAT_STRIKE_DETAILS_2
 
COMBAT_EVENT_ENRAGED
 
COMBAT_EVENT_STUCKIN
 
COMBAT_EVENT_LATCH_BP
 
COMBAT_EVENT_LATCH_GENERAL
 
COMBAT_EVENT_PROPELLED_AWAY
 
COMBAT_EVENT_KNOCKED_OUT
 
COMBAT_EVENT_STUNNED
 
COMBAT_EVENT_WINDED
 
COMBAT_EVENT_NAUSEATED
 
MIGRANT_ARRIVAL_NAMED
 
MIGRANT_ARRIVAL
 
DIG_CANCEL_WARM
 
DIG_CANCEL_DAMP
 
AMBUSH_DEFENDER
 
AMBUSH_RESIDENT
 
AMBUSH_THIEF
 
AMBUSH_THIEF_SUPPORT_SKULKING
 
AMBUSH_THIEF_SUPPORT_NATURE
 
AMBUSH_THIEF_SUPPORT
 
AMBUSH_MISCHIEVIOUS
 
AMBUSH_MISCHIEVOUS
 
AMBUSH_SNATCHER
 
AMBUSH_SNATCHER_SUPPORT
 
AMBUSH_AMBUSHER_NATURE
 
AMBUSH_AMBUSHER
 
AMBUSH_INJURED
 
AMBUSH_OTHER
 
AMBUSH_INCAPACITATED
 
FOUND_TRAP
 
CARAVAN_ARRIVAL
 
NOBLE_ARRIVAL
 
ANIMAL_TRAP_CATCH
 
ANIMAL_TRAP_ROBBED
 
MISCHIEF_LEVER
 
MISCHIEF_PLATE
 
MISCHIEF_CAGE
 
MISCHIEF_CHAIN
 
DIPLOMAT_ARRIVAL
 
LIAISON_ARRIVAL
 
TRADE_DIPLOMAT_ARRIVAL
 
CAVE_COLLAPSE
 
BIRTH_CITIZEN
 
BIRTH_ANIMAL
 
STRANGE_MOOD
 
MADE_ARTIFACT
 
NAMED_ARTIFACT
 
ITEM_ATTACHMENT
 
VERMIN_CAGE_ESCAPE
 
TRIGGER_WEB
 
MOOD_BUILDING_CLAIMED
 
ARTIFACT_BEGUN
 
MEGABEAST_ARRIVAL
 
BERSERK_CITIZEN
 
MAGMA_DEFACES_ENGRAVING
 
ENGRAVING_MELTS
 
MASTERPIECE_ARCHITECTURE
 
MASTERPIECE_CONSTRUCTION
 
MASTER_ARCHITECTURE_LOST
 
MASTER_CONSTRUCTION_LOST
 
ADV_AWAKEN
 
ADV_SLEEP_INTERRUPTED
 
ADV_REACTION_PRODUCTS
 
CANCEL_JOB
 
ADV_CREATURE_DEATH
 
CITIZEN_DEATH
 
PET_DEATH
 
CITIZEN_MISSING
 
PET_MISSING
 
FALL_OVER
 
CAUGHT_IN_FLAMES
 
CAUGHT_IN_WEB
 
UNIT_PROJECTILE_SLAM_BLOW_APART
 
UNIT_PROJECTILE_SLAM
 
UNIT_PROJECTILE_SLAM_INTO_UNIT
 
LOSE_HOLD_OF_ITEM
 
REGAIN_CONSCIOUSNESS
 
FREE_FROM_WEB
 
PARALYZED
 
OVERCOME_PARALYSIS
 
NOT_STUNNED
 
EXHAUSTION
 
PAIN_KO
 
BREAK_GRIP
 
BLOCK_FIRE
 
BREATHE_FIRE
 
SHOOT_WEB
 
PULL_OUT_DROP
 
STAND_UP
 
MARTIAL_TRANCE
 
MAT_BREATH
 
NIGHT_ATTACK_STARTS
 
NIGHT_ATTACK_ENDS
 
NIGHT_ATTACK_TRAVEL
 
GHOST_ATTACK
 
TRAVEL_SITE_DISCOVERY
 
TRAVEL_SITE_BUMP
 
ADVENTURE_INTRO
 
CREATURE_SOUND
 
CREATURE_STEALS_OBJECT
 
BODY_TRANSFORMATION
 
INTERACTION_ACTOR
 
INTERACTION_TARGET
 
UNDEAD_ATTACK
 
MARKET_CHATTER
 
STRANGE_RAIN_SNOW
 
STRANGE_CLOUD
 
SIMPLE_ANIMAL_ACTION
 
FLOUNDER_IN_LIQUID
 
Unrecognized Announcement Token:
 
SINGULAR
 
PLURAL
 
Unrecognized Word Property Token:
 
NEATLY_COMBED
 
BRAIDED
 
DOUBLE_BRAIDS
 
PONY_TAILS
 
CLEAN_SHAVEN
 
STANDARD_HAIR_SHAPINGS
 
STANDARD_BEARD_SHAPINGS
 
STANDARD_MOUSTACHE_SHAPINGS
 
STANDARD_SIDEBURNS_SHAPINGS
 
Unrecognized Tissue Layer Shapings Token:
 
blob
 
quadruped
 
humanoid
 
silverfish
 
mayfly
 
dragonfly
 
damselfly
 
stonefly
 
earwig
 
grasshopper
 
cricket
 
stick insect
 
cockroach
 
termite
 
mantis
 
louse
 
thrips
 
aphid
 
cicada
 
assassin bug
 
wasp
 
hornet
 
tiger beetle
 
ladybug
 
weevil
 
darkling beetle
 
click beetle
 
firefly
 
scarab beetle
 
stag beetle
 
dung beetle
 
rhinoceros beetle
 
rove beetle
 
snakefly
 
lacewing
 
antlion larva
 
mosquito
 
flea
 
scorpionfly
 
caddisfly
 
butterfly
 
moth
 
caterpillar
 
maggot
 
spider
 
tarantula
 
scorpion
 
tick
 
mite
 
shrimp
 
lobster
 
crab
 
nematode
 
snail
 
slug
 
earthworm
 
leech
 
bristleworm
 
ribbon worm
 
flat worm
 
toad
 
frog
 
salamander
 
newt
 
alligator
 
crocodile
 
lizard
 
chameleon
 
iguana
 
gecko
 
skink
 
gila monster
 
monitor
 
serpent
 
viper
 
rattlesnake
 
cobra
 
python
 
anaconda
 
turtle
 
tortoise
 
pterosaur
 
dimetrodon
 
sauropod
 
theropod
 
iguanodont
 
hadrosaurid
 
stegosaurid
 
ceratopsid
 
ankylosaurid
 
duck
 
goose
 
swan
 
turkey
 
grouse
 
chicken
 
quail
 
pheasant
 
gull
 
loon
 
grebe
 
albatross
 
petrel
 
penguin
 
pelican
 
stork
 
vulture
 
flamingo
 
falcon
 
kestrel
 
condor
 
osprey
 
buzzard
 
eagle
 
harrier
 
hawk
 
kite
 
crane
 
dove
 
pigeon
 
parrot
 
cockatoo
 
cuckoo
 
nightjar
 
swift
 
hummingbird
 
kingfisher
 
hornbill
 
quetzal
 
toucan
 
woodpecker
 
lyrebird
 
thornbill
 
honeyeater
 
oriole
 
fantail
 
shrike
 
crow
 
raven
 
magpie
 
kinglet
 
lark
 
swallow
 
martin
 
bushtit
 
warbler
 
thrush
 
oxpecker
 
starling
 
mockingbird
 
wren
 
nuthatch
 
sparrow
 
tanager
 
cardinal
 
bunting
 
finch
 
titmouse
 
chickadee
 
waxwing
 
flycatcher
 
opossum
 
koala
 
wombat
 
kangaroo
 
sloth
 
anteater
 
armadillo
 
squirrel
 
marmot
 
beaver
 
gopher
 
mouse
 
porcupine
 
chinchilla
 
cavy
 
capybara
 
rabbit
 
hare
 
lemur
 
loris
 
monkey
 
hedgehog
 
shrew
 
mole
 
fruit bat
 
wolf
 
coyote
 
jackal
 
raccoon
 
coati
 
weasel
 
otter
 
badger
 
skunk
 
bear
 
panda
 
panther
 
mongoose
 
hyena
 
civet
 
walrus
 
pangolin
 
elephant
 
mammoth
 
horse
 
zebra
 
tapir
 
rhinoceros
 
warthog
 
hippopotamus
 
camel
 
llama
 
giraffe
 
deer
 
moose
 
antelope
 
sheep
 
goat
 
bison
 
buffalo
 
bull
 
Granite
 
Slate
 
Felsite
 
Hematite
 
Malachite
 
Galena
 
Limestone
 
Sandstone
 
Timber
 
Moonstone
 
Opal
 
Obsidian
 
Dabbling
 
Novice
 
Adequate
 
Competent
 
Skilled
 
Proficient
 
Talented
 
Adept
 
Expert
 
Professional
 
Accomplished
 
Great
 
Master
 
High Master
 
Grand Master
 
Legendary
 
Mining
 
Wood Cutting
 
Carpentry
 
Bowmaking
 
Engraving
 
Masonry
 
Animal Training
 
Animal Caretaking
 
Fish Dissection
 
Animal Dissection
 
Fish Cleaning
 
Butchery
 
Trapping
 
Growing
 
Herbalism
 
Ambush
 
Swimming
 
Persuasion
 
Negotiation
 
Judging Intent
 
Appraisal
 
Organization
 
Record Keeping
 
Lying
 
Intimidation
 
Conversation
 
Comedy
 
Flattery
 
Consoling
 
Pacification
 
Tracking
 
Fishing
 
Furnace Operation
 
Strand Extraction
 
Soap Making
 
Potash Making
 
Lye Making
 
Wood Burning
 
Weaponsmithing
 
Armorsmithing
 
Metalsmithing
 
Gem Cutting
 
Gem Setting
 
Wood Crafting
 
Pottery
 
Wax Working
 
Stone Crafting
 
Metal Crafting
 
Glassmaking
 
Studying
 
Concentration
 
Discipline
 
Observation
 
Writing
 
Prose
 
Poetry
 
Reading
 
Speaking
 
Coordination
 
Balance
 
Leadership
 
Military Tactics
 
Teaching
 
Fighting
 
Archery
 
Wrestling
 
Biting
 
Striking
 
Kicking
 
Dodging
 
Sword
 
Mace
 
Hammer
 
Spear
 
Crossbow
 
Pike
 
Shield
 
Armor
 
Siege Engineering
 
Siege Operation
 
Pump Operation
 
Leatherworkering
 
Tanning
 
Dyeing
 
Pressing
 
Beekeeping
 
Glazing
 
Bone Carving
 
Weaving
 
Brewing
 
Clothes Making
 
Milling
 
Threshing
 
Blowgun
 
Throwing
 
Machinery
 
Nature
 
Knife
 
Lash
 
Cooking
 
Alchemy
 
Building Design
 
Cheese Making
 
Milking
 
Shearing
 
Spinning
 
Misc. Object
 
Wound Dressing
 
Diagnostics
 
Surgery
 
Bone Setting
 
Suturing
 
Crutch-walking
 
Knapping
 
Miner
 
Wood Cutter
 
Carpenter
 
Bowyer
 
Engraver
 
Mason
 
Animal Trainer
 
Animal Caretaker
 
Fish Dissector
 
Animal Dissector
 
Fish Cleaner
 
Butcher
 
Trapper
 
Grower
 
Herbalist
 
Ambusher
 
Swimmer
 
Persuader
 
Negotiator
 
Judge of Intent
 
Appraiser
 
Organizer
 
Record Keeper
 
Liar
 
Intimidator
 
Conversationalist
 
Comedian
 
Flatterer
 
Consoler
 
Pacifier
 
Tracker
 
Fisherman
 
Furnace Operator
 
Strand Extractor
 
Soaper
 
Potash Maker
 
Lye Maker
 
Wood Burner
 
Weaponsmith
 
Armorsmith
 
Metalsmith
 
Gem Cutter
 
Gem Setter
 
Wood Crafter
 
Potter
 
Wax Worker
 
Stone Crafter
 
Metal Crafter
 
Glassmaker
 
Student
 
Observer
 
Wordsmith
 
Writer
 
Poet
 
Reader
 
Speaker
 
Knapper
 
Leader
 
Teacher
 
Fighter
 
Archer
 
Wrestler
 
Biter
 
Striker
 
Kicker
 
Dodger
 
Axeman
 
Swordsman
 
Maceman
 
Hammerman
 
Spearman
 
Crossbowman
 
Pikeman
 
Bowman
 
Shield User
 
Armor User
 
Siege Engineer
 
Siege Operator
 
Pump Operator
 
Leatherworker
 
Tanner
 
Dyer
 
Presser
 
Beekeeper
 
Glazer
 
Bone Carver
 
Weaver
 
Brewer
 
Clothier
 
Miller
 
Thresher
 
Blowgunner
 
Thrower
 
Mechanic
 
Druid
 
Knife User
 
Lasher
 
Cook
 
Alchemist
 
Building Designer
 
Cheese Maker
 
Milker
 
Shearer
 
Spinner
 
Misc. Object User
 
Wound Dresser
 
Diagnostician
 
Surgeon
 
Bone Doctor
 
Suturer
 
Crutch-walker
 
ill-sized art actions (1):
 
ill-sized art actions (2):
 
ill-sized art actions (3):
 
ill-sized art actions (4):
 
ill-sized art actions (5):
 
ill-sized art actions (6):
 
LIQUID_COOKING
 
LIQUID_SCOOP
 
GRIND_POWDER_RECEPTACLE
 
GRIND_POWDER_GRINDER
 
MEAT_CARVING
 
MEAT_BONING
 
MEAT_SLICING
 
MEAT_CLEAVING
 
HOLD_MEAT_FOR_CARVING
 
MEAL_CONTAINER
 
LIQUID_CONTAINER
 
FOOD_STORAGE
 
HIVE
 
NEST_BOX
 
SMALL_OBJECT_STORAGE
 
Unrecognized Tool Use Token:
 
SIMPLE_MOUND
 
SIMPLE_BURROW
 
LABYRINTH
 
SHRINE
 
WILDERNESS_LOCATION
 
Unrecognized Lair Token:
 
HAS_DOORS
 
Unrecognized Lair Characteristic Token:
 
GRIND_BONE_MEAL
 
COOK_BLOOD
 
GRIND_VERMIN
 
COOK_VERMIN
 
COOK_PEOPLE
 
COLLECT_TROPHIES
 
EAT_BONE_PORRIDGE
 
USE_ANY_MELEE_WEAPON
 
COLLECT_WEALTH
 
GIANT_NEST
 
Unrecognized Habit Token:
 
ALERT
 
PEACEFUL_INTERMITTENT
 
Unrecognized Creature Sound Token:
 
VOCALIZATION
 
Unrecognized Creature Sound Method Token:
 
Random Buffer Overload
 
data/init/d_init.txt
 
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
SHOW_EMBARK_TUNNEL
 
ALWAYS
 
FINDER
 
SHOW_FLOW_AMOUNTS
 
SHOW_IMP_QUALITY
 
ENGRAVINGS_START_OBSCURED
 
AUTOSAVE_PAUSE
 
EMBARK_WARNING_ALWAYS
 
INITIAL_SAVE
 
AUTOSAVE
 
SEASONAL
 
AUTOBACKUP
 
PATH_COST
 
WALKING_SPREADS_SPATTER_DWF
 
WALKING_SPREADS_SPATTER_ADV
 
TEMPERATURE
 
CAVEINS
 
ARTIFACTS
 
ECONOMY
 
ZERO_RENT
 
TESTING_ARENA
 
EMBARK_RECTANGLE
 
PAUSE_ON_LOAD
 
LOG_MAP_REJECTS
 
INVADERS
 
VARIED_GROUND_TILES
 
NICKNAME_DWARF
 
REPLACE_FIRST
 
CENTRALIZE
 
REPLACE_ALL
 
NICKNAME_ADVENTURE
 
NICKNAME_LEGENDS
 
CHASM
 
PILLAR_TILE
 
WOUND_COLOR_NONE
 
WOUND_COLOR_MINOR
 
WOUND_COLOR_INHIBITED
 
WOUND_COLOR_FUNCTION_LOSS
 
WOUND_COLOR_BROKEN
 
WOUND_COLOR_MISSING
 
IDLERS
 
MORE
 
ADVENTURER_TRAPS
 
ADVENTURER_ALWAYS_CENTER
 
ADVENTURER_Z_VIEWS
 
UNHIDDEN
 
DISPLAY_LENGTH
 
COFFIN_NO_PETS_DEFAULT
 
STORE_DIST_ITEM_DECREASE
 
STORE_DIST_SEED_COMBINE
 
STORE_DIST_BUCKET_COMBINE
 
STORE_DIST_BARREL_COMBINE
 
STORE_DIST_BIN_COMBINE
 
BABY_CHILD_CAP
 
POPULATION_CAP
 
Unrecognized Init Option:
 
FATAL ERROR
 
Button
 
Set Building/Item Properties
 
Set Traffic Areas
 
Ending game...
 
Really retire?  All active saves will be deleted.  (
 
You will be saved for later use in the region.
 
Really quit?  All active saves will be deleted.  (
 
The region will be saved for later use.
 
Return to Title Screen
 
Return to Game
 
Save Game
 
Key Bindings
 
Export Local Image
 
Music and Sound
 
Abort Game
 
Succumb to the Invasion
 
Abandon the Fortress
 
Give in to the Night
 
Finish Game
 
Retire (or Rest a while) as a Peasant
 
Give in to Starvation
 
NULL unit pointer on load
 
NULL play unit on load: id #
 
NULL item pointer on load
 
NULL play item on load: id #
 
NULL job pointer on load
 
NULL building pointer on load
 
NULL play building on load: id #
 
NULL displayed announcement
 
Site
 
Error 1
 
Error 2
 
Nuked Activity Reference
 
Nuked Job Reference
 
Nuked Unit Reference (Worker/Inventory)
 
Nuked Building Reference (Party)
 
Nuked Item Reference (General)
 
Nuked Effect Reference
 
Nuked Pet Info Reference (Pet)
 
Nuked Pet Info Reference (Owner)
 
Nuked Vermin Event Reference
 
Nuked Vermin Reference (Escaped Pet)
 
Nuked Entity Reference
 
Nuked Plot Info Reference
 
Nuked Viewscreen Reference
 
Nuked Unit Reference (Item Wrestle)
 
Nuked Hist Fig Reference
 
Nuked Site Reference
 
Nuked Artifact Reference
 
Nuked Item Improvement Reference
 
Nuked Coin Front Reference
 
Nuked Coin Back Reference
 
Nuked Detail Event Reference
 
Nuked Subregion Reference
 
Nuked Feature Layer Reference
 
Nuked Entity Population Reference
 
Nuked Breed Reference
 
Nuked Art Image Reference
 
Nuked Creature Def Reference
 
NULL JOB ITEM (1):
 
NULL JOB ITEM (2):
 
NULL item projectile loaded
 
NULL unit projectile loaded
 
Civ Zone
 
Cage: Null Unit Assignment
 
Cage: Null Item Assignment
 
NULL Aid Requester
 
current
 
data/save/*.*
 
data/save/current/world.sav
 
Saving...
 
data/help/
 
This creature
 
Account:
 
Owned Objects:
 
Holdings:
 
Needs:
 
Chest
 
Demands:
 
Throne Room/Office
 
Bedroom
 
Dining Room
 
Tomb
 
Mandates:
 
Export of
 
Make
 
Complete
 
The Kills of
 
ecwe
 
hlaas
 
Repairing squad info for Unit #
 
Loading game...
 
Unknown Type Error
 
Folder:
 
There are no active games.
 
Mine
 
Channel
 
Remove Up Stairs/Ramps
 
Upward Stairway
 
Downward Stairway
 
Upward Ramp
 
Chop Down Trees
 
Gather Plants
 
Smooth Stone
 
Engrave Stone
 
Carve Fortifications
 
Toggle Engravings
 
Remove Designation
 
unprepared
 
Large Pots/Food Storage
 
Plant Cloth
 
Bone
 
Tooth
 
Horn
 
Pearl
 
Shell
 
Silk
 
Yarn
 
Amber
 
Coral
 
Green Glass
 
Clear Glass
 
Crystal Glass
 
Standard
 
Well-crafted
 
Finely-crafted
 
Superior Quality
 
Exceptional
 
Masterwork
 
Artifact
 
Fresh Raw Hide
 
Rotten Raw Hide
 
Coal
 
Potash
 
Pearlash
 
Soap
 
Allow Plant/Animal
 
Allow Non-Plant/Animal
 
Use Seed
 
Random
 
Use History Seed
 
Use Name Seed
 
Use Creature Seed
 
Embark Points
 
End Year
 
Population Cap After Civ Creation
 
Site Cap After Civ Creation
 
Percentage Beasts Dead For Stoppage
 
Ignore
 
Year to Begin Checking Megabeast Percentage
 
Cull Unimportant Historical Figures
 
Reveal All Historical Events
 
Elevation
 
Rainfall
 
Temperature
 
Drainage
 
Volcanism
 
Savagery
 
Minimum
 
Maximum
 
Elevation Mesh Size
 
Rain Mesh Size
 
Drainage Mesh Size
 
Savagery Mesh Size
 
Temperature Mesh Size
 
Volcanism Mesh Size
 
Minimum Mountain Peak Number
 
Minimum Partial Edge Oceans
 
Minimum Complete Edge Oceans
 
Minimum Volcano Number
 
Mineral Scarcity (Low = More minerals)
 
Max Megabeast Caves
 
Max Semimegabeast Caves
 
Titan Number
 
Titan Attack Population Requirement
 
Titan Attack Exported Wealth Requirement
 
Titan Attack Created Wealth Requirement
 
Number of Demon Types
 
Number of Night Troll Types
 
Number of Bogeyman Types
 
Number of Vampire Curse Types
 
Number of Werebeast Curse Types
 
Number of Secret Types
 
Number of Regional Interaction Types
 
Number of Disturbance Interaction Types
 
Number of Evil Cloud Types
 
Number of Evil Rain Types
 
Desired Good Square Count in Small Subregions
 
Desired Good Square Count in Medium Subregions
 
Desired Good Square Count in Large Subregions
 
Desired Evil Square Count in Small Subregions
 
Desired Evil Square Count in Medium Subregions
 
Desired Evil Square Count in Large Subregions
 
Minimum Initial
 
Minimum Final
 
Erosion Cycle Count
 
Minimum River Start Locations (Pre-Erosion)
 
Desired River Start Locations (Post-Erosion)
 
Periodically Erode Extreme Cliffs
 
Maximum Number of Subregions
 
Cavern Layer Number
 
Cavern Layer Openness Min
 
Cavern Layer Openness Max
 
Cavern Layer Passage Density Min
 
Cavern Layer Passage Density Max
 
Cavern Layer Water Min
 
Cavern Layer Water Max
 
Magma Layer
 
Bottom Layer (Forces Magma)
 
Minimum Natural Cave Size
 
Maximum Natural Cave Size
 
Number of Mountain Caves
 
Number of Non-Mountain Caves
 
Make Caves Visible
 
Allow Init Embark Options to Show Tunnels
 
Always
 
Only in Finder
 
Number of Civilizations
 
Playable Civilization Required
 
Minimum Number of Mid-Elevation Squares
 
Minimum Number of Low-Elevation Squares
 
Minimum Number of High-Elevation Squares
 
Minimum Number of Mid-Rain Squares
 
Minimum Number of Low-Rain Squares
 
Minimum Number of High-Rain Squares
 
Minimum Number of Mid-Drainage Squares
 
Minimum Number of Low-Drainage Squares
 
Minimum Number of High-Drainage Squares
 
Minimum Number of Mid-Savagery Squares
 
Minimum Number of Low-Savagery Squares
 
Minimum Number of High-Savagery Squares
 
Minimum Number of Mid-Volcanism Squares
 
Minimum Number of Low-Volcanism Squares
 
Minimum Number of High-Volcanism Squares
 
Animals
 
Food
 
Furniture/Siege Ammo
 
Corpses
 
Refuse
 
Coins
 
Bars/Blocks
 
Gems
 
Finished Goods
 
Cloth
 
Weapons/Trap Comps
 
Additional Options
 
Unprepared Fish
 
Drink (Plant)
 
Drink (Animal)
 
Cheese (Plant)
 
Cheese (Animal)
 
Leaves
 
Milled Plant
 
Bone Meal
 
Paste
 
Pressed Material
 
Extract (Plant)
 
Extract (Animal)
 
Misc. Liquid
 
Item Types
 
Body Parts
 
Skulls
 
Bones
 
Shells
 
Teeth
 
Horns/Hooves
 
Hair/Wool
 
Type
 
Other Materials
 
Stone/Clay
 
Metal
 
Bars: Other Materials
 
Bars: Metal
 
Blocks: Other Materials
 
Blocks: Metal
 
Blocks: Stone/Clay
 
Metal Ores
 
Economic
 
Other Stone
 
Rough Glass
 
Cut Glass
 
Rough Gem
 
Cut Gem
 
Thread (Metal)
 
Cloth (Metal)
 
Body
 
Head
 
Feet
 
Hands
 
Legs
 
Core Quality
 
Total Quality
 
Mill Products
 
Fats
 
Pastes
 
Liquids
 
Types
 
Corpse
 
Materials
 
Silk Thread
 
Yarn Thread
 
Metal Thread
 
Plant Thread
 
Silk Cloth
 
Yarn Cloth
 
Metal Cloth
 
Trap Comps
 
Qualities
 
Empty Cages
 
Empty Animal Traps
 
Prepared Food
 
Sand Bag
 
Usable
 
Unusable
 
Brush Radius
 
Smoothing Brush
 
Normal Brush
 
ELEV
 
TEMP
 
DRAIN
 
VOLC
 
Brush =
 
Painting
 
Not painting
 
Will be saved
 
Randomize at gen
 
Range:
 
Your Units
 
Buildings
 
local_map
 
Created in DF
 
Volume:
 
Spouse
 
Mother
 
Father
 
Lover
 
Child
 
Friend
 
Grudge
 
Deity
 
Force
 
Object of Worship
 
Long-term Acquaintance
 
Passing Acquaintance
 
Permitted Workers
 
COLOR_PATTERN
 
PATTERN
 
Unrecognized Colored Pattern Token:
 
WORD
 
GEMS_USE_NOUN
 
GEMS_USE_ADJ
 
GEMS_USE_ADJ_NOUN
 
Unrecognized Shape Token:
 
Gain possession
 
Pull it out
 
Read
 
Could not locate adventure start square
 
Adventure Starting Site Files Missing/Corrupted
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 
Creature
 
You awaken from your slumber.
 
Your sleep has been interrupted!
 
Select your combat preferences.
 
Strike
 
Charge
 
Close Combat
 
According to Opponent
 
Move Around
 
Stand Ground
 
Dodge Away
 
You have no companions.
 
Companion
 
Companions
 
Dead
 
Wrestle
 
Ground
 
Not visible
 
Select your movement preferences.
 
When Possible
 
When Necessary
 
What would you like to do with
 
Where would you like to move?
 
Pick up how many? (0-
 
What would you like to pick up?
 
Who will you talk to?
 
many
 
Miasma
 
Steam
 
Mist
 
Sea Foam
 
Lava Mist
 
Magma Mist
 
Smoke
 
Dragonfire
 
Fire
 
Stagnant salt water [
 
Stagnant water [
 
Salt water [
 
Water [
 
Lava [
 
Magma [
 
What do you want to aim for?
 
Impossible strike
 
Difficult strike
 
Tricky strike
 
Normal strike
 
Easy strike
 
Easier strike
 
Simple strike
 
can only graze
 
can't land squarely
 
can't quite connect
 
fairly solid
 
square
 
very square
 
direct hit
 
Really attack
 
Really aim an attack at
 
Really wrestle
 
Which creature will you attack? 
 
Which creature will you wrestle? 
 
Select
 
adjacent only
 
own tile only
 
this location
 
You will sleep as necessary until dawn.
 
You will sleep as necessary for
 
You will wait, staying awake until dawn.
 
You will wait, staying awake for
 
You've already searched this area recently.
 
You've found a colony of
 
You've found a small creature.
 
You've found some small creatures.
 
Your intense search turns up nothing.
 
You have nothing with which to interact.
 
You have nothing to examine.
 
You have nothing left to remove.
 
You have nothing left to wear.
 
You have nothing left to eat or drink.
 
You have nothing to put inside a container.
 
You have nothing left to drop.
 
There is nothing to pick up here.
 
You have nothing left to throw.
 
You have nothing to fire with.
 
You have nothing left to fire.
 
You are no longer in hiding.
 
You begin sneaking.
 
You can't sneak because somebody can see you.
 
There is no sunlight when you are dead.
 
There are no traces of sunlight here.
 
Being dead is cold and clammy.
 
The temperature is as it has been and always will be.
 
The temperature cannot be judged.
 
The temperature is pleasant.
 
You've lost track of time since your death.
 
You are still surrounded by cackling.
 
You don't feel safe enough to travel.
 
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 
You can't travel until you've stopped the bleeding.
 
You can't travel because you can't breathe.
 
You can't travel because you are dying of thirst.
 
You can't travel because you are starving to death.
 
You can't travel because you are swimming.
 
You can't travel until you emerge from underground.
 
You must move away from the water before you can travel.
 
You must come down from the mountains before you can travel.
 
You cannot travel until you leave this site.
 
You stand up.
 
You lie on the ground.
 
The webs make it impossible to stand.
 
You can't stand up -- somebody is in the way.
 
You must
 
You must move away from the surrounding obstacles before you can travel.
 
You must move away from the river before you can travel.
 
You have reached the summit of
 
You are deceased.  Press
 
Unconscious
 
Stunned
 
Dizzy
 
Exhausted
 
Sleep!
 
Over-Exert
 
Tired
 
Drowsy
 
Drowning
 
Winded
 
Flying
 
Nauseous
 
Thirsty!
 
Thirsty
 
Dhyd
 
Thir
 
Stvg
 
Hung
 
Mortal Wound
 
Paralyzed
 
Webbed
 
Numb
 
Bleeding!
 
Bleeding
 
Pale
 
Faint
 
Fever
 
Pain
 
Speed:
 
Adventure Log: NULL task
 
Adventure Log: NULL site
 
Adventure Log: NULL subregion
 
Adventure Log: NULL entity
 
Adventure Log: NULL feature_layer
 
Adventure Log
 
Civilization
 
Site Government
 
Vessel Crew
 
Migrating Group
 
Nomadic Group
 
Religion
 
Military Unit
 
Outcast
 
Unaligned
 
Enemy
 
Criminal
 
Legendary hero
 
Famous hero
 
Hero
 
Greatly respected for heroic acts
 
Respected for heroic acts
 
Devoted
 
Loyal
 
Aligned
 
Affiliated
 
Associated
 
Former
 
member
 
mercenary
 
slave
 
prisoner
 
Mountain
 
Temperate Freshwater Swamp
 
Temperate Saltwater Swamp
 
Temperate Freshwater Marsh
 
Temperate Saltwater Marsh
 
Tropical Freshwater Swamp
 
Tropical Saltwater Swamp
 
Mangrove Swamp
 
Tropical Freshwater Marsh
 
Tropical Saltwater Marsh
 
Taiga
 
Temperate Coniferous Forest
 
Temperate Broadleaf Forest
 
Tropical Coniferous Forest
 
Tropical Dry Broadleaf Forest
 
Tropical Moist Broadleaf Forest
 
Temperate Grassland
 
Temperate Savanna
 
Temperate Shrubland
 
Tropical Grassland
 
Tropical Savanna
 
Tropical Shrubland
 
Badlands
 
Rocky Wasteland
 
Sand Desert
 
Tropical Ocean
 
Temperate Ocean
 
Arctic Ocean
 
Temperate Freshwater Pool
 
Temperate Brackish Pool
 
Temperate Saltwater Pool
 
Tropical Freshwater Pool
 
Tropical Brackish Pool
 
Tropical Saltwater Pool
 
Temperate Freshwater Lake
 
Temperate Brackish Lake
 
Temperate Saltwater Lake
 
Tropical Freshwater Lake
 
Tropical Brackish Lake
 
Tropical Saltwater Lake
 
Temperate Freshwater River
 
Temperate Brackish River
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Brackish River
 
Tropical Saltwater River
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Magma
 
the depths of the world
 
the magma sea
 
the Underworld
 
Wrestle
 
The Wrestling of
 
Latch
 
Grasp
 
JLock
 
Choke
 
Wrestle using
 
Lock
 
Choke
 
Take-down by
 
Throw by
 
Pinch
 
Gouge
 
Break
 
Release joint lock of
 
Release choke of
 
Release grip of
 
Loosen joint lock of
 
Loosen choke of
 
Break grip of
 
Shake
 
Strangle
 
Grab
 
Deceased
 
Abysmal
 
Very Low
 
Below Average
 
Average
 
Above Average
 
High
 
Superior
 
Super
 
Strength
 
Agility
 
Toughness
 
Endurance
 
Recuperation
 
Disease Resistance
 
Analytical Ability
 
Focus
 
Willpower
 
Creativity
 
Intuition
 
Patience
 
Memory
 
Linguistic Ability
 
Spatial Sense
 
Musicality
 
Kinesthetic Sense
 
Empathy
 
Social Awareness
 
Very small
 
Small
 
Average-sized
 
Large
 
Very large
 
Enraged at all enemies!
 
Throwing a tantrum!
 
Partially Webbed
 
Partially Paralyzed
 
Sluggish
 
Completely Numb
 
Partially Numb
 
Slightly Numb
 
Heavy Bleeding
 
Extreme Pain
 
Slumberous
 
Very Drowsy
 
Dehydrated
 
Starving
 
Very Hungry
 
Hungry
 
What would you like to wear?
 
What would you like to remove?
 
What would you like to drop?
 
What would you like to throw?
 
With what would you like to interact?
 
With what would you like to eat or drink?
 
What would you like to put inside a container?
 
Where would you like to put the
 
Your Inventory
 
There is nothing to do with
 
You empty the
 
You take out the
 
You don't have a suitable container.
 
You put the
 
You feed on
 
You've been caught in the act!
 
You eat the
 
You drink the
 
You lick the
 
You are too full.
 
You empty
 
You drop
 
You pick
 
You do not have a free grasp and your quivers and packs are full.
 
You do not have a free grasp and your quiver and packs are full.
 
You do not have a free grasp and your quivers and pack are full.
 
You do not have a free grasp and your quiver and pack are full.
 
You do not have a free grasp and your quivers are full.
 
You do not have a free grasp and your quiver is full.
 
You do not have a free grasp and your packs are full.
 
You do not have a free grasp and your pack is full.
 
You do not have a free grasp.
 
Announcements
 
You've located a
 
right under you
 
above and
 
below and
 
Sewer Access
 
Abandoned shop
 
Food imports
 
Clothing imports
 
General imports
 
Cloth shop
 
Leather shop
 
Woven clothing shop
 
Leather clothing shop
 
Bone carver's shop
 
Gem cutter's shop
 
Weaponsmith's shop
 
Bowyer's shop
 
Blacksmith's shop
 
Armorsmith's shop
 
Metal craft shop
 
Leather goods shop
 
Carpenter's shop
 
Stone furniture shop
 
Metal furniture shop
 
Warehouse
 
Empty market
 
Imported goods market
 
Imported food market
 
Imported clothing market
 
Meat market
 
Fruit and vegetable market
 
Cheese market
 
Processed goods market
 
Houses
 
House
 
Abandoned houses
 
Abandoned house
 
Offloading site...
 
Dehydratd
 
You have discovered a
 
You cannot travel through the
 
There is a
 
You raise the bucket.
 
You lower the bucket.
 
You pull the lever.
 
There is a locked
 
You break the hatch in!
 
You pick the lock!
 
You bash the door down!
 
Create Your Character
 
Race:
 
Peasant
 
Demigod
 
Skill remaining:
 
Attributes remaining:
 
Name:
 
invalid lair entrance
 
Dawn is breaking.
 
Night is falling.
 
You struggle for
 
You cannot see.
 
You cannot read.
 
You read
 
The pages are blank.
 
You pull out
 
Fill
 
stagnant
 
salt
 
Heat
 
You fill your
 
Your
 
You heat the
 
Suck
 
Drink
 
Eat
 
Ignite
 
Make Campfire (
 
You don't feel safe enough to make a campfire.
 
You make a campfire.
 
The steam around the vegetation stops you from setting the fire.
 
The vegetation is submerged.
 
The vegetation is too wet.
 
You set a fire.
 
Attack error
 
creatures
 
Interact with
 
building
 
Move to
 
Lava
 
Magma
 
The cackling fades away.
 
You are surrounded by incessant cackling.
 
You cannot rest until you leave this site.
 
You don't feel safe enough to rest.
 
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 
You can't rest until you've stopped the bleeding.
 
You can't rest because you can't breathe.
 
You can't rest because you are drowning.
 
You can't rest because you are dying of thirst.
 
You can't rest because you are starving to death.
 
You can't rest because you are swimming.
 
You can't rest until you are on a stable surface.
 
You
 
yourself
 
Squad Order
 
Disconnected Build Overflow
 
SOAP
 
Weapons and Ammunition
 
Furniture
 
Siege Equipment
 
Other Objects
 
Metal Clothing
 
Engrave Memorial Slab
 
Main
 
Siege Engines
 
Traps/Levers
 
Workshops
 
Furnaces
 
Wall/Floor/Stairs
 
Machine Components
 
Building Placement Distance Overflow
 
Error
 
Fatal error
 
Unable to create texture!
 
INIT FAILED!
 
New window size:
 
Font size:
 
Resizing grid to
 
Resizing font to
 
Dwarf Fortress
 
data/art/icon.png
 
SDL initialization failure, trying windowed mode
 
SDL initialization failure
 
Requested single-buffering not available
 
OpenGL
 
Resetting textures
 
EMERGENCY: Unknown case in async_wait
 
TEXT not supported on windows
 
PRINT_MODE
 
data/init/interface.txt
 
Error Initializing Text:
 
list<T> too long
 
deque<T> too long
 
invalid map/set<T> iterator
 
map/set<T> too long
 
Space
 
Shift+
 
Ctrl+
 
Alt+
 
SDL+
 
Button
 
REPEAT_NOT
 
REPEAT_SLOW
 
REPEAT_FAST
 
REPEAT_BROKEN
 
Loading bindings from
 
Broken repeat request:
 
Unknown SDLKey:
 
Broken unicode:
 
Broken button (should be [BUTTON:#:#]):
 
Unknown binding:
 
Saving bindings to
 
Failed to open
 
Missing binding displayed:
 
End of macro
 
Binding name unknown while loading macro:
 
Binding missing while loading macro:
 
Quantity not numeric or Unexpected tab(s) while loading macro:
 
data/init/macros/*.mak
 
data/init/macros/
 
CHEESE_MAT
 
TISSUE_STYLE
 
DIGGER
 
TRANSLATION
 
CIV_CONTROLLABLE
 
INDIV_CONTROLLABLE
 
SIEGER
 
AMBUSHER
 
LAYER_LINKED
 
BABYSNATCHER
 
ITEM_THIEF
 
SUBTERRANEAN_CLOTHING
 
CLOTHING
 
CURRENCY_BY_YEAR
 
METAL_PREF
 
GEM_PREF
 
STONE_PREF
 
WOOD_WEAPONS
 
WOOD_ARMOR
 
RIVER_PRODUCTS
 
OCEAN_PRODUCTS
 
INDOOR_WOOD
 
OUTDOOR_WOOD
 
INDOOR_FARMING
 
OUTDOOR_FARMING
 
UNDEAD_CANDIDATE
 
USE_CAVE_ANIMALS
 
USE_EVIL_ANIMALS
 
USE_GOOD_ANIMALS
 
USE_EVIL_WOOD
 
USE_GOOD_WOOD
 
USE_EVIL_PLANTS
 
USE_GOOD_PLANTS
 
LOCAL_BANDITRY
 
BANDITRY
 
START_BIOME
 
BIOME_SUPPORT
 
MERCHANT_NOBILITY
 
SKULKING
 
GEM_SHAPE
 
STONE_SHAPE
 
PERMITTED_JOB
 
PERMITTED_BUILDING
 
PERMITTED_REACTION
 
WORLD_CONSTRUCTION
 
WILL_ACCEPT_TRIBUTE
 
BUILDS_OUTDOOR_FORTIFICATIONS
 
BUILDS_OUTDOOR_TOMBS
 
ETHIC
 
WANDERER
 
BEAST_HUNTER
 
SCOUT
 
MAX_STARTING_CIV_NUMBER
 
MAX_SITE_POP_NUMBER
 
MAX_POP_NUMBER
 
RELIGION_SPHERE
 
TREE_CAP_DIPLOMACY
 
DIPLOMAT_BODYGUARDS
 
MERCHANT_BODYGUARDS
 
ACTIVE_SEASON
 
PROGRESS_TRIGGER_POPULATION
 
PROGRESS_TRIGGER_PRODUCTION
 
PROGRESS_TRIGGER_TRADE
 
PROGRESS_TRIGGER_POP_SIEGE
 
PROGRESS_TRIGGER_PROD_SIEGE
 
PROGRESS_TRIGGER_TRADE_SIEGE
 
DEFAULT_SITE_TYPE
 
LIKES_SITE
 
TOLERATES_SITE
 
USE_ANY_PET_RACE
 
USE_MISC_PROCESSED_WOOD_PRODUCTS
 
IMPROVED_BOWS
 
INVADERS_IGNORE_NEUTRALS
 
EQUIPMENT_IMPROVEMENTS
 
ABUSE_BODIES
 
USE_ANIMAL_PRODUCTS
 
COMMON_DOMESTIC_PACK
 
COMMON_DOMESTIC_PULL
 
COMMON_DOMESTIC_MOUNT
 
COMMON_DOMESTIC_PET
 
SPHERE_ALIGNMENT
 
ART_FACET_MODIFIER
 
ART_IMAGE_ELEMENT_MODIFIER
 
ITEM_IMPROVEMENT_MODIFIER
 
CURRENCY
 
ADVENTURE_TIER
 
SELECT_SYMBOL
 
REMAINING
 
SUBSELECT_SYMBOL
 
CULL_SYMBOL
 
FRIENDLY_COLOR
 
VARIABLE_POSITIONS
 
LAND_HOLDER_TRIGGER
 
POSITION
 
CONQUERED_SITE
 
ELECTED
 
has negative foreground color, set to 7
 
has foreground color > 7, set to 7
 
has negative background color, set to 0
 
has background color > 7, set to 0
 
has invalid brightness value (must be 0 or 1), set to 0
 
has equal foreground/background colors without brightness, background set to 0
 
EXECUTION_SKILL
 
SPECIAL_BURIAL
 
FLASHES
 
BRAG_ON_KILL
 
CHAT_WORTHY
 
RULES_FROM_LOCATION
 
MENIAL_WORK_EXEMPTION
 
MENIAL_WORK_EXEMPTION_SPOUSE
 
SLEEP_PRETENSION
 
PUNISHMENT_EXEMPTION
 
KILL_QUEST
 
QUEST_GIVER
 
ALLOWED_CREATURE
 
ALLOWED_CLASS
 
REJECTED_CREATURE
 
REJECTED_CLASS
 
GENDER
 
MILITARY_SCREEN_ONLY
 
EXPORTED_IN_LEGENDS
 
DETERMINES_COIN_DESIGN
 
SUCCESSION
 
APPOINTED_BY
 
REPLACED_BY
 
REQUIRES_POPULATION
 
PRECEDENCE
 
LAND_HOLDER
 
RESPONSIBILITY
 
COMMANDER
 
LAND_NAME
 
NAME_MALE
 
NAME_FEMALE
 
SPOUSE_MALE
 
SPOUSE_FEMALE
 
REQUIRED_BOXES
 
REQUIRED_CABINETS
 
REQUIRED_RACKS
 
REQUIRED_STANDS
 
REQUIRED_OFFICE
 
REQUIRED_BEDROOM
 
REQUIRED_DINING
 
REQUIRED_TOMB
 
MANDATE_MAX
 
DEMAND_MAX
 
ACCOUNT_EXEMPT
 
DUTY_BOUND
 
START_GROUP_NUMBER
 
Unrecognized entity digger token:
 
Unrecognized entity weapon token:
 
Unrecognized entity armor token:
 
Unrecognized entity ammo token:
 
Unrecognized entity helm token:
 
Unrecognized entity gloves token:
 
Unrecognized entity shoes token:
 
Unrecognized entity pants token:
 
Unrecognized entity shield token:
 
Unrecognized entity trapcomp token:
 
Unrecognized entity toy token:
 
Unrecognized entity instrument token:
 
Unrecognized entity tool token:
 
Unrecognized entity siege ammo token:
 
Unrecognized entity position allowed caste token:
 
Unrecognized entity position allowed creature token:
 
Unrecognized entity position rejected caste token:
 
Unrecognized entity position rejected creature token:
 
Gem shape not found:
 
Stone shape not found:
 
CUSTOM_BANDIT_LEADER
 
leader
 
leaders
 
boss
 
bosses
 
chief
 
chiefs
 
chieftess
 
chieftesses
 
captain
 
captains
 
master
 
masters
 
commander
 
commanders
 
ringleader
 
ringleaders
 
overlord
 
overlords
 
warlord
 
warlords
 
chieftain
 
chieftains
 
Murder-target mismatch: year
 
CUSTOM_LAW_MAKER
 
law-giver
 
law-givers
 
CUSTOM_MILITARY_GOALS
 
war leader
 
war leaders
 
CUSTOM_MILITARY_STRATEGY
 
general
 
generals
 
HIGH_PRIEST
 
high
 
first
 
exalted
 
holy
 
sacred
 
high priest
 
high priests
 
PRIEST
 
priest
 
priests
 
CUSTOM_CASTLE_HOLDER
 
lord
 
lords
 
lady
 
ladies
 
lord consort
 
lords consort
 
lady consort
 
ladies consort
 
WORSHIP_HF
 
failure to get start square construction for transport link
 
failure to get end square construction for transport link
 
midmap construction path build failure
 
Entity
 
TITLE:
 
FORCED_ADMINISTRATOR
 
administrator
 
administrators
 
Leather armor
 
Metal armor
 
Miner destination wiped
 
body
 
Merchants have arrived and are unloading their goods.
 
The merchants need a trade depot to unload their goods.
 
Something has pulled a lever!
 
Something has triggered a pressure plate!
 
Something has emptied a cage!
 
Something has unchained a creature!
 
improvable
 
butcherable
 
millable
 
possibly buryable
 
unrotten
 
undisturbed
 
collected
 
sharpenable
 
distillable
 
empty
 
processable
 
cookable
 
solid
 
extract-bearing plant
 
extract-bearing fish
 
extract-bearing small creature
 
processable (to vial)
 
processable (to bag)
 
processable (to barrel)
 
tameable small creature
 
nearby
 
sand-bearing
 
glass
 
lye-bearing
 
milk
 
milkable
 
finished good
 
ammo
 
furniture
 
dye
 
dyeable
 
totemable
 
glass-making
 
dyed
 
melt-designated
 
deep material
 
sewn-imageless
 
screw
 
fire-safe
 
magma-safe
 
building material
 
non-economic
 
plant
 
silk
 
yarn
 
leather
 
bone
 
hair/wool
 
shell
 
horn
 
pearl
 
plaster-containing
 
soap
 
ivory/tooth
 
lye/milk-free
 
blunt
 
unengraved
 
unimproved
 
non-absorbent
 
food storage
 
non-pressed
 
hard
 
liquid cooking
 
liquid scoop
 
powder grinding receptacle
 
powder grinding
 
meat carving
 
meat boning
 
meat slicing
 
meat cleaving
 
meat-carving holder
 
meal container
 
liquid container
 
food storage
 
hive
 
nest box
 
small object container
 
body part
 
Short Pathing Flood Overflow
 
eats
 
burned
 
flown
 
rough
 
the river
 
the cave
 
the pit
 
the magma pool
 
the volcano
 
the underworld portal
 
the subterranean water
 
the underworld
 
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared!
 
Horrifying screams come from the darkness below!
 
Seed text
 
Year
 
One of the most significant causes of the conflict was
 
The most significant cause of the conflict was
 
the treatment of animals
 
the treatment of plants
 
truthfulness
 
the devouring of the bodies of sapient beings
 
the display of war and hunting trophies
 
the adversary's inability to communicate and form treaties
 
prior aggression by the adversary
 
the adversary's refusal to form treaties
 
the adversary's abuse of the aggressor's fallen
 
general ill feelings over past historical events
 
The causes of the conflict are debated by scholars and very little is truly known.
 
Attacker was uncontested.
 
Attacker was victorious.
 
Defender was victorious.
 
beast
 
yet
 
again
 
living gods and mighty beasts
 
still
 
held sway.
 
the powers of the world were fading
 
great powers had returned to the world
 
there were still great powers in the world
 
fantastic creatures no longer lived in great numbers.
 
fantastic creatures were few and far between, and some even doubted their existence.
 
the last of the
 
ancient
 
powers fought their final battles.
 
various civilized races peopled the world.
 
fantastic creatures were but mere stories told by travelers.
 
only simple creatures inhabited
 
Part of
 
ended.
 
occurred.
 
began.
 
Legends
 
Sorting
 
Initialization complete...
 
Historical events
 
Check for culled historical figures
 
Historical figures
 
Artifacts completed
 
Structures completed
 
Historical events left to discover:
 
Historical Figures
 
Sites
 
Artifacts
 
Regions
 
Civilizations and other entities
 
Structures
 
Historical Maps
 
Underground Regions
 
Unnamed
 
Unnamed
 
goddess
 
deity
 
Civilizations and Other Entities
 
Keep
 
Hovel
 
Apartment Complex
 
Apartment Room
 
Dark Tower
 
Market
 
Dungeon
 
Sewers
 
Catacombs
 
Slain
 
Received
 
fled
 
Fled
 
victorious
 
Victorious
 
drove forward
 
Drove forward
 
repelled
 
Repelled
 
stood fast
 
Stood fast
 
beaten back
 
Beaten back
 
Unnamed underground area
 
Unnamed magma sea area
 
Unnamed Underworld area
 
Populations
 
Movement keys to view.
 
Standard biome+site map
 
Elevations including lake and ocean floors
 
Elevations respecting water level
 
Current vegetation
 
Evil
 
Salinity
 
Biome
 
Structures/fields/roads/etc.
 
Hydrosphere
 
Export of column
 
data/save/current/world.dat
 
Command Line: World exported.
 
Saving world...
 
Offloading units...
 
Offloading art images...
 
Sorting historical figures...
 
Saving world information...
 
Synchronizing folders...
 
data/init/world_gen.txt
 
WORLD_GEN
 
TITLE
 
SEED
 
HISTORY_SEED
 
NAME_SEED
 
CREATURE_SEED
 
CUSTOM_NAME
 
EMBARK_POINTS
 
PEAK_NUMBER_MIN
 
PARTIAL_OCEAN_EDGE_MIN
 
OCEAN_EDGE_MIN
 
COMPLETE_OCEAN_EDGE_MIN
 
REVEAL_ALL_HISTORY
 
CULL_HISTORICAL_FIGURES
 
EROSION_CYCLE_COUNT
 
PERIODICALLY_ERODE_EXTREMES
 
OROGRAPHIC_PRECIPITATION
 
ALL_CAVES_VISIBLE
 
PLAYABLE_CIVILIZATION_REQUIRED
 
VOLCANO_MIN
 
END_YEAR
 
BEAST_END_YEAR
 
ELEVATION
 
RAINFALL
 
DRAINAGE
 
VOLCANISM
 
SAVAGERY
 
Attempted to set world gen presets prior to dimensions
 
ELEVATION_FREQUENCY
 
RAIN_FREQUENCY
 
DRAINAGE_FREQUENCY
 
TEMPERATURE_FREQUENCY
 
SAVAGERY_FREQUENCY
 
VOLCANISM_FREQUENCY
 
MINERAL_SCARCITY
 
MEGABEAST_CAP
 
SEMIMEGABEAST_CAP
 
TITAN_NUMBER
 
TITAN_ATTACK_TRIGGER
 
DEMON_NUMBER
 
NIGHT_TROLL_NUMBER
 
BOGEYMAN_NUMBER
 
VAMPIRE_NUMBER
 
WEREBEAST_NUMBER
 
SECRET_NUMBER
 
REGIONAL_INTERACTION_NUMBER
 
DISTURBANCE_INTERACTION_NUMBER
 
EVIL_CLOUD_NUMBER
 
EVIL_RAIN_NUMBER
 
GOOD_SQ_COUNTS
 
EVIL_SQ_COUNTS
 
REGION_COUNTS
 
RIVER_MINS
 
SUBREGION_MAX
 
CAVERN_LAYER_COUNT
 
CAVERN_LAYER_OPENNESS_MIN
 
CAVERN_LAYER_OPENNESS_MAX
 
CAVERN_LAYER_PASSAGE_DENSITY_MIN
 
CAVERN_LAYER_PASSAGE_DENSITY_MAX
 
CAVERN_LAYER_WATER_MIN
 
CAVERN_LAYER_WATER_MAX
 
HAVE_BOTTOM_LAYER_1
 
HAVE_BOTTOM_LAYER_2
 
LEVELS_ABOVE_GROUND
 
LEVELS_ABOVE_LAYER_1
 
LEVELS_ABOVE_LAYER_2
 
LEVELS_ABOVE_LAYER_3
 
LEVELS_ABOVE_LAYER_4
 
LEVELS_ABOVE_LAYER_5
 
LEVELS_AT_BOTTOM
 
CAVE_MIN_SIZE
 
CAVE_MAX_SIZE
 
MOUNTAIN_CAVE_MIN
 
NON_MOUNTAIN_CAVE_MIN
 
TOTAL_CIV_NUMBER
 
TOTAL_CIV_POPULATION
 
SITE_CAP
 
ELEVATION_RANGES
 
RAIN_RANGES
 
DRAINAGE_RANGES
 
SAVAGERY_RANGES
 
VOLCANISM_RANGES
 
Unrecognized World Gen Token:
 
LARGE ISLAND
 
LARGE REGION
 
MEDIUM ISLAND
 
MEDIUM REGION
 
SMALL ISLAND
 
SMALL REGION
 
SMALLER ISLAND
 
SMALLER REGION
 
POCKET ISLAND
 
POCKET REGION
 
Command Line: World generation manually aborted.
 
The world generator is having trouble placing enough mountain peaks. 
 
You might want to check your maximum elevation value and other elevation parameters. 
 
Can the elevation 400 be placed enough times to provide space for your peaks? 
 
You might want to check your preset elevations for the elevation 400. 
 
You must have at least as many of these highest elevation points as you are requiring peaks. 
 
Alternatively, you can reduce the number of peaks required by the parameters.
 
The world generator is having trouble placing enough mid-level elevations. 
 
Can your parameters achieve elevations between 100 and 299? 
 
You might want to adjust the parameters governing elevation frequencies. 
 
Alternatively, you can reduce the number of mid-level elevation squares required.
 
The world generator is having trouble placing enough low elevations. 
 
Can your parameters achieve elevations between 0 and 99? 
 
The world generator is having trouble placing enough high elevations. 
 
Can your parameters achieve elevations between 300 and 400? 
 
The world generator is having trouble placing enough ocean squares along the edges. 
 
Can your parameters achieve elevations between 0 and 99 frequently? 
 
You might want to adjust the parameters governing elevation. 
 
Alternatively, you can reduce the number of edge oceans required.
 
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 
You might want to adjust the parameters governing rainfall. 
 
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 
The world generator is having trouble setting drainage in the manner specified by the parameters. 
 
You might want to adjust the parameters governing drainage. 
 
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 
The world generator is having trouble placing savagery in the manner specified by the parameters. 
 
You might want to adjust the parameters governing savagery. 
 
Alternatively, you can reduce the number of high, medium or low savagery squares required.
 
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
 
You might want to adjust the parameters governing volcanism. 
 
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 
The world generator is having trouble placing enough volcanos. 
 
You might want to check your maximum volcanism value. 
 
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
 
You might want to check your preset volcanism for the value 100. 
 
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
 
Alternatively, you can reduce the number of volcanos required by the parameters.
 
The world generator is having trouble placing swamps and marshes. 
 
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
 
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 
The world generator is having trouble placing deserts and badlands. 
 
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
 
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
 
The world generator is having trouble placing forests. 
 
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
 
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
 
The world generator is having trouble placing mountains. 
 
Make sure your parameters and presets can support high elevation areas. 
 
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
 
The world generator is having trouble placing oceans. 
 
Make sure your parameters and presets can support low elevation areas. 
 
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 
The world generator is having trouble placing glaciers. 
 
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
 
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
 
The world generator is having trouble placing tundra regions. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 
The world generator is having trouble placing grasslands. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
 
The world generator is having trouble placing hills. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
 
The world generator is having trouble placing rivers. 
 
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
 
Alternatively, you can reduce the number of rivers required by the parameters.
 
The world generator is placing too many subregions. 
 
Make sure your parameters and presets aren't so variable that biomes change frequently. 
 
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 
The world generator is having trouble placing mountain caves. 
 
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
 
Alternatively, you can reduce the number of mountain caves required by the parameters.
 
The world generator is having trouble placing low-lying caves. 
 
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
 
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 
The world generator is having trouble placing enough civilizations. 
 
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
 
Alternatively, you can reduce the number of civilizations required by the parameters.
 
The world generator couldn't find any civilization definitions. 
 
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
 
The world generator is having trouble placing a controllable civilization. 
 
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
 
Make sure your parameters and presets have adequate squares of this kind. 
 
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 
The world generator is having trouble placing farming civilizations. 
 
Civilizations use available plants in their surroundings as their initial crops. 
 
Make sure your parameters and raw objects have adequate vegetation. 
 
Create A World
 
World Size
 
Pocket
 
Smaller
 
Medium
 
History
 
Very Short
 
Short
 
Long
 
Very Long
 
Very High
 
Maximum Number of Sites
 
Number of Beasts
 
Natural Savagery
 
Mineral Occurrence
 
Very Rare
 
Rare
 
Sparse
 
Frequent
 
Everywhere
 
This controls the size of the world map.  Current:
 
This is the length of pre-generated history.  Current:
 
This controls how many distinct races/cultures there are.
 
This is how many distinct places can exist after world generation.
 
Increasing this setting makes large beasts more prevalent.
 
Increasing savagery makes the world more difficult to settle.
 
Increasing mineral occurrence makes more embark sites have more minerals.
 
Title:
 
Seed:
 
Various
 
Dimensions:
 
Custom Name:
 
Random Name
 
Last Param Set:
 
Really delete this parameter set?
 
Really change the dimensions?
 
This parameter set will be reset.
 
Are you sure you want to abort?
 
You haven't saved your changes.
 
Are you sure you want to go on?
 
Creating New Region
 
Preparing elevation...
 
Setting temperature...
 
Running rivers...
 
Forming lakes
 
Growing vegetation...
 
Verifying terrain...
 
Importing wildlife...
 
Recounting legends...
 
Finished prehistory...
 
Placing civilizations... (
 
Making cave civilizations...
 
Making cave pops...
 
Placing other beasts...
 
Placing megabeasts...
 
Placing good/evil...
 
Placing caves... (
 
Prehistory init...
 
Hist Figs:
 
Finalizing civ mats... (
 
Finalizing art... (
 
Finalizing uniforms... (
 
Finalizing sites... (
 
LACK OF PEAKS
 
MEDIUM ELEVATION REJECTION
 
LOW ELEVATION REJECTION
 
HIGH ELEVATION REJECTION
 
LACK OF EDGE OCEANS
 
RAINFALL REJECTION
 
DRAINAGE REJECTION
 
SAVAGERY REJECTION
 
VOLCANISM REJECTION
 
LACK OF VOLCANOS
 
SWAMP REJECTION
 
DESERT REJECTION
 
FOREST REJECTION
 
MOUNTAIN REJECTION
 
OCEAN REJECTION
 
GLACIER REJECTION
 
TUNDRA REJECTION
 
GRASSLAND REJECTION
 
HILLS REJECTION
 
LACK OF RIVERS
 
TOO MANY REGIONS
 
LACK OF MOUNTAIN CAVES
 
LACK OF LOW-LYING CAVES
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 
FARMING CIVILIZATION PLACED WITHOUT CROPS
 
Note: If you are using the default parameters in unmodded DF,
 
and it doesn't work after continuing a few times, please report
 
the issue at the B12 forum.
 
CREATE WORLD NOW =
 
LARGE
 
Command Line: World image, detailed image and info exported.
 
Cleaning game objects...
 
Cleaning stranded objects...
 
Cleaning play objects...
 
raw/
 
Preparing Arena...
 
Importing world...
 
Continue Playing
 
Start Playing
 
Create New World!
 
Design New World with Advanced Parameters
 
Object Testing Arena
 
About DF
 
Quit
 
Select a source for your arena objects:
 
raw (Default)
 
This Version of DF used the FMOD Sound System
 
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
 
This version of DF uses SDL: Simple DirectMedia Layer,
 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
See the SDL folder for license information.
 
Portions of this version are Copyright(C)2008
 
The FreeType Project (www.freetype.org).
 
All rights reserved.
 
world_graphic-
 
elw-
 
tmp-
 
rain-
 
drn-
 
sav-
 
vol-
 
veg-
 
evil-
 
sal-
 
trd-
 
str-
 
hyd-
 
biome_color_key.txt
 
mountain (128,128,128)
 
temperate freshwater lake (0,224,255)
 
temperate brackish lake (0,192,255)
 
temperate saltwater lake  (0,160,255)
 
tropical freshwater lake (0,96,255)
 
tropical brackish lake (0,64,255)
 
tropical saltwater lake  (0,32,255)
 
arctic ocean (0,255,255)
 
tropical ocean (0,0,255)
 
temperate ocean (0,128,255)
 
glacier (64,255,255)
 
tundra (128,255,255)
 
temperate freshwater swamp (96,192,128)
 
temperate saltwater swamp (64,192,128)
 
temperate freshwater marsh (96,255,128)
 
temperate saltwater marsh (64,255,128)
 
tropical freshwater swamp (96,192,64)
 
tropical saltwater swamp (64,192,64)
 
mangrove swamp (64,255,96)
 
tropical freshwater marsh (96,255,64)
 
tropical saltwater marsh (64,255,64)
 
taiga forest (0,96,64)
 
temperate conifer forest (0,96,32)
 
temperate broadleaf forest (0,160,32)
 
tropical conifer forest (0,96,0)
 
tropical dry broadleaf forest (0,128,0)
 
tropical moist broadleaf forest (0,160,0)
 
temperate grassland (0,255,32)
 
temperate savanna (0,224,32)
 
temperate shrubland (0,192,32)
 
tropical grassland (255,160,0)
 
tropical savanna (255,176)
 
tropical shrubland (255,192,0)
 
badland desert (255,96,32)
 
sand desert (255,255,0)
 
rock desert (255,128,64)
 
structure_color_key.txt
 
castle (128,128,128)
 
village (255,255,255)
 
crops (255,128,0)(255,160,0)(255,192,0)
 
pasture (0,255,0)
 
meadow (64,255,0)
 
woodland (0,128,0)
 
orchard (0,160,0)
 
tunnel (20,20,20)
 
stone bridge (224,224,224)
 
other bridge (180,167,20)
 
stone road (192,192,192)
 
other road (150,127,20)
 
stone wall (96,96,96)
 
other wall (160,127,20)
 
mountain (255,255,192)
 
lake (0,96,255)
 
land (128,64,32)
 
ocean (0,64,255)
 
hydro_color_key.txt
 
brook (0,255,255)
 
stream (0,224,255)
 
minor river (0,192,255)
 
river (0,160,255)
 
major river (0,128,255)
 
river/ocean (0,112,255)
 
Histories of
 
Greed
 
Avarice
 
Jealousy
 
Cupidity
 
Gluttony
 
Industry
 
Enterprise
 
Resourcefulness
 
Determination
 
Mettle
 
Dynamism
 
Labor
 
Toil
 
Diligence
 
Exertion
 
Tenacity
 
Perseverance
 
Command Line:
 
data/init/announcements.txt
 
PAUSE
 
RECENTER
 
UNIT_COMBAT_REPORT
 
UNIT_COMBAT_REPORT_ALL_ACTIVE
 
UCR_A
 
data/sound/song_title.ogg
 
data/sound/song_game.ogg
 
data/art/mouse.png
 
data/movies
 
text
 
data/dipscript/*.*
 
data/dipscript/
 
region
 
Command Line: World generation initiated.
 
Command Line: World generation aborted because world exists.
 
data/speech/general.txt
 
data/speech/slayer.txt
 
data/speech/threat.txt
 
data/speech/greet.txt
 
data/speech/greet_reply.txt
 
data/speech/greet_reply_diff_language.txt
 
data/speech/greet_reply_unusual_first.txt
 
data/speech/greet_reply_after_hero.txt
 
data/speech/greet_worship.txt
 
data/speech/greet_baby.txt
 
data/speech/goodbye_worship_1.txt
 
data/speech/goodbye_worship_2.txt
 
data/speech/goodbye_worship_3.txt
 
data/speech/temple_already_member.txt
 
data/speech/temple_become_member.txt
 
data/speech/positive.txt
 
data/speech/task_recommendation.txt
 
data/speech/unknown_hf_seeker.txt
 
data/speech/ab_specific_hf_seeker.txt
 
data/speech/site_specific_hf_seeker.txt
 
data/speech/same_site_ab_specific_hf_seeker.txt
 
data/speech/same_site_specific_hf_seeker.txt
 
data/speech/arch_info_justification.txt
 
data/speech/justification_representation.txt
 
data/speech/justification_proximity.txt
 
data/speech/justification_experience.txt
 
data/speech/justification_reminder.txt
 
data/speech/justification_antithetical.txt
 
data/speech/no_family.txt
 
data/speech/family_relationship_spec.txt
 
data/speech/family_relationship_no_spec.txt
 
data/speech/family_relationship_additional.txt
 
data/speech/family_relationship_spec_dead.txt
 
data/speech/family_relationship_no_spec_dead.txt
 
data/speech/family_relationship_additional_dead.txt
 
data/speech/child_age_proclamation.txt
 
data/speech/wandering_profession.txt
 
data/speech/scouting_profession.txt
 
data/speech/hunting_profession.txt
 
data/speech/snatcher_profession.txt
 
data/speech/thief_profession.txt
 
data/speech/wandering_profession_year.txt
 
data/speech/scouting_profession_year.txt
 
data/speech/hunting_profession_year.txt
 
data/speech/snatcher_profession_year.txt
 
data/speech/thief_profession_year.txt
 
data/speech/past_wandering_profession.txt
 
data/speech/past_scouting_profession.txt
 
data/speech/past_hunting_profession.txt
 
data/speech/past_snatcher_profession.txt
 
data/speech/past_thief_profession.txt
 
data/speech/guard_profession.txt
 
data/speech/guard_warning.txt
 
data/speech/soldier_profession.txt
 
data/speech/past_profession_no_year.txt
 
data/speech/past_profession_year.txt
 
data/speech/current_profession_no_year.txt
 
data/speech/current_profession_year.txt
 
data/speech/hist_fig_slayer.txt
 
data/speech/animal_slayer.txt
 
Jobs removed from unpowered
 
small
 
large
 
logs
 
rough gems
 
raw green glass
 
raw clear glass
 
raw crystal glass
 
small
 
rock
 
stones
 
charcoal
 
coke
 
refined coal
 
bars
 
cut gems
 
cut green glass gems
 
cut clear glass gems
 
cut crystal glass gems
 
gems