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Line 1: Line 1:
  <pre>!This program cannot be run in DOS mode.
+
  !This program cannot be run in DOS mode.
api-ms-win-core-synch-l1-2-0.dll
+
api-ms-win-core-synch-l1-2-0.dll
SleepConditionVariableCS
+
SleepConditionVariableCS
WakeAllConditionVariable
+
WakeAllConditionVariable
bad allocation
+
bad allocation
Out of memory - aborting
+
Out of memory - aborting
Fatal Error
+
Fatal Error
UTF-16LE
+
UTF-16LE
Unknown exception
+
Unknown exception
bad array new length
+
bad array new length
string too long
+
string too long
TRANS_NAME
+
TRANS_NAME
nameless
+
nameless
FIRST_NAME
+
FIRST_NAME
PRO_POS
+
PRO_POS
PRO_OBJ
+
PRO_OBJ
PRO_SUB
+
PRO_SUB
PRO_REF
+
PRO_REF
<structure>
+
<structure>
</local_id>
+
</local_id>
<local_id>
+
<local_id>
<type>counting house</type>
+
<type>counting house</type>
</name>
+
</name>
<name>
+
<name>
</structure>
+
</structure>
<type>guildhall</type>
+
<type>guildhall</type>
<type>hospital</type>
+
<type>hospital</type>
<type>tower</type>
+
<type>tower</type>
<type>mead hall</type>
+
<type>mead hall</type>
<type>keep</type>
+
<type>keep</type>
<type>dark tower</type>
+
<type>dark tower</type>
<type>underworld spire</type>
+
<type>underworld spire</type>
<type>temple</type>
+
<type>temple</type>
</worship_hfid>
+
</worship_hfid>
<worship_hfid>
+
<worship_hfid>
</entity_id>
+
</entity_id>
<entity_id>
+
<entity_id>
<type>library</type>
+
<type>library</type>
</copied_artifact_id>
+
</copied_artifact_id>
<copied_artifact_id>
+
<copied_artifact_id>
<type>inn tavern</type>
+
<type>inn tavern</type>
<type>market</type>
+
<type>market</type>
<type>tomb</type>
+
<type>tomb</type>
<type>dungeon</type>
+
<type>dungeon</type>
<subtype>standard</subtype>
+
<subtype>standard</subtype>
<subtype>sewers</subtype>
+
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
+
<subtype>catacombs</subtype>
vector too long
+
vector too long
invalid string position
+
invalid string position
Training Session
+
Training Session
Activity
+
Activity
Research
+
Research
Activity Event
+
Activity Event
Worship
+
Worship
Socialize
+
Socialize
  empties  
+
  empties
  empty  
+
  empty
  picks up  
+
  picks up
  pick up  
+
  pick up
  has shared many tales from beyond  
+
  has shared many tales from beyond
  embraces  
+
  embraces
 
  has shared a rumor from abroad.
 
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
  has discovered  
+
  has discovered
  gives you  
+
  gives you
Ponder  
+
Ponder
  has become a student of  
+
  has become a student of
Learn  
+
Learn
Teach  
+
Teach
Discuss  
+
Discuss
Write about  
+
Write about
Meditate on  
+
Meditate on
Go to Combat Training
+
Go to Combat Training
Pray to  
+
Pray to
Lead Combat Training
+
Lead Combat Training
Organize Combat Training
+
Organize Combat Training
Play Make Believe
+
Play Make Believe
Wait for Combat Training
+
Wait for Combat Training
Play with  
+
Play with
Promote  
+
Promote
Preach on  
+
Preach on
Inveigh Against  
+
Inveigh Against
Family
+
Family
Loyalty
+
Loyalty
Friendship
+
Friendship
Cunning
+
Cunning
Fairness
+
Fairness
Eloquence
+
Eloquence
Tradition
+
Tradition
Decorum
+
Decorum
Cooperation
+
Cooperation
Artwork
+
Artwork
Stoicism
+
Stoicism
Independence
+
Independence
Self-Control
+
Self-Control
Introspection
+
Introspection
Harmony
+
Harmony
Tranquility
+
Tranquility
Craftsmanship
+
Craftsmanship
Merriment
+
Merriment
Martial Prowess
+
Martial Prowess
Sacrifice
+
Sacrifice
Hard Work
+
Hard Work
Perseverance
+
Perseverance
Competition
+
Competition
Commerce
+
Commerce
Leisure Time
+
Leisure Time
Nature
+
Nature
Romance
+
Romance
Knowledge
+
Knowledge
Tell Story
+
Tell Story
Listen to Sermon
+
Listen to Sermon
Recite Poetry
+
Recite Poetry
Listen to Story
+
Listen to Story
Simulate  
+
Simulate
Listen to Poetry
+
Listen to Poetry
Perform Music
+
Perform Music
Perform Dance
+
Perform Dance
Listen to Music
+
Listen to Music
Go to  
+
Go to
Watch Dance
+
Watch Dance
Organize  
+
Organize
 
  Demonstration
 
  Demonstration
Wait for  
+
Wait for
Serve  
+
Serve
Watch  
+
Watch
Go to Individual Combat Drill
+
Go to Individual Combat Drill
Serve Customer
+
Serve Customer
/Resting
+
/Resting
Individual Combat Drill
+
Individual Combat Drill
Go to Sparring Match
+
Go to Sparring Match
Watch Sparring Practice
+
Watch Sparring Practice
Go to Sparring Practice
+
Go to Sparring Practice
DOUBLE TAGGED ITEM: By Activity,  
+
DOUBLE TAGGED ITEM: By Activity,
Archery Practice
+
Archery Practice
There are not enough dancers.
+
There are not enough dancers.
There is not enough room to perform here.
+
There is not enough room to perform here.
You cannot perform here.
+
You cannot perform here.
You could not find a partner.
+
You could not find a partner.
Some children
+
Some children
begins
+
begins
  playing with  
+
  playing with
 
  playing make believe.
 
  playing make believe.
The performers
+
The performers
the story of  
+
the story of
a sermon on  
+
a sermon on
an improvised recital of  
+
an improvised recital of
reciting the poem  
+
reciting the poem
improvised music,  
+
improvised music,
the musical composition  
+
the musical composition
an improvised dance,  
+
an improvised dance,
dancing  
+
dancing
You continue the sermon.
+
You continue the sermon.
  in the middle of  
+
  in the middle of
You continue the story.
+
You continue the story.
The sermon continues.
+
The sermon continues.
You begin
+
You begin
The story continues.
+
The story continues.
The poetry enters
+
The poetry enters
the verse paragraph
+
the verse paragraph
 
  line.
 
  line.
the stanza
+
the stanza
 
  verse paragraph
 
  verse paragraph
You continue the poem.
+
You continue the poem.
 
  stanza
 
  stanza
You enter  
+
You enter
The poem continues.
+
The poem continues.
The music enters  
+
The music enters
The dance enters a new section with  
+
The dance enters a new section with
the introduction
+
the introduction
a simple passage
+
a simple passage
 
  of the theme
 
  of the theme
the exposition
+
the exposition
 
  of the second theme
 
  of the second theme
 
  of the first theme
 
  of the first theme
a recapitulation
+
a recapitulation
 
  of the previous passage
 
  of the previous passage
 
  of the two themes
 
  of the two themes
the synthesis
+
the synthesis
a verse
+
a verse
 
  of previous passages
 
  of previous passages
the finale
+
the finale
a chorus
+
a chorus
a bridge-passage
+
a bridge-passage
the coda
+
the coda
second  
+
second
first  
+
first
a series of variations
+
a series of variations
 
  on the first theme
 
  on the first theme
 
  on the theme
 
  on the theme
 
  on the second theme
 
  on the second theme
You continue the dance.
+
You continue the dance.
You continue the music.
+
You continue the music.
The dance continues.
+
The dance continues.
You conclude your performance.
+
You conclude your performance.
The music continues.
+
The music continues.
Some performers finish their act.
+
Some performers finish their act.
The performers are finished.
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
 
  has finished performing.
 
  has finished performing.
You feel like you know the basic rules of  
+
You feel like you know the basic rules of
You've learned  
+
You've learned
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
Line 224: Line 224:
 
  well.
 
  well.
 
  poorly.
 
  poorly.
, having completely forgotten the words.
+
, having completely forgotten the words.
instrument
+
instrument
  and the  
+
  and the
  delivering a virtuoso performance on the  
+
  delivering a virtuoso performance on the
 
  are indistinguishable!
 
  are indistinguishable!
  could nearly pass for the voice of the  
+
  could nearly pass for the voice of the
 
  is absolutely flawless.
 
  is absolutely flawless.
 
  with skill.
 
  with skill.
 
  sound
 
  sound
 
  beautifully.
 
  beautifully.
  playing the  
+
  playing the
  vaguely like the intended  
+
  vaguely like the intended
singing
+
singing
chanting
+
chanting
  a mockery of the  
+
  a mockery of the
doesn't
+
doesn't
 
  with a shameworthy performance.
 
  with a shameworthy performance.
  seem to know how to play the  
+
  seem to know how to play the
 
  and even forget
 
  and even forget
 
  sloppily
 
  sloppily
Line 250: Line 250:
 
  dancing well.
 
  dancing well.
 
  tangled up.
 
  tangled up.
The pages are blank.
+
The pages are blank.
It has no writing.
+
It has no writing.
It has no pages.
+
It has no pages.
Alias:  
+
Alias:
Associated Plot:  
+
Associated Plot:
Highest known in organization
+
Highest known in organization
Associated Organization:  
+
Associated Organization:
We haven't performed for some time.
+
We haven't performed for some time.
We are going the wrong way.
+
We are going the wrong way.
We should be making better progress.
+
We should be making better progress.
We should have made it there by now.
+
We should have made it there by now.
We must not abandon  
+
We must not abandon
The oppressor has been overthrown!
+
The oppressor has been overthrown!
We have arrived at our destination.
+
We have arrived at our destination.
We must go back.
+
We must go back.
Empty announcement  
+
Empty announcement
flying  
+
flying
, but it is deflected by  
+
, but it is deflected by
  by the  
+
  by the
spinning  
+
spinning
, but the attack is deflected by  
+
, but the attack is deflected by
, lightly tapping the target!
+
, lightly tapping the target!
, but there is no force!
+
, but there is no force!
, but it passes right through!
+
, but it passes right through!
  in the  
+
  in the
 
  from behind
 
  from behind
 
  from the side
 
  from the side
  with  
+
  with
the part
+
the part
 
  is smashed into the body, an unrecognizable mass!
 
  is smashed into the body, an unrecognizable mass!
 
  splits in gore!
 
  splits in gore!
 
  collapses!
 
  collapses!
, but the attack passes right through!
+
, but the attack passes right through!
, but it glances away!
+
, but it glances away!
, but the attack glances away!
+
, but the attack glances away!
 
  and the severed part sails off in an arc!
 
  and the severed part sails off in an arc!
 
  is cloven asunder!
 
  is cloven asunder!
Line 290: Line 290:
 
  collapses into a lump of gore!
 
  collapses into a lump of gore!
 
  is crushed!
 
  is crushed!
the injured part
+
the injured part
 
  is ripped into loose shreds!
 
  is ripped into loose shreds!
 
  is torn apart!
 
  is torn apart!
 
  and it is mostly cut away from the rest of the torso!
 
  and it is mostly cut away from the rest of the torso!
out of the wound
+
out of the wound
through the  
+
through the
tearing
+
tearing
passing through a hole in the  
+
passing through a hole in the
main part
+
main part
jamming the
+
jamming the
denting
+
denting
bruising
+
bruising
 
  apart
 
  apart
tearing apart
+
tearing apart
shattering
+
shattering
chipping
+
chipping
fracturing
+
fracturing
 
  chipping
 
  chipping
 
  fracturing
 
  fracturing
Line 315: Line 315:
 
  tearing
 
  tearing
 
  the rest of
 
  the rest of
  through a hole in the  
+
  through a hole in the
  through the  
+
  through the
  and spilling  
+
  and spilling
breaking away
+
breaking away
 
  most of
 
  most of
 
  half of
 
  half of
 
  a piece of
 
  a piece of
rancid
+
rancid
stinking
+
stinking
filthy
+
filthy
reeking
+
reeking
rotten
+
rotten
decomposing
+
decomposing
a major artery
+
a major artery
an artery
+
an artery
 
  has been opened by the attack
 
  has been opened by the attack
many nerves
+
many nerves
The geldables have been torn away!
+
The geldables have been torn away!
It is a gelding strike!
+
It is a gelding strike!
It is a gelding blow!
+
It is a gelding blow!
 
  been severed
 
  been severed
a ligament
+
a ligament
  has been  
+
  has been
a motor nerve
+
a motor nerve
a sensory nerve
+
a sensory nerve
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
sprained
+
sprained
bruised
+
bruised
a tendon
+
a tendon
strained
+
strained
 
  latches on firmly
 
  latches on firmly
 
  latch on firmly!
 
  latch on firmly!
Line 359: Line 359:
 
  propelled away by the force of the blow!
 
  propelled away by the force of the blow!
 
  been knocked unconscious!
 
  been knocked unconscious!
  is injected into the  
+
  is injected into the
  crumbles over the  
+
  crumbles over the
  splatters over the  
+
  splatters over the
  flows over the  
+
  flows over the
 
  looks
 
  looks
 
  even more sick!
 
  even more sick!
 
  sick!
 
  sick!
  pours over the  
+
  pours over the
 
  is sucked out of the wound!
 
  is sucked out of the wound!
No team/side
+
No team/side
Independent
+
Independent
 
  (Tame)
 
  (Tame)
Equipment
+
Equipment
Skills
+
Skills
Conditions
+
Conditions
Create
+
Create
Side #
+
Side #
Creature
+
Creature
Scattered cumulus
+
Scattered cumulus
No cumulus clouds
+
No cumulus clouds
Cumulonimbus (rain)
+
Cumulonimbus (rain)
Many cumulus (rain)
+
Many cumulus (rain)
Tame/mountable
+
Tame/mountable
Set the weather, temperature, and time.
+
Set the weather, temperature, and time.
No fog
+
No fog
Nimbostratus (rain)
+
Nimbostratus (rain)
Thin mist
+
Thin mist
No stratus
+
No stratus
Cirrus
+
Cirrus
Stratus (rain)
+
Stratus (rain)
Altostratus
+
Altostratus
Scorching
+
Scorching
Dragonfire
+
Dragonfire
Thick fog
+
Thick fog
Absolute zero
+
Absolute zero
Deathly cold
+
Deathly cold
Morning
+
Morning
Subterranean
+
Subterranean
Below freezing
+
Below freezing
Freezing
+
Freezing
Evening
+
Evening
Early evening
+
Early evening
Late morning
+
Late morning
Late afternoon
+
Late afternoon
Early afternoon
+
Early afternoon
Late night
+
Late night
Early morning
+
Early morning
 
  and others have returned.
 
  and others have returned.
 
  have returned.
 
  have returned.
, the performance troupe, has arrived.
+
, the performance troupe, has arrived.
, a performance troupe, is visiting.
+
, a performance troupe, is visiting.
 
  has arrived.
 
  has arrived.
 
  is visiting.
 
  is visiting.
Line 415: Line 415:
 
  has brought back a rumor from abroad.
 
  has brought back a rumor from abroad.
 
  has returned.
 
  has returned.
  has brought back many tales from beyond  
+
  has brought back many tales from beyond
The dead walk. Hide while you still can!
+
The dead walk. Hide while you still can!
Forms twisted from their nature, legion of the night. What hope remains?
+
Forms twisted from their nature, legion of the night. What hope remains?
Autumn
+
Autumn
Winter
+
Winter
Spring
+
Spring
Summer
+
Summer
Spoils Report:  
+
Spoils Report:
 
  and others
 
  and others
army is located out of bounds: teleporting
+
army is located out of bounds: teleporting
FORCED_ADMINISTRATOR
+
FORCED_ADMINISTRATOR
The enemy have come and are laying siege to the fortress.
+
The enemy have come and are laying siege to the fortress.
An army is invading!
+
An army is invading!
An army has come to your lands seeking a parley.
+
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
+
A vile force of darkness has arrived!
A vile force of darkness has arrived, seeking a parley!
+
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege. They seek a parley!
+
The enemy have come and are preparing to lay siege. They seek a parley!
 
  has been conquered and now
 
  has been conquered and now
, has been
+
, has been
 
  incorporated into your holdings.
 
  incorporated into your holdings.
  has been founded  
+
  has been founded
, has been conquered and
+
, has been conquered and
overlord
+
overlord
overlords
+
overlords
 
  looks to your thriving economy for its future prosperity.
 
  looks to your thriving economy for its future prosperity.
vector<bool> too long
+
vector<bool> too long
Empty biased index vector
+
Empty biased index vector
Biased index vector computation error
+
Biased index vector computation error
bad cast
+
bad cast
save/current
+
save/current
themselves
+
themselves
prostrating  
+
prostrating
torturing  
+
torturing
  before  
+
  before
devouring  
+
devouring
committing a depraved act upon  
+
committing a depraved act upon
burning  
+
burning
admiring  
+
admiring
save/current/art_image-
+
save/current/art_image-
save/current/
+
save/current/
art_image-
+
art_image-
raising  
+
raising
striking down  
+
striking down
praying to  
+
praying to
hiding  
+
hiding
cooking  
+
cooking
contemplating  
+
contemplating
impaled on  
+
impaled on
engraving  
+
engraving
surrounded by  
+
surrounded by
shooting  
+
shooting
fighting with  
+
fighting with
massacring  
+
massacring
refusing  
+
refusing
greeting  
+
greeting
embracing  
+
embracing
speaking with  
+
speaking with
committing a depraved act
+
committing a depraved act
being tortured
+
being tortured
in a fetal position
+
in a fetal position
making a submissive gesture
+
making a submissive gesture
falling
+
falling
smeared out into a spiral
+
smeared out into a spiral
laughing
+
laughing
hanging from  
+
hanging from
being flayed by  
+
being flayed by
being mutilated by  
+
being mutilated by
weeping
+
weeping
praying
+
praying
screaming
+
screaming
cringing
+
cringing
 
  confused
 
  confused
 
  offended
 
  offended
withering away
+
withering away
suffering
+
suffering
striking a triumphant pose
+
striking a triumphant pose
striking a menacing pose
+
striking a menacing pose
traveling
+
traveling
laboring
+
laboring
making a plaintive gesture
+
making a plaintive gesture
being shot
+
being shot
burning
+
burning
melting
+
melting
 
  terrified
 
  terrified
 
  dejected
 
  dejected
[/LPAGE]
+
[/LPAGE]
Untitled
+
Untitled
, the deity of  
+
, the deity of
[LPAGE:HF:
+
[LPAGE:HF:
skeletal  
+
skeletal
, depicted as a  
+
, depicted as a
ghostly  
+
ghostly
rotting  
+
rotting
cooking
+
cooking
contemplating
+
contemplating
unnaturally contorted
+
unnaturally contorted
engraving
+
engraving
being mutilated
+
being mutilated
being flayed
+
being flayed
[LPAGE:ARTIFACT:
+
[LPAGE:ARTIFACT:
female  
+
female
the deity of  
+
the deity of
will be installed at target
+
will be installed at target
will be installed at  
+
will be installed at
Weight:  
+
Weight:
Owner:  
+
Owner:
Click a building to link to  
+
Click a building to link to
Cannot link to  
+
Cannot link to
Link to  
+
Link to
Sunk into depression...
+
Sunk into depression...
Throwing a tantrum!
+
Throwing a tantrum!
Corrupt Soldier Mood:  
+
Corrupt Soldier Mood:
Stumbling obliviously!
+
Stumbling obliviously!
Specify image
+
Specify image
In a martial trance!
+
In a martial trance!
Enraged at all enemies!
+
Enraged at all enemies!
View stockpile
+
View stockpile
Engraving  
+
Engraving
Value:  
+
Value:
Overcome by terror!
+
Overcome by terror!
Corrupt Strange Mood:  
+
Corrupt Strange Mood:
Overwhelmed by horror!
+
Overwhelmed by horror!
In emotional shock!
+
In emotional shock!
Running around crazed!
+
Running around crazed!
Crawling around crazed!
+
Crawling around crazed!
Staring off into space...
+
Staring off into space...
In a berserk rage!
+
In a berserk rage!
Stricken by melancholy...
+
Stricken by melancholy...
Possessed by unknown forces!
+
Possessed by unknown forces!
Running around babbling!
+
Running around babbling!
Crawling around babbling!
+
Crawling around babbling!
Brooding darkly...
+
Brooding darkly...
Has a horrible fell look!
+
Has a horrible fell look!
Peculiarly secretive...
+
Peculiarly secretive...
Has the aspect of one fey!
+
Has the aspect of one fey!
Wallowing in misery!
+
Wallowing in misery!
Taken by a fright!
+
Taken by a fright!
Shaken to the core!
+
Shaken to the core!
Truly mortified!
+
Truly mortified!
Lost in despair!
+
Lost in despair!
Anguished!
+
Anguished!
Distressed!
+
Distressed!
Completely dismayed!
+
Completely dismayed!
 
  with grief!
 
  with grief!
itself
+
itself
Writhing in agony!
+
Writhing in agony!
Drowning in sadness!
+
Drowning in sadness!
Beside  
+
Beside
Experiencing mortal fear!
+
Experiencing mortal fear!
himself
+
himself
herself
+
herself
Child does the expelling
+
Child does the expelling
Spouse is elected
+
Spouse is elected
Child is nobility
+
Child is nobility
Child is not present
+
Child is not present
Spouse does the expelling
+
Spouse does the expelling
Holds elected office
+
Holds elected office
Spouse is nobility
+
Spouse is nobility
Spouse is not present
+
Spouse is not present
Cannot expel or send away:
+
Cannot expel or send away:
Creator of  
+
Creator of
Nobility
+
Nobility
Does the expelling
+
Does the expelling
Emotionally overloaded!
+
Emotionally overloaded!
In existential crisis!
+
In existential crisis!
Somebody
+
Somebody
Pet of  
+
Pet of
Thoughts
+
Thoughts
Military
+
Military
Personality
+
Personality
Groups
+
Groups
Relations
+
Relations
Overview
+
Overview
Cancel
+
Cancel
Health
+
Health
Child is elected
+
Child is elected
Send away
+
Send away
Send to  
+
Send to
Resists sickness
+
Resists sickness
Clumsy
+
Clumsy
Recovers quickly
+
Recovers quickly
High stamina
+
High stamina
Child:  
+
Child:
 
  children
 
  children
Strong
+
Strong
Spouse:  
+
Spouse:
Lover:  
+
Lover:
 
  lovers
 
  lovers
High kinesthetic sense
+
High kinesthetic sense
Musical
+
Musical
High social awareness
+
High social awareness
Developed empathy
+
Developed empathy
Good memory
+
Good memory
Patient
+
Patient
Good spatial sense
+
Good spatial sense
Good with language
+
Good with language
High willpower
+
High willpower
Good focus
+
Good focus
Good intuition
+
Good intuition
Creative
+
Creative
Recovers slowly
+
Recovers slowly
Low stamina
+
Low stamina
Good analytical ability
+
Good analytical ability
Sickly
+
Sickly
Quick to love
+
Quick to love
Poor social awareness
+
Poor social awareness
Envious
+
Envious
Hateful
+
Hateful
Not musical
+
Not musical
Poor spatial sense
+
Poor spatial sense
Poor empathy
+
Poor empathy
Poor kinesthetic sense
+
Poor kinesthetic sense
Impatient
+
Impatient
Poor intuition
+
Poor intuition
Bad with words
+
Bad with words
Poor memory
+
Poor memory
Poor focus
+
Poor focus
Poor analytical ability
+
Poor analytical ability
Not creative
+
Not creative
Low willpower
+
Low willpower
Polite
+
Polite
Flatterer
+
Flatterer
Fearless
+
Fearless
Disdains advice
+
Disdains advice
Stubborn
+
Stubborn
Brawler
+
Brawler
Prone to discord
+
Prone to discord
Wasteful
+
Wasteful
Easily stressed
+
Easily stressed
Lustful
+
Lustful
Intemperate
+
Intemperate
Greedy
+
Greedy
Depression-prone
+
Depression-prone
Cheerful
+
Cheerful
Anxious
+
Anxious
Anger-prone
+
Anger-prone
Private
+
Private
Bashful
+
Bashful
Obstinate
+
Obstinate
Perfectionist
+
Perfectionist
Single-minded
+
Single-minded
Curious
+
Curious
Hopeful
+
Hopeful
Extravagant
+
Extravagant
Vengeful
+
Vengeful
Overconfident
+
Overconfident
Gracious
+
Gracious
Ambitious
+
Ambitious
Inclined to abstract
+
Inclined to abstract
Flights of fancy
+
Flights of fancy
Slow to love
+
Slow to love
Artistically inclined
+
Artistically inclined
Overbearing
+
Overbearing
Gregarious
+
Gregarious
Thrill-seeker
+
Thrill-seeker
Frenetic
+
Frenetic
Thoughtless
+
Thoughtless
Dutiful
+
Dutiful
Trusting
+
Trusting
Orderly
+
Orderly
Emotional obsessive
+
Emotional obsessive
Tolerant
+
Tolerant
Altruistic
+
Altruistic
Swayed by emotions
+
Swayed by emotions
Seeks harmony
+
Seeks harmony
Not wasteful
+
Not wasteful
Quarreler
+
Quarreler
Temperate
+
Temperate
Not greedy
+
Not greedy
Quick to give up
+
Quick to give up
Avoid fights
+
Avoid fights
Not anxious
+
Not anxious
Slow to anger
+
Slow to anger
Resilient
+
Resilient
Not lustful
+
Not lustful
Not envious
+
Not envious
Slow to hate
+
Slow to hate
Not easily depressed
+
Not easily depressed
Cheerless
+
Cheerless
Incurious
+
Incurious
Quick to despair
+
Quick to despair
Overshares
+
Overshares
Shameless
+
Shameless
Low self esteem
+
Low self esteem
Not vengeful
+
Not vengeful
Scatterbrained
+
Scatterbrained
Merciful
+
Merciful
Ungrateful
+
Ungrateful
Not ambitious
+
Not ambitious
Humorless
+
Humorless
Austere
+
Austere
Fearful
+
Fearful
Overreliant on advice
+
Overreliant on advice
Not vain
+
Not vain
Pusillanimous
+
Pusillanimous
Avoids excitement
+
Avoids excitement
Leisurely
+
Leisurely
Not inclined to abstract
+
Not inclined to abstract
Fact-oriented
+
Fact-oriented
Distrustful
+
Distrustful
Sloppy
+
Sloppy
Unassertive
+
Unassertive
Not altruistic
+
Not altruistic
Unswayed by emotions
+
Unswayed by emotions
Overcautious
+
Overcautious
Not dutiful
+
Not dutiful
Acquiescing
+
Acquiescing
Inattentive
+
Inattentive
Emotionally distant
+
Emotionally distant
Intolerant
+
Intolerant
Values cooperation
+
Values cooperation
Values artwork
+
Values artwork
Values stoicism
+
Values stoicism
Values independence
+
Values independence
Values fairness
+
Values fairness
Values eloquence
+
Values eloquence
Values tradition
+
Values tradition
Values decorum
+
Values decorum
Values power
+
Values power
Values friendship
+
Values friendship
Values cunning
+
Values cunning
Values truth
+
Values truth
Values law
+
Values law
Not inclined to create art
+
Not inclined to create art
Values family
+
Values family
Values loyalty
+
Values loyalty
Values commerce
+
Values commerce
Values leisure time
+
Values leisure time
Values nature
+
Values nature
Values romance
+
Values romance
Values sacrifice
+
Values sacrifice
Values hard work
+
Values hard work
Values perseverance
+
Values perseverance
Values competition
+
Values competition
Values craftwork
+
Values craftwork
Values merriment
+
Values merriment
Values skill
+
Values skill
Values martial prowess
+
Values martial prowess
Values self-control
+
Values self-control
Values introspection
+
Values introspection
Values harmony
+
Values harmony
Values tranquility
+
Values tranquility
Disdains artwork
+
Disdains artwork
Disdains tradition
+
Disdains tradition
Disdains independence
+
Disdains independence
Disdains cooperation
+
Disdains cooperation
Disdains eloquence
+
Disdains eloquence
Disdains cunning
+
Disdains cunning
Disdains decorum
+
Disdains decorum
Disdains fairness
+
Disdains fairness
Disdains friendship
+
Disdains friendship
Disdains family
+
Disdains family
Disdains truth
+
Disdains truth
Disdains power
+
Disdains power
Values knowledge
+
Values knowledge
Values peace
+
Values peace
Disdains loyalty
+
Disdains loyalty
Disdains law
+
Disdains law
Disdains leisure time
+
Disdains leisure time
Disdains perseverance
+
Disdains perseverance
Disdains romance
+
Disdains romance
Disdains commerce
+
Disdains commerce
Disdains hard work
+
Disdains hard work
Disdains skill
+
Disdains skill
Disdains competition
+
Disdains competition
Disdains sacrifice
+
Disdains sacrifice
Disdains merriment
+
Disdains merriment
Disdains harmony
+
Disdains harmony
Disdains martial prowess
+
Disdains martial prowess
Disdains craftwork
+
Disdains craftwork
Disdains introspection
+
Disdains introspection
Disdains stoicism
+
Disdains stoicism
Disdains tranquility
+
Disdains tranquility
Disdains self-control
+
Disdains self-control
Paralyzed
+
Paralyzed
Unconscious
+
Unconscious
Sluggish
+
Sluggish
Partially paralyzed
+
Partially paralyzed
Thirsty
+
Thirsty
Dehydrated
+
Dehydrated
Drowsy
+
Drowsy
Very drowsy
+
Very drowsy
Stressed
+
Stressed
Haggard
+
Haggard
Hungry
+
Hungry
Starving
+
Starving
Disdains peace
+
Disdains peace
Disdains nature
+
Disdains nature
Harrowed
+
Harrowed
Disdains knowledge
+
Disdains knowledge
Bleeding
+
Bleeding
Heavy bleeding
+
Heavy bleeding
Extreme pain
+
Extreme pain
Drowning
+
Drowning
Nauseous
+
Nauseous
Winded
+
Winded
Stunned
+
Stunned
Over-exerted
+
Over-exerted
Exhausted
+
Exhausted
Focused
+
Focused
Focused!
+
Focused!
Distracted
+
Distracted
Distracted!
+
Distracted!
Squad:  
+
Squad:
 
  (Rusty)
 
  (Rusty)
 
  (V Rusty)
 
  (V Rusty)
Needs  
+
Needs
Healthy
+
Healthy
Haul:  
+
Haul:
No official position
+
No official position
Partially webbed
+
Partially webbed
Webbed
+
Webbed
Injured
+
Injured
Seriously injured
+
Seriously injured
Uphold tradition
+
Uphold tradition
Hear eloquence
+
Hear eloquence
Make merry
+
Make merry
Self-examination
+
Self-examination
Learn something
+
Learn something
Excitement
+
Excitement
Be with friends
+
Be with friends
Be with family
+
Be with family
Stay occupied
+
Stay occupied
Meditate
+
Meditate
Admire art
+
Admire art
Be creative
+
Be creative
Unmet need:  
+
Unmet need:
No unmet needs
+
No unmet needs
Drink alcohol
+
Drink alcohol
Wander
+
Wander
Be extravagant
+
Be extravagant
Think abstractly
+
Think abstractly
Help somebody
+
Help somebody
Eat good meal
+
Eat good meal
Cause trouble
+
Cause trouble
See animal
+
See animal
Make romance
+
Make romance
Acquire object
+
Acquire object
See great beast
+
See great beast
Martial training
+
Martial training
Craft object
+
Craft object
Take it easy
+
Take it easy
Practice skill
+
Practice skill
Geography
+
Geography
Chemistry
+
Chemistry
Engineering
+
Engineering
Medicine
+
Medicine
Mathematics
+
Mathematics
Philosophy
+
Philosophy
Natural history
+
Natural history
Astronomy
+
Astronomy
Combat
+
Combat
Description
+
Description
Other skills
+
Other skills
Social
+
Social
Wounds
+
Wounds
Status
+
Status
History
+
History
Treatment
+
Treatment
Dialog
+
Dialog
Choreography
+
Choreography
Musical composition
+
Musical composition
Autobiography
+
Autobiography
Biography
+
Biography
Letter
+
Letter
Chronicle
+
Chronicle
Short story
+
Short story
Musical form
+
Musical form
Poetic form
+
Poetic form
Manual
+
Manual
Dance form
+
Dance form
Work details
+
Work details
No assigned rooms
+
No assigned rooms
Locations
+
Locations
Workshops
+
Workshops
Star chart
+
Star chart
Dictionary
+
Dictionary
Star catalogue
+
Star catalogue
Cultural comparison
+
Cultural comparison
Cultural history
+
Cultural history
Treatise on technological evolution
+
Treatise on technological evolution
Alternate history
+
Alternate history
Biographical dictionary
+
Biographical dictionary
Comparative biography
+
Comparative biography
Encyclopedia
+
Encyclopedia
Genealogy
+
Genealogy
Doctor
+
Doctor
Monster slayer
+
Monster slayer
Surgeon
+
Surgeon
Diagnostician
+
Diagnostician
Scholar
+
Scholar
Performer
+
Performer
Mercenary
+
Mercenary
Scribe
+
Scribe
No dedicated workshop assignments
+
No dedicated workshop assignments
No work details
+
No work details
Tavern keeper
+
Tavern keeper
No location assignments
+
No location assignments
Will only do assigned tasks
+
Will only do assigned tasks
Work animals
+
Work animals
Cannot assign work details
+
Cannot assign work details
Will do available tasks anywhere
+
Will do available tasks anywhere
War buddy
+
War buddy
Childhood friend
+
Childhood friend
Fellow scholar
+
Fellow scholar
Obsession
+
Obsession
Father
+
Father
Bonded
+
Bonded
Pet owner
+
Pet owner
Mother
+
Mother
Spouse
+
Spouse
Cannot assign work animals
+
Cannot assign work animals
Bone doctor
+
Bone doctor
No relationships
+
No relationships
No assigned or assignable work animals
+
No assigned or assignable work animals
Pure hate
+
Pure hate
Disliked
+
Disliked
Grudge
+
Grudge
Religious persecutor
+
Religious persecutor
Supernatural vengeance
+
Supernatural vengeance
Jealous grudge
+
Jealous grudge
Athletic rival
+
Athletic rival
Friend
+
Friend
Persecutor
+
Persecutor
Business rival
+
Business rival
Fellow athlete
+
Fellow athlete
Fellow artist
+
Fellow artist
Close friend
+
Close friend
Kindred spirit
+
Kindred spirit
Considers violent
+
Considers violent
Considers dancer
+
Considers dancer
Good for business
+
Good for business
Considers psychotic
+
Considers psychotic
Considers storyteller
+
Considers storyteller
Considers preacher
+
Considers preacher
Considers bard
+
Considers bard
Considers poet
+
Considers poet
Considers monster
+
Considers monster
Intruder
+
Intruder
Considers bully
+
Considers bully
Considers brigand
+
Considers brigand
Long-term acquaintance
+
Long-term acquaintance
Object of worship
+
Object of worship
Passing acquaintance
+
Passing acquaintance
Former apprentice
+
Former apprentice
Former master
+
Former master
Considers flatterer
+
Considers flatterer
Considers quarreler
+
Considers quarreler
Master
+
Master
Loyal soldier
+
Loyal soldier
Companion
+
Companion
Apprentice
+
Apprentice
Member of hated group
+
Member of hated group
Member of respected group
+
Member of respected group
Friendly fighter
+
Friendly fighter
Enemy fighter
+
Enemy fighter
Considers killer
+
Considers killer
Friendly terms
+
Friendly terms
Comrade
+
Comrade
Considers murderer
+
Considers murderer
Outcast
+
Outcast
Military organization
+
Military organization
Merchant company
+
Merchant company
Performance troupe
+
Performance troupe
Migrating group
+
Migrating group
Vessel crew
+
Vessel crew
Religion
+
Religion
Nomadic group
+
Nomadic group
No groups
+
No groups
Site government
+
Site government
Civilization
+
Civilization
Protector of the weak
+
Protector of the weak
Hunter
+
Hunter
Treasure hunter
+
Treasure hunter
Preserver of knowledge
+
Preserver of knowledge
Noted monster
+
Noted monster
Infamous monster
+
Infamous monster
Feared as a monster
+
Feared as a monster
Certainly feared as a monster
+
Certainly feared as a monster
Certainly considered an intruder
+
Certainly considered an intruder
Noted intruder according
+
Noted intruder according
Legendary monster
+
Legendary monster
Considered an intruder
+
Considered an intruder
Respected for heroic acts
+
Respected for heroic acts
Greatly respected for heroic acts
+
Greatly respected for heroic acts
Infamous intruder
+
Infamous intruder
Legendary intruder
+
Legendary intruder
 
  guild
 
  guild
Famous her
+
Famous her
Legendary hero
+
Legendary hero
Certainly considered a brawler
+
Certainly considered a brawler
Moted brawler
+
Moted brawler
Legendary villain
+
Legendary villain
Considered a brawler
+
Considered a brawler
Considered a bully
+
Considered a bully
Certainly considered a bully
+
Certainly considered a bully
Famous brawler
+
Famous brawler
Legendary brawler
+
Legendary brawler
Legendary bully
+
Legendary bully
Feared as a brigand
+
Feared as a brigand
Noted bully
+
Noted bully
Infamous bully
+
Infamous bully
Infamous brigand
+
Infamous brigand
Legendary brigand
+
Legendary brigand
Certainly feared as a brigand
+
Certainly feared as a brigand
Noted brigand
+
Noted brigand
Feared as a killer
+
Feared as a killer
Greatly feared as a killer
+
Greatly feared as a killer
Infamous murderer
+
Infamous murderer
Legendary murderer
+
Legendary murderer
Legendary killer
+
Legendary killer
Respected as a hunter
+
Respected as a hunter
Noted killer
+
Noted killer
Infamous killer
+
Infamous killer
Great hunter
+
Great hunter
Legendary hunter
+
Legendary hunter
Skilled hunter
+
Skilled hunter
Talented hunter
+
Talented hunter
Noted villain
+
Noted villain
Infamous villain
+
Infamous villain
Feared as a villain
+
Feared as a villain
Greatly feared as a villain
+
Greatly feared as a villain
Legendary loyal soldier
+
Legendary loyal soldier
Respected for fighter
+
Respected for fighter
Noted loyal soldier
+
Noted loyal soldier
Famous loyal soldier
+
Famous loyal soldier
Famous fighter
+
Famous fighter
Legendary fighter
+
Legendary fighter
Greatly respected for fighter
+
Greatly respected for fighter
Noted fighter
+
Noted fighter
Noted enemy fighter
+
Noted enemy fighter
Infamous enemy fighter
+
Infamous enemy fighter
Feared for violent opposition
+
Feared for violent opposition
Greatly feared for violent oppositoin
+
Greatly feared for violent oppositoin
Greatly feared as a murderer
+
Greatly feared as a murderer
Noted murderer
+
Noted murderer
Legendary enemy fighter
+
Legendary enemy fighter
Feared as a murderer
+
Feared as a murderer
Famous treasure hunter
+
Famous treasure hunter
Legendary treasure hunter
+
Legendary treasure hunter
Greatly respected for hunting treasure
+
Greatly respected for hunting treasure
Noted treasure hunter
+
Noted treasure hunter
Noted preserver of the knowledge
+
Noted preserver of the knowledge
Famous preserver of the knowledge
+
Famous preserver of the knowledge
Respected for preserving the knowledge
+
Respected for preserving the knowledge
Greatly respected for preserving the knowledge
+
Greatly respected for preserving the knowledge
Greatly respected for protecting the weak
+
Greatly respected for protecting the weak
Noted protector of the weak
+
Noted protector of the weak
Legendary preserver of the knowledge
+
Legendary preserver of the knowledge
Respected for protecting the weak
+
Respected for protecting the weak
Respected for loyalty
+
Respected for loyalty
Greatly respected for loyalty
+
Greatly respected for loyalty
Famous protector of the weak
+
Famous protector of the weak
Legendary protector of the weak
+
Legendary protector of the weak
Former member
+
Former member
Prisoner
+
Prisoner
Former slave
+
Former slave
Criminal
+
Criminal
Member
+
Member
Citizen
+
Citizen
Considered a thief
+
Considered a thief
Certainly considered a thief
+
Certainly considered a thief
Former mercenary
+
Former mercenary
Former  
+
Former
Legendary thief
+
Legendary thief
Respected for hunting treasure
+
Respected for hunting treasure
Noted thief
+
Noted thief
Infamous thief
+
Infamous thief
Preferences
+
Preferences
Slated for removal
+
Slated for removal
*** Forbidden ***
+
*** Forbidden ***
Memories
+
Memories
Recent thoughts
+
Recent thoughts
Values
+
Values
Traits
+
Traits
Uniform
+
Uniform
No orders
+
No orders
No squad assigned
+
No squad assigned
Worker
+
Worker
Former prisoner
+
Former prisoner
Former worker
+
Former worker
Remove building
+
Remove building
Cancel construction
+
Cancel construction
been claimed by
+
been claimed by
This building has
+
This building has
Construction inactive.
+
Construction inactive.
Construction suspended.
+
Construction suspended.
Suspend construction
+
Suspend construction
Resume construction
+
Resume construction
Construction initiated.
+
Construction initiated.
Waiting for construction...
+
Waiting for construction...
Construction nearly done.
+
Construction nearly done.
Partially constructed.
+
Partially constructed.
Removal inactive.
+
Removal inactive.
Removal suspended.
+
Removal suspended.
Trap Occupied:
+
Trap Occupied:
Cancel removal
+
Cancel removal
"I must have  
+
' I must have
 
  needs
 
  needs
mutters
+
mutters
things... certain things
+
things... certain things
Leave me. I need... "
+
Leave me. I need...'
screams
+
screams
works with menacing fury!
+
works with menacing fury!
works, darkly brooding...
+
works, darkly brooding...
"Yes. I need  
+
' Yes. I need
broods
+
broods
keeps muttering
+
keeps muttering
works furiously!
+
works furiously!
works secretly...
+
works secretly...
cloth... thread
+
cloth... thread
leather... skin
+
leather... skin
sketches
+
sketches
bars... metal
+
bars... metal
stone... rock
+
stone... rock
blocks... bricks...
+
blocks... bricks...
gems... shining
+
gems... shining
raw... clear
+
raw... clear
raw... green
+
raw... green
rough... color
+
rough... color
raw... crystal
+
raw... crystal
a shell
+
a shell
bones... yes
+
bones... yes
tree... life
+
tree... life
a corpse
+
a corpse
square blocks
+
square blocks
cut gems
+
cut gems
stacked cloth
+
stacked cloth
stacked leather
+
stacked leather
a quarry
+
a quarry
rough gems
+
rough gems
of metal
+
of metal
shining bars
+
shining bars
a forest
+
a forest
rough gems and glass
+
rough gems and glass
glass and burning wood
+
glass and burning wood
skeletons
+
skeletons
pictures of  
+
pictures of
shells
+
shells
will do available tasks anywhere
+
will do available tasks anywhere
will only do assigned tasks
+
will only do assigned tasks
A manager is required to add work orders to the shop.
+
A manager is required to add work orders to the shop.
Work orders cannot be assigned to this building.
+
Work orders cannot be assigned to this building.
Workers cannot be assigned to this building.
+
Workers cannot be assigned to this building.
Add new task
+
Add new task
Only one master may be assigned to each workshop.
+
Only one master may be assigned to each workshop.
This workshop is free for anybody to use.
+
This workshop is free for anybody to use.
Link lever
+
Link lever
Need accessible mechanisms.
+
Need accessible mechanisms.
Link plate
+
Link plate
Pull lever
+
Pull lever
Workers
+
Workers
Work orders
+
Work orders
Hanging
+
Hanging
Stable Foundation
+
Stable Foundation
Start Pump Manually
+
Start Pump Manually
Stop Pumping Manually
+
Stop Pumping Manually
Inactive
+
Inactive
Active
+
Active
Total Power Needed:  
+
Total Power Needed:
Total Power:  
+
Total Power:
The well is dry.
+
The well is dry.
The well is operational.
+
The well is operational.
Frozen Elsewhere
+
Frozen Elsewhere
Frozen Here
+
Frozen Here
General work orders allowed:  
+
General work orders allowed:
Work orders can be added specifically for this shop.
+
Work orders can be added specifically for this shop.
The bucket is full.
+
The bucket is full.
There is no bucket.
+
There is no bucket.
  * Destroys colony
+
* Destroys colony
Gather any products
+
Gather any products
Do not gather products
+
Do not gather products
  * Requires a jug
+
* Requires a jug
  * Requires wild colony or
+
* Requires wild colony or
Install colony when ready
+
Install colony when ready
Do not install colony
+
Do not install colony
  * Existing hive
+
* Existing hive
On display
+
On display
This is a memorial to
+
This is a memorial to
Assign new display items
+
Assign new display items
Assigned
+
Assigned
Pumps from the east
+
Pumps from the east
Pumps from the north
+
Pumps from the north
Pumps from the west
+
Pumps from the west
Pumps from the south
+
Pumps from the south
before this restraint will
+
before this restraint will
You must designate a dungeon
+
You must designate a dungeon
This furniture is a part of multiple rooms.
+
This furniture is a part of multiple rooms.
be used for imprisonment.
+
be used for imprisonment.
Unassigned occupant
+
Unassigned occupant
Occupant
+
Occupant
Aquarium
+
Aquarium
Terrarium
+
Terrarium
Too many hives
+
Too many hives
Not ready to be split
+
Not ready to be split
* Output restricted
+
* Output restricted
* No output
+
* No output
Outdoor access
+
Outdoor access
  * Saves colony for split
+
* Saves colony for split
Ready to be split
+
Ready to be split
No outdoor access
+
No outdoor access
Unnamed animal training area
+
Unnamed animal training area
Unnamed clay collection area
+
Unnamed clay collection area
Unnamed bedroom
+
Unnamed bedroom
Unnamed plant gathering area
+
Unnamed plant gathering area
Unnamed museum
+
Unnamed museum
Unnamed zoo
+
Unnamed zoo
Unnamed pen/pasture
+
Unnamed pen/pasture
Unnamed meeting hall
+
Unnamed meeting hall
Unnamed pit/pond
+
Unnamed pit/pond
Unnamed fishing area
+
Unnamed fishing area
Unnamed sculpture garden
+
Unnamed sculpture garden
Unnamed memorial hall
+
Unnamed memorial hall
Unnamed water source
+
Unnamed water source
This furniture is a part of
+
This furniture is a part of
Unnamed sand collection area
+
Unnamed sand collection area
Unnamed dump
+
Unnamed dump
Orientation
+
Orientation
Not in Use
+
Not in Use
Forbidden
+
Forbidden
Operated by Mechanisms
+
Operated by Mechanisms
Chained
+
Chained
Assigned and chained
+
Assigned and chained
Prepare to Fire
+
Prepare to Fire
Fire at Will
+
Fire at Will
Unnamed dining hall
+
Unnamed dining hall
Unnamed dormitory
+
Unnamed dormitory
Unnamed zone
+
Unnamed zone
Unnamed tomb
+
Unnamed tomb
Unnamed archery range
+
Unnamed archery range
Unnamed office
+
Unnamed office
Unnamed dungeon
+
Unnamed dungeon
Unnamed barracks
+
Unnamed barracks
Nest box claimed by
+
Nest box claimed by
Deceased
+
Deceased
Move goods to/from depot
+
Move goods to/from depot
Nest box unclaimed
+
Nest box unclaimed
before this coffin will
+
before this coffin will
You must designate a tomb
+
You must designate a tomb
This is the resting place of
+
This is the resting place of
be used for burial.
+
be used for burial.
HATCH TAKEN BY INVADERS
+
HATCH TAKEN BY INVADERS
HATCH USED BY INTRUDER
+
HATCH USED BY INTRUDER
Retake hatch to forbid it.
+
Retake hatch to forbid it.
DOOR TAKEN BY INVADERS
+
DOOR TAKEN BY INVADERS
Passable
+
Passable
DOOR USED BY INTRUDER
+
DOOR USED BY INTRUDER
Retake door to forbid it.
+
Retake door to forbid it.
Nothing
+
Nothing
Large gem
+
Large gem
Broker cannot access depot
+
Broker cannot access depot
Broker can access depot
+
Broker can access depot
Desired bait:  
+
Desired bait:
You do not have a broker.
+
You do not have a broker.
Anyone requested at depot
+
Anyone requested at depot
Broker requested at depot
+
Broker requested at depot
Broker:  
+
Broker:
No trader needed at depot
+
No trader needed at depot
 
  items
 
  items
Awaiting  
+
Awaiting
There are no merchants trading right now.
+
There are no merchants trading right now.
Disengaged
+
Disengaged
is best)
+
is best)
Show items
+
Show items
Show linked buildings
+
Show linked buildings
Poor soil
+
Poor soil
every season
+
every season
(Cavern soil
+
(Cavern soil
Set to fertilize
+
Set to fertilize
Not set to fertilize
+
Not set to fertilize
Fertilize
+
Fertilize
Current amount:  
+
Current amount:
Trap Baited:
+
Trap Baited:
No seeds
+
No seeds
Leave fallow
+
Leave fallow
asking questions
+
asking questions
heard this was a good place to search for monsters.
+
heard this was a good place to search for monsters.
seeking work as a scholar
+
seeking work as a scholar
seeking work as a mercenary
+
seeking work as a mercenary
seeking sanctuary
+
seeking sanctuary
for diplomacy
+
for diplomacy
to perform
+
to perform
to relax
+
to relax
seeking work as a performer
+
seeking work as a performer
to slay beasts
+
to slay beasts
This visitor has come  
+
This visitor has come
This visitor is ready to leave.
+
This visitor is ready to leave.
to study
+
to study
to pray
+
to pray
 
  was the place to look for long-term work.
 
  was the place to look for long-term work.
 
  would make a good base for a mercenary.
 
  would make a good base for a mercenary.
 
  would be a safe place to stay.
 
  would be a safe place to stay.
believes  
+
believes
 
  was the place to entertain people.
 
  was the place to entertain people.
 
  was the place to enjoy oneself.
 
  was the place to enjoy oneself.
 
  was the place for long-term scholarship.
 
  was the place for long-term scholarship.
 
  was the place to perform research.
 
  was the place to perform research.
was curious about  
+
was curious about
went on this journey out of curiosity.
+
went on this journey out of curiosity.
 
  was the place to admire fine architecture.
 
  was the place to admire fine architecture.
 
  was the place for a good drink.
 
  was the place for a good drink.
heard  
+
heard
heard this was the place for those seeking danger.
+
heard this was the place for those seeking danger.
 
  was the place for prayer.
 
  was the place for prayer.
[C:6:0:0]
+
[C:6:0:0]
doesn't feel  
+
doesn't feel
[C:3:0:1]
+
[C:3:0:1]
[C:2:0:1]
+
[C:2:0:1]
was in  
+
was in
feels  
+
feels
didn't feel  
+
didn't feel
is in  
+
is in
[C:7:0:1]
+
[C:7:0:1]
  about the location of  
+
  about the location of
is seeking information
+
is seeking information
[C:7:0:0]
+
[C:7:0:0]
You can learn more about this visitor after they chat with a local.
+
You can learn more about this visitor after they chat with a local.
grim satisfaction
+
grim satisfaction
horrified
+
horrified
grieves
+
grieves
grieved
+
grieved
suspicious
+
suspicious
fondness
+
fondness
shocked
+
shocked
alarmed
+
alarmed
satisfied
+
satisfied
annoyed
+
annoyed
grumpy
+
grumpy
grouchy
+
grouchy
[C:4:0:1]
+
[C:4:0:1]
[C:5:0:1]
+
[C:5:0:1]
[C:1:0:1]
+
[C:1:0:1]
[C:6:0:1]
+
[C:6:0:1]
affection
+
affection
adoration
+
adoration
aggravated
+
aggravated
agitated
+
agitated
vengeful
+
vengeful
admiration
+
admiration
accepting
+
accepting
gaiety
+
gaiety
blissful
+
blissful
triumph
+
triumph
excited
+
excited
bitter
+
bitter
caring
+
caring
aroused
+
aroused
apathetic
+
apathetic
aversion
+
aversion
astonished
+
astonished
amused
+
amused
anxious
+
anxious
anguish
+
anguish
alienated
+
alienated
ambivalent
+
ambivalent
amazed
+
amazed
distressed
+
distressed
embarrassed
+
embarrassed
elated
+
elated
dislike
+
dislike
disillusioned
+
disillusioned
displeasure
+
displeasure
dismayed
+
dismayed
despair
+
despair
delighted
+
delighted
disgusted
+
disgusted
disappointed
+
disappointed
contemptuous
+
contemptuous
confused
+
confused
dejected
+
dejected
content
+
content
gratitude
+
gratitude
guilty
+
guilty
frustrated
+
frustrated
frightened
+
frightened
gloomy
+
gloomy
gleeful
+
gleeful
afraid
+
afraid
exhilarated
+
exhilarated
ferocity
+
ferocity
empathy
+
empathy
exasperated
+
exasperated
enjoyment
+
enjoyment
lustful
+
lustful
lonely
+
lonely
mortified
+
mortified
miserable
+
miserable
jovial
+
jovial
loathing
+
loathing
jubilant
+
jubilant
interested
+
interested
insulted
+
insulted
isolated
+
isolated
irritated
+
irritated
hateful
+
hateful
humiliated
+
humiliated
hopeless
+
hopeless
regretful
+
regretful
relieved
+
relieved
repentant
+
repentant
remorseful
+
remorseful
pleasure
+
pleasure
rejected
+
rejected
enraptured
+
enraptured
panics
+
panics
panicked
+
panicked
passionate
+
passionate
patient
+
patient
nostalgic
+
nostalgic
nervous
+
nervous
outraged
+
outraged
optimistic
+
optimistic
wonder
+
wonder
unhappy
+
unhappy
wrathful
+
wrathful
worried
+
worried
terrified
+
terrified
tenderness
+
tenderness
uneasy
+
uneasy
thrilled
+
thrilled
shaken
+
shaken
servile
+
servile
sympathy
+
sympathy
ashamed
+
ashamed
restless
+
restless
resentful
+
resentful
self-pity
+
self-pity
indignant
+
indignant
remembering  
+
remembering
dwelling upon  
+
dwelling upon
 
  [C:7:0:1]
 
  [C:7:0:1]
 
  [C:7:0:0]
 
  [C:7:0:0]
 
  [C:5:0:0]
 
  [C:5:0:0]
anything
+
anything
reliving  
+
reliving
 
  [C:5:0:1]
 
  [C:5:0:1]
enthusiastic
+
enthusiastic
euphoric
+
euphoric
pessimistic
+
pessimistic
existential crisis
+
existential crisis
zealous
+
zealous
expectant
+
expectant
defeated
+
defeated
Cleaning
+
Cleaning
Making weapons
+
Making weapons
Making armor
+
Making armor
Making projectiles
+
Making projectiles
 
  intellectual values
 
  intellectual values
Building
+
Building
Making furniture
+
Making furniture
  intellectual values and changed  
+
  intellectual values and changed
  to rethink  
+
  to rethink
changed  
+
changed
 
  personal tendencies
 
  personal tendencies
, [C:5:0:1]
+
, [C:5:0:1]
, [C:5:0:0]
+
, [C:5:0:0]
allowed  
+
allowed
and mulling over the recurring memory  
+
and mulling over the recurring memory
letter
+
letter
short story
+
short story
autobiography
+
autobiography
biography
+
biography
manual
+
manual
This is an untitled
+
This is an untitled
chronicle
+
chronicle
Making anvils
+
Making anvils
star catalogue
+
star catalogue
star chart
+
star chart
, authored by  
+
, authored by
alternate history
+
alternate history
cultural comparison
+
cultural comparison
dictionary
+
dictionary
treatise on technological evolution
+
treatise on technological evolution
genealogy
+
genealogy
biographical dictionary
+
biographical dictionary
cultural history
+
cultural history
encyclopedia
+
encyclopedia
musical composition
+
musical composition
dialog
+
dialog
comparative biography
+
comparative biography
choreography
+
choreography
It is an example of  
+
It is an example of
Squad Order
+
Squad Order
Population: ~3000
+
Population: ~3000
Population: ~2000
+
Population: ~2000
Population: ~5000
+
Population: ~5000
Population: ~4000
+
Population: ~4000
Population: ~7500
+
Population: ~7500
Population: ~6000
+
Population: ~6000
Population: >10000
+
Population: >10000
Population: ~10000
+
Population: ~10000
Inaccessible from your location
+
Inaccessible from your location
Your location
+
Your location
A half day's travel
+
A half day's travel
A short trip
+
A short trip
A day's travel
+
A day's travel
Nearly a day's travel
+
Nearly a day's travel
 
  days' travel
 
  days' travel
More than a day's travel
+
More than a day's travel
Population: ~10
+
Population: ~10
Population: <10
+
Population: <10
Population: ~30
+
Population: ~30
Population: ~20
+
Population: ~20
Population: ~50
+
Population: ~50
Population: ~40
+
Population: ~40
Population: ~75
+
Population: ~75
Population: ~60
+
Population: ~60
Population: ~200
+
Population: ~200
Population: ~100
+
Population: ~100
Population: ~400
+
Population: ~400
Population: ~300
+
Population: ~300
Population: ~600
+
Population: ~600
Population: ~500
+
Population: ~500
Population: ~1000
+
Population: ~1000
Population: ~750
+
Population: ~750
Artifacts (Rumored)
+
Artifacts (Rumored)
Cannot raid your civilization
+
Cannot raid your civilization
Economically linked to you
+
Economically linked to you
Prisoners
+
Prisoners
They accept tribute
+
They accept tribute
Skirmishing
+
Skirmishing
No contact
+
No contact
They offer tribute
+
They offer tribute
Alliance
+
Alliance
They accept  
+
They accept
 
  tribute
 
  tribute
Civilization:  
+
Civilization:
They offer  
+
They offer
No civilized population
+
No civilized population
Site government:  
+
Site government:
Terror
+
Terror
Imports from  
+
Imports from
Exports to  
+
Exports to
Petty Annoyance
+
Petty Annoyance
Accepting tribute
+
Accepting tribute
Your site government
+
Your site government
 
  civilization
 
  civilization
Offering tribute
+
Offering tribute
Click to raid this site (creates new mission)
+
Click to raid this site (creates new mission)
Unnamed  
+
Unnamed
Cannot order mission without leader
+
Cannot order mission without leader
Click to explore this site (creates new mission)
+
Click to explore this site (creates new mission)
Click to request workers
+
Click to request workers
Inaccessible mission location
+
Inaccessible mission location
Cannot make request without leader
+
Cannot make request without leader
No workers available
+
No workers available
Pillage  
+
Pillage
Demand Tribute from  
+
Demand Tribute from
Make Request of  
+
Make Request of
Explore  
+
Explore
You have no agreements with this land.
+
You have no agreements with this land.
This land has no important leaders.
+
This land has no important leaders.
Agreed in year  
+
Agreed in year
Pending
+
Pending
Trade Agreement (Exports to  
+
Trade Agreement (Exports to
Requests (Imports from  
+
Requests (Imports from
a broker with appraisal skill.
+
a broker with appraisal skill.
You accept their tribute every  
+
You accept their tribute every
Vengeance
+
Vengeance
You can look at trade information once you have
+
You can look at trade information once you have
Offerings from  
+
Offerings from
and more...
+
and more...
Click for assignments and details
+
Click for assignments and details
 
  commander
 
  commander
Messenger (unfilled)
+
Messenger (unfilled)
 
  traveling
 
  traveling
No commanders
+
No commanders
 
  messenger
 
  messenger
No messengers
+
No messengers
Recover  
+
Recover
Rescue  
+
Rescue
Seize  
+
Seize
Take Over  
+
Take Over
Demand surrender and occupy
+
Demand surrender and occupy
WARNING: If successful, your soldiers will join the
+
WARNING: If successful, your soldiers will join the
Demand ongoing tribute
+
Demand ongoing tribute
Conquer and occupy
+
Conquer and occupy
Raze (openly attack and destroy site)
+
Raze (openly attack and destroy site)
Demand one-time tribute
+
Demand one-time tribute
Raid (squads will try to avoid detection)
+
Raid (squads will try to avoid detection)
Pillage (openly attack)
+
Pillage (openly attack)
Loot other items
+
Loot other items
Steal livestock
+
Steal livestock
Release other prisoners
+
Release other prisoners
Take important treasures
+
Take important treasures
No notable skills
+
No notable skills
Free captives belonging to your civilization
+
Free captives belonging to your civilization
This mission cannot be altered now.
+
This mission cannot be altered now.
Remove
+
Remove
Location unknown
+
Location unknown
Click to rescue (creates new mission)
+
Click to rescue (creates new mission)
Last in  
+
Last in
Last known to be traveling
+
Last known to be traveling
No reports available
+
No reports available
Click to view all news and rumors
+
Click to view all news and rumors
No messengers available
+
No messengers available
No squads available
+
No squads available
On this mission
+
On this mission
No specific orders
+
No specific orders
occupation and not return. Your new holdings will
+
occupation and not return. Your new holdings will
be manageable from this screen.
+
be manageable from this screen.
  marched on  
+
  marched on
  claimed  
+
  claimed
the army of  
+
the army of
Artifacts
+
Artifacts
Reports
+
Reports
Civilizations
+
Civilizations
Missing citizens
+
Missing citizens
Missions
+
Missions
News and rumors
+
News and rumors
Click to recover (creates new mission)
+
Click to recover (creates new mission)
Center on fort
+
Center on fort
Claimed by local  
+
Claimed by local
Claimed by local family
+
Claimed by local family
Last held by  
+
Last held by
Claimed by your local government
+
Claimed by your local government
  founded  
+
  founded
  after a long journey from the lands of  
+
  after a long journey from the lands of
  reclaimed  
+
  reclaimed
  on behalf of  
+
  on behalf of
crushed an insurrection
+
crushed an insurrection
a group calling itself  
+
a group calling itself
was overthrown after an insurrection
+
was overthrown after an insurrection
waited out an insurrection
+
waited out an insurrection
an insurrection against  
+
an insurrection against
  began in  
+
  began in
 
  was known to be
 
  was known to be
, replacing  
+
, replacing
  in the name of  
+
  in the name of
  became  
+
  became
Unknown creature
+
Unknown creature
 
  (not possible)
 
  (not possible)
elevation  
+
elevation
, position  
+
, position
Unnamed recenter location
+
Unnamed recenter location
Recenter to  
+
Recenter to
was kidnapped
+
was kidnapped
  from  
+
  from
  led by  
+
  led by
  descended upon  
+
  descended upon
refugees calling themselves  
+
refugees calling themselves
 
  fled from the area just before an army
 
  fled from the area just before an army
  moved on in search of a better future after the horrible mismanagement of  
+
  moved on in search of a better future after the horrible mismanagement of
  gave up on their occupation of  
+
  gave up on their occupation of
 
  was conquered
 
  was conquered
Saving items...
+
Saving items...
Saving units...
+
Saving units...
Characterizing raw data...
+
Characterizing raw data...
Allocating space...
+
Allocating space...
Offloading art...
+
Offloading art...
Opening file...
+
Opening file...
Preliminary cleaning...
+
Preliminary cleaning...
Offloading units...  
+
Offloading units...
Initializing...
+
Initializing...
Checking directory structure...
+
Checking directory structure...
Add new recenter location
+
Add new recenter location
Saving game
+
Saving game
Not yet asssigned
+
Not yet asssigned
Hotkey:  
+
Hotkey:
Unknown item
+
Unknown item
 
  (hidden)
 
  (hidden)
Saving squads...
+
Saving squads...
Saving formations...
+
Saving formations...
Saving world events...
+
Saving world events...
Saving coin information...
+
Saving coin information...
Saving mandates...
+
Saving mandates...
Saving work quotas...
+
Saving work quotas...
Saving local animal populations...
+
Saving local animal populations...
Saving events...
+
Saving events...
Saving effects...
+
Saving effects...
Saving entities...
+
Saving entities...
Saving machines...
+
Saving machines...
Saving flow guides...
+
Saving flow guides...
Saving projectiles...
+
Saving projectiles...
Saving buildings...
+
Saving buildings...
Saving jobs...
+
Saving jobs...
Saving schedules...
+
Saving schedules...
Saving belief systems...
+
Saving belief systems...
Saving image sets...
+
Saving image sets...
Saving art forms...
+
Saving art forms...
Saving occupations...
+
Saving occupations...
Saving cultural identities...
+
Saving cultural identities...
Saving agreement...
+
Saving agreement...
Saving army controllers...
+
Saving army controllers...
Saving tracking information...
+
Saving tracking information...
Saving vehicles...
+
Saving vehicles...
Saving armies...
+
Saving armies...
Saving incidents...
+
Saving incidents...
Saving crimes...
+
Saving crimes...
Saving written content...
+
Saving written content...
Saving identities...
+
Saving identities...
Saving activities...
+
Saving activities...
Saving interactions...
+
Saving interactions...
Woodcutting
+
Woodcutting
Information sheets
+
Information sheets
Mining
+
Mining
Stockpiles
+
Stockpiles
Interactive tutorial
+
Interactive tutorial
Camera controls
+
Camera controls
Closing file...
+
Closing file...
Finishing...
+
Finishing...
Saving adventure data...
+
Saving adventure data...
Saving general information...
+
Saving general information...
Saving artifacts...
+
Saving artifacts...
Saving active historical figures...
+
Saving active historical figures...
Saving fortress information...
+
Saving fortress information...
Saving world information...
+
Saving world information...
Saving divination sets...
+
Saving divination sets...
Saving announcements...
+
Saving announcements...
Meeting areas and locations
+
Meeting areas and locations
Ramps and channels
+
Ramps and channels
Handling light aquifers
+
Handling light aquifers
Clothing
+
Clothing
Traps and levers
+
Traps and levers
Offices and administrative work
+
Offices and administrative work
Ore and smelting
+
Ore and smelting
Other food sources
+
Other food sources
Bins, bags, and barrels
+
Bins, bags, and barrels
Survival
+
Survival
Planting
+
Planting
[Completed]
+
[Completed]
Information and guides
+
Information and guides
Alerts
+
Alerts
Preparing for the caravan
+
Preparing for the caravan
[Viewed]
+
[Viewed]
There is a folder with this name already.
+
There is a folder with this name already.
Popup: The world
+
Popup: The world
Popup: Work orders
+
Popup: Work orders
Popup: Justice
+
Popup: Justice
Popup: Squads
+
Popup: Squads
Popup: Work details
+
Popup: Work details
Popup: Nobles
+
Popup: Nobles
Popup: Hauling
+
Popup: Hauling
Popup: Stocks
+
Popup: Stocks
Popup: Zones
+
Popup: Zones
Popup: Burrows
+
Popup: Burrows
Happiness and stress
+
Happiness and stress
Refuse and dumping
+
Refuse and dumping
Dig deeper
+
Dig deeper
here again.
+
here again.
Retire
+
Retire
Really retire? The world will be saved but
+
Really retire? The world will be saved but
you will need to unretire the fort to play
+
you will need to unretire the fort to play
autosave 2
+
autosave 2
autosave 3
+
autosave 3
current
+
current
autosave 1
+
autosave 1
save? It will never be overwritten,
+
save? It will never be overwritten,
but you can delete it while loading.
+
but you can delete it while loading.
title screen, with their own active save.
+
title screen, with their own active save.
What would you like to name this manual
+
What would you like to name this manual
What would you like to name this timeline?
+
What would you like to name this timeline?
Saves starting here will be grouped on the
+
Saves starting here will be grouped on the
Would you like to overwrite it?
+
Would you like to overwrite it?
Return to game
+
Return to game
Save world and return to title menu
+
Save world and return to title menu
Succumb to the invasion
+
Succumb to the invasion
Settings
+
Settings
Abandon the fortress to ruin
+
Abandon the fortress to ruin
Quit without saving
+
Quit without saving
Save and continue playing
+
Save and continue playing
Retire the fortress (for the time being)
+
Retire the fortress (for the time being)
Abandon
+
Abandon
Save and return to title menu
+
Save and return to title menu
Really quit? The fort will be saved but
+
Really quit? The fort will be saved but
you will need to reclaim the fort to play
+
you will need to reclaim the fort to play
save will be lost.
+
save will be lost.
Really quit without saving?
+
Really quit without saving?
All of your progress since the last
+
All of your progress since the last
Death Spiral
+
Death Spiral
Koganusan
+
Koganusan
Expansive Cavern
+
Expansive Cavern
Dwarf Fortress
+
Dwarf Fortress
Dabu & Simon Swerwer
+
Dabu & Simon Swerwer
Do this if you want to keep the old save.
+
Do this if you want to keep the old save.
May interfere with existing saves.
+
May interfere with existing saves.
Recommended!
+
Recommended!
Multiple copies of the timeline found.
+
Multiple copies of the timeline found.
Save to new timeline
+
Save to new timeline
Save to new folder (same timeline)
+
Save to new folder (same timeline)
Save to this timeline
+
Save to this timeline
Save to timeline folder:  
+
Save to timeline folder:
Return to title menu
+
Return to title menu
Continue
+
Continue
Classic DF Main Theme
+
Classic DF Main Theme
Track playing:  
+
Track playing:
Classic DF Title Theme
+
Classic DF Title Theme
Tarn Adams
+
Tarn Adams
Dabu & Agueda Macias
+
Dabu & Agueda Macias
Mountainhome
+
Mountainhome
Winter Entombs You
+
Winter Entombs You
Craftsdwarfship
+
Craftsdwarfship
Strike the Earth!
+
Strike the Earth!
Strange Moods
+
Strange Moods
First Year
+
First Year
Another Year
+
Another Year
Drink & Industry
+
Drink & Industry
Vile Force of Darkness
+
Vile Force of Darkness
Hill Dwarf
+
Hill Dwarf
Forgotten Beast
+
Forgotten Beast
Toady Five
+
Toady Five
Toady Six
+
Toady Six
Toady Four
+
Toady Four
Obsidian
+
Obsidian
Suite Espagnole Part II
+
Suite Espagnole Part II
Suite Espagnole Part III
+
Suite Espagnole Part III
Dolomite
+
Dolomite
Suite Espagnole Part I
+
Suite Espagnole Part I
Toady Three
+
Toady Three
Roldeth
+
Roldeth
Toady One
+
Toady One
Toady Two
+
Toady Two
The Tavern Part I
+
The Tavern Part I
The Tavern Part II
+
The Tavern Part II
Last track:  
+
Last track:
Your strength has been broken.
+
Your strength has been broken.
Withered
+
Withered
Your settlement has been abandoned.
+
Your settlement has been abandoned.
Conquered
+
Conquered
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
+
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
Abandoned
+
Abandoned
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
+
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
Retired
+
Retired
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.  
+
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.
More likely, your dwarves will starve, unless you read the first few guides here!  
+
More likely, your dwarves will starve, unless you read the first few guides here!
save/*.*
+
save/*.*
save/current/world.sav
+
save/current/world.sav
Interlude playing:  
+
Interlude playing:
Last interlude:  
+
Last interlude:
Haunted Lands
+
Haunted Lands
Cages & Chains
+
Cages & Chains
 
  of 20)
 
  of 20)
Open stockpile mode
+
Open stockpile mode
Finish mining
+
Finish mining
Room completed (
+
Room completed (
End stairway
+
End stairway
Unpause
+
Unpause
Open mining mode
+
Open mining mode
Start stairway
+
Start stairway
Zoom in
+
Zoom in
oom out
+
oom out
Move the camera up
+
Move the camera up
Move the camera down
+
Move the camera down
Skip tutorial
+
Skip tutorial
Move the camera
+
Move the camera
Your settlement has crumbled to its end.
+
Your settlement has crumbled to its end.
Start tutorial
+
Start tutorial
Dismiss the large red alert
+
Dismiss the large red alert
Click the help button
+
Click the help button
Click a citizen or creature
+
Click a citizen or creature
Close the information sheet
+
Close the information sheet
Make the bed
+
Make the bed
Place a bed
+
Place a bed
Click workshop
+
Click workshop
Add a Make bed"" task"
+
Add a Make bed'' task'
Place carpenter's workshop
+
Place carpenter's workshop
Construct workshop
+
Construct workshop
Stockpile wood
+
Stockpile wood
Open building mode
+
Open building mode
Designate tree
+
Designate tree
Chop down tree
+
Chop down tree
Place All stockpile
+
Place All stockpile
Open tree-felling mode
+
Open tree-felling mode
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
+
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
 
  (1 of 8)
 
  (1 of 8)
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.  
+
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
+
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
Non-interactive help will be available whatever you decide.
+
Non-interactive help will be available whatever you decide.
On your own!
+
On your own!
Quick start and short tutorial?
+
Quick start and short tutorial?
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
+
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.  
+
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
+
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
You'll begin by creating your world and watching the region's history unfold.  
+
You'll begin by creating your world and watching the region's history unfold.
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.  
+
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
Welcome to Dwarf Fortress
+
Welcome to Dwarf Fortress
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
+
Prepare to guide your stout charges to fortune in a world fraught with many perils.
Don't show again
+
Don't show again
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
+
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
+
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
 
  (2 of 8)
 
  (2 of 8)
It's time to get to work! Let's start by digging a stairwell into the ground.   
+
It's time to get to work! Let's start by digging a stairwell into the ground.
You can zoom in and out of the play area using  
+
  You can zoom in and out of the play area using
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
+
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The  
+
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
] hotkey will recenter on your wagon.
+
] hotkey will recenter on your wagon.
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
+
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
+
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
To change the camera's elevation, press  
+
To change the camera's elevation, press
] and  
+
] and
] or hold the middle mouse button and drag the view.
+
] or hold the middle mouse button and drag the view.
Your view is focused on one elevation at a time. To move the camera around, press  
+
Your view is focused on one elevation at a time. To move the camera around, press
supplies around your fortress where they are needed.
+
supplies around your fortress where they are needed.
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
+
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
The supplies on the wagon are in danger of being carried off by wild creatures!   
+
The supplies on the wagon are in danger of being carried off by wild creatures!
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving  
+
  It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
 
  (3 of 8)
 
  (3 of 8)
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
+
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]  
+
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].   
+
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,  
+
  Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
+
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
+
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
order also works.
+
order also works.
Now we'll unpause the game and let the miner finish the task. Press  
+
Now we'll unpause the game and let the miner finish the task. Press
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at  
+
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the  
+
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.   
+
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
Make sure your woodcutter can walk to the designated location.
+
  Make sure your woodcutter can walk to the designated location.
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].   
+
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
+
  [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
With shelter ready underground, it's time to build.   
+
With shelter ready underground, it's time to build.
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
+
  First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
always be used to close most menus, as well as  
+
  always be used to close most menus, as well as
 
  (4 of 8)
 
  (4 of 8)
good idea to keep your fortress clean.
+
good idea to keep your fortress clean.
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can  
+
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]  
+
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a  
+
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
+
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].   
+
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
Click the add button, and click two corners of a rectangle somewhere safe  
+
  Click the add button, and click two corners of a rectangle somewhere safe
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.   
+
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].   
+
  [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
+
  Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].   
+
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].   
+
  Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
+
  When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
Once the worker is done, click on the building to select it.
+
Once the worker is done, click on the building to select it.
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
+
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
+
  Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
+
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
+
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
  (5 of 8)
 
  (5 of 8)
Now that you have the building materials it's time to start building.   
+
Now that you have the building materials it's time to start building.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
+
  You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
+
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
Now we just need to wait for the woodcutter to chop down the tree.   
+
Now we just need to wait for the woodcutter to chop down the tree.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].   
+
  If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Important and sometimes urgent information is given as alerts on the left side of the screen.  
+
  Important and sometimes urgent information is given as alerts on the left side of the screen.
There have been several already!
+
There have been several already!
 
  (7 of 8)
 
  (7 of 8)
This is an example urgent alert! These are very important. Ignore them at your peril.
+
This is an example urgent alert! These are very important. Ignore them at your peril.
Feel free to pause and check out the information.
+
Feel free to pause and check out the information.
Right click to dismiss the information sheet.
+
Right click to dismiss the information sheet.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
+
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
+
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
The rest of the interface is now enabled.
+
The rest of the interface is now enabled.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.  
+
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
+
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
 
  (6 of 8)
 
  (6 of 8)
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
+
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a  
+
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.   
+
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.   
+
  Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
+
  [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
Just the beginning
+
Just the beginning
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various  
+
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
+
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].  
+
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
An obvious material to use to make the crafts is rock.  
+
An obvious material to use to make the crafts is rock.
You need something of value to trade.  
+
You need something of value to trade.
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
+
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
You may need supplies before the coming of winter.  
+
You may need supplies before the coming of winter.
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
+
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
Preparing for the Caravan
+
Preparing for the Caravan
 
  (8 of 8)
 
  (8 of 8)
Hover over an alert icon to see the information.
+
Hover over an alert icon to see the information.
Left click on an alert for recentering options, and right click to dismiss an alert.
+
Left click on an alert for recentering options, and right click to dismiss an alert.
There have been a few already!
+
There have been a few already!
There has been one already!
+
There has been one already!
[C:7:0:0], [C:2:0:0]
+
[C:7:0:0], [C:2:0:0]
Woodcutter
+
Woodcutter
Click here and make sure you have a [C:2:0:0]
+
Click here and make sure you have a [C:2:0:0]
[C:7:0:1]Labor[C:7:0:0]
+
[C:7:0:1]Labor[C:7:0:0]
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
+
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
+
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
+
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
[C:7:0:1]Shelter[C:7:0:0]
+
[C:7:0:1]Shelter[C:7:0:0]
By now you should have a room underground where your residents can hide from the creatures above.
+
By now you should have a room underground where your residents can hide from the creatures above.
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
+
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
Use the arrow at the top of this window to minimize the tutorial
 
 
  weeping
 
  weeping
 
  praying
 
  praying
looks terrified
+
looks terrified
looks dejected
+
looks dejected
 
  burning
 
  burning
 
  melting
 
  melting
Line 2,310: Line 2,310:
 
  screaming
 
  screaming
 
  cringing
 
  cringing
  torturing  
+
  torturing
  prostrating itself before  
+
  prostrating itself before
 
  being mutilated
 
  being mutilated
 
  being flayed
 
  being flayed
Line 2,323: Line 2,323:
 
  withering away
 
  withering away
 
  suffering
 
  suffering
looks confused
+
looks confused
looks offended
+
looks offended
  praying to  
+
  praying to
  hiding  
+
  hiding
  raising  
+
  raising
  striking down  
+
  striking down
  embracing  
+
  embracing
  speaking with  
+
  speaking with
  refusing  
+
  refusing
  greeting  
+
  greeting
  fighting with  
+
  fighting with
  massacring  
+
  massacring
  surrounded by  
+
  surrounded by
  shooting  
+
  shooting
  burning  
+
  burning
  admiring  
+
  admiring
  devouring  
+
  devouring
  committing a depraved act upon  
+
  committing a depraved act upon
Front Compound
+
Front Compound
Given name
+
Given name
Random
+
Random
Name the symbol
+
Name the symbol
Name the squad
+
Name the squad
Name the location
+
Name the location
Name the image
+
Name the image
Name your group
+
Name your group
Name your settlement
+
Name your settlement
  being mutilated by  
+
  being mutilated by
  hanging from  
+
  hanging from
  being flayed by  
+
  being flayed by
  impaled on  
+
  impaled on
  engraving  
+
  engraving
  cooking  
+
  cooking
  contemplating  
+
  contemplating
Present Participle
+
Present Participle
Past Participle
+
Past Participle
Preterite
+
Preterite
Present (3rd)
+
Present (3rd)
Present (1st)
+
Present (1st)
Prefix
+
Prefix
Adjective
+
Adjective
Plural Noun
+
Plural Noun
Singular Noun
+
Singular Noun
Hyphen Compound
+
Hyphen Compound
Second Adjective
+
Second Adjective
First Adjective
+
First Adjective
Rear Compound
+
Rear Compound
Existing image
+
Existing image
Related to civilization or other group
+
Related to civilization or other group
Related to site
+
Related to site
Related to historical figure
+
Related to historical figure
Leave editor and discard data
+
Leave editor and discard data
Any image data you've changed will be lost.
+
Any image data you've changed will be lost.
Keep working
+
Keep working
Don't perform action
+
Don't perform action
You won't perform your action if you leave.
+
You won't perform your action if you leave.
Warning!
+
Warning!
Image information
+
Image information
Image information for engraving
+
Image information for engraving
Image information for  
+
Image information for
The symbol of  
+
The symbol of
Delete element
+
Delete element
Action or relationship
+
Action or relationship
Artifact
+
Artifact
Object
+
Object
Historical figure
+
Historical figure
Civ commission
+
Civ commission
Civilization symbol
+
Civilization symbol
Group commission
+
Group commission
Group symbol
+
Group symbol
Allow artist to choose
+
Allow artist to choose
Let your mind wander
+
Let your mind wander
Specify a new image
+
Specify a new image
performance troupe
+
performance troupe
merchant company
+
merchant company
civilization
+
civilization
outcast  
+
outcast
local  
+
local
nomadic  
+
nomadic
migrating  
+
migrating
These are  
+
These are
This is a  
+
This is a
Choose Y:  
+
Choose Y:
Choose X:  
+
Choose X:
Untitled/unnamed
+
Untitled/unnamed
(0 for unnumbered plural)
+
(0 for unnumbered plural)
Number:
+
Number:
thread
+
thread
leather
+
leather
Specify type
+
Specify type
military organization
+
military organization
religion
+
religion
vessel
+
vessel
government
+
government
Setting material
+
Setting material
Spikes
+
Spikes
Hanging rings
+
Hanging rings
Covered
+
Covered
Setting type
+
Setting type
Specify size
+
Specify size
material
+
material
map/set too long
+
map/set too long
Music Volume:  
+
Music Volume:
Master Volume:  
+
Master Volume:
Change it to [SOUND:YES] for audio.
+
Change it to [SOUND:YES] for audio.
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
Audio has been manually disabled.
+
Audio has been manually disabled.
Range:  
+
Range:
No fullscreen resolutions detected.
+
No fullscreen resolutions detected.
Detect
+
Detect
Resolution:
+
Resolution:
Fullscreen
+
Fullscreen
Windowed
+
Windowed
  drops  
+
  drops
  drinks  
+
  drinks
  straps  
+
  straps
  draws  
+
  draws
 
  to load a macro.
 
  to load a macro.
 
  to save a macro to a file.
 
  to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
 
  to record/stop recording a macro.
 
  to record/stop recording a macro.
Fast repeat
+
Fast repeat
Delayed repeat
+
Delayed repeat
Don't repeat
+
Don't repeat
Macros
+
Macros
Text entry
+
Text entry
Fortress
+
Fortress
General
+
General
Average Seconds Between Tracks/Interludes:  
+
Average Seconds Between Tracks/Interludes:
Sound Effects Volume:  
+
Sound Effects Volume:
Ambience Volume:  
+
Ambience Volume:
Difficulty
+
Difficulty
Keybindings
+
Keybindings
prefs/interface.txt
+
prefs/interface.txt
data/init/interface.txt
+
data/init/interface.txt
Economy:
+
Economy:
(Custom)
+
(Custom)
Normal
+
Normal
Enemies:
+
Enemies:
Custom settings
+
Custom settings
Restore defaults
+
Restore defaults
No macros created.
+
No macros created.
Lanczos
+
Lanczos
Nearest-neighbor
+
Nearest-neighbor
Automatic
+
Automatic
Scaling mode
+
Scaling mode
Use Classic ASCII glyphs
+
Use Classic ASCII glyphs
Graphical FPS cap (default 50)
+
Graphical FPS cap (default 50)
Maximum interface percentage (not counting minimap/elevation)
+
Maximum interface percentage (not counting minimap/elevation)
Window is resizable (takes effect on restart)
+
Window is resizable (takes effect on restart)
Initial window height (if windowed)
+
Initial window height (if windowed)
Initial window width (if windowed)
+
Initial window width (if windowed)
 
  Interface scaling percentage if not fitting width
 
  Interface scaling percentage if not fitting width
 
  Desired grid height for scaling (default = 64)
 
  Desired grid height for scaling (default = 64)
 
  Desired grid width for scaling (default = 170)
 
  Desired grid width for scaling (default = 170)
Scale interface to fit grid height/width
+
Scale interface to fit grid height/width
Always
+
Always
If points remain
+
If points remain
Prepare carefully embark confirmation
+
Prepare carefully embark confirmation
Confirmation window for all embarks
+
Confirmation window for all embarks
Pause after loading
+
Pause after loading
Pause after every autosave
+
Pause after every autosave
Autosave the game after embark
+
Autosave the game after embark
Seasonal
+
Seasonal
Semiannual
+
Semiannual
Yearly
+
Yearly
Autosave frequency
+
Autosave frequency
Mwheel  
+
Mwheel
Mouse:  
+
Mouse:
Default low traffic path cost
+
Default low traffic path cost
Default normal traffic path cost
+
Default normal traffic path cost
Default high traffic path cost
+
Default high traffic path cost
Default embark height
+
Default embark height
Default embark width
+
Default embark width
Enable multithreading (experimental!)
+
Enable multithreading (experimental!)
Log world generation map rejects
+
Log world generation map rejects
Keyboard cursor enabled
+
Keyboard cursor enabled
Walking spreads spatter
+
Walking spreads spatter
Enable testing arena (on next title)
+
Enable testing arena (on next title)
Enable artifact moods
+
Enable artifact moods
Enable caveins
+
Enable caveins
Enable weather
+
Enable weather
Enable temperature
+
Enable temperature
In site finder
+
In site finder
Show tunnels on world map
+
Show tunnels on world map
Show improvement quality in item names
+
Show improvement quality in item names
Engravings start obscured
+
Engravings start obscured
Total seed cap
+
Total seed cap
Seed cap (per species)
+
Seed cap (per species)
Cull dead units at
+
Cull dead units at
Visitor cap
+
Visitor cap
Baby+child cap (percentage of total)
+
Baby+child cap (percentage of total)
Baby+child cap
+
Baby+child cap
Strict population cap (includes births)
+
Strict population cap (includes births)
Population cap
+
Population cap
Storage path decrease (bin combine)
+
Storage path decrease (bin combine)
Storage path decrease (barrel combine)
+
Storage path decrease (barrel combine)
Storage path decrease (bucket combine)
+
Storage path decrease (bucket combine)
Storage path decrease (seed bag combine)
+
Storage path decrease (seed bag combine)
Storage path decrease (# of contained item cap)
+
Storage path decrease (# of contained item cap)
Default restricted traffic path cost
+
Default restricted traffic path cost
Disabled
+
Disabled
Number of key repeats before accelerating
+
Number of key repeats before accelerating
Milliseconds for each key repeat
+
Milliseconds for each key repeat
Key hold milliseconds before repeat
+
Key hold milliseconds before repeat
Game frames-per-second cap (default 100)
+
Game frames-per-second cap (default 100)
Show frames-per-second
+
Show frames-per-second
Grazing coefficient (higher = less grass)
+
Grazing coefficient (higher = less grass)
Nickname position (legends mode)
+
Nickname position (legends mode)
Replace all
+
Replace all
Centralize
+
Centralize
Replace first
+
Replace first
Nickname position (fort mode)
+
Nickname position (fort mode)
Show all historical events in engravings etc.
+
Show all historical events in engravings etc.
Number of lower elevation layers to show
+
Number of lower elevation layers to show
Show up/down arrows on ramps at current elevation
+
Show up/down arrows on ramps at current elevation
Show numeric liquid levels
+
Show numeric liquid levels
Enemy production trigger 1
+
Enemy production trigger 1
Enemy population trigger 5
+
Enemy population trigger 5
Enemy population trigger 4
+
Enemy population trigger 4
Enemy population trigger 3
+
Enemy population trigger 3
Enemy population trigger 2
+
Enemy population trigger 2
Enemy population trigger 1
+
Enemy population trigger 1
Curious wilderness creatures can come to cause trouble
+
Curious wilderness creatures can come to cause trouble
Werebeasts can attack
+
Werebeasts can attack
Megabeasts can attack
+
Megabeasts can attack
Civilizations can attack
+
Civilizations can attack
Maximum embark dimension
+
Maximum embark dimension
Compressed saves (recommended!)
+
Compressed saves (recommended!)
Milliseconds between macro instructions
+
Milliseconds between macro instructions
Milliseconds interface shutdown after recenter
+
Milliseconds interface shutdown after recenter
Maximum key repeat acceleration multiplier
+
Maximum key repeat acceleration multiplier
Wilderness irritation decay (more = safer)
+
Wilderness irritation decay (more = safer)
Wilderness irritation minimum (less = sooner)
+
Wilderness irritation minimum (less = sooner)
Wilderness sensitivity (less = sooner)
+
Wilderness sensitivity (less = sooner)
Forgotten beast wealth divisor (more = safer)
+
Forgotten beast wealth divisor (more = safer)
Forgotten beast irritation minimum (less = sooner)
+
Forgotten beast irritation minimum (less = sooner)
Forgotten beast sensitivity (less = sooner)
+
Forgotten beast sensitivity (less = sooner)
Megabeast attack period (seasons)
+
Megabeast attack period (seasons)
Enemy trade trigger 5
+
Enemy trade trigger 5
Enemy trade trigger 4
+
Enemy trade trigger 4
Enemy trade trigger 3
+
Enemy trade trigger 3
Enemy trade trigger 2
+
Enemy trade trigger 2
Enemy trade trigger 1
+
Enemy trade trigger 1
Enemy production trigger 5
+
Enemy production trigger 5
Enemy production trigger 4
+
Enemy production trigger 4
Enemy production trigger 3
+
Enemy production trigger 3
Enemy production trigger 2
+
Enemy production trigger 2
Economy population trigger 1
+
Economy population trigger 1
Diplomacy tree-fell count (untamed wilds)
+
Diplomacy tree-fell count (untamed wilds)
Diplomacy tree-fell count
+
Diplomacy tree-fell count
Cavern dweller maximum attackers
+
Cavern dweller maximum attackers
Cavern dweller scale (increase per attack)
+
Cavern dweller scale (increase per attack)
Siege frequency (percentage, otherwise raid)
+
Siege frequency (percentage, otherwise raid)
Minimum raids between sieges (per civ)
+
Minimum raids between sieges (per civ)
Minimum raids before first siege (per civ)
+
Minimum raids before first siege (per civ)
Invasion cap (monsters, attack three+)
+
Invasion cap (monsters, attack three+)
Invasion cap (regulars, attack three+)
+
Invasion cap (regulars, attack three+)
Invasion cap (monsters, attack two)
+
Invasion cap (monsters, attack two)
Invasion cap (regulars, attack two)
+
Invasion cap (regulars, attack two)
Invasion cap (monsters, attack one)
+
Invasion cap (monsters, attack one)
Invasion cap (regulars, attack one)
+
Invasion cap (regulars, attack one)
Vampire migrant fraction (more = safer)
+
Vampire migrant fraction (more = safer)
Werebeast attack period (seasons)
+
Werebeast attack period (seasons)
 
  (mods)
 
  (mods)
Land holder population trigger  
+
Land holder population trigger
Economy trade trigger 5
+
Economy trade trigger 5
Economy trade trigger 4
+
Economy trade trigger 4
Economy trade trigger 3
+
Economy trade trigger 3
Economy trade trigger 2
+
Economy trade trigger 2
Economy trade trigger 1
+
Economy trade trigger 1
Economy production trigger 5
+
Economy production trigger 5
Economy production trigger 4
+
Economy production trigger 4
Economy production trigger 3
+
Economy production trigger 3
Economy production trigger 2
+
Economy production trigger 2
Economy production trigger 1
+
Economy production trigger 1
Economy population trigger 5
+
Economy population trigger 5
Economy population trigger 4
+
Economy population trigger 4
Economy population trigger 3
+
Economy population trigger 3
Economy population trigger 2
+
Economy population trigger 2
Failed to open  
+
Failed to open
 
  for writing
 
  for writing
prefs/init.txt
+
prefs/init.txt
Demand period (more = fewer)
+
Demand period (more = fewer)
Mandate period (more = fewer)
+
Mandate period (more = fewer)
Grand guild unit count
+
Grand guild unit count
Guild unit count
+
Guild unit count
Value of grand guildhall
+
Value of grand guildhall
Value of guildhall
+
Value of guildhall
High priesthood unit count
+
High priesthood unit count
Priesthood unit count
+
Priesthood unit count
Value of temple complex
+
Value of temple complex
Value of temple
+
Value of temple
Land holder trade trigger  
+
Land holder trade trigger
Land holder production trigger  
+
Land holder production trigger
[FULLSCREENY:
+
[FULLSCREENY:
[FULLSCREENX:
+
[FULLSCREENX:
[RESIZABLE:
+
[RESIZABLE:
[WINDOWEDY:
+
[WINDOWEDY:
[WINDOWEDX:
+
[WINDOWEDX:
NO_EXCLUSIVE
+
NO_EXCLUSIVE
PROMPT
+
PROMPT
[WINDOWED:
+
[WINDOWED:
[AVERAGE_TIME_BETWEEN_SONGS:
+
[AVERAGE_TIME_BETWEEN_SONGS:
[SFX_VOLUME:
+
[SFX_VOLUME:
[AMBIENCE_VOLUME:
+
[AMBIENCE_VOLUME:
[MUSIC_VOLUME:
+
[MUSIC_VOLUME:
[MASTER_VOLUME:
+
[MASTER_VOLUME:
[SOUND:
+
[SOUND:
[USE_CLASSIC_ASCII:
+
[USE_CLASSIC_ASCII:
[COMPRESSED_SAVES:
+
[COMPRESSED_SAVES:
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
[RECENTER_INTERFACE_SHUTDOWN_MS:
[MACRO_MS:
+
[MACRO_MS:
[KEY_REPEAT_ACCEL_START:
+
[KEY_REPEAT_ACCEL_START:
[KEY_REPEAT_ACCEL_LIMIT:
+
[KEY_REPEAT_ACCEL_LIMIT:
[KEY_REPEAT_MS:
+
[KEY_REPEAT_MS:
[KEY_HOLD_MS:
+
[KEY_HOLD_MS:
[G_FPS_CAP:
+
[G_FPS_CAP:
[FPS_CAP:
+
[FPS_CAP:
[MAXIMUM_INTERFACE_PERCENTAGE:
+
[MAXIMUM_INTERFACE_PERCENTAGE:
[INTERFACE_SCALING_PERCENTAGE:
+
[INTERFACE_SCALING_PERCENTAGE:
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
[INTERFACE_SCALING_TO_DESIRED_GRID:
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
[INITIAL_SAVE:
+
[INITIAL_SAVE:
[AUTOSAVE_PAUSE:
+
[AUTOSAVE_PAUSE:
YEARLY
+
YEARLY
SEMIANNUAL
+
SEMIANNUAL
SEASONAL
+
SEASONAL
[AUTOSAVE:
+
[AUTOSAVE:
prefs/d_init.txt
+
prefs/d_init.txt
NEAREST
+
NEAREST
LANCZOS
+
LANCZOS
[TEXTURE_PARAM:
+
[TEXTURE_PARAM:
STANDARD
+
STANDARD
SOFTWARE
+
SOFTWARE
[PRINT_MODE:
+
[PRINT_MODE:
[LOG_MAP_REJECTS:
+
[LOG_MAP_REJECTS:
[KEYBOARD_CURSOR:
+
[KEYBOARD_CURSOR:
[WALKING_SPREADS_SPATTER_ADV:
+
[WALKING_SPREADS_SPATTER_ADV:
[WALKING_SPREADS_SPATTER_DWF:
+
[WALKING_SPREADS_SPATTER_DWF:
[TESTING_ARENA:
+
[TESTING_ARENA:
[ARTIFACTS:
+
[ARTIFACTS:
[CAVEINS:
+
[CAVEINS:
[WEATHER:
+
[WEATHER:
[TEMPERATURE:
+
[TEMPERATURE:
FINDER
+
FINDER
[SHOW_EMBARK_TUNNEL:
+
[SHOW_EMBARK_TUNNEL:
IF_POINTS_REMAIN
+
IF_POINTS_REMAIN
ALWAYS
+
ALWAYS
[POST_PREPARE_EMBARK_CONFIRMATION:
+
[POST_PREPARE_EMBARK_CONFIRMATION:
[EMBARK_WARNING_ALWAYS:
+
[EMBARK_WARNING_ALWAYS:
[PAUSE_ON_LOAD:
+
[PAUSE_ON_LOAD:
[FORTRESS_SEED_CAP:
+
[FORTRESS_SEED_CAP:
[SPECIFIC_SEED_CAP:
+
[SPECIFIC_SEED_CAP:
[CULL_DEAD_UNITS_AT:
+
[CULL_DEAD_UNITS_AT:
[VISITOR_CAP:
+
[VISITOR_CAP:
[BABY_CHILD_CAP:
+
[BABY_CHILD_CAP:
[STRICT_POPULATION_CAP:
+
[STRICT_POPULATION_CAP:
[POPULATION_CAP:
+
[POPULATION_CAP:
[STORE_DIST_BIN_COMBINE:
+
[STORE_DIST_BIN_COMBINE:
[STORE_DIST_BARREL_COMBINE:
+
[STORE_DIST_BARREL_COMBINE:
[STORE_DIST_BUCKET_COMBINE:
+
[STORE_DIST_BUCKET_COMBINE:
[STORE_DIST_SEED_COMBINE:
+
[STORE_DIST_SEED_COMBINE:
[STORE_DIST_ITEM_DECREASE:
+
[STORE_DIST_ITEM_DECREASE:
[PATH_COST:
+
[PATH_COST:
[EMBARK_RECTANGLE:
+
[EMBARK_RECTANGLE:
[MULTITHREADING:
+
[MULTITHREADING:
[MAXIMUM_EMBARK_DIM:
+
[MAXIMUM_EMBARK_DIM:
[GRAZE_COEFFICIENT:
+
[GRAZE_COEFFICIENT:
[NICKNAME_LEGENDS:
+
[NICKNAME_LEGENDS:
[NICKNAME_ADVENTURE:
+
[NICKNAME_ADVENTURE:
REPLACE_ALL
+
REPLACE_ALL
CENTRALIZE
+
CENTRALIZE
REPLACE_FIRST
+
REPLACE_FIRST
[NICKNAME_DWARF:
+
[NICKNAME_DWARF:
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
+
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
+
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
[SHOW_RAMP_ARROWS:
+
[SHOW_RAMP_ARROWS:
[SHOW_FLOW_AMOUNTS:
+
[SHOW_FLOW_AMOUNTS:
[SHOW_IMP_QUALITY:
+
[SHOW_IMP_QUALITY:
[ENGRAVINGS_START_OBSCURED:
+
[ENGRAVINGS_START_OBSCURED:
deque<T> too long
+
deque<T> too long
r;HCx;X
+
r;HCx;X
)8>-^<>
+
)8>-^<>
l>Wvq>v
+
l>Wvq>v
*?'i.?
+
*?'i.?
d2?-w6?
+
d2?-w6?
>?>@C?l
+
>?>@C?l
t?,Iz?
+
t?,Iz?
r;HCx;X
+
r;HCx;X
)8>-^<>
+
)8>-^<>
l>Wvq>v
+
l>Wvq>v
*?'i.?
+
*?'i.?
d2?-w6?
+
d2?-w6?
>?>@C?l
+
>?>@C?l
t?,Iz?
+
t?,Iz?
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
+
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
Qkkbal
+
Qkkbal
[-&LMb#{'
+
[-&LMb#{'
w+OQvr
+
w+OQvr
)\ZEo^m/
+
)\ZEo^m/
H*0"ZOW
+
H*0'ZOW
mj>zjZ
+
mj>zjZ
IiGM>nw
+
IiGM>nw
ewh/?y
+
ewh/?y
OZw3(?
+
OZw3(?
V_:X1:
+
V_:X1:
#+3;CScs
+
#+3;CScs
Fail to schedule the chore!
+
Fail to schedule the chore!
broken promise
+
broken promise
This function cannot be called on a default constructed task
+
This function cannot be called on a default constructed task
promise already satisfied
+
promise already satisfied
future already retrieved
+
future already retrieved
future
+
future
no state
+
no state
Histories of  
+
Histories of
Jealousy
+
Jealousy
Avarice
+
Avarice
Gluttony
+
Gluttony
Cupidity
+
Cupidity
Enterprise
+
Enterprise
Industry
+
Industry
Determination
+
Determination
Resourcefulness
+
Resourcefulness
Dynamism
+
Dynamism
Mettle
+
Mettle
Diligence
+
Diligence
Tenacity
+
Tenacity
Exertion
+
Exertion
Copyright (C) 2002-2023 by Tarn Adams
+
Copyright (C) 2002-2023 by Tarn Adams
Sound...
+
Sound...
Music...
+
Music...
Colors...
+
Colors...
Shapes...
+
Shapes...
Material templates...
+
Material templates...
Patterns...
+
Patterns...
Plants...
+
Plants...
Inorganics...
+
Inorganics...
Items...
+
Items...
Tissue templates...
+
Tissue templates...
Body detail plans...
+
Body detail plans...
Buildings...
+
Buildings...
Creature variations...
+
Creature variations...
Creature bodies...
+
Creature bodies...
Entities...
+
Entities...
Creatures...
+
Creatures...
Installed
+
Installed
Mods install automatically when chosen during world creation.
+
Mods install automatically when chosen during world creation.
Author:  
+
Author:
Unnamed mod
+
Unnamed mod
Version:  
+
Version:
Unknown author
+
Unknown author
Description:
+
Description:
Earliest compatible version:  
+
Earliest compatible version:
Must be before  
+
Must be before
Must be after  
+
Must be after
Conflicts with  
+
Conflicts with
Requires  
+
Requires
Loading object files...
+
Loading object files...
  Dwarf Fortress: Arena   
+
Dwarf Fortress: Arena
Text...
+
  Text...
Languages...
+
Languages...
Preparing text objects...
+
Preparing text objects...
Preparing material data...
+
Preparing material data...
Preparing arena...
+
Preparing arena...
Preparing graphics...
+
Preparing graphics...
Preparing Arena...
+
Preparing Arena...
Preparing screen...
+
Preparing screen...
A Bay 12 Games Production
+
A Bay 12 Games Production
Importing world...
+
Importing world...
Dwarf Fortress uses FMOD by Firelight Technologies
+
Dwarf Fortress uses FMOD by Firelight Technologies
(only this inactive copy will be deleted)
+
(only this inactive copy will be deleted)
Are you sure you want to delete this world?
+
Are you sure you want to delete this world?
Reclaim Fortress
+
Reclaim Fortress
Delete
+
Delete
Testing Arena
+
Testing Arena
Adventurer
+
Adventurer
Interactions...
+
Interactions...
Reactions...
+
Reactions...
Finalizing descriptors...
+
Finalizing descriptors...
Finalizing languages...
+
Finalizing languages...
Finalizing inorganics...
+
Finalizing inorganics...
Finalizing material templates...
+
Finalizing material templates...
Finalizing tissue templates...
+
Finalizing tissue templates...
Finalizing plants...
+
Finalizing plants...
Finalizing buildings...
+
Finalizing buildings...
Finalizing items...
+
Finalizing items...
Finalizing creature variations...
+
Finalizing creature variations...
Finalizing body detail plans...
+
Finalizing body detail plans...
Finalizing entities...
+
Finalizing entities...
Finalizing creatures...
+
Finalizing creatures...
Finalizing interactions...
+
Finalizing interactions...
Finalizing reactions...
+
Finalizing reactions...
See the SDL folder for license information.
+
See the SDL folder for license information.
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
Timeline:  
+
Timeline:
World:  
+
World:
 
  saves
 
  saves
Autosave
+
Autosave
Folder:  
+
Folder:
Manual save
+
Manual save
Active save
+
Active save
adventurer
+
adventurer
Start new game in existing world
+
Start new game in existing world
Continue active game
+
Continue active game
Object testing arena
+
Object testing arena
Create new world
+
Create new world
Unknown Type Error
+
Unknown Type Error
Testing Arena (Adventurer)
+
Testing Arena (Adventurer)
early  
+
early
spring
+
spring
autumn
+
autumn
summer
+
summer
Are you sure you want to delete this game?
+
Are you sure you want to delete this game?
winter
+
winter
Are you sure you want to delete this active world?
+
Are you sure you want to delete this active world?
(no other folders will be deleted)
+
(no other folders will be deleted)
This Version of DF uses FMOD Studio
+
This Version of DF uses FMOD Studio
All active/manual/autosaves there will be deleted!
+
All active/manual/autosaves there will be deleted!
This version of DF uses SDL: Simple DirectMedia Layer,
+
This version of DF uses SDL: Simple DirectMedia Layer,
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
The topic being taught is  
+
The topic being taught is
The topic being discussed is  
+
The topic being discussed is
This organizational activity will branch into specific social events.
+
This organizational activity will branch into specific social events.
The topic being written about is  
+
The topic being written about is
This organizational activity will branch into specific play events.
+
This organizational activity will branch into specific play events.
This organizational activity will branch into specific worship events.
+
This organizational activity will branch into specific worship events.
There is no specific information for this activity.
+
There is no specific information for this activity.
About DF
+
About DF
/world.sav
+
/world.sav
data/credits.txt
+
data/credits.txt
data/sound/song_title.ogg
+
data/sound/song_title.ogg
/world.dat
+
/world.dat
Loading...
+
Loading...
data/sound/song_game.ogg
+
data/sound/song_game.ogg
[C:7:0:0]   
+
[C:7:0:0]
  [C:3:0:1]
+
  [C:3:0:1]
The performance is at  
+
The performance is at
poetry
+
poetry
  is an example of  
+
  is an example of
The topic being considered is  
+
The topic being considered is
The dance has reached the point where its accompaniment is at  
+
The dance has reached the point where its accompaniment is at
Seed text
+
Seed text
beast_small
+
beast_small
beast_large
+
beast_large
humanoid
+
humanoid
humanoid_giant
+
humanoid_giant
CUSTOM_LAW_MAKER
+
CUSTOM_LAW_MAKER
failed_experiment_small
+
failed_experiment_small
failed_experiment_large
+
failed_experiment_large
ladies
+
ladies
lady consort
+
lady consort
ladies consort
+
ladies consort
lord consort
+
lord consort
lords consort
+
lords consort
CUSTOM_OUTCAST_LT
+
CUSTOM_OUTCAST_LT
hearthperson
+
hearthperson
hearthpeople
+
hearthpeople
played for sympathy
+
played for sympathy
offered a bribe
+
offered a bribe
  using the position  
+
  using the position
made a blackmail threat, due to embezzlement
+
made a blackmail threat, due to embezzlement
a business rival,
+
a business rival,
a jealous grudge,  
+
a jealous grudge,
offered revenge upon  
+
offered revenge upon
  by appealing to a shared worship of  
+
  by appealing to a shared worship of
the sacrilegious
+
the sacrilegious
a grudge,  
+
a grudge,
the persecutor  
+
the persecutor
the tormentor  
+
the tormentor
was too vain to accept death and agreed
+
was too vain to accept death and agreed
was too afraid not to comply
+
was too afraid not to comply
gave in to fear of death
+
gave in to fear of death
offered immortality
+
offered immortality
  lured  
+
  lured
, while completely misreading the situation,  
+
, while completely misreading the situation,
  met with  
+
  met with
, where the latter
+
, where the latter
  to a meeting with  
+
  to a meeting with
pulled rank
+
pulled rank
made flattering remarks
+
made flattering remarks
made a threat
+
made a threat
accepted in admiration of power
+
accepted in admiration of power
spurned the law and agreed willingly
+
spurned the law and agreed willingly
the efforts of surrounding allies to stop the plot
+
the efforts of surrounding allies to stop the plot
lack of respect of
+
lack of respect of
being willing to accept death
+
being willing to accept death
being unafraid
+
being unafraid
being unafraid of death
+
being unafraid of death
being unafraid in the moment
+
being unafraid in the moment
a lack of desire for vengeance
+
a lack of desire for vengeance
being unswayed by the emotional appeal
+
being unswayed by the emotional appeal
feeling no avarice
+
feeling no avarice
being unaffected by the comments
+
being unaffected by the comments
complied out of fear of
+
complied out of fear of
agreed for love of
+
agreed for love of
accepted out of loyalty to
+
accepted out of loyalty to
trusted
+
trusted
desired vengeance and willingly complied
+
desired vengeance and willingly complied
was swayed by the emotional appeal
+
was swayed by the emotional appeal
was overcome by greed
+
was overcome by greed
succumbed to vanity
+
succumbed to vanity
was too unsettled by death to face it and agreed
+
was too unsettled by death to face it and agreed
was too proud to accept death and agreed
+
was too proud to accept death and agreed
was too ambitious to accept death and agreed
+
was too ambitious to accept death and agreed
was too envious of others to face death and agreed
+
was too envious of others to face death and agreed
loathing the powerful
+
loathing the powerful
valuing the law
+
valuing the law
, despite  
+
, despite
could not accept the uncertainty following death and agreed
+
could not accept the uncertainty following death and agreed
lack of fear toward
+
lack of fear toward
hatred of
+
hatred of
lack of loyalty toward
+
lack of loyalty toward
distrust of
+
distrust of
the efforts of co-conspirators to further the plot
+
the efforts of co-conspirators to further the plot
respect of
+
respect of
fear of
+
fear of
love of
+
love of
being afraid
+
being afraid
fearing of death
+
fearing of death
loathed abuses of power and refused
+
loathed abuses of power and refused
valued the law and refused
+
valued the law and refused
being swayed by the emotional appeal
+
being swayed by the emotional appeal
feelings of greed
+
feelings of greed
feelings of vanity
+
feelings of vanity
an unwillingness to accept death
+
an unwillingness to accept death
felt no loyalty to
+
felt no loyalty to
distrusted
+
distrusted
a desire for vengeance
+
a desire for vengeance
  The plan worked.
+
The plan worked.
  Effective pressure to comply came from co-conspirators surrounding  
+
Effective pressure to comply came from co-conspirators surrounding
 
  and agreed
 
  and agreed
respected
+
respected
was willing to accept eventual death and refused
+
was willing to accept eventual death and refused
was not afraid and refused
+
was not afraid and refused
did not fear death and refused
+
did not fear death and refused
was unafraid in the moment
+
was unafraid in the moment
lacked a desire for vengeance and refused
+
lacked a desire for vengeance and refused
was unswayed by the emotional appeal and refused
+
was unswayed by the emotional appeal and refused
felt no avarice and refused
+
felt no avarice and refused
was unaffected by the comments and refused
+
was unaffected by the comments and refused
loyalty toward
+
loyalty toward
trust of
+
trust of
admiration of power
+
admiration of power
disdaining the law
+
disdaining the law
master  
+
master
father  
+
father
mother  
+
mother
fellow athlete  
+
fellow athlete
fellow believer  
+
fellow believer
ex-spouse  
+
ex-spouse
companion  
+
companion
apprentice  
+
apprentice
guildmate  
+
guildmate
fellow company member  
+
fellow company member
troupemate  
+
troupemate
fellow order member  
+
fellow order member
  in order to have an agent in  
+
  in order to have an agent in
  in order to have someone to act on plots and schemes in  
+
  in order to have someone to act on plots and schemes in
  in order to have law enforcement look the other way in  
+
  in order to have law enforcement look the other way in
neighbor  
+
neighbor
  Allies surrounding  
+
Allies surrounding
and refused
+
and refused
had no respect for
+
had no respect for
was unafraid of
+
was unafraid of
  attempted to corrupt  
+
  attempted to corrupt
  The plan failed.
+
The plan failed.
 
  raised their suspicions and the plan was foiled.
 
  raised their suspicions and the plan was foiled.
lover  
+
lover
spouse  
+
spouse
  corrupted  
+
  corrupted
  subordinated  
+
  subordinated
fellow artist  
+
fellow artist
fellow scholar  
+
fellow scholar
comrade-in-arms  
+
comrade-in-arms
childhood friend  
+
childhood friend
prepare a coup
+
prepare a coup
instill terror
+
instill terror
initiate sabotage
+
initiate sabotage
steal treasures
+
steal treasures
  plotted to frame  
+
  plotted to frame
  under the influence of  
+
  under the influence of
 
  to handle the matter directly or through another party
 
  to handle the matter directly or through another party
  approached by  
+
  approached by
job order violation
+
job order violation
export prohibition violation
+
export prohibition violation
production order violation
+
production order violation
building destruction
+
building destruction
disorderly conduct
+
disorderly conduct
murder
+
murder
a conspiracy to slow labor
+
a conspiracy to slow labor
  toward the fulfillment of plots and schemes in  
+
  toward the fulfillment of plots and schemes in
  as a member of  
+
  as a member of
the wilds
+
the wilds
  in order to secure embezzled funds in  
+
  in order to secure embezzled funds in
Subject revealed that in  
+
Subject revealed that in
  to corrupt  
+
  to corrupt
the failed attempt by  
+
the failed attempt by
the corruption of  
+
the corruption of
a bribery conspiracy
+
a bribery conspiracy
  concocted  
+
  concocted
, and  
+
, and
an unknown party
+
an unknown party
  in order to  
+
  in order to
  plotted to infiltrate  
+
  plotted to infiltrate
a embezzlement conspiracy
+
a embezzlement conspiracy
a corruption conspiracy
+
a corruption conspiracy
  plotted to steal  
+
  plotted to steal
  plotted to assassinate  
+
  plotted to assassinate
  plotted to abduct  
+
  plotted to abduct
  began  
+
  began
 
  a position
 
  a position
  to give  
+
  to give
  promised  
+
  promised
  aided  
+
  aided
passing a portion of corruptly-obtained funds
+
passing a portion of corruptly-obtained funds
embezzling funds
+
embezzling funds
accepting bribes in exchange for leniency
+
accepting bribes in exchange for leniency
. The ritual involved  
+
. The ritual involved
  using  
+
  using
. The ritual took place in  
+
. The ritual took place in
 
  in becoming a permanent part of the living world
 
  in becoming a permanent part of the living world
vandalism
+
vandalism
embezzlement
+
embezzlement
bribery
+
bribery
blood-drinking
+
blood-drinking
treason
+
treason
espionage
+
espionage
robbery
+
robbery
attempted kidnapping
+
attempted kidnapping
kidnapping
+
kidnapping
attempted murder
+
attempted murder
attempted theft
+
attempted theft
  plotted to sabotage the activities of  
+
  plotted to sabotage the activities of
  upon  
+
  upon
  plotted to induce a war of  
+
  plotted to induce a war of
  by fooling  
+
  by fooling
a guildhall
+
a guildhall
a grand guildhall
+
a grand guildhall
  agreed to establish  
+
  agreed to establish
 
  in order to be brought to safety
 
  in order to be brought to safety
the bribery conspiracy
+
the bribery conspiracy
a corrupt agreement was formed
+
a corrupt agreement was formed
a temple
+
a temple
a temple complex
+
a temple complex
the plot of  
+
the plot of
  concocted by  
+
  concocted by
the embezzlement conspiracy
+
the embezzlement conspiracy
the corruption conspiracy
+
the corruption conspiracy
  to sabotage the activities of  
+
  to sabotage the activities of
  to induce a war of  
+
  to induce a war of
  to frame  
+
  to frame
  to infiltrate  
+
  to infiltrate
 
  to eradicate monsters
 
  to eradicate monsters
, becoming a resident of  
+
, becoming a resident of
  made an agreement with  
+
  made an agreement with
  agreed to a parley with  
+
  agreed to a parley with
, becoming a citizen of  
+
, becoming a citizen of
 
  to study
 
  to study
 
  to work as a mercenary
 
  to work as a mercenary
 
  to entertain the citizenry
 
  to entertain the citizenry
 
  to entertain the world
 
  to entertain the world
  to oust  
+
  to oust
  to help rescue  
+
  to help rescue
  joined with  
+
  joined with
  to find  
+
  to find
 
  as a guide
 
  as a guide
 
  after being compelled to serve
 
  after being compelled to serve
 
  to live a life of adventure
 
  to live a life of adventure
  has revealed the presence of  
+
  has revealed the presence of
the formation of a corrupt agreement
+
the formation of a corrupt agreement
  to establish  
+
  to establish
the agreement by  
+
the agreement by
the promise by  
+
the promise by
  to steal  
+
  to steal
  to assassinate  
+
  to assassinate
  to abduct  
+
  to abduct
the passing of corruptly-obtained funds by  
+
the passing of corruptly-obtained funds by
the embezzlement of
+
the embezzlement of
the bribery of
+
the bribery of
the agreement between  
+
the agreement between
the parley between  
+
the parley between
 
  to the living world
 
  to the living world
the permanent joining by  
+
the permanent joining by
 
  in bound service
 
  in bound service
the joining of  
+
the joining of
  and become a citizen of  
+
  and become a citizen of
  and become a resident of  
+
  and become a resident of
Nameless
+
Nameless
Unidentified
+
Unidentified
A plot
+
A plot
Sabotage
+
Sabotage
Corrupt
+
Corrupt
Provide Position
+
Provide Position
Attempted Bribery
+
Attempted Bribery
Attempted Espionage
+
Attempted Espionage
, agreed in  
+
, agreed in
Abduct
+
Abduct
Assassinate
+
Assassinate
the conspiracy to slow labor
+
the conspiracy to slow labor
the murder
+
the murder
the kidnapping
+
the kidnapping
the theft
+
the theft
multiple crimes
+
multiple crimes
the production order violation
+
the production order violation
the export prohibition violation
+
the export prohibition violation
the job order violation
+
the job order violation
  is in fact an assumed identity. Subject's true name is  
+
  is in fact an assumed identity. Subject's true name is
Subject has used  
+
Subject has used
 
  as an alias
 
  as an alias
a nameless identity
+
a nameless identity
the robbery
+
the robbery
the crime
+
the crime
Subject revealed that  
+
Subject revealed that
being nameless
+
being nameless
  between  
+
  between
Attempted Embezzlement
+
Attempted Embezzlement
Infiltrate
+
Infiltrate
Start War
+
Start War
Interrogation Report:  
+
Interrogation Report:
Subject confessed to  
+
Subject confessed to
Misrepresented
+
Misrepresented
 
  facts surrounding case in order to elicit information.
 
  facts surrounding case in order to elicit information.
  Subject  
+
Subject
acquiesced to the argument
+
acquiesced to the argument
Attempted to build
+
Attempted to build
 
  rapport in order to elicit information.
 
  rapport in order to elicit information.
Attempted to misrepresent
+
Attempted to misrepresent
spurning the value of honesty
+
spurning the value of honesty
spurning the value of cooperation
+
spurning the value of cooperation
 
  interrogator
 
  interrogator
value the law
+
value the law
was naturally inclined to speak
+
was naturally inclined to speak
had a trusting nature and agreed
+
had a trusting nature and agreed
spurning the law
+
spurning the law
spurning the value of harmony
+
spurning the value of harmony
 
  intimidating remarks in order to elicit information.
 
  intimidating remarks in order to elicit information.
 
  flattering remarks in order to elicit information.
 
  flattering remarks in order to elicit information.
Attempted to appeal
+
Attempted to appeal
 
  in the past.
 
  in the past.
Unfortunately, no new pertinent information was revealed.
+
Unfortunately, no new pertinent information was revealed.
Met with subject.   
+
Met with subject.
Attempted to make
+
  Attempted to make
belief in the law
+
belief in the law
belief in harmony
+
belief in harmony
belief in the truth
+
belief in the truth
belief in cooperation
+
belief in cooperation
Appealed
+
Appealed
  to shared worship of  
+
  to shared worship of
 
  in order to elicit information.
 
  in order to elicit information.
  to subject's  
+
  to subject's
being trusting by nature
+
being trusting by nature
 
  and refused
 
  and refused
  Subject was cagey and refused to comply.
+
Subject was cagey and refused to comply.
  In retrospect, interrogator may have completely misjudged subject's character.
+
In retrospect, interrogator may have completely misjudged subject's character.
spurning the truth and refused to listen
+
spurning the truth and refused to listen
spurning the value of cooperation and refused to listen
+
spurning the value of cooperation and refused to listen
an acquiescing nature
+
an acquiescing nature
being inclined to converse
+
being inclined to converse
being a natural loner
+
being a natural loner
a distrustful nature
+
a distrustful nature
spurning the truth
+
spurning the truth
  Subject naively complied.
+
Subject naively complied.
valued harmony
+
valued harmony
valued honesty
+
valued honesty
believed in the value of cooperation
+
believed in the value of cooperation
being intellectually stubborn
+
being intellectually stubborn
valuing the truth
+
valuing the truth
a belief in the value of cooperation
+
a belief in the value of cooperation
spurned the law and refused to listen
+
spurned the law and refused to listen
spurned harmony and refused to listen
+
spurned harmony and refused to listen
was intellectually stubborn and refused to listen
+
was intellectually stubborn and refused to listen
was a natural loner and refused to listen
+
was a natural loner and refused to listen
had a distrustful nature and refused to listen
+
had a distrustful nature and refused to listen
valuing harmony
+
valuing harmony
FIRED_MAT
+
FIRED_MAT
Not found:  
+
Not found:
LEAVES
+
LEAVES
Palette not found
+
Palette not found
graphics/
+
graphics/
HIGH_PRIEST
+
HIGH_PRIEST
Route  
+
Route
PRIEST
+
PRIEST
priests
+
priests
Ghostly  
+
Ghostly
sacred  
+
sacred
priest
+
priest
high priests
+
high priests
exalted  
+
exalted
high priest
+
high priest
Leather
+
Leather
Well-crafted
+
Well-crafted
Finely-crafted
+
Finely-crafted
Crystal glass
+
Crystal glass
Standard
+
Standard
Green glass
+
Green glass
Clear glass
+
Clear glass
Multizone Flood Overflow
+
Multizone Flood Overflow
unprepared  
+
unprepared
Cannot find path
+
Cannot find path
SIDEBURNS
+
SIDEBURNS
MOUSTACHE
+
MOUSTACHE
 
  Corpse
 
  Corpse
Plant cloth
+
Plant cloth
other large tools
+
other large tools
sand bags
+
sand bags
minecarts
+
minecarts
wheelbarrows
+
wheelbarrows
Plant growth (?)
+
Plant growth (?)
large pots/food storage
+
large pots/food storage
Your fortress of  
+
Your fortress of
Merchants from  
+
Merchants from
 
  will not go unanswered.
 
  will not go unanswered.
  is a great treasure. We respect that this is no mere trade.
+
  is a great treasure. We respect that this is no mere trade.
  with the presentation of  
+
  with the presentation of
Villains! The seizure of  
+
Villains! The seizure of
Allow non-plant/animal
+
Allow non-plant/animal
You honor  
+
You honor
Berserk
+
Berserk
Caged Prisoner
+
Caged Prisoner
Undead
+
Undead
Opposed to life
+
Opposed to life
 
  (Caged)
 
  (Caged)
 
  (Chained)
 
  (Chained)
Missing
+
Missing
Wild Animal
+
Wild Animal
Potash
+
Potash
Rotten raw hide
+
Rotten raw hide
Masterwork
+
Masterwork
Fresh raw hide
+
Fresh raw hide
Superior quality
+
Superior quality
Exceptional
+
Exceptional
Allow plant/animal
+
Allow plant/animal
Crystal Glass
+
Crystal Glass
Plant Cloth
+
Plant Cloth
Green Glass
+
Green Glass
Clear Glass
+
Clear Glass
Pearlash
+
Pearlash
Domesticated
+
Domesticated
Semi-Wild
+
Semi-Wild
Exceptionally trained
+
Exceptionally trained
Masterfully trained
+
Masterfully trained
Skillfully trained
+
Skillfully trained
Expertly trained
+
Expertly trained
Trained
+
Trained
Well-trained
+
Well-trained
Furniture/siege ammo
+
Furniture/siege ammo
Animals
+
Animals
Wild Animal (Small)
+
Wild Animal (Small)
All tasks
+
All tasks
Tame (Small)
+
Tame (Small)
Friendly
+
Friendly
Underworld
+
Underworld
Guest /  
+
Guest /
Visitor
+
Visitor
Diplomat /  
+
Diplomat /
Merchant
+
Merchant
Chained Prisoner
+
Chained Prisoner
Invader
+
Invader
Current Resident
+
Current Resident
Hostile
+
Hostile
Chained Guest
+
Chained Guest
Uninvited Guest
+
Uninvited Guest
Agitated Wilderness Creature
+
Agitated Wilderness Creature
Caged Guest
+
Caged Guest
Agitated Caged Creature
+
Agitated Caged Creature
Agitated Chained Creature
+
Agitated Chained Creature
Plants
+
Plants
Drink (plant)
+
Drink (plant)
Unprepared fish
+
Unprepared fish
Usable armor
+
Usable armor
Unusable armor
+
Unusable armor
Usable weapons
+
Usable weapons
Unusable weapons
+
Unusable weapons
Bone meal
+
Bone meal
Fruit/leaves
+
Fruit/leaves
Milled plant
+
Milled plant
Cheese (animal)
+
Cheese (animal)
Drink (animal)
+
Drink (animal)
Cheese (plant)
+
Cheese (plant)
Finished goods
+
Finished goods
Bars/blocks
+
Bars/blocks
Corpses
+
Corpses
Refuse
+
Refuse
Empty animal traps
+
Empty animal traps
Prepared meals
+
Prepared meals
Additional options
+
Additional options
Empty cages
+
Empty cages
Weapons/trap comps
+
Weapons/trap comps
Metal ores
+
Metal ores
Economic
+
Economic
Blocks: metal
+
Blocks: metal
Blocks: stone/clay
+
Blocks: stone/clay
Bars: metal
+
Bars: metal
Blocks: other materials
+
Blocks: other materials
Bars: other materials
+
Bars: other materials
Cut stone
+
Cut stone
Rough gem
+
Rough gem
Cut gem
+
Cut gem
Rough glass
+
Rough glass
Cut glass
+
Cut glass
Other stone
+
Other stone
Body parts
+
Body parts
Skulls
+
Skulls
Misc. liquid
+
Misc. liquid
Item types
+
Item types
Extract (plant)
+
Extract (plant)
Extract (animal)
+
Extract (animal)
Pressed material
+
Pressed material
Other materials
+
Other materials
Stone/clay
+
Stone/clay
Hair/wool
+
Hair/wool
Horns/hooves
+
Horns/hooves
Shells
+
Shells
Dist:  
+
Dist:
Select materials for the  
+
Select materials for the
Amount needed:  
+
Amount needed:
Core quality
+
Core quality
Total quality
+
Total quality
Shield
+
Shield
Your efforts are legend there. Let us trade!
+
Your efforts are legend there. Let us trade!
Greetings. We are enchanted by  
+
Greetings. We are enchanted by
Greetings from the outer lands.   
+
Greetings from the outer lands.
Greetings from the Mountainhomes.   
+
  Greetings from the Mountainhomes.
We'll be ready soon!
+
  We'll be ready soon!
There are no merchants present with which to trade.
+
There are no merchants present with which to trade.
Select a merchant group to trade with:
+
Select a merchant group to trade with:
My apologies, but we're still unloading.
+
My apologies, but we're still unloading.
Cloth (yarn)
+
Cloth (yarn)
Cloth (metal)
+
Cloth (metal)
Cloth (silk)
+
Cloth (silk)
Cloth (plant)
+
Cloth (plant)
Thread (yarn)
+
Thread (yarn)
Thread (metal)
+
Thread (metal)
Thread (silk)
+
Thread (silk)
Thread (plant)
+
Thread (plant)
Weapons
+
Weapons
Trap components
+
Trap components
Parchment
+
Parchment
I will see that our leader gets this offering.
+
I will see that our leader gets this offering.
Take what you wish. I can't stop you.
+
Take what you wish. I can't stop you.
Ah, wonderful. Thank you for your business.
+
Ah, wonderful. Thank you for your business.
You are too kind.
+
You are too kind.
Even with your combined trade goods, such as they are, I can't  
+
Even with your combined trade goods, such as they are, I can't
fathom you ending up with the items you desire.
+
fathom you ending up with the items you desire.
You'll need more goods to make this arrangement.   
+
You'll need more goods to make this arrangement.
All I see here is not enough.
+
  All I see here is not enough.
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
+
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
Yes, and trade we will! Simply tell me  
+
Yes, and trade we will! Simply tell me
[Laughs uproariously] You had me  
+
[Laughs uproariously] You had me
going there. Obviously, your copious wit is matched only by your industry!
+
going there. Obviously, your copious wit is matched only by your industry!
This would please us greatly. What do you offer?
+
This would please us greatly. What do you offer?
[Chuckles] How droll.
+
[Chuckles] How droll.
You wish to make an offering? We love gifts.
+
You wish to make an offering? We love gifts.
You wish to make an offering to our leader?   
+
You wish to make an offering to our leader?
What do you want?
+
  What do you want?
These goods are too heavy and cheap for me to consider.
+
These goods are too heavy and cheap for me to consider.
  is unparalleled. Let's make a deal!
+
  is unparalleled. Let's make a deal!
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
craftsman
+
craftsman
ship of the  
+
ship of the
your more ethical works. We've come to trade.
+
your more ethical works. We've come to trade.
Greetings. The  
+
Greetings. The
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
+
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
+
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
I won't trade at a loss.
+
I won't trade at a loss.
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
+
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
I wish I could take so much, but my animals...
+
I wish I could take so much, but my animals...
I must make a profit. There is simply not enough value here.
+
I must make a profit. There is simply not enough value here.
I cannot take so much -- and at such cost!
+
I cannot take so much -- and at such cost!
Do not tempt me! My beasts of burden cannot possibly haul such a load.
+
Do not tempt me! My beasts of burden cannot possibly haul such a load.
The following fortress goods
+
The following fortress goods
were added for the counteroffer:
+
were added for the counteroffer:
not going to take much more of this
+
not going to take much more of this
unwilling to trade
+
unwilling to trade
willing to trade
+
willing to trade
to be rapidly losing patience
+
to be rapidly losing patience
very happy about the trading
+
very happy about the trading
pleased with the trading
+
pleased with the trading
Unmark all
+
Unmark all
Excess Weight:  
+
Excess Weight:
Mark all
+
Mark all
Trader Loss:  
+
Trader Loss:
Allowed Weight:  
+
Allowed Weight:
Contains  
+
Contains
Trader Profit:  
+
Trader Profit:
wish to trade or to make an offering to our leader?
+
wish to trade or to make an offering to our leader?
Are these gifts? Do you wish to trade?
+
Are these gifts? Do you wish to trade?
For me? At no price? I can accept your offer, or perhaps you wish to trade.
+
For me? At no price? I can accept your offer, or perhaps you wish to trade.
My stones, are you giving me those? Do you  
+
My stones, are you giving me those? Do you
These _are_ fine items, aren't they? Now,  
+
These _are_ fine items, aren't they? Now,
what do offer for them?
+
what do offer for them?
what interests you and what you're prepared to offer in exchange.
+
what interests you and what you're prepared to offer in exchange.
Ah, but my goods are not free! What do you offer in trade?
+
Ah, but my goods are not free! What do you offer in trade?
  seems  
+
  seems
ecstatic with the trading
+
ecstatic with the trading
I see your low race still revels in death.   
+
I see your low race still revels in death.
That poor, gentle creature...
+
  That poor, gentle creature...
Once a beautiful tree, and now?   
+
Once a beautiful tree, and now?
It is a rude bauble, fit only for your kind.
+
  It is a rude bauble, fit only for your kind.
You truly despise life, don't you?   
+
You truly despise life, don't you?
I am beside myself with grief. Perhaps we will show you how they suffered.
+
  I am beside myself with grief. Perhaps we will show you how they suffered.
No material
+
No material
Satisfied for next check
+
Satisfied for next check
Restarts if completed, checked seasonally
+
Restarts if completed, checked seasonally
Restarts if completed, checked yearly
+
Restarts if completed, checked yearly
Restarts if completed, checked daily
+
Restarts if completed, checked daily
Restarts if completed, checked monthly
+
Restarts if completed, checked monthly
Restarts if completed, conditions checked yearly
+
Restarts if completed, conditions checked yearly
One-time order
+
One-time order
0 = Can use any shop
+
0 = Can use any shop
 
  shop(s)
 
  shop(s)
must first be completed
+
must first be completed
Suggested conditions
+
Suggested conditions
Not satisfied for next check
+
Not satisfied for next check
must first be activated
+
must first be activated
at least
+
at least
at most
+
at most
Amount of  
+
Amount of
available is  
+
available is
Inaccessible
+
Inaccessible
Distance:  
+
Distance:
Accept Counteroffer
+
Accept Counteroffer
Offer as gift
+
Offer as gift
Restarts if completed, conditions checked monthly
+
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked seasonally
+
Restarts if completed, conditions checked seasonally
One-time order, conditions checked daily
+
One-time order, conditions checked daily
Restarts if completed, conditions checked daily
+
Restarts if completed, conditions checked daily
exactly
+
exactly
greater than
+
greater than
less than
+
less than
Any unassigned trainer
+
Any unassigned trainer
Select a trainer for  
+
Select a trainer for
Any trainer
+
Any trainer
Expert
+
Expert
Select a work partner for  
+
Select a work partner for
General familiarity
+
General familiarity
Knowledgeable
+
Knowledgeable
Ready for slaughter
+
Ready for slaughter
Available as pet
+
Available as pet
Being traded
+
Being traded
Trainer: Any unassigned
+
Trainer: Any unassigned
Adopted somebody
+
Adopted somebody
Trainer:  
+
Trainer:
Trainer: Any
+
Trainer: Any
active.
+
active.
Creatures
+
Creatures
All work orders must be validated
+
All work orders must be validated
by the manager before they become
+
by the manager before they become
A manager is required to coordinate
+
A manager is required to coordinate
work orders.
+
work orders.
Can use any shop
+
Can use any shop
There are no active work orders.
+
There are no active work orders.
Others
+
Others
A few facts
+
A few facts
Citizens
+
Citizens
Pets/Livestock
+
Pets/Livestock
Dead/Missing
+
Dead/Missing
Places
+
Places
Objects
+
Objects
Meeting area
+
Meeting area
Animal training
+
Animal training
Pit/pond
+
Pit/pond
Garbage dump
+
Garbage dump
Pen/pasture
+
Pen/pasture
Fishing
+
Fishing
Gather fruit
+
Gather fruit
Dungeon
+
Dungeon
Barracks
+
Barracks
Dormitory
+
Dormitory
Office
+
Office
Archery range
+
Archery range
Bedroom
+
Bedroom
Dining hall
+
Dining hall
You do not have any zones.
+
You do not have any zones.
Zones can be added using the zone menu at the bottom of the screen.
+
Zones can be added using the zone menu at the bottom of the screen.
Overall Training
+
Overall Training
Farm plots
+
Farm plots
Tame at the vermin catcher's shop
+
Tame at the vermin catcher's shop
Train (to make a pet) or slaughter
+
Train (to make a pet) or slaughter
Unavailable as pet
+
Unavailable as pet
Uninterested in an owner
+
Uninterested in an owner
You do not have any farm plots.
+
You do not have any farm plots.
Water source
+
Water source
You do not have any workshops.
+
You do not have any workshops.
Workshops are placed using the building menu at the bottom of the screen.
+
Workshops are placed using the building menu at the bottom of the screen.
You do not have any stockpiles
+
You do not have any stockpiles
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
+
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
You do not have any locations.
+
You do not have any locations.
Locations can be created from zones.
+
Locations can be created from zones.
Your workers will rarely make them on their own.
+
Your workers will rarely make them on their own.
You may also send a squad to obtain one.
+
You may also send a squad to obtain one.
Written content
+
Written content
There aren't any crafted artifacts here.
+
There aren't any crafted artifacts here.
Symbols
+
Symbols
Named objects
+
Named objects
 
  planted
 
  planted
 
  to harvest
 
  to harvest
Writing materials include paper and parchment sheets.
+
Writing materials include paper and parchment sheets.
Use these to make scrolls and quires.
+
Use these to make scrolls and quires.
There is no written content here.
+
There is no written content here.
Prepare writing material and assign scholars to a library.
+
Prepare writing material and assign scholars to a library.
There are no named objects here.
+
There are no named objects here.
Citizens, especially soldiers, will rarely name items.
+
Citizens, especially soldiers, will rarely name items.
You haven't named any position symbols yet.
+
You haven't named any position symbols yet.
You can do this from the Nobles and Administrators menu.
+
You can do this from the Nobles and Administrators menu.
Tavern
+
Tavern
Library
+
Library
 
  imprisoned
 
  imprisoned
 
  available
 
  available
 
  assigned
 
  assigned
 
  present
 
  present
Unnamed location
+
Unnamed location
 
  squads assigned
 
  squads assigned
Unknown location
+
Unknown location
% occupied
+
% occupied
Hospital
+
Hospital
 
  patient
 
  patient
Temple
+
Temple
 
  guildhall
 
  guildhall
Remove assignment
+
Remove assignment
Deceased:  
+
Deceased:
Civilians:
+
Civilians:
Soldiers:
+
Soldiers:
Click somebody to assign them to position  
+
Click somebody to assign them to position
Possible targets in this area:
+
Possible targets in this area:
Click a creature to assign it.
+
Click a creature to assign it.
Click somebody to assign them.
+
Click somebody to assign them.
Targeted by  
+
Targeted by
 
  squad
 
  squad
Archer
+
Archer
skilled
+
skilled
No relevant skills
+
No relevant skills
Fighter
+
Fighter
, commander
+
, commander
 
  family treasure
 
  family treasure
Click the map to add points.
+
Click the map to add points.
Sacred to  
+
Sacred to
 
  family heirloom
 
  family heirloom
Heirloom of  
+
Heirloom of
Treasure of  
+
Treasure of
Libraries are a location that can be created at a zone.
+
Libraries are a location that can be created at a zone.
Symbol of  
+
Symbol of
Select how squads will use this space.
+
Select how squads will use this space.
Select the squads to train here.
+
Select the squads to train here.
Select which burrows to defend.
+
Select which burrows to defend.
Burrow  
+
Burrow
Select or create a route.
+
Select or create a route.
Create new route
+
Create new route
Point  
+
Point
Confirm
+
Confirm
Only members can visit (if guild established)
+
Only members can visit (if guild established)
Only members can visit
+
Only members can visit
You need to assign a  
+
You need to assign a
 
  to utilize a hospital.
 
  to utilize a hospital.
, no workers
+
, no workers
You need a  
+
You need a
No established guild
+
No established guild
 
  worker
 
  worker
Dance floor in common area:  
+
Dance floor in common area:
Rented rooms (Total):  
+
Rented rooms (Total):
Goblets (Desired):  
+
Goblets (Desired):
Stored Instruments (Desired):  
+
Stored Instruments (Desired):
Citizens only
+
Citizens only
Chests in common area:  
+
Chests in common area:
All visitors welcome
+
All visitors welcome
Citizens and long-term residents only
+
Citizens and long-term residents only
workshop to  
+
workshop to
take from
+
take from
Max wheelbarrows
+
Max wheelbarrows
Select a stockpile or
+
Select a stockpile or
Max barrels
+
Max barrels
 
  burrow assignments
 
  burrow assignments
Storage and tools
+
Storage and tools
 
  member
 
  member
, no members
+
, no members
Dedicated to  
+
Dedicated to
 
  Guildhall
 
  Guildhall
exchange with
+
exchange with
No particular deity
+
No particular deity
give to
+
give to
Select a stockpile to
+
Select a stockpile to
Only organized religions can have recognized priesthoods.
+
Only organized religions can have recognized priesthoods.
Meeting place,  
+
Meeting place,
Agreed to build temple
+
Agreed to build temple
Agreed to build temple complex
+
Agreed to build temple complex
You can recognize a priesthood once this is a temple.
+
You can recognize a priesthood once this is a temple.
You can recognize a high priest when this is a temple complex.
+
You can recognize a high priest when this is a temple complex.
Recognize priesthood
+
Recognize priesthood
Recognize high priest
+
Recognize high priest
Traction benches in common area:  
+
Traction benches in common area:
Thread (Desired):  
+
Thread (Desired):
Beds in common area:  
+
Beds in common area:
Tables in common area:  
+
Tables in common area:
Agreed to build guildhall
+
Agreed to build guildhall
Agreed to build grand guildhall
+
Agreed to build grand guildhall
Guildhall,  
+
Guildhall,
Grand Guildhall,  
+
Grand Guildhall,
Shrine,  
+
Shrine,
  (next at  
+
  (next at
Total number of each to scribe:  
+
Total number of each to scribe:
Writing Material (Desired):  
+
Writing Material (Desired):
Chairs:  
+
Chairs:
Written objects (incl. copies):  
+
Written objects (incl. copies):
Bookcases:  
+
Bookcases:
Tables:  
+
Tables:
 
  worshipper
 
  worshipper
 
  needed
 
  needed
Priest:  
+
Priest:
High priest:  
+
High priest:
worshippers
+
worshippers
worshipper
+
worshipper
Temple,  
+
Temple,
Temple Complex,  
+
Temple Complex,
Remove current location assignment
+
Remove current location assignment
New inn/tavern
+
New inn/tavern
outside the fortress.
+
outside the fortress.
Add or choose a location.
+
Add or choose a location.
bedrooms. These larger associations
+
bedrooms. These larger associations
of rooms can attract visitors from
+
of rooms can attract visitors from
and libraries can be created from
+
and libraries can be created from
meeting area zones, dining rooms and
+
meeting area zones, dining rooms and
Constructions
+
Constructions
Machines/fluids
+
Machines/fluids
Furniture
+
Furniture
Doors/hatches
+
Doors/hatches
New guildhall
+
New guildhall
New hospital
+
New hospital
New temple
+
New temple
New library
+
New library
Tavern Keeper
+
Tavern Keeper
Monster Slayer
+
Monster Slayer
Buckets (Desired):  
+
Buckets (Desired):
Soap (Desired):  
+
Soap (Desired):
Crutches (Desired):  
+
Crutches (Desired):
Powder for casts (Desired):  
+
Powder for casts (Desired):
Cloth (Desired):  
+
Cloth (Desired):
Splints (Desired):  
+
Splints (Desired):
No worshippers
+
No worshippers
Locations such as taverns, temples
+
Locations such as taverns, temples
No members
+
No members
(No Specific Deity)
+
(No Specific Deity)
No workers
+
No workers
Guild:
+
Guild:
Bone Doctor
+
Bone Doctor
Wood furnace
+
Wood furnace
Magma smelter
+
Magma smelter
Smelter
+
Smelter
Magma glass furnace
+
Magma glass furnace
Magma kiln
+
Magma kiln
Glass furnace
+
Glass furnace
Fishery
+
Fishery
Kitchen
+
Kitchen
Butcher
+
Butcher
Tanner
+
Tanner
Farm plot
+
Farm plot
Clothes
+
Clothes
Ashery
+
Ashery
Bowyer
+
Bowyer
Farming
+
Farming
Furnaces
+
Furnaces
Trade depot
+
Trade depot
Clothing and leather
+
Clothing and leather
Cages/restraints
+
Cages/restraints
Stoneworker
+
Stoneworker
Mechanic
+
Mechanic
Metalsmith
+
Metalsmith
Jeweler
+
Jeweler
Magma forge
+
Magma forge
Carpenter
+
Carpenter
Crafts
+
Crafts
Stairs
+
Stairs
Offering place
+
Offering place
Instrument
+
Instrument
Vertical bars
+
Vertical bars
Floor bars
+
Floor bars
Wall grate
+
Wall grate
Floor grate
+
Floor grate
Dirt road
+
Dirt road
Fortification
+
Fortification
Bridge
+
Bridge
Paved road
+
Paved road
Vermin Catcher's Shop
+
Vermin Catcher's Shop
Nest box
+
Nest box
Farmer
+
Farmer
Bookcase
+
Bookcase
Display
+
Display
Statue
+
Statue
Traction bench
+
Traction bench
Burial
+
Burial
Cabinet
+
Cabinet
Upright weapon/spike
+
Upright weapon/spike
Archery target
+
Archery target
Stone-fall
+
Stone-fall
Weapon
+
Weapon
Animal trap
+
Animal trap
Pressure plate
+
Pressure plate
Rope/chain
+
Rope/chain
Needs walkable perimeter
+
Needs walkable perimeter
Hidden, cannot build at this location
+
Hidden, cannot build at this location
Disconnected
+
Disconnected
Need trigger type
+
Need trigger type
Ballista
+
Ballista
Catapult
+
Catapult
Weapon rack
+
Weapon rack
Armor stand
+
Armor stand
Floodgate
+
Floodgate
Track stop
+
Track stop
Support
+
Support
Glass window
+
Glass window
Gem window
+
Gem window
Millstone
+
Millstone
Rollers
+
Rollers
Horizontal axle
+
Horizontal axle
Vertical axle
+
Vertical axle
Windmill
+
Windmill
Gear assembly
+
Gear assembly
Screw pump
+
Screw pump
Water wheel
+
Water wheel
Mud is left by water
+
Mud is left by water
Disconnected Build Overflow
+
Disconnected Build Overflow
Needs ground or near machine
+
Needs ground or near machine
No mud/soil for farm
+
No mud/soil for farm
Water at this location
+
Water at this location
Lava/Magma at this location
+
Lava/Magma at this location
Needs open space
+
Needs open space
Off map
+
Off map
Surrounded by empty space
+
Surrounded by empty space
Needs adjacent wall
+
Needs adjacent wall
Needs to be anchored on edge
+
Needs to be anchored on edge
Blocked at this location
+
Blocked at this location
Need soil or mud at location
+
Need soil or mud at location
Need soil at location
+
Need soil at location
Must be outside
+
Must be outside
Cannot build at highest level
+
Cannot build at highest level
Must be inside
+
Must be inside
Too close to edge
+
Too close to edge
Building present
+
Building present
Must remove construction
+
Must remove construction
Adding water
+
Adding water
Adding magma
+
Adding magma
Right click when done
+
Right click when done
Placing trees
+
Placing trees
Placing creatures
+
Placing creatures
Regular mining blueprint
+
Regular mining blueprint
Automated vein and gem mining
+
Automated vein and gem mining
Vein and gem mining blueprint
+
Vein and gem mining blueprint
Gem mining blueprint
+
Gem mining blueprint
Removing fluids and spatter
+
Removing fluids and spatter
Automated vein and gem mining blueprint
+
Automated vein and gem mining blueprint
Adding snow
+
Adding snow
Adding mud
+
Adding mud
DIPLOMACY
+
DIPLOMACY
PETITIONS
+
PETITIONS
Smoothing rough floors and walls
+
Smoothing rough floors and walls
Engraving blueprint
+
Engraving blueprint
Converting to gathering blueprint
+
Converting to gathering blueprint
Smoothing blueprint
+
Smoothing blueprint
Gathering fruit and leaves
+
Gathering fruit and leaves
Converting gathering blueprint to regular
+
Converting gathering blueprint to regular
Converting to chopping blueprint
+
Converting to chopping blueprint
Gathering fruit and leaves blueprint
+
Gathering fruit and leaves blueprint
Converting to smoothing blueprint
+
Converting to smoothing blueprint
Claiming forbidden items and buildings
+
Claiming forbidden items and buildings
Carving fortifications through walls
+
Carving fortifications through walls
Converting smoothing blueprint to regular
+
Converting smoothing blueprint to regular
Carving tracks in floor
+
Carving tracks in floor
Fortification carving blueprint
+
Fortification carving blueprint
Engraving smoothed floors and walls
+
Engraving smoothed floors and walls
Track carving blueprint
+
Track carving blueprint
Ramp mining blueprint
+
Ramp mining blueprint
Ramp mining
+
Ramp mining
Stair mining blueprint
+
Stair mining blueprint
Stair mining
+
Stair mining
Regular mining
+
Regular mining
Removing stairs/ramp/constructions
+
Removing stairs/ramp/constructions
Vein and gem mining
+
Vein and gem mining
Gem mining
+
Gem mining
Chopping trees
+
Chopping trees
Converting chopping blueprint to regular
+
Converting chopping blueprint to regular
Must span multiple elevations
+
Must span multiple elevations
Chopping trees blueprint
+
Chopping trees blueprint
Converting mining blueprint to regular
+
Converting mining blueprint to regular
Converting mining to blueprint
+
Converting mining to blueprint
Channel mining blueprint
+
Channel mining blueprint
Channel mining
+
Channel mining
Resets
+
Resets
One use only
+
One use only
Minecart rollers can vary in length.
+
Minecart rollers can vary in length.
Set the orientation and speed below.
+
Set the orientation and speed below.
Water flows from the adjacent input tile
+
Water flows from the adjacent input tile
and from the tile below the input tile.
+
and from the tile below the input tile.
with the water's flow.
+
with the water's flow.
Set the liquid flow direction below.
+
Set the liquid flow direction below.
Weight
+
Weight
Water does not trigger
+
Water does not trigger
Magma does not trigger
+
Magma does not trigger
Revealing hidden items
+
Revealing hidden items
Designating high traffic area
+
Designating high traffic area
Removing dumping designations
+
Removing dumping designations
Hiding items from view
+
Hiding items from view
Removing melting designations
+
Removing melting designations
Designating items for dumping
+
Designating items for dumping
Forbidding items and buildings
+
Forbidding items and buildings
Designating items for melting
+
Designating items for melting
Water wheels are 1x3 or 3x1.
+
Water wheels are 1x3 or 3x1.
The long side should align
+
The long side should align
Horizontal axles can vary in length.
+
Horizontal axles can vary in length.
Set the orientation below.
+
Set the orientation below.
Designating restricted traffic area
+
Designating restricted traffic area
Removing mining/chopping/gathering/smoothing orders
+
Removing mining/chopping/gathering/smoothing orders
Designating low traffic area
+
Designating low traffic area
Removing traffic designations
+
Removing traffic designations
Sheets
+
Sheets
Custom
+
Custom
Finished
+
Finished
Bars and
+
Bars and
Blocks
+
Blocks
Use closest material
+
Use closest material
Keep building after placement
+
Keep building after placement
Overlapping
+
Overlapping
Water Source
+
Water Source
to paint the stockpile.
+
to paint the stockpile.
Accept
+
Accept
Click an existing stockpile to select it.
+
Click an existing stockpile to select it.
Click in the play area
+
Click in the play area
Click an icon to set stockpile type.
+
Click an icon to set stockpile type.
Warning: stockpile has no type.
+
Warning: stockpile has no type.
Set the friction and auto-dump direction.
+
Set the friction and auto-dump direction.
Auto-dumping is not required.
+
Auto-dumping is not required.
Creatures do not trigger
+
Creatures do not trigger
Citizens trigger
+
Citizens trigger
Citizens do not trigger
+
Citizens do not trigger
Minecarts do not trigger
+
Minecarts do not trigger
Creature trigger settings
+
Creature trigger settings
 
  levels)
 
  levels)
Select material after placement
+
Select material after placement
Click a tile to be a corner of the  
+
Click a tile to be a corner of the
(spans  
+
(spans
Click a tile to place the  
+
Click a tile to place the
Click a tile to be one end of the  
+
Click a tile to be one end of the
Set the draw direction below.
+
Set the draw direction below.
Then select the corners of the bridge.
+
Then select the corners of the bridge.
Rooms with multiple beds
+
Rooms with multiple beds
will be made into
+
will be made into
throne rooms/studies.
+
throne rooms/studies.
tombs.
+
tombs.
bedrooms.
+
bedrooms.
dining halls.
+
dining halls.
coffins
+
coffins
in order to form
+
in order to form
bedroom
+
bedroom
dining hall
+
dining hall
Select another rectangle
+
Select another rectangle
to continue.
+
to continue.
dormitories.
+
dormitories.
Dining Hall
+
Dining Hall
Archery Range
+
Archery Range
Meeting Area
+
Meeting Area
Animal Training
+
Animal Training
Pen/Pasture
+
Pen/Pasture
Pit/Pond
+
Pit/Pond
Gather Fruit
+
Gather Fruit
Garbage Dump
+
Garbage Dump
tables
+
tables
chairs
+
chairs
which contains  
+
which contains
Click an icon to add a new zone.
+
Click an icon to add a new zone.
Select a rectangle
+
Select a rectangle
Click an existing zone to select it.
+
Click an existing zone to select it.
Select a type below to add a zone.
+
Select a type below to add a zone.
Create a creature to begin.
+
Create a creature to begin.
Building track stops is recommended!
+
Building track stops is recommended!
Add new route
+
Add new route
to paint the burrow.
+
to paint the burrow.
Click a tile to position the stop.
+
Click a tile to position the stop.
Elevation  
+
Elevation
Early  
+
Early
 
  created.
 
  created.
dormitor
+
dormitor
office
+
office
Add new burrow
+
Add new burrow
Nobody assigned
+
Nobody assigned
to paint the zone.
+
to paint the zone.
 
  rejected (already in use.)
 
  rejected (already in use.)
 
  rejected (not enclosed.)
 
  rejected (not enclosed.)
coffin
+
coffin
the appraisal skill.
+
the appraisal skill.
A bookkeeper helps
+
A bookkeeper helps
Held/Worn:
+
Held/Worn:
You need a broker with
+
You need a broker with
Architecture:
+
Architecture:
Displayed:
+
Displayed:
Furniture:
+
Furniture:
Other Objects:
+
Other Objects:
Set digging orders.
+
Set digging orders.
Finish setting dig orders.
+
Finish setting dig orders.
Left click for recenter and expand options.  Right click to dismiss.
+
Left click for recenter and expand options. Right click to dismiss.
Following
+
Following
Exported Wealth:
+
Exported Wealth:
Trade Information:
+
Trade Information:
with accuracy.
+
with accuracy.
Imported Wealth:
+
Imported Wealth:
Lethal
+
Lethal
No Quarter
+
No Quarter
Non-lethal
+
Non-lethal
Horseplay
+
Horseplay
Training
+
Training
Conflict Level
+
Conflict Level
Encounter
+
Encounter
Weapons:
+
Weapons:
Armor and Garb:
+
Armor and Garb:
sparring.
+
sparring.
Created Wealth:
+
Created Wealth:
fighting!
+
fighting!
hunting.
+
hunting.
Morale/Fear
+
Morale/Fear
Show advanced options.
+
Show advanced options.
Hide advanced options.
+
Hide advanced options.
Change blueprints to standard selections.
+
Change blueprints to standard selections.
Change standard selections to blueprints.
+
Change standard selections to blueprints.
Change to standard dig mode.
+
Change to standard dig mode.
Change to blueprint-only mode.
+
Change to blueprint-only mode.
Selected tiles are low priority.
+
Selected tiles are low priority.
Selected tiles are very low priority.
+
Selected tiles are very low priority.
Finish setting plant gathering orders.
+
Finish setting plant gathering orders.
Change to standard gather mode.
+
Change to standard gather mode.
Set plant gathering orders.
+
Set plant gathering orders.
Set plant gathering orders.  Some plants require fruit or other growths to be present.
+
Set plant gathering orders. Some plants require fruit or other growths to be present.
Finish setting tree chopping orders.
+
Finish setting tree chopping orders.
Change to standard chop mode.
+
Change to standard chop mode.
Set tree chopping orders.
+
Set tree chopping orders.
Set tree chopping orders.  Select the base of the tree so that the woodcutter can reach it.  Assign a woodcutter to the work detail if necessary.  The woodcutter requires an axe.
+
Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe.
Left click to choose corners of a rectangle.
+
Left click to choose corners of a rectangle.
Dig every tile selected.
+
Dig every tile selected.
Dig a channel, making a ramp on the level below.
+
Dig a channel, making a ramp on the level below.
Hold left button to draw.
+
Hold left button to draw.
Dig a stairwell on this level, going up or down.  Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
+
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again.
Dig a ramp on this level, going up.
+
Dig a ramp on this level, going up.
Dig a regular hallway or room.  Assign a miner to the work detail if necessary.  The miner requires a pick.
+
Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick.
Designate constructed walls, floors, and other constructed tiles to be removed by miners.  This also designates all stairwells and ramps.
+
Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps.
Selected tiles are medium priority. [DEFAULT]
 
Selected tiles are medium-low priority.
 
Selected tiles are high priority.
 
Selected tiles are high-medium priority.
 
Dig only gems selected.
 
Selected tiles are
 
 
  - mine rock underground
 
  - mine rock underground
 
  - mine rock or chop trees
 
  - mine rock or chop trees
Lava Mist
+
Lava Mist
 
  vapor
 
  vapor
Sea Foam
+
Sea Foam
Magma Mist
+
Magma Mist
Item Cloud
+
Item Cloud
An Ocean Wave
+
An Ocean Wave
Add or remove fluids.
+
Add or remove fluids.
Add water to the arena.
+
Add water to the arena.
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
+
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
Create a creature to place in the arena.
+
Create a creature to place in the arena.
Ornamental. Demanded by some nobles.
+
Ornamental. Demanded by some nobles.
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
+
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
+
Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
Archery targets are used in archery range zones for training archers.
+
Archery targets are used in archery range zones for training archers.
 
  - make at a workshop first
 
  - make at a workshop first
 
  - chop down trees
 
  - chop down trees
Create a tree to place in the arena.
+
Create a tree to place in the arena.
Change the weather, temperature, and time.
+
Change the weather, temperature, and time.
Add mud to the arena.
+
Add mud to the arena.
Remove fluids and spatter from the arena.
+
Remove fluids and spatter from the arena.
Add magma to the arena.
+
Add magma to the arena.
Add snow to the arena.
+
Add snow to the arena.
unintelligible
+
unintelligible
right  
+
right
 
  print
 
  print
 
  imprint
 
  imprint
Track/Spoor:  
+
Track/Spoor:
broken vegetation
+
broken vegetation
/yours or companion's
+
/yours or companion's
A pile of  
+
A pile of
A Fire
+
A Fire
A dusting of  
+
A dusting of
A small pile of  
+
A small pile of
A smear of  
+
A smear of
A pool of  
+
A pool of
A Campfire
+
A Campfire
A spattering of  
+
A spattering of
Lava [
+
Lava [
Track/Spoor
+
Track/Spoor
Magma [
+
Magma [
Salt water [
+
Salt water [
Water [
+
Water [
Stagnant salt water [
+
Stagnant salt water [
Stagnant water [
+
Stagnant water [
Status of  
+
Status of
Citizenship of  
+
Citizenship of
There are no petitions that need your attention.
+
There are no petitions that need your attention.
Parley with  
+
Parley with
We cannot stop production just because of your quaint sensibilities.
+
We cannot stop production just because of your quaint sensibilities.
You do not have an official capable of handling these matters.
+
You do not have an official capable of handling these matters.
Our needs exceed your allowances. Relax. They're only trees.
+
Our needs exceed your allowances. Relax. They're only trees.
We can grant this request. Let's discuss the specifics, though...
+
We can grant this request. Let's discuss the specifics, though...
in order to avert
+
in order to avert
loss of life.
+
loss of life.
Some corrupt data
+
Some corrupt data
wishes to parley
+
wishes to parley
A High Priest for  
+
A High Priest for
A Grand Guildhall for  
+
A Grand Guildhall for
A Priest for  
+
A Priest for
A Guildhall for  
+
A Guildhall for
Make requests for next year's caravan. They'll charge more for these items.
+
Make requests for next year's caravan. They'll charge more for these items.
We will gladly do as you ask and strengthen our bonds of friendship.
+
We will gladly do as you ask and strengthen our bonds of friendship.
No positions available
+
No positions available
Elevate whom?
+
Elevate whom?
No recommendations available
+
No recommendations available
You can recenter on certain announcements. Right click to close.
+
You can recenter on certain announcements. Right click to close.
Select a report to view the full text. Right click to close.
+
Select a report to view the full text. Right click to close.
Flattering, but we'd rather maintain our distance from the homeland.
+
Flattering, but we'd rather maintain our distance from the homeland.
We can abide by this. Let us work toward mutual co-existence.
+
We can abide by this. Let us work toward mutual co-existence.
We will drown out the call with the screams of your dying. Begone.
+
We will drown out the call with the screams of your dying. Begone.
I can scarcely believe this good news! I have some recommendations.
+
I can scarcely believe this good news! I have some recommendations.
Your claim is worthless here. Trade your lives if you must.
+
Your claim is worthless here. Trade your lives if you must.
I hear the call. Let us stop this war.
+
I hear the call. Let us stop this war.
Sadly, we do not possess this object. Best of luck in your search.
+
Sadly, we do not possess this object. Best of luck in your search.
Give up this childish errand. We do not part with our treasures lightly.
+
Give up this childish errand. We do not part with our treasures lightly.
has many members here
+
has many members here
with the hall designated for a
+
with the hall designated for a
with the new position appointed by you.
+
with the new position appointed by you.
has many members in
+
has many members in
a temple and priest
+
a temple and priest
The location must be built and furnished,
+
The location must be built and furnished,
and now requires
+
and now requires
a temple complex and high priest
+
a temple complex and high priest
  I've boldly searched  
+
I've boldly searched
  I've already searched in  
+
I've already searched in
  My epic journey began  
+
My epic journey began
  I've searched nearly the whole world over.
+
I've searched nearly the whole world over.
  is sought by  
+
  is sought by
, and I aim to return it home.
+
, and I aim to return it home.
 
  guild.
 
  guild.
  meets with  
+
  meets with
eradicating monsters.
+
eradicating monsters.
entertaining citizens and visitors.
+
entertaining citizens and visitors.
wishes to reside here
+
wishes to reside here
for the purpose of
+
for the purpose of
wishes to reside in
+
wishes to reside in
Do you approve this request?
+
Do you approve this request?
Approve
+
Approve
has many worshippers in
+
has many worshippers in
has many worshippers here
+
has many worshippers here
desires citizenship.
+
desires citizenship.
as a citizen of
+
as a citizen of
sanctuary.
+
sanctuary.
wishes to join
+
wishes to join
soldiering.
+
soldiering.
study.
+
study.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
  requested, priced at  
+
  requested, priced at
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
% and  
+
% and
% respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
% respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
  A need for [C:6:0:1]
+
A need for [C:6:0:1]
  [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer  
+
  [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most  
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
+
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
Do you have anyone suitable to recommend for elevation?
+
Do you have anyone suitable to recommend for elevation?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
+
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
 
  is a sacred relic of our people.
 
  is a sacred relic of our people.
[B]Pass this treasure into our possession, and we shall depart in peace.
+
[B]Pass this treasure into our possession, and we shall depart in peace.
 
  is an heirloom of our people.
 
  is an heirloom of our people.
 
  is the property of our people.
 
  is the property of our people.
  is the symbol of  
+
  is the symbol of
our people
+
our people
  I can only rest when I've brought the prize safely to  
+
I can only rest when I've brought the prize safely to
[B]Play your role in this noble quest and become legendary!
+
[B]Play your role in this noble quest and become legendary!
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your  
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
always (at least 0%)
+
always (at least 0%)
when empty
+
when empty
immediately
+
immediately
in 1 day
+
in 1 day
You have no vehicles.
+
You have no vehicles.
desired items
+
desired items
any items
+
any items
when full
+
when full
always (at most 100%)
+
always (at most 100%)
I will try to return next year as I am able.
+
I will try to return next year as I am able.
  And beware.
+
And beware.
we are willing to ask that you cap your tree-fells at  
+
we are willing to ask that you cap your tree-fells at
  until we next meet.   
+
  until we next meet.
We elves are partial in particular to the trees in the forests surrounding your lands.
+
  We elves are partial in particular to the trees in the forests surrounding your lands.
  Although we are loath to spare a single branch to your senseless slaughter,  
+
Although we are loath to spare a single branch to your senseless slaughter,
 
  trees, butcher.
 
  trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
+
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
Set conditions for  
+
Set conditions for
(Vehicle moved to next stop if any condition triggered.)
+
(Vehicle moved to next stop if any condition triggered.)
Choose a vehicle for  
+
Choose a vehicle for
Inaccessible from first stop
+
Inaccessible from first stop
 
  Prohibited
 
  Prohibited
Export of  
+
Export of
Dining Room
+
Dining Room
Throne Room/Office
+
Throne Room/Office
armor stand
+
armor stand
weapon rack
+
weapon rack
cabinet
+
cabinet
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
+
77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
+
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000
Stocks amount display:  
+
Stocks amount display:
Highest Precision
+
Highest Precision
High Precision
+
High Precision
Medium Precision
+
Medium Precision
Low Precision
+
Low Precision
Lowest Precision
+
Lowest Precision
Needs:  
+
Needs:
VACANT
+
VACANT
 
  (traveling)
 
  (traveling)
Leave Vacant
+
Leave Vacant
Choose symbols for the position holder to carry or wear.
+
Choose symbols for the position holder to carry or wear.
Hauling
+
Hauling
Automated workshops
+
Automated workshops
Nobody can be assigned.
+
Nobody can be assigned.
Nobody does this
+
Nobody does this
Only selected do this
+
Only selected do this
Everybody does this
+
Everybody does this
You have no work details.
+
You have no work details.
Add new work detail
+
Add new work detail
Automatically collect webs
+
Automatically collect webs
Use any cloth
+
Use any cloth
Use only dyed cloth
+
Use only dyed cloth
No automatic weaving
+
No automatic weaving
Automatically weave dyed thread
+
Automatically weave dyed thread
Automatically weave all thread
+
Automatically weave all thread
Chores
+
Chores
Sieges and forbidding
+
Sieges and forbidding
highest precision
+
highest precision
high precision
+
high precision
medium precision
+
medium precision
low precision
+
low precision
Your bookkeeper has done enough work to attain  
+
Your bookkeeper has done enough work to attain
All counts accurate
+
All counts accurate
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
+
77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
+
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800
Custom Detail
+
Custom Detail
Custom Detail  
+
Custom Detail
DRINK_MAT
+
DRINK_MAT
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
+
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
+
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
% updated toward the next precision level.
+
% updated toward the next precision level.
The stockpile records are  
+
The stockpile records are
Your bookkeeper needs to work in an office to improve precision
+
Your bookkeeper needs to work in an office to improve precision
Workers ignore furniture
+
Workers ignore furniture
Workers gather furniture
+
Workers gather furniture
Workers ignore food
+
Workers ignore food
Workers gather food
+
Workers gather food
Workers ignore animals
+
Workers ignore animals
Workers gather animals
+
Workers gather animals
Do not automate other shops
+
Do not automate other shops
Automate other shops
+
Automate other shops
Workers ignore refuse
+
Workers ignore refuse
Workers gather refuse
+
Workers gather refuse
Workers ignore wood
+
Workers ignore wood
Workers gather wood
+
Workers gather wood
Workers ignore minerals
+
Workers ignore minerals
Workers gather minerals
+
Workers gather minerals
Workers ignore bodies
+
Workers ignore bodies
Workers gather bodies
+
Workers gather bodies
Automate kitchen
+
Automate kitchen
No automatic fish cleaning
+
No automatic fish cleaning
Automatically clean fish
+
Automatically clean fish
No automatic butchery
+
No automatic butchery
Automatically butcher carcasses
+
Automatically butcher carcasses
No automatic slaughter
+
No automatic slaughter
Slaughter any marked animal
+
Slaughter any marked animal
No automatic web collection
+
No automatic web collection
Do not automate smelter
+
Do not automate smelter
Automate smelter
+
Automate smelter
Do not automate kiln
+
Do not automate kiln
Automate kiln
+
Automate kiln
Do not automate tannery
+
Do not automate tannery
Automate tannery
+
Automate tannery
Do not automate kitchen
+
Do not automate kitchen
Claim your dead
+
Claim your dead
Forbid your dead during sieges
+
Forbid your dead during sieges
Forbid your dead
+
Forbid your dead
Claim used ammunition
+
Claim used ammunition
Forbid used ammunition during sieges
+
Forbid used ammunition during sieges
Forbid used ammunition
+
Forbid used ammunition
Workers save other objects
+
Workers save other objects
Workers dump other objects
+
Workers dump other objects
Forbid other death items during sieges
+
Forbid other death items during sieges
Forbid other death items
+
Forbid other death items
Claim other dead
+
Claim other dead
Forbid other non-hunted dead during sieges
+
Forbid other non-hunted dead during sieges
Forbid other non-hunted dead
+
Forbid other non-hunted dead
Claim your death items
+
Claim your death items
Forbid your death items during sieges
+
Forbid your death items during sieges
Forbid your death items
+
Forbid your death items
Workers save skulls
+
Workers save skulls
Workers dump skulls
+
Workers dump skulls
Workers save corpses
+
Workers save corpses
Workers dump corpses
+
Workers dump corpses
Workers ignore outdoor vermin remains
+
Workers ignore outdoor vermin remains
Workers gather outdoor vermin remains
+
Workers gather outdoor vermin remains
Workers ignore outdoor refuse
+
Workers ignore outdoor refuse
Workers gather outdoor refuse
+
Workers gather outdoor refuse
Workers save hair and wool
+
Workers save hair and wool
Workers dump hair and wool
+
Workers dump hair and wool
Workers save skins
+
Workers save skins
Workers dump skins
+
Workers dump skins
Workers save shells
+
Workers save shells
Workers dump shells
+
Workers dump shells
Workers save bones
+
Workers save bones
Workers dump bones
+
Workers dump bones
Announce some job cancellations
+
Announce some job cancellations
Announce most job cancellations
+
Announce most job cancellations
Announce all job cancellations
+
Announce all job cancellations
to do your chores.
+
to do your chores.
There are no children
+
There are no children
Children don't do chores
+
Children don't do chores
Children do chores
+
Children do chores
Forbidding of death objects occurs at time of death.
+
Forbidding of death objects occurs at time of death.
Fish only in designated zones
+
Fish only in designated zones
Prefer zones for water drinking
+
Prefer zones for water drinking
Drink water only from designed zones
+
Drink water only from designed zones
Do not mix similar food in barrels
+
Do not mix similar food in barrels
Mix similar foods in barrels
+
Mix similar foods in barrels
Only farmers harvest
+
Only farmers harvest
Everybody harvests
+
Everybody harvests
Announce no job cancellations
+
Announce no job cancellations
Forbid trap rearming
+
Forbid trap rearming
Allow trap cleaning
+
Allow trap cleaning
Forbid trap cleaning during sieges
+
Forbid trap cleaning during sieges
Forbid trap cleaning
+
Forbid trap cleaning
Allow floor/wall cleaning
+
Allow floor/wall cleaning
Forbid floor/wall cleaning during sieges
+
Forbid floor/wall cleaning during sieges
Forbid floor/wall cleaning
+
Forbid floor/wall cleaning
Claim other death items
+
Claim other death items
Claim toppled building items
+
Claim toppled building items
Forbid toppled building items during sieges
+
Forbid toppled building items during sieges
Forbid toppled building items
+
Forbid toppled building items
Claim cages from sprung traps
+
Claim cages from sprung traps
Forbid cages from sprung traps during sieges
+
Forbid cages from sprung traps during sieges
Forbid cages from sprung traps
+
Forbid cages from sprung traps
Allow trap rearming
+
Allow trap rearming
Forbid trap rearming during sieges
+
Forbid trap rearming during sieges
(unnamed orders)
+
(unnamed orders)
Done editing
+
Done editing
Foreground
+
Foreground
Background
+
Background
Symbol
+
Symbol
Choose a symbol for the squad.
+
Choose a symbol for the squad.
Choose a symbol for the detail.
+
Choose a symbol for the detail.
Choose a symbol for the burrow.
+
Choose a symbol for the burrow.
soldiers to follow
+
soldiers to follow
Minimum number of
+
Minimum number of
Sleep/barracks at need
+
Sleep/barracks at need
Sleep/barracks at will
+
Sleep/barracks at will
Sleep/room at will
+
Sleep/room at will
Equip/orders only
+
Equip/orders only
Equip/always
+
Equip/always
Editing routine  
+
Editing routine
Vegetables, fruit, and leaves
+
Vegetables, fruit, and leaves
You know of no appropriate stones.
+
You know of no appropriate stones.
Select to use in non-economic jobs.
+
Select to use in non-economic jobs.
Economic uses
+
Economic uses
Magma-safe
+
Magma-safe
Stone type
+
Stone type
Economic stone
+
Economic stone
Prefer zones for fishing
+
Prefer zones for fishing
Stone use
+
Stone use
Standing orders
+
Standing orders
You have no appropriate ingredients.
+
You have no appropriate ingredients.
Permissions
+
Permissions
Number
+
Number
Ingredient type
+
Ingredient type
Meat, fish, and others
+
Meat, fish, and others
Drinks
+
Drinks
member to give orders,
+
member to give orders,
Select a squad or squad
+
Select a squad or squad
Schedule
+
Schedule
Move: click on the map.
+
Move: click on the map.
No target
+
No target
 
  target
 
  target
Routine:
+
Routine:
No uniform
+
No uniform
seleced squads.
+
seleced squads.
seleced positions.
+
seleced positions.
squad.
+
squad.
Choose a uniform for the
+
Choose a uniform for the
assign schedules.
+
assign schedules.
change equipment, and
+
change equipment, and
until commander
+
until commander
Cannot appoint
+
Cannot appoint
Assign position  
+
Assign position
Assign leader
+
Assign leader
Back to squads
+
Back to squads
Vacant position
+
Vacant position
At least  
+
At least
new order
+
new order
No special orders
+
No special orders
Multiple orders
+
Multiple orders
Create new squad
+
Create new squad
to create a squad.
+
to create a squad.
You must appoint a
+
You must appoint a
somebody first
+
somebody first
You must appoint
+
You must appoint
is selected
+
is selected
specific weapon
+
specific weapon
specific shield
+
specific shield
specific shoes
+
specific shoes
specific gloves
+
specific gloves
specific pants
+
specific pants
specific helm
+
specific helm
specific armor
+
specific armor
Monthly orders
+
Monthly orders
BROKEN
+
BROKEN
plant fiber
+
plant fiber
 
  (foreign)
 
  (foreign)
indiv choice, ranged
+
indiv choice, ranged
indiv choice, melee
+
indiv choice, melee
, weapon
+
, weapon
individual choice
+
individual choice
appointed by  
+
appointed by
's squad
+
's squad
Create which squad?
+
Create which squad?
Constant training
+
Constant training
Staggered training
+
Staggered training
Off duty
+
Off duty
View monthly schedule
+
View monthly schedule
Add/edit routines (columns)
+
Add/edit routines (columns)
Current month
+
Current month
Really delete this routine?
+
Really delete this routine?
Add new routine
+
Add new routine
Routine #
+
Routine #
Military routines
+
Military routines
Not yet assigned
+
Not yet assigned
 
  assigned items
 
  assigned items
 
  indiv choice, ranged
 
  indiv choice, ranged
 
  indiv choice, melee
 
  indiv choice, melee
 
  individual choice
 
  individual choice
Partial matches okay
+
Partial matches okay
Exact matches only
+
Exact matches only
Uniform worn over clothing
+
Uniform worn over clothing
Details
+
Details
Custom uniform
+
Custom uniform
Update equipment
+
Update equipment
Add uniform
+
Add uniform
Assign uniform
+
Assign uniform
No assigned items
+
No assigned items
Confirm and save uniform
+
Confirm and save uniform
(enter name here)
+
(enter name here)
Adding uniform
+
Adding uniform
Position  
+
Position
missing item
+
missing item
 
  (Dye)
 
  (Dye)
any color
+
any color
any material
+
any material
Uniform replaces clothing
+
Uniform replaces clothing
New weapon
+
New weapon
New shield
+
New shield
New footwear
+
New footwear
New handwear
+
New handwear
New legwear
+
New legwear
New headwear
+
New headwear
New bodywear
+
New bodywear
  against  
+
  against
Treason
+
Treason
Blood-drinking
+
Blood-drinking
Attempted theft
+
Attempted theft
Attempted murder
+
Attempted murder
Kidnapping
+
Kidnapping
Attempted kidnapping
+
Attempted kidnapping
1 witness
+
1 witness
Disorderly conduct
+
Disorderly conduct
Building destruction
+
Building destruction
Bribery
+
Bribery
Embezzlement
+
Embezzlement
Vandalism
+
Vandalism
Robbery
+
Robbery
Espionage
+
Espionage
There are no closed cases.
+
There are no closed cases.
There are no cold cases.
+
There are no cold cases.
Open cases become cold after one year.
+
Open cases become cold after one year.
Violation of production order
+
Violation of production order
Violation of export prohibition
+
Violation of export prohibition
Violation of job order
+
Violation of job order
Conspiracy to alow labor
+
Conspiracy to alow labor
Murder
+
Murder
Open cases
+
Open cases
Closed cases
+
Closed cases
Cold cases
+
Cold cases
Fortress guard
+
Fortress guard
Convicts
+
Convicts
Intelligence
+
Intelligence
There are no open cases.
+
There are no open cases.
You have not yet appointed any guards.
+
You have not yet appointed any guards.
 
  assigned.
 
  assigned.
No cases assigned.
+
No cases assigned.
Unavailable.
+
Unavailable.
Missing.
+
Missing.
Deceased.
+
Deceased.
Caged.
+
Caged.
Found the body.
+
Found the body.
Saw that the object was missing.
+
Saw that the object was missing.
Saw that the object was disturbed.
+
Saw that the object was disturbed.
 
  admire the object.
 
  admire the object.
Date:  
+
Date:
Reported:  
+
Reported:
Desired metal cages and chains in dungeons:  
+
Desired metal cages and chains in dungeons:
Unsolved.
+
Unsolved.
Interrogate
+
Interrogate
Witness:  
+
Witness:
unknown
+
unknown
Confessed.
+
Confessed.
Implicates:  
+
Implicates:
Accuses:  
+
Accuses:
somebody
+
somebody
 
  witnesses
 
  witnesses
No witnesses
+
No witnesses
Interview scheduled
+
Interview scheduled
Already interviewed
+
Already interviewed
Convict
+
Convict
Injured party:  
+
Injured party:
Convicted:  
+
Convicted:
Unknown convict.
+
Unknown convict.
Robbery.
+
Robbery.
Espionage.
+
Espionage.
Treason.
+
Treason.
Blood-drinking.
+
Blood-drinking.
Attempted theft.
+
Attempted theft.
Attempted murder.
+
Attempted murder.
Kidnapping.
+
Kidnapping.
Attempted kidnapping.
+
Attempted kidnapping.
Conspiracy to slow labor.
+
Conspiracy to slow labor.
Murder.
+
Murder.
Disorderly conduct.
+
Disorderly conduct.
Building destruction.
+
Building destruction.
Bribery.
+
Bribery.
Embezzlement.
+
Embezzlement.
Vandalism.
+
Vandalism.
Theft.
+
Theft.
Beating.
+
Beating.
 
  in prison.
 
  in prison.
Officer:  
+
Officer:
none assigned
+
none assigned
Violation of production order.
+
Violation of production order.
Violation of export prohibition.
+
Violation of export prohibition.
Violation of job order.
+
Violation of job order.
Chained.
+
Chained.
No working grasps.
+
No working grasps.
In combat.
+
In combat.
Exhausted.
+
Exhausted.
Injured.
+
Injured.
Nobody has been convicted so far.
+
Nobody has been convicted so far.
No sentence pending.
+
No sentence pending.
 
  hammerstrike
 
  hammerstrike
[C:3:0:1]Slightly numb
+
[C:3:0:1]Slightly numb
[C:4:0:1]Serious fever
+
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
+
[C:4:0:1]Moderate fever
[C:4:0:1]Slight fever
+
[C:4:0:1]Slight fever
[C:6:0:1]Extreme pain
+
[C:6:0:1]Extreme pain
[C:6:0:1]Moderate pain
+
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
+
[C:6:0:1]Slight pain
[C:6:0:1]Exhausted
+
[C:6:0:1]Exhausted
[C:5:0:1]Severe blood loss
+
[C:5:0:1]Severe blood loss
[C:5:0:1]Faint
+
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
+
[C:5:0:1]Moderate blood loss
[C:3:0:1]Paralyzed
+
[C:3:0:1]Paralyzed
[C:3:0:1]Partially paralyzed
+
[C:3:0:1]Partially paralyzed
[C:3:0:1]Sluggish
+
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
+
[C:3:0:1]Completely numb
[C:3:0:1]Partially numb
+
[C:3:0:1]Partially numb
Selected actor:  
+
Selected actor:
One member
+
One member
 
  members
 
  members
[C:6:0:0]In traction
+
[C:6:0:0]In traction
[C:4:0:1]Heavy bleeding
+
[C:4:0:1]Heavy bleeding
[C:4:0:1]Bleeding
+
[C:4:0:1]Bleeding
[C:5:0:1]Pale
+
[C:5:0:1]Pale
There is no intelligence information yet.
+
There is no intelligence information yet.
If a crime involves a conspiracy, an interrogation may reveal the plot.
+
If a crime involves a conspiracy, an interrogation may reveal the plot.
Interrogations
+
Interrogations
Actors
+
Actors
Organizations
+
Organizations
Prepared by  
+
Prepared by
No interrogation reports.
+
No interrogation reports.
[C:4:0:1]Vision lost
+
[C:4:0:1]Vision lost
[C:6:0:1]Vision impaired
+
[C:6:0:1]Vision impaired
[C:7:0:0]Vision somewhat impaired
+
[C:7:0:0]Vision somewhat impaired
[C:6:0:1]Ability to stand lost
+
[C:6:0:1]Ability to stand lost
[C:6:0:1]Ability to stand somewhat impaired
+
[C:6:0:1]Ability to stand somewhat impaired
[C:6:0:1]Ability to grasp lost
+
[C:6:0:1]Ability to grasp lost
[C:6:0:1]Ability to grasp somewhat impaired
+
[C:6:0:1]Ability to grasp somewhat impaired
[C:6:0:1]Ability to fly lost
+
[C:6:0:1]Ability to fly lost
[C:4:0:1]Thirsty!
+
[C:4:0:1]Thirsty!
[C:4:0:0]Thirsty
+
[C:4:0:0]Thirsty
[C:5:0:1]Thirsty
+
[C:5:0:1]Thirsty
[C:6:0:1]Thirsty
+
[C:6:0:1]Thirsty
[C:4:0:1]Very hungry
+
[C:4:0:1]Very hungry
[C:6:0:1]Hungry
+
[C:6:0:1]Hungry
[C:4:0:1]Cannot breathe
+
[C:4:0:1]Cannot breathe
[C:7:0:0]Trouble breathing
+
[C:7:0:0]Trouble breathing
[C:1:0:1]Drowsy
+
[C:1:0:1]Drowsy
[C:5:0:1]Dehydrated
+
[C:5:0:1]Dehydrated
[C:1:0:1]Thirsty
+
[C:1:0:1]Thirsty
[C:4:0:1]Starving
+
[C:4:0:1]Starving
[C:6:0:0]Hungry
+
[C:6:0:0]Hungry
[C:4:0:1]Slumberous
+
[C:4:0:1]Slumberous
[C:6:0:1]Drowsy
+
[C:6:0:1]Drowsy
[C:1:0:0]Drowsy
+
[C:1:0:0]Drowsy
[C:6:0:1]Over-exerted
+
[C:6:0:1]Over-exerted
[C:6:0:1]Tired
+
[C:6:0:1]Tired
[C:3:0:1]Stunned
+
[C:3:0:1]Stunned
[C:3:0:1]Dizzy
+
[C:3:0:1]Dizzy
[C:1:0:1]Drowning
+
[C:1:0:1]Drowning
[C:7:0:0]Winded
+
[C:7:0:0]Winded
[C:2:0:1]Nauseous
+
[C:2:0:1]Nauseous
[C:4:0:1]Very drowsy
+
[C:4:0:1]Very drowsy
[C:4:0:1].Cut apart
+
[C:4:0:1].Cut apart
[C:4:0:1].Smashed apart
+
[C:4:0:1].Smashed apart
[C:4:0:1].Broken apart
+
[C:4:0:1].Broken apart
[C:4:0:1].Torn apart
+
[C:4:0:1].Torn apart
[C:4:0:1].Cut open
+
[C:4:0:1].Cut open
[C:4:0:1].Smashed open
+
[C:4:0:1].Smashed open
[C:4:0:1].Broken open
+
[C:4:0:1].Broken open
[C:4:0:1].Torn open
+
[C:4:0:1].Torn open
[C:6:0:1].Bruised tendon
+
[C:6:0:1].Bruised tendon
[C:6:0:1].Torn ligament
+
[C:6:0:1].Torn ligament
[C:6:0:1].Sprained ligament
+
[C:6:0:1].Sprained ligament
[C:6:0:1].Bruised ligament
+
[C:6:0:1].Bruised ligament
[C:4:0:1].Compound fracture
+
[C:4:0:1].Compound fracture
[C:6:0:0].Overlapping fracture (in traction)
+
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Overlapping fracture
+
[C:4:0:1].Overlapping fracture
[C:6:0:1].Needs setting
+
[C:6:0:1].Needs setting
[C:4:0:1].Major artery torn
+
[C:4:0:1].Major artery torn
[C:4:0:1].Artery torn
+
[C:4:0:1].Artery torn
[C:4:0:1].Heavy bleeding
+
[C:4:0:1].Heavy bleeding
[C:4:0:1].Bleeding
+
[C:4:0:1].Bleeding
[C:7:0:1].Motor nerve severed
+
[C:7:0:1].Motor nerve severed
[C:7:0:1].Sensory nerve severed
+
[C:7:0:1].Sensory nerve severed
[C:6:0:1].Torn tendon
+
[C:6:0:1].Torn tendon
[C:6:0:1].Strained tendon
+
[C:6:0:1].Strained tendon
[C:6:0:1]Ability to fly somewhat impaired
+
[C:6:0:1]Ability to fly somewhat impaired
[C:7:0:1]Motor nerve damage
+
[C:7:0:1]Motor nerve damage
[C:7:0:1]Sensory nerve damage
+
[C:7:0:1]Sensory nerve damage
[C:7:0:0]No health problems
+
[C:7:0:0]No health problems
[C:7:0:0]---
+
[C:7:0:0]---
[C:5:0:1].Gelded
+
[C:5:0:1].Gelded
[C:2:0:1].Spilled
+
[C:2:0:1].Spilled
[C:5:0:1].Butchered
+
[C:5:0:1].Butchered
[C:5:0:1].Minor rot
+
[C:5:0:1].Minor rot
[C:6:0:0].Serious blistering
+
[C:6:0:0].Serious blistering
[C:6:0:0].Moderate blistering
+
[C:6:0:0].Moderate blistering
[C:6:0:0].Minor blistering
+
[C:6:0:0].Minor blistering
[C:7:0:1].Extreme pain
+
[C:7:0:1].Extreme pain
[C:7:0:1].Moderate pain
+
[C:7:0:1].Moderate pain
[C:7:0:1].Minor pain
+
[C:7:0:1].Minor pain
[C:2:0:1].Nausea
+
[C:2:0:1].Nausea
[C:6:0:0].Serious freezing
+
[C:6:0:0].Serious freezing
[C:6:0:0].Moderate freezing
+
[C:6:0:0].Moderate freezing
[C:6:0:0].Minor freezing
+
[C:6:0:0].Minor freezing
[C:6:0:0].Serious condensation
+
[C:6:0:0].Serious condensation
[C:6:0:0].Moderate condensation
+
[C:6:0:0].Moderate condensation
[C:6:0:0].Minor condensation
+
[C:6:0:0].Minor condensation
[C:5:0:1].Advanced rot
+
[C:5:0:1].Advanced rot
[C:5:0:1].Moderate rot
+
[C:5:0:1].Moderate rot
[C:6:0:0].Moderate frost-bite
+
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Minor frost-bite
+
[C:6:0:0].Minor frost-bite
[C:6:0:0].Serious melting
+
[C:6:0:0].Serious melting
[C:6:0:0].Moderate melting
+
[C:6:0:0].Moderate melting
[C:6:0:0].Minor melting
+
[C:6:0:0].Minor melting
[C:6:0:0].Serious boiling
+
[C:6:0:0].Serious boiling
[C:6:0:0].Moderate boiling
+
[C:6:0:0].Moderate boiling
[C:6:0:0].Minor boiling
+
[C:6:0:0].Minor boiling
[C:6:0:0].Dented
+
[C:6:0:0].Dented
[C:6:0:0].Heavy bruising
+
[C:6:0:0].Heavy bruising
[C:6:0:0].Moderate bruising
+
[C:6:0:0].Moderate bruising
[C:6:0:0].Light bruising
+
[C:6:0:0].Light bruising
[C:6:0:0].Serious burn
+
[C:6:0:0].Serious burn
[C:6:0:0].Moderate burn
+
[C:6:0:0].Moderate burn
[C:6:0:0].Minor burn
+
[C:6:0:0].Minor burn
[C:6:0:0].Serious frost-bite
+
[C:6:0:0].Serious frost-bite
.[C:6:0:1]Needs traction
+
.[C:6:0:1]Needs traction
.[C:6:0:1]Needs immobilization
+
.[C:6:0:1]Needs immobilization
[C:7:0:0]No treatment scheduled
+
[C:7:0:0]No treatment scheduled
[C:7:0:0:]Diagnosed with  
+
[C:7:0:0:]Diagnosed with
[C:7:0:1]Received  
+
[C:7:0:1]Received
[C:7:0:1:]Received  
+
[C:7:0:1:]Received
[C:7:0:1]Diagnosis required
+
[C:7:0:1]Diagnosis required
[C:7:0:1]Crutch required
+
[C:7:0:1]Crutch required
.[C:5:0:1]Rotten -- inoperable
+
.[C:5:0:1]Rotten -- inoperable
.[C:3:0:1]Needs cleaning
+
.[C:3:0:1]Needs cleaning
.[C:4:0:1]Needs surgery
+
.[C:4:0:1]Needs surgery
.[C:2:0:1]Needs sutures
+
.[C:2:0:1]Needs sutures
.[C:6:0:1]Needs setting
+
.[C:6:0:1]Needs setting
.[C:7:0:0]Needs dressing
+
.[C:7:0:0]Needs dressing
[C:6:0:1].Moderate swelling
+
[C:6:0:1].Moderate swelling
[C:6:0:1].Minor swelling
+
[C:6:0:1].Minor swelling
[C:7:0:1].Function totally impaired
+
[C:7:0:1].Function totally impaired
[C:7:0:1].Partially impaired function
+
[C:7:0:1].Partially impaired function
[C:7:0:1].Slightly impaired function
+
[C:7:0:1].Slightly impaired function
[C:7:0:1]Has been sutured
+
[C:7:0:1]Has been sutured
[C:5:0:1]Infection
+
[C:5:0:1]Infection
[C:7:0:0]No evaluated wounds
+
[C:7:0:0]No evaluated wounds
[C:3:0:1].Dizziness
+
[C:3:0:1].Dizziness
[C:3:0:1].Paralysis
+
[C:3:0:1].Paralysis
[C:3:0:1].Partial paralysis
+
[C:3:0:1].Partial paralysis
[C:3:0:1].Some sluggishness
+
[C:3:0:1].Some sluggishness
[C:3:0:1].Complete numbness
+
[C:3:0:1].Complete numbness
[C:3:0:1].Partial numbness
+
[C:3:0:1].Partial numbness
[C:3:0:1].Slight numbness
+
[C:3:0:1].Slight numbness
[C:6:0:1].Extreme swelling
+
[C:6:0:1].Extreme swelling
  does not mind being outdoors, at least for a time.
+
  does not mind being outdoors, at least for a time.
  likes working outdoors and grumbles only mildly at inclement weather.
+
  likes working outdoors and grumbles only mildly at inclement weather.
  doesn't really care about anything anymore.
+
  doesn't really care about anything anymore.
  is a hardened individual.
+
  is a hardened individual.
  is getting used to tragedy.
+
  is getting used to tragedy.
  likes  
+
  likes
 
  fabric
 
  fabric
[C:0:0:1]-                      
+
[C:0:0:1]-
[C:7:0:0]No medical history
+
[C:7:0:0]No medical history
 
  needs alcohol to get through the working day
 
  needs alcohol to get through the working day
  and can't even remember the last time  
+
  and can't even remember the last time
 
  had some
 
  had some
 
  and has gone without a drink for far, far too long
 
  and has gone without a drink for far, far too long
Line 5,049: Line 5,049:
 
  and is starting to work slowly due to its scarcity
 
  and is starting to work slowly due to its scarcity
 
  amputated
 
  amputated
Rotten tissue excised from  
+
Rotten tissue excised from
[C:6:0:1]Had  
+
[C:6:0:1]Had
[C:6:0:1]Placed in traction
+
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
+
[C:7:0:1]Evaluated
[C:7:0:1]Brought to rest
+
[C:7:0:1]Brought to rest
[C:3:0:1]Cleaned
+
[C:3:0:1]Cleaned
[C:6:0:1]Received  
+
[C:6:0:1]Received
  splint on  
+
  splint on
  dressing on  
+
  dressing on
[C:4:0:1]Received  
+
[C:4:0:1]Received
  sutures on  
+
  sutures on
[C:4:0:1]Bleeding stopped
+
[C:4:0:1]Bleeding stopped
[C:4:0:1]Compound fracture of  
+
[C:4:0:1]Compound fracture of
 
  repaired
 
  repaired
distracted by unmet needs
+
distracted by unmet needs
unfocused by unmet needs
+
unfocused by unmet needs
untroubled by unmet needs
+
untroubled by unmet needs
unfettered
+
unfettered
level-headed
+
level-headed
untroubled
+
untroubled
not distracted
+
not distracted
unfocused
+
unfocused
unknown item
+
unknown item
  absolutely detests  
+
  absolutely detests
[C:2:0:0]
+
[C:2:0:0]
Overall,  
+
Overall,
very focused with satisfied needs
+
very focused with satisfied needs
quite focused with satisfied needs
+
quite focused with satisfied needs
somewhat focused with satisfied needs
+
somewhat focused with satisfied needs
badly distracted by unmet needs
+
badly distracted by unmet needs
unknown fish
+
unknown fish
unknown plants
+
unknown plants
unknown drink
+
unknown drink
unknown liquid
+
unknown liquid
unknown seeds
+
unknown seeds
unknown leaves
+
unknown leaves
unknown powder
+
unknown powder
unknown cheese
+
unknown cheese
  for their  
+
  for their
the color  
+
the color
the words of  
+
the words of
the sound of  
+
the sound of
the sight of  
+
the sight of
When possible,  
+
When possible,
  prefers to consume  
+
  prefers to consume
unknown meat
+
unknown meat
after being unable to hear eloquent speech
+
after being unable to hear eloquent speech
after upholding tradition
+
after upholding tradition
after being away from traditions
+
after being away from traditions
after self-examination
+
after self-examination
after a lack of introspection
+
after a lack of introspection
after making merry
+
after making merry
after being unable to make merry
+
after being unable to make merry
after practicing a craft
+
after practicing a craft
after leading an unexciting life
+
after leading an unexciting life
after learning something
+
after learning something
after not learning anything
+
after not learning anything
after being with family
+
after being with family
after being away from family
+
after being away from family
after being with friends
+
after being with friends
after being away from friends
+
after being away from friends
after hearing eloquent speech
+
after hearing eloquent speech
after being unable to pray
+
after being unable to pray
after staying occupied
+
after staying occupied
after being unoccupied
+
after being unoccupied
after admiring art
+
after admiring art
after being unable to admire art
+
after being unable to admire art
after doing something creative
+
after doing something creative
after doing nothing creative
+
after doing nothing creative
after doing something exciting
+
after doing something exciting
distracted
+
distracted
badly distracted
+
badly distracted
after spending time with people
+
after spending time with people
after being away from people
+
after being away from people
after drinking
+
after drinking
after being kept from alcohol
+
after being kept from alcohol
after communing with  
+
after communing with
after meditation
+
after meditation
after being unable to be extravagant
+
after being unable to be extravagant
after wandering
+
after wandering
after being unable to wander
+
after being unable to wander
after helping somebody
+
after helping somebody
after being unable to help anybody
+
after being unable to help anybody
after thinking abstractly
+
after thinking abstractly
after a lack of abstract thinking
+
after a lack of abstract thinking
[C:7:0:1]Time before time
+
[C:7:0:1]Time before time
after a lack of decent meals
+
after a lack of decent meals
after fighting
+
after fighting
after being unable to fight
+
after being unable to fight
after causing trouble
+
after causing trouble
after a lack of trouble-making
+
after a lack of trouble-making
after arguing
+
after arguing
after being unable to argue
+
after being unable to argue
after being extravagant
+
after being extravagant
after being unable to make romance
+
after being unable to make romance
after seeing animals
+
after seeing animals
after being away from animals
+
after being away from animals
after seeing a great beast
+
after seeing a great beast
after being away from great beasts
+
after being away from great beasts
after acquiring something
+
after acquiring something
after being unable to acquire something
+
after being unable to acquire something
after eating a good meal
+
after eating a good meal
after being unable to practice a craft
+
after being unable to practice a craft
after practicing a martial art
+
after practicing a martial art
after being unable to practice a martial art
+
after being unable to practice a martial art
after practicing a skill
+
after practicing a skill
after being unable to practice a skill
+
after being unable to practice a skill
after taking it easy
+
after taking it easy
after being unable to take it easy
+
after being unable to take it easy
after making romance
+
after making romance
greedier
+
greedier
less greedy
+
less greedy
less temperate
+
less temperate
more temperate
+
more temperate
more likely to brawl
+
more likely to brawl
less likely to fight
+
less likely to fight
more stubborn
+
more stubborn
less stubborn
+
less stubborn
more angry
+
more angry
less angry
+
less angry
more anxious
+
more anxious
less anxious
+
less anxious
more lustful
+
more lustful
less lustful
+
less lustful
more prone to stress
+
more prone to stress
more resilient
+
more resilient
more hateful
+
more hateful
slower to hate
+
slower to hate
more envious
+
more envious
less envious
+
less envious
more cheerful
+
more cheerful
less cheerful
+
less cheerful
more depressed
+
more depressed
less depressed
+
less depressed
[C:2:0:1]Spring
+
[C:2:0:1]Spring
[C:6:0:1]Summer
+
[C:6:0:1]Summer
[C:4:0:1]Autumn
+
[C:4:0:1]Autumn
[C:3:0:1]Winter
+
[C:3:0:1]Winter
  [C:5:0:1]
+
[C:5:0:1]
Became  
+
Became
quicker to love
+
quicker to love
slower to love
+
slower to love
more vengeful
+
more vengeful
less vengeful
+
less vengeful
more proud
+
more proud
less proud
+
less proud
more cruel
+
more cruel
more merciful
+
more merciful
more single-minded
+
more single-minded
more scatterbrained
+
more scatterbrained
more ambitious
+
more ambitious
less ambitious
+
less ambitious
more gracious
+
more gracious
less gracious
+
less gracious
more extravagant
+
more extravagant
more austere
+
more austere
more zany
+
more zany
more humorless
+
more humorless
less reliant on advice
+
less reliant on advice
less disdainful of advice
+
less disdainful of advice
more fearless
+
more fearless
more fearful
+
more fearful
more confident
+
more confident
less confident
+
less confident
more vain
+
more vain
less vain
+
less vain
more industrious
+
more industrious
less wasteful
+
less wasteful
more prone to discord
+
more prone to discord
less prone to discord
+
less prone to discord
less quarrelsome
+
less quarrelsome
more quarrelsome
+
more quarrelsome
more polite
+
more polite
more rude
+
more rude
more orderly
+
more orderly
less orderly
+
less orderly
more trusting
+
more trusting
less trusting
+
less trusting
more gregarious
+
more gregarious
more of a loner
+
more of a loner
more overbearing
+
more overbearing
less assertive
+
less assertive
more swayed by others' emotions
+
more swayed by others' emotions
less swayed by others' emotions
+
less swayed by others' emotions
more altruistic
+
more altruistic
less altruistic
+
less altruistic
more dutiful
+
more dutiful
less dutiful
+
less dutiful
less cautious
+
less cautious
more cautious
+
more cautious
more of a perfectionist
+
more of a perfectionist
less attentive to details
+
less attentive to details
more obstinate
+
more obstinate
more acquiescing
+
more acquiescing
more tolerant
+
more tolerant
less tolerant
+
less tolerant
more emotionally obsessive
+
more emotionally obsessive
more emotionally distant
+
more emotionally distant
more hopeful
+
more hopeful
less hopeful
+
less hopeful
more curious
+
more curious
less curious
+
less curious
more bashful
+
more bashful
more shameless
+
more shameless
more private
+
more private
less private
+
less private
tradition
+
tradition
artwork
+
artwork
cooperation
+
cooperation
independence
+
independence
stoicism
+
stoicism
introspection
+
introspection
self-control
+
self-control
tranquility
+
tranquility
family
+
family
friendship
+
friendship
cunning
+
cunning
eloquence
+
eloquence
fairness
+
fairness
decorum
+
decorum
more artistically inclined
+
more artistically inclined
less artistically inclined
+
less artistically inclined
  and learned to  
+
  and learned to
value  
+
value
disdain  
+
disdain
Learned to  
+
Learned to
loyalty
+
loyalty
more frenetic
+
more frenetic
more leisurely
+
more leisurely
more of a thrill-seeker
+
more of a thrill-seeker
inclined to avoid excitement
+
inclined to avoid excitement
more prone to flights of fancy
+
more prone to flights of fancy
more fact-oriented
+
more fact-oriented
more inclined to the abstract
+
more inclined to the abstract
less inclined to the abstract
+
less inclined to the abstract
perseverance
+
perseverance
leisure time
+
leisure time
commerce
+
commerce
romance
+
romance
nature
+
nature
knowledge
+
knowledge
harmony
+
harmony
merriment
+
merriment
craftsmanship
+
craftsmanship
martial prowess
+
martial prowess
hard work
+
hard work
sacrifice
+
sacrifice
competition
+
competition
scholar
+
scholar
performer
+
performer
diagnostician
+
diagnostician
doctor
+
doctor
bone doctor
+
bone doctor
surgeon
+
surgeon
monster slayer
+
monster slayer
mercenary
+
mercenary
  I am sort of confused.
+
I am sort of confused.
  I am a little confused.
+
I am a little confused.
I am very confused.
+
I am very confused.
I am confused.
+
I am confused.
. What do you command?
+
. What do you command?
Commendable! Your loyalty and bravery cannot be denied.
+
Commendable! Your loyalty and bravery cannot be denied.
tavern keeper
+
tavern keeper
I wish to become a  
+
I wish to become a
  The task is accomplished.
+
The task is accomplished.
I am your loyal  
+
I am your loyal
 
  will be slain.
 
  will be slain.
 
  is dead!
 
  is dead!
  The need for my task seems to have passed.
+
The need for my task seems to have passed.
  have been driven from  
+
  have been driven from
  There will be no rest for the enemy.
+
There will be no rest for the enemy.
  The enemy will be driven off.
+
The enemy will be driven off.
What happened?
+
What happened?
I don't remember clearly.
+
I don't remember clearly.
I would be honored if you would become a  
+
I would be honored if you would become a
You can no longer be a  
+
You can no longer be a
I would be honored to serve as a  
+
I would be honored to serve as a
. Will you have me as  
+
. Will you have me as
Please help me!
+
Please help me!
Come with me and I'll bring you to safety.
+
Come with me and I'll bring you to safety.
Intruder!
+
Intruder!
I hate you.
+
I hate you.
I'm leaving  
+
I'm leaving
I'm kicking you out of  
+
I'm kicking you out of
Gladly. I will be your  
+
Gladly. I will be your
I cannot accept this honor. I am sorry.
+
I cannot accept this honor. I am sorry.
You are not worthy of such an honor yet. I am sorry.
+
You are not worthy of such an honor yet. I am sorry.
I am sorry. I do not think there is room for me.
+
I am sorry. I do not think there is room for me.
I am sorry. There is no room for you here.
+
I am sorry. There is no room for you here.
Gladly. You are now one of my  
+
Gladly. You are now one of my
. Can I perform with you?
+
. Can I perform with you?
I would love to join  
+
I would love to join
You just aren't good enough yet, but you should keep performing.
+
You just aren't good enough yet, but you should keep performing.
Welcome to  
+
Welcome to
? The troupe could use your talent.
+
? The troupe could use your talent.
Would you like to join  
+
Would you like to join
I'm sorry, but I can't join the troupe.
+
I'm sorry, but I can't join the troupe.
Yes! It'll be great to perform with you.
+
Yes! It'll be great to perform with you.
. Will you have me?
+
. Will you have me?
scribe
+
scribe
  be made  
+
  be made
I ask that  
+
I ask that
Yes, you'd make a fantastic  
+
Yes, you'd make a fantastic
. Will you have us?
+
. Will you have us?
I'll need to see something impressive before I consider it.
+
I'll need to see something impressive before I consider it.
  here. Make us proud!
+
  here. Make us proud!
the beast
+
the beast
beasts
+
beasts
bandits
+
bandits
criminals
+
criminals
bone-chilling horror
+
bone-chilling horror
skulking vermin
+
skulking vermin
open war
+
open war
ruffians
+
ruffians
the fighting
+
the fighting
law-breaking
+
law-breaking
the army on the march
+
the army on the march
armies on the march
+
armies on the march
the abduction
+
the abduction
abductions
+
abductions
the occupation
+
the occupation
occupations
+
occupations
Behold, mortal. I am  
+
Behold, mortal. I am
Don't talk to me.
+
Don't talk to me.
. I know why you have come.
+
. I know why you have come.
a divine being
+
a divine being
  we've got  
+
we've got
Well, let's see...
+
Well, let's see...
the death
+
the death
deaths
+
deaths
The enemy!
+
The enemy!
Vile creature!
+
Vile creature!
I must obey the master!
+
I must obey the master!
Murderer!
+
Murderer!
Ahhh...
+
Ahhh...
Gwargh!
+
Gwargh!
Get away from me!
+
Get away from me!
The dead!
+
The dead!
They must be stopped by any means at our disposal.
+
They must be stopped by any means at our disposal.
Now we will live under  
+
Now we will live under
It was inevitable.
+
It was inevitable.
It's not my problem.
+
It's not my problem.
I don't know anything else about them.
+
I don't know anything else about them.
This is the life for me.
+
This is the life for me.
It's for the best.
+
It's for the best.
We are in the right in all matters.
+
We are in the right in all matters.
Please guide me to myself.
+
Please guide me to myself.
Please guide me to  
+
Please guide me to
We can no longer travel together.
+
We can no longer travel together.
Please guide me to you.
+
Please guide me to you.
  We were going to entertain the world! It's a shame, but I'll have to make my own way now.
+
We were going to entertain the world! It's a shame, but I'll have to make my own way now.
  I'm giving up on this hopeless venture.
+
I'm giving up on this hopeless venture.
  I hope you find what you are seeking here.
+
I hope you find what you are seeking here.
  I'm returning on my own.
+
I'm returning on my own.
I give to you this fine beast,  
+
I give to you this fine beast,
I deign to favor you with my little pretty,  
+
I deign to favor you with my little pretty,
What can you tell me about yourself?
+
What can you tell me about yourself?
What do you think of me?
+
What do you think of me?
Can you tell me where I can find myself?
+
Can you tell me where I can find myself?
What can you tell me about  
+
What can you tell me about
Can you tell me where I can find  
+
Can you tell me where I can find
Can you tell me where I can find you?
+
Can you tell me where I can find you?
the missing treasure
+
the missing treasure
brewing trouble with our neighbors
+
brewing trouble with our neighbors
Wait here until I return.
+
Wait here until I return.
I've forgotten what trouble it was...
+
I've forgotten what trouble it was...
Can you tell me the way to  
+
Can you tell me the way to
Let's continue onward together.
+
Let's continue onward together.
Thank you. I will take excellent care of this majestic creature.
+
Thank you. I will take excellent care of this majestic creature.
What have you done? This is horrifying!
+
What have you done? This is horrifying!
the open war
+
the open war
the ruffians
+
the ruffians
How have things been?
+
How have things been?
the brewing trouble
+
the brewing trouble
It has been the same as ever.
+
It has been the same as ever.
How's life here?
+
How's life here?
  This  
+
This
You must kill  
+
You must kill
the law-breaking
+
the law-breaking
the deaths
+
the deaths
the beasts
+
the beasts
the abductions
+
the abductions
the bandits
+
the bandits
the criminals
+
the criminals
the bone-chilling horror
+
the bone-chilling horror
the skulking vermin
+
the skulking vermin
Where should I take you?
+
Where should I take you?
How are you enjoying the adventure?
+
How are you enjoying the adventure?
We shall bring  
+
We shall bring
Soon the world will be set right.
+
Soon the world will be set right.
Are you looking forward to the performance?
+
Are you looking forward to the performance?
 
  home safely.
 
  home safely.
Tell me about  
+
Tell me about
I've forgotten what I was going to say...
+
I've forgotten what I was going to say...
I hate them.
+
I hate them.
I don't care one way or another.
+
I don't care one way or another.
They are terrific.
+
They are terrific.
I am afraid of them.
+
I am afraid of them.
Now we will have to build our own future.
+
Now we will have to build our own future.
They are outlaws.
+
They are outlaws.
You are bound to obey me.
+
You are bound to obey me.
Are we close?
+
Are we close?
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  to try to boss us around, but you'll show them the true nature of power.
 
  to try to boss us around, but you'll show them the true nature of power.
  out of  
+
  out of
You must drive the skulking vermin  
+
You must drive the skulking vermin
. Their aggressive order must not be allowed to flourish.
+
. Their aggressive order must not be allowed to flourish.
You must drive  
+
You must drive
. These criminals have been allowed to thrive for too long.
+
. These criminals have been allowed to thrive for too long.
. These outlaws must be punished.
+
. These outlaws must be punished.
  Seek your foe in the  
+
Seek your foe in the
 
  threatens our people with its very presence.
 
  threatens our people with its very presence.
  Enjoy the hunt!
+
Enjoy the hunt!
  Our hopes travel with you.
+
Our hopes travel with you.
You must drive the ruffians of  
+
You must drive the ruffians of
  sent  
+
  sent
. They have been harassing the people for too long.
+
. They have been harassing the people for too long.
beast from underground
+
beast from underground
vile monster from the bowels of the earth
+
vile monster from the bowels of the earth
terrifying wilderness monster
+
terrifying wilderness monster
creeping thing
+
creeping thing
ferocious wild animal
+
ferocious wild animal
savage beast
+
savage beast
beast from the wilds
+
beast from the wilds
ferocious unnatural beast
+
ferocious unnatural beast
ancient force of nature
+
ancient force of nature
great beast
+
great beast
fearsome beast
+
fearsome beast
cursed demon
+
cursed demon
night creature
+
night creature
horrible beast
+
horrible beast
terror from the evil depths
+
terror from the evil depths
evil being
+
evil being
torture
+
torture
the treatment of plants
+
the treatment of plants
truthfulness
+
truthfulness
a formalized agreement
+
a formalized agreement
the display of war and hunting trophies
+
the display of war and hunting trophies
the devouring of the bodies of sapient beings
+
the devouring of the bodies of sapient beings
a desire to kill the living and any others in opposition
+
a desire to kill the living and any others in opposition
the adversary's inability to communicate and form treaties
+
the adversary's inability to communicate and form treaties
 
  is unknown us.
 
  is unknown us.
 
  is skirmishing with us.
 
  is skirmishing with us.
and there is no hard feeling between our peoples.
+
and there is no hard feeling between our peoples.
and there is friendship between our peoples.
+
and there is friendship between our peoples.
The trouble started because of  
+
The trouble started because of
but there is ill-will between our peoples.
+
but there is ill-will between our peoples.
the treatment of animals
+
the treatment of animals
a dispute over  
+
a dispute over
  I tire of this pointless skirmishing.
+
I tire of this pointless skirmishing.
  We can no longer pay them homage.
+
We can no longer pay them homage.
 
  is our ally
 
  is our ally
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
+
I wish I could tell you where to begin your search. Until then, you are free to do as you please.
 
  is at war with us.
 
  is at war with us.
 
  is not at war with us
 
  is not at war with us
 
  accepts our tribute
 
  accepts our tribute
 
  is paying us tribute
 
  is paying us tribute
The group
+
The group
  from their home at  
+
  from their home at
could afford to learn a lesson or two, though open conflict would be unwise.
+
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
+
must be driven off or subjugated.
  In any case, peace is no longer an option.
+
In any case, peace is no longer an option.
  The alliance has outlived its usefulness.
+
The alliance has outlived its usefulness.
  Their tribute is not enough.
+
Their tribute is not enough.
  This war must end with our victory.
+
This war must end with our victory.
a special occasion
+
a special occasion
a previous insurrection
+
a previous insurrection
a competition
+
a competition
a performance
+
a performance
a ceremony
+
a ceremony
a procession
+
a procession
a raid
+
a raid
a purge
+
a purge
a previous battle
+
a previous battle
a previous war
+
a previous war
a previous conquest
+
a previous conquest
a previous duel
+
a previous duel
an act of theft
+
an act of theft
an abduction
+
an abduction
a journey
+
a journey
an attack by a beast
+
an attack by a beast
territory
+
territory
an incident involving a trade caravan
+
an incident involving a trade caravan
grazing rights
+
grazing rights
water rights
+
water rights
rights-of-way
+
rights-of-way
fishing rights
+
fishing rights
general ill feelings over past historical events
+
general ill feelings over past historical events
livestock ownership
+
livestock ownership
a dispute over the ownership of  
+
a dispute over the ownership of
the disturbance of once-eternal rest
+
the disturbance of once-eternal rest
a first contact that went horribly wrong
+
a first contact that went horribly wrong
prior aggression by the adversary
+
prior aggression by the adversary
the adversary's abuse of the aggressor's fallen
+
the adversary's abuse of the aggressor's fallen
the adversary's refusal to form treaties
+
the adversary's refusal to form treaties
a disagreement over prior treaties
+
a disagreement over prior treaties
an incident involving a lost diplomat
+
an incident involving a lost diplomat
a cottage
+
a cottage
the mead hall
+
the mead hall
the great tower
+
the great tower
the keep
+
the keep
a hillock
+
a hillock
a house
+
a house
an abandoned shop
+
an abandoned shop
a tree
+
a tree
They consider you an infamous villain among those opposing them.
+
They consider you an infamous villain among those opposing them.
Their strength has been broken.
+
Their strength has been broken.
They consider you a key figure in the opposition.
+
They consider you a key figure in the opposition.
They consider you a leader of the opposition.
+
They consider you a leader of the opposition.
You are considered part of the opposition.
+
You are considered part of the opposition.
You are considered an integral part of the opposition.
+
You are considered an integral part of the opposition.
There are guards in  
+
There are guards in
There are guards patrolling  
+
There are guards patrolling
Be careful, for their leader  
+
Be careful, for their leader
the natural issue of their oneness with  
+
the natural issue of their oneness with
It does not help matters that their leader  
+
It does not help matters that their leader
  is my  
+
  is my
They do not feel challenged at all.
+
They do not feel challenged at all.
I don't really know.
+
I don't really know.
Their strength has been challenged, and their hold has loosened.
+
Their strength has been challenged, and their hold has loosened.
They still hold this area, but they do not feel certain.
+
They still hold this area, but they do not feel certain.
a coup
+
a coup
persecution
+
persecution
a family matter
+
a family matter
There is also  
+
There is also
the issue of their worship of  
+
the issue of their worship of
the issue of their godlessness
+
the issue of their godlessness
the natural issue of their worship of  
+
the natural issue of their worship of
the issue of their oneness with  
+
the issue of their oneness with
 
  shrine
 
  shrine
the processed goods market
+
the processed goods market
There is a long-ranging patrol  
+
There is a long-ranging patrol
the shrine to  
+
the shrine to
  I'd watch out for them.   
+
I'd watch out for them.
I have no idea.
+
  I have no idea.
 
  other groups vying for control.
 
  other groups vying for control.
There are no fewer than  
+
There are no fewer than
a metal furniture shop
+
a metal furniture shop
a stone furniture shop
+
a stone furniture shop
the imported food market
+
the imported food market
the imported goods market
+
the imported goods market
the meat market
+
the meat market
the imported clothing market
+
the imported clothing market
the cheese market
+
the cheese market
the fruit and vegetable market
+
the fruit and vegetable market
a weaponsmith's shop
+
a weaponsmith's shop
a gem cutter's shop
+
a gem cutter's shop
a blacksmith's shop
+
a blacksmith's shop
a bowyer's shop
+
a bowyer's shop
a metal craft shop
+
a metal craft shop
a armorsmith's shop
+
a armorsmith's shop
a carpenter's shop
+
a carpenter's shop
a leather goods shop
+
a leather goods shop
a clothing imports store
+
a clothing imports store
a food imports store
+
a food imports store
a cloth shop
+
a cloth shop
a general imports store
+
a general imports store
a woven clothing shop
+
a woven clothing shop
a leather shop
+
a leather shop
a bone carver's shop
+
a bone carver's shop
a leather clothing shop
+
a leather clothing shop
Goodbye.
+
Goodbye.
I must take my leave.
+
I must take my leave.
If you want to find a relative,  
+
If you want to find a relative,
  lives in  
+
  lives in
If you want to offer your condolences,  
+
If you want to offer your condolences,
  should travel to  
+
  should travel to
  should talk to  
+
  should talk to
 
  abides here in magnificence
 
  abides here in magnificence
  Not that it matters, as  
+
Not that it matters, as
  is here, and  
+
  is here, and
  Not that it matters, as the seat of  
+
Not that it matters, as the seat of
the law is absolute
+
the law is absolute
the blood-drinker allows no chattel to rise
+
the blood-drinker allows no chattel to rise
 
  is also located here
 
  is also located here
  The seat of  
+
The seat of
  has occupied  
+
  has occupied
You sound like a troublemaker.
+
You sound like a troublemaker.
  rules  
+
  rules
  is a group of  
+
  is a group of
 
  from this capital as well
 
  from this capital as well
  I rule  
+
I rule
I haven't heard anything like that.
+
I haven't heard anything like that.
 
  are vying for control.
 
  are vying for control.
 
  groups fled.
 
  groups fled.
No fewer than  
+
No fewer than
A few separate groups were organized.   
+
A few separate groups were organized.
One group organized itself.   
+
  One group organized itself.
Nobody I remember.
+
  Nobody I remember.
 
  fled before the attack.
 
  fled before the attack.
I've decided. Let's call our troupe  
+
I've decided. Let's call our troupe
Here's something you might be interested in...
+
Here's something you might be interested in...
I'm in charge of  
+
I'm in charge of
I've forgotten what to say...
+
I've forgotten what to say...
I've forgotten my bold pronouncement...
+
I've forgotten my bold pronouncement...
  now. Make way for  
+
  now. Make way for
What's available here?
+
What's available here?
Let's trade.
+
Let's trade.
Nevermind.
+
Nevermind.
Thank you!
+
Thank you!
Please let me shelter here for the night.
+
Please let me shelter here for the night.
I'd like to stay here another day if you don't mind.
+
I'd like to stay here another day if you don't mind.
Of course. My pleasure.
+
Of course. My pleasure.
Uh... what was that?
+
Uh... what was that?
Ah, I'm sorry. Permission is not mine to give.
+
Ah, I'm sorry. Permission is not mine to give.
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
+
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
 
  back home!
 
  back home!
this poor soul
+
this poor soul
the oppressors
+
the oppressors
Join me and we can shake off the yoke of  
+
Join me and we can shake off the yoke of
this place
+
this place
the weary shoulders of the people of  
+
the weary shoulders of the people of
I'm with you on this.
+
I'm with you on this.
 
  forever!
 
  forever!
You may enjoy these times of peace, but remain vigilant.
+
You may enjoy these times of peace, but remain vigilant.
We weren't personally acquainted.
+
We weren't personally acquainted.
What will you do about it?
+
What will you do about it?
My condolences.
+
My condolences.
Let's entertain the world together!
+
Let's entertain the world together!
What should I do about it?
+
What should I do about it?
Join me and we'll bring  
+
Join me and we'll bring
Come, join me on my adventures!
+
Come, join me on my adventures!
a room
+
a room
a free room
+
a free room
 
  a night.
 
  a night.
. Let me know and you can stay as long as you like.
+
. Let me know and you can stay as long as you like.
free rooms
+
free rooms
Tavern keeper!   
+
Tavern keeper!
This is not that kind of establishment.
+
  This is not that kind of establishment.
We have many drinks to choose from. [You receive a list.]
+
We have many drinks to choose from. [You receive a list.]
There's no need for trouble here.
+
There's no need for trouble here.
  All drinks cost  
+
All drinks cost
We have  
+
We have
  All drinks are free, of course!
+
All drinks are free, of course!
 
  for a mug.
 
  for a mug.
We rent out  
+
We rent out
You have a room here, and you can stay longer if you like.
+
You have a room here, and you can stay longer if you like.
Long live the cause.
+
Long live the cause.
Thank you for preserving our legacy of wisdom.
+
Thank you for preserving our legacy of wisdom.
What stories you tell! It's such an honor to have you here.
+
What stories you tell! It's such an honor to have you here.
Loyalty should be rewarded.
+
Loyalty should be rewarded.
My talented bard! It's such an honor to have you here.
+
My talented bard! It's such an honor to have you here.
The poet! It's such an honor to have you here.
+
The poet! It's such an honor to have you here.
Your selfless dedication is appreciated here.
+
Your selfless dedication is appreciated here.
What a dancer! It's such an honor to have you here.
+
What a dancer! It's such an honor to have you here.
You have been such a good trade partner.
+
You have been such a good trade partner.
I'd just as soon you went someplace else.
+
I'd just as soon you went someplace else.
My good friend.
+
My good friend.
It's such a pleasure to serve you.
+
It's such a pleasure to serve you.
It is good to see you here.
+
It is good to see you here.
My companion.
+
My companion.
You ought to be rewarded for returning our treasures.
+
You ought to be rewarded for returning our treasures.
Thank you for all you do.
+
Thank you for all you do.
Intruder! Intruder!
+
Intruder! Intruder!
This is my new home.
+
This is my new home.
someone
+
someone
Would you agree to become  
+
Would you agree to become
Would you please adopt  
+
Would you please adopt
, taking over my duties and responsibilities?
+
, taking over my duties and responsibilities?
I accept this honor.
+
I accept this honor.
this poor nameless child
+
this poor nameless child
this tower
+
this tower
this establishment
+
this establishment
this tomb
+
this tomb
this market
+
this market
these sewers
+
these sewers
this dungeon
+
this dungeon
this spire
+
this spire
these catacombs
+
these catacombs
this counting house
+
this counting house
You'll have the room for another day. I'm glad you're enjoying your stay.
+
You'll have the room for another day. I'm glad you're enjoying your stay.
this guildhall
+
this guildhall
this hospital
+
this hospital
this keep
+
this keep
this hall
+
this hall
this library
+
this library
this temple
+
this temple
Uhh... nevermind.
+
Uhh... nevermind.
I'd like a room.
+
I'd like a room.
I'd like the  
+
I'd like the
I'll be back with your drink in a moment.
+
I'll be back with your drink in a moment.
I'd like my room for another night.
+
I'd like my room for another night.
somewhere
+
somewhere
Your room is  
+
Your room is
It is good to be indoors.
+
It is good to be indoors.
I would prefer to be outdoors.
+
I would prefer to be outdoors.
Where am I?
+
Where am I?
It sure is dark down here.
+
It sure is dark down here.
Let us stop this pointless fighting!
+
Let us stop this pointless fighting!
Tell me about this area.
+
Tell me about this area.
I have no reason to accept this.
+
I have no reason to accept this.
I accept your offer.
+
I accept your offer.
What a strange place!
+
What a strange place!
I have confidence in your abilities.
+
I have confidence in your abilities.
It is good to be outdoors.
+
It is good to be outdoors.
It is invigorating to be out in the wilds!
+
It is invigorating to be out in the wilds!
How I long for civilization...
+
How I long for civilization...
Indoors, outdoors. It's all the same to me as long as the weather's fine.
+
Indoors, outdoors. It's all the same to me as long as the weather's fine.
How sinister the glow...
+
How sinister the glow...
I would prefer to be indoors.
+
I would prefer to be indoors.
Did anybody flee the attack?
+
Did anybody flee the attack?
Does anybody else still have a stake in these lands?
+
Does anybody else still have a stake in these lands?
Does this settlement engage in trade? Tell me about those places.
+
Does this settlement engage in trade? Tell me about those places.
Tell me about the local ruler.
+
Tell me about the local ruler.
What an odd glow!
+
What an odd glow!
Look at the sky! Are we in the Underworld?
+
Look at the sky! Are we in the Underworld?
Is it raining?
+
Is it raining?
At least it doesn't rain down here.
+
At least it doesn't rain down here.
I will accept the child into my home.
+
I will accept the child into my home.
I am sorry, but I am otherwise disposed.
+
I am sorry, but I am otherwise disposed.
This must be the will of  
+
This must be the will of
It has always been my dream to start a family.
+
It has always been my dream to start a family.
Why are you traveling?
+
Why are you traveling?
I'm sorry, but I'm unable to help.
+
I'm sorry, but I'm unable to help.
Where are their forces? Are there patrols or guards?
+
Where are their forces? Are there patrols or guards?
Do they have a firm grip on these lands?
+
Do they have a firm grip on these lands?
You look like a mighty warrior indeed.
+
You look like a mighty warrior indeed.
What have you been scheming?
+
What have you been scheming?
  really  
+
  really
How are you feeling right now?
+
How are you feeling right now?
You are amazing.
+
You are amazing.
 
  the outfit.
 
  the outfit.
You must yield!
+
You must yield!
You are bound to me!
+
You are bound to me!
The bond is broken! Return to the Underworld and trouble us no more!
+
The bond is broken! Return to the Underworld and trouble us no more!
Tell me who you work for, or else.
+
Tell me who you work for, or else.
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
+
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
Reveal what you have been scheming or suffer the consequences.
+
Reveal what you have been scheming or suffer the consequences.
Who do you work for?
+
Who do you work for?
Identify yourself!
+
Identify yourself!
 
  or suffer the consequences.
 
  or suffer the consequences.
the object I can't remember
+
the object I can't remember
  is yours. Please consider my offer.
+
  is yours. Please consider my offer.
Fortune has favored you, and  
+
Fortune has favored you, and
Where is  
+
Where is
Perhaps you'd be willing to trade  
+
Perhaps you'd be willing to trade
Never.
+
Never.
Gladly. May this new age of harmony last a thousand year.
+
Gladly. May this new age of harmony last a thousand year.
I will not bow before you.
+
I will not bow before you.
I agree to submit to your request.
+
I agree to submit to your request.
  will no longer pay homage to  
+
  will no longer pay homage to
  offers to pay homage to  
+
  offers to pay homage to
  must pay homage to  
+
  must pay homage to
Let there be peace between  
+
Let there be peace between
 
  is well-traveled and would probably have that information.
 
  is well-traveled and would probably have that information.
No such place exists.
+
No such place exists.
  not be able to guide you personally. It is the best I can do.
+
  not be able to guide you personally. It is the best I can do.
  However, the  
+
However, the
 
  is dead.
 
  is dead.
I don't know myself, and I don't even know anybody that could tell you.
+
I don't know myself, and I don't even know anybody that could tell you.
I don't remember what I was going to say...
+
I don't remember what I was going to say...
Please be patient. I'll have your order ready in a moment.
+
Please be patient. I'll have your order ready in a moment.
Come see me in the market sometime.
+
Come see me in the market sometime.
Yes, I can serve you when we're both there.
+
Yes, I can serve you when we're both there.
We don't offer any specific services here.
+
We don't offer any specific services here.
You haven't ordered anything. Would you like something?
+
You haven't ordered anything. Would you like something?
I don't work here.
+
I don't work here.
This is  
+
This is
You should probably try a shopkeeper.
+
You should probably try a shopkeeper.
You'll have to talk to somebody older.
+
You'll have to talk to somebody older.
Sorry, I'm otherwise occupied.
+
Sorry, I'm otherwise occupied.
Fantastic! Please come closer and ask again.
+
Fantastic! Please come closer and ask again.
Really? Please come closer.
+
Really? Please come closer.
Of course. Let's do business.
+
Of course. Let's do business.
Really? Alright.
+
Really? Alright.
Come see me at the trade depot sometime.
+
Come see me at the trade depot sometime.
Come see me in my store sometime.
+
Come see me in my store sometime.
So, the  
+
So, the
Calm yourself!
+
Calm yourself!
  said, "Are you going to eat that?"
+
  said, 'Are you going to eat that?'
... and the  
+
... and the
Tell me about your family.
+
Tell me about your family.
 
  saw the sun and vomited on the spot!
 
  saw the sun and vomited on the spot!
Yes, let's go.
+
Yes, let's go.
Of course.
+
Of course.
I seek to rescue  
+
I seek to rescue
  and am returning to  
+
  and am returning to
I have obtained  
+
I have obtained
, and this quest is taking me to  
+
, and this quest is taking me to
The treasure is sought by  
+
The treasure is sought by
I am searching for  
+
I am searching for
I will return it to  
+
I will return it to
I am returning it to  
+
I am returning it to
 
  in search of excitement
 
  in search of excitement
 
  in search of a thrilling adventure
 
  in search of a thrilling adventure
 
  in search of work
 
  in search of work
 
  in search of adventure
 
  in search of adventure
.   Perhaps I'll finally make my fortune!
+
. Perhaps I'll finally make my fortune!
, and wealth and pleasures beyond measure!
+
, and wealth and pleasures beyond measure!
I have rescued  
+
I have rescued
 
  and maybe something to drink as well!
 
  and maybe something to drink as well!
 
  to take up my position
 
  to take up my position
I'm going to  
+
I'm going to
  to move into my new home with  
+
  to move into my new home with
spouse
+
spouse
 
  to start a new life
 
  to start a new life
husband
+
husband
I started my pilgrimage in  
+
I started my pilgrimage in
Probably on the move or deep underground, but I can't be sure.
+
Probably on the move or deep underground, but I can't be sure.
  to view  
+
  to view
I visited  
+
I visited
I'm traveling to  
+
I'm traveling to
I'm preparing to travel to  
+
I'm preparing to travel to
I'm returning to my home in  
+
I'm returning to my home in
I'm not sure.
+
I'm not sure.
 
  utilize the market here.
 
  utilize the market here.
 
  is the only other settlement to utilize the market here.
 
  is the only other settlement to utilize the market here.
The people of  
+
The people of
This place is insulated from the rest of the world, at least in terms of trade.
+
This place is insulated from the rest of the world, at least in terms of trade.
 
  to trade.
 
  to trade.
  go to  
+
  go to
 
  is the only other settlement to utilize the market there.
 
  is the only other settlement to utilize the market there.
 
  other villages which utilize the market there.
 
  other villages which utilize the market there.
 
  other major settlements.
 
  other major settlements.
  trades directly with no fewer than  
+
  trades directly with no fewer than
  engages in trade with  
+
  engages in trade with
  The largest of these is  
+
The largest of these is
 
  villages which utilize the market here.
 
  villages which utilize the market here.
There are  
+
There are
The village  
+
The village
The villages  
+
The villages
I'm walking my patrol.
+
I'm walking my patrol.
I was out visiting the library.
+
I was out visiting the library.
I'm going to visit the temple.
+
I'm going to visit the temple.
I'm going out for some water.
+
I'm going out for some water.
I'm going out to the tavern.
+
I'm going out to the tavern.
I'm going to visit the shrine.
+
I'm going to visit the shrine.
I'm not planning a journey.
+
I'm not planning a journey.
I'm going to visit the library.
+
I'm going to visit the library.
I'm on an important mission.
+
I'm on an important mission.
I am escaping from danger which threatened my former home.
+
I am escaping from danger which threatened my former home.
I'm just out for a stroll.
+
I'm just out for a stroll.
I'm returning from my patrol.
+
I'm returning from my patrol.
I was out visiting the temple.
+
I was out visiting the temple.
I was just out for some water.
+
I was just out for some water.
I was just out at the tavern.
+
I was just out at the tavern.
I was out visiting the shrine.
+
I was out visiting the shrine.
cousin
+
cousin
nephew
+
nephew
, is it really you?
+
, is it really you?
 
  has returned
 
  has returned
Is it really you?
+
Is it really you?
brother
+
brother
grandchild
+
grandchild
sibling
+
sibling
sister
+
sister
half-sister
+
half-sister
half-brother
+
half-brother
half-sibling
+
half-sibling
parent
+
parent
father
+
father
daughter
+
daughter
grandmother
+
grandmother
grandparent
+
grandparent
grandfather
+
grandfather
There's nothing organized here.
+
There's nothing organized here.
 
  also utilize the market there.
 
  also utilize the market there.
That's me. I'm right here.
+
That's me. I'm right here.
Where?
+
Where?
Ask me when I've returned to my home!
+
Ask me when I've returned to my home!
Yes, master. Ask and I shall obey.
+
Yes, master. Ask and I shall obey.
mother
+
mother
I'd rather not say.
+
I'd rather not say.
the surrounding area
+
the surrounding area
a village nearby
+
a village nearby
just outside town
+
just outside town
  out to the  
+
  out to the
the settlements
+
the settlements
northeast
+
northeast
northwest
+
northwest
! Best price in town
+
! Best price in town
! Limited supply
+
! Limited supply
  were  
+
  were
tanned
+
tanned
  right here in  
+
  right here in
distant
+
distant
all the way
+
all the way
faraway
+
faraway
the great
+
the great
! Today only
+
! Today only
right here
+
right here
I don't remember what I believe...
+
I don't remember what I believe...
An item has returned!
+
An item has returned!
get your
+
get your
your very own
+
your very own
authentic
+
authentic
Never!
+
Never!
I will fight no more.
+
I will fight no more.
Okay! I'll do it.
+
Okay! I'll do it.
You first, coward!
+
You first, coward!
Over my dead body!
+
Over my dead body!
  spits out  
+
  spits out
Maybe you're right.
+
Maybe you're right.
I am compelled to continue!
+
I am compelled to continue!
my good  
+
my good
person
+
person
We yield! We yield!
+
We yield! We yield!
Stop! This isn't happening!
+
Stop! This isn't happening!
We will fight no more.
+
We will fight no more.
I yield! I yield!
+
I yield! I yield!
Splendid
+
Splendid
Fantastic
+
Fantastic
Decent
+
Decent
Excellent
+
Excellent
my friend
+
my friend
right there
+
right there
southeast
+
southeast
southwest
+
southwest
some of our kind  
+
some of our kind
some of my kind  
+
some of my kind
Are you interested in  
+
Are you interested in
out to the  
+
out to the
Might I interest you in  
+
Might I interest you in
I assure you I am already calm. Look to yourself.
+
I assure you I am already calm. Look to yourself.
You're right. I need to relax.
+
You're right. I need to relax.
Don't waste my time.
+
Don't waste my time.
Ha ha ha... You're funny!
+
Ha ha ha... You're funny!
You dare to flatter me?!
+
You dare to flatter me?!
Base flattery!
+
Base flattery!
Insufferable!
+
Insufferable!
How dare you?!
+
How dare you?!
Do I look like I need to calm down?!
+
Do I look like I need to calm down?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
+
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
  Get away from me!
+
Get away from me!
  I'll show you calm!
+
I'll show you calm!
Spare me the compliments.
+
Spare me the compliments.
You calm down!
+
You calm down!
Thank you for your kind words.
+
Thank you for your kind words.
Don't tell me to calm myself.
+
Don't tell me to calm myself.
I admire how brilliant you are!
+
I admire how brilliant you are!
you are so clever I must concede!
+
you are so clever I must concede!
I confess your stunning argument overwhelms me!
+
I confess your stunning argument overwhelms me!
I must say that is a truly insightful observation!
+
I must say that is a truly insightful observation!
we can both agree you are by far the most persuasive!
+
we can both agree you are by far the most persuasive!
I am overmastered by your presence!
+
I am overmastered by your presence!
you needn't indulge my trivial thoughts!
+
you needn't indulge my trivial thoughts!
no one can deny your genius!
+
no one can deny your genius!
I have been so foolish. Yes, I agree.
+
I have been so foolish. Yes, I agree.
Yes, I can see it clearly now.
+
Yes, I can see it clearly now.
Though I cannot agree fully on a slight technicality,
+
Though I cannot agree fully on a slight technicality,
You know, I think you're right.
+
You know, I think you're right.
Even if I don't change my mind,
+
Even if I don't change my mind,
Despite some minor reservations...   
+
Despite some minor reservations...
Although my own insignificant beliefs lie elsewhere,
+
  Although my own insignificant beliefs lie elsewhere,
Ignoring that I don't quite concur...   
+
Ignoring that I don't quite concur...
Are you being serious?
+
  Are you being serious?
What did you just say?
+
What did you just say?
Wait, what?
+
Wait, what?
Am I supposed to engage with that?
+
Am I supposed to engage with that?
Forgive me, but
+
Forgive me, but
I've heard it all now!
+
I've heard it all now!
You must be joking.
+
You must be joking.
How unreasonable!
+
How unreasonable!
Give me a break.
+
Give me a break.
Were you trying to make an argument?
+
Were you trying to make an argument?
How gracious!
+
How gracious!
Fine. Let's drop the argument.
+
Fine. Let's drop the argument.
Let's move on.
+
Let's move on.
You are right.
+
You are right.
Let's drop the argument.
+
Let's drop the argument.
There must be something else to discuss.
+
There must be something else to discuss.
Yes, let's move on.
+
Yes, let's move on.
  I will settle this my way.
+
I will settle this my way.
You mock me?!
+
You mock me?!
You insult me with your flattery
+
You insult me with your flattery
  This conversation is over.
+
This conversation is over.
, but let us move on.
+
, but let us move on.
You insult me with your derision
+
You insult me with your derision
Well, there must be something else to discuss.
+
Well, there must be something else to discuss.
If you insist so strongly, we can move on.
+
If you insist so strongly, we can move on.
That's wrong.
+
That's wrong.
I cannot agree.
+
I cannot agree.
I beg to differ.
+
I beg to differ.
That's not right.
+
That's not right.
Pause to consider.
+
Pause to consider.
Stop and reflect.
+
Stop and reflect.
You are thinking about this all wrong.
+
You are thinking about this all wrong.
Really.
+
Really.
Unbelievable.
+
Unbelievable.
I just don't know.
+
I just don't know.
It's wrong.
+
It's wrong.
I don't know what to say.
+
I don't know what to say.
I don't want to argue.
+
I don't want to argue.
I disagree.
+
I disagree.
I guess I'm not sure.
+
I guess I'm not sure.
there's just no way you can believe something so stupid.
+
there's just no way you can believe something so stupid.
it would amaze me if somebody actually thought that.
+
it would amaze me if somebody actually thought that.
you should keep your weird thoughts to yourself.
+
you should keep your weird thoughts to yourself.
the things some people think just boggle the mind.
+
the things some people think just boggle the mind.
I'm appalled.
+
I'm appalled.
that isn't at all convincing.
+
that isn't at all convincing.
You're wrong.
+
You're wrong.
Shameful.
+
Shameful.
That's absurd!
+
That's absurd!
Oh, no,
+
Oh, no,
don't waste my time with this drivel.
+
don't waste my time with this drivel.
that is the stupidest statement I have ever heard.
+
that is the stupidest statement I have ever heard.
I couldn't follow your rambling.
+
I couldn't follow your rambling.
really, I've been over all this nonsense before.
+
really, I've been over all this nonsense before.
nobody could possibly believe that.
+
nobody could possibly believe that.
I'm having trouble taking you seriously.
+
I'm having trouble taking you seriously.
 
  asked me
 
  asked me
  sent me to  
+
  sent me to
  told me to ask  
+
  told me to ask
I asked  
+
I asked
  to ask  
+
  to ask
  told me to tell  
+
  told me to tell
Through  
+
Through
  to tell  
+
  to tell
 
  demands a portion of my official funds
 
  demands a portion of my official funds
 
  asks that I look past illicit acts in my official capacities
 
  asks that I look past illicit acts in my official capacities
ask that  
+
ask that
I sent  
+
I sent
I asked that  
+
I asked that
demand a portion of the official funds from  
+
demand a portion of the official funds from
 
  look past illicit acts
 
  look past illicit acts
I demand a portion of the official funds from  
+
I demand a portion of the official funds from
Help! Save me!
+
Help! Save me!
I believe... something.
+
I believe... something.
I serve  
+
I serve
I must withdraw!
+
I must withdraw!
I have no master, but  
+
I have no master, but
I do not know! My instructions come from  
+
I do not know! My instructions come from
I serve no one.
+
I serve no one.
 
  sometimes has need for my services.
 
  sometimes has need for my services.
Just think about it.
+
Just think about it.
I don't agree.
+
I don't agree.
No, I mean it.
+
No, I mean it.
I must insist.
+
I must insist.
I require a substantive reply.
+
I require a substantive reply.
You must be convinced.
+
You must be convinced.
Well, I believe... something else.
+
Well, I believe... something else.
I sense you're wavering.
+
I sense you're wavering.
It is not convincing.
+
It is not convincing.
 
  appears to acquiesce.
 
  appears to acquiesce.
You flinch.
+
You flinch.
 
  appears unconvinced.
 
  appears unconvinced.
You are unperturbed.
+
You are unperturbed.
 
  flinches.
 
  flinches.
 
  appears unperturbed.
 
  appears unperturbed.
I do not scheme.
+
I do not scheme.
  engaged to induce a war of  
+
  engaged to induce a war of
You must think you're really frightening.
+
You must think you're really frightening.
You just aren't as convincing as you think you are.
+
You just aren't as convincing as you think you are.
I have nothing to say to you.
+
I have nothing to say to you.
That was compelling!
+
That was compelling!
What is this madness? Calm yourself!
+
What is this madness? Calm yourself!
  sent me to engage  
+
  sent me to engage
  to obtain  
+
  to obtain
  engaged me to abduct  
+
  engaged me to abduct
  engaged me to assassinate  
+
  engaged me to assassinate
  engaged me to infiltrate  
+
  engaged me to infiltrate
  engaged me to sabotage the activities of  
+
  engaged me to sabotage the activities of
  engaged me to frame  
+
  engaged me to frame
I decided to frame  
+
I decided to frame
 
  was asked
 
  was asked
I told  
+
I told
 
  to grant an important position
 
  to grant an important position
  engaged me to obtain  
+
  engaged me to obtain
 
  when one came available.
 
  when one came available.
I engaged  
+
I engaged
  to engage  
+
  to engage
 
  grotesque
 
  grotesque
 
  crude
 
  crude
 
  refined
 
  refined
  a series of  
+
  a series of
 
  graceful
 
  graceful
 
  serene
 
  serene
Finally,  
+
Finally,
 
  should be
 
  should be
  is one of the fundamental dance moves.
+
  is one of the fundamental dance moves.
  the fundamental dance position.
+
  the fundamental dance position.
  is one of the fundamental dance positions.   
+
  is one of the fundamental dance positions.
First,  
+
  First,
called the  
+
called the
  the fundamental dance move.
+
  the fundamental dance move.
 
  vigorous
 
  vigorous
 
  intense
 
  intense
Line 6,180: Line 6,180:
 
  subtle
 
  subtle
 
  group
 
  group
group  
+
group
celebration
+
celebration
  is a  
+
  is a
sacred
+
sacred
 
  shadowed
 
  shadowed
 
  by group members
 
  by group members
Line 6,206: Line 6,206:
 
  body level
 
  body level
 
  body level change
 
  body level change
along a counterclockwise circle
+
along a counterclockwise circle
turning counterclockwise
+
turning counterclockwise
along an improvised path
+
along an improvised path
along an intricate path
+
along an intricate path
in a double circle
+
in a double circle
loosely mingled
+
loosely mingled
along a clockwise circle
+
along a clockwise circle
turning clockwise
+
turning clockwise
The dancers perform  
+
The dancers perform
in a single line
+
in a single line
in several lines
+
in several lines
in a circle
+
in a circle
any composition of  
+
any composition of
The dancer performs  
+
The dancer performs
The form guides dancers during improvised performances.   
+
The form guides dancers during improvised performances.
The dance is accompanied by  
+
  The dance is accompanied by
  as the dancer acts out  
+
  as the dancer acts out
  as the dancers act out  
+
  as the dancers act out
  which grew out of the performances of  
+
  which grew out of the performances of
  originating in  
+
  originating in
  originally devised by  
+
  originally devised by
The rules of the form are applied by choreographers to produce individual dances which can be performed.
+
The rules of the form are applied by choreographers to produce individual dances which can be performed.
 
  for a single pair
 
  for a single pair
 
  pairs
 
  pairs
 
  dancers
 
  dancers
participation
+
participation
social
+
social
 
  partner
 
  partner
performance
+
performance
with the lead turning out clockwise
+
with the lead turning out clockwise
with the lead turning out counterclockwise
+
with the lead turning out counterclockwise
The dancers imitate the movement of the  
+
The dancers imitate the movement of the
This dance is a refined artform, with  
+
This dance is a refined artform, with
through spoken cues
+
through spoken cues
There are partner changes throughout the dance  
+
There are partner changes throughout the dance
with the lead advancing along the main line of motion
+
with the lead advancing along the main line of motion
with the lead advancing against the main line of motion
+
with the lead advancing against the main line of motion
briefly  
+
briefly
through touch
+
through touch
through a light touch
+
through a light touch
through visual cues
+
through visual cues
 
  constantly
 
  constantly
 
  briefly
 
  briefly
by pulling away
+
by pulling away
constantly  
+
constantly
maintain open contact
+
maintain open contact
rarely make contact
+
rarely make contact
, communicating intent  
+
, communicating intent
by pushing together
+
by pushing together
 
  rhythm
 
  rhythm
with the music
+
with the music
The partners  
+
The partners
dance closely
+
dance closely
faster and faster  
+
faster and faster
quickly  
+
quickly
very quickly  
+
very quickly
to the music's  
+
to the music's
, moving  
+
, moving
very slowly  
+
very slowly
slowly  
+
slowly
slower and slower  
+
slower and slower
loudly percussive
+
loudly percussive
softly percussive
+
softly percussive
aborted
+
aborted
partially realized
+
partially realized
sharp-edged
+
sharp-edged
straight-lined
+
straight-lined
undulating
+
undulating
jerking
+
jerking
expressive
+
expressive
strong
+
strong
weightless
+
weightless
refined
+
refined
understated
+
understated
delicate
+
delicate
elaborate
+
elaborate
serene
+
serene
grotesque
+
grotesque
 
  dance is
 
  dance is
  dance is punctuated by  
+
  dance is punctuated by
graceful
+
graceful
 
  special position
 
  special position
 
  specific move
 
  specific move
to be mastered. 
+
to be mastered.
The entire dance has a basic movement
+
The entire dance has a basic movement
straight walks
+
straight walks
curved walks
+
curved walks
repeated
+
repeated
facial expressions
+
facial expressions
hand gestures
+
hand gestures
clockwise
+
clockwise
eighth
+
eighth
quarter
+
quarter
twisting
+
twisting
sprightly
+
sprightly
sinuous
+
sinuous
counterclockwise
+
counterclockwise
passive
+
passive
subtle
+
subtle
sensual
+
sensual
debauched
+
debauched
aggressive
+
aggressive
powerful
+
powerful
sluggish
+
sluggish
relaxed
+
relaxed
lively
+
lively
spirited
+
spirited
vigorous
+
vigorous
intense
+
intense
energetic
+
energetic
vivacious
+
vivacious
joyous
+
joyous
flamboyant
+
flamboyant
movement
+
movement
mirrored
+
mirrored
performed in retrograde
+
performed in retrograde
performed in succession
+
performed in succession
large
+
large
aborted
+
aborted
partially realized
+
partially realized
movement along the line of dance
+
movement along the line of dance
of the lead
+
of the lead
of the follower
+
of the follower
, with
+
, with
backward bends
+
backward bends
leftward bends
+
leftward bends
rightward bends
+
rightward bends
footwork
+
footwork
independent body movement
+
independent body movement
forward bends
+
forward bends
arm carriage
+
arm carriage
raised left arms
+
raised left arms
raised right arms
+
raised right arms
raised arms
+
raised arms
left leg lifts
+
left leg lifts
right leg lifts
+
right leg lifts
body level
+
body level
body level changes
+
body level changes
left kicks
+
left kicks
right kicks
+
right kicks
leg lifts
+
leg lifts
section is
+
section is
section is punctuated by
+
section is punctuated by
section is distinct. 
+
section is distinct.
to the
+
to the
There are partner changes
+
There are partner changes
There is a basic movement
+
There is a basic movement
bridge-passage
+
bridge-passage
variations
+
variations
of the music. 
+
of the music.
synthesis
+
synthesis
chorus
+
chorus
finale
+
finale
passage
+
passage
introduction
+
introduction
exposition
+
exposition
recapitulation
+
recapitulation
shadowed
+
shadowed
The dance begins with the
+
The dance begins with the
The dance enters a new section with the
+
The dance enters a new section with the
negative
+
negative
gamelog.txt
+
gamelog.txt
errorlog.txt
+
errorlog.txt
Seventh
+
Seventh
Eighth
+
Eighth
Fourth
+
Fourth
Second
+
Second
Negative
+
Negative
Zeroth
+
Zeroth
ninety
+
ninety
seventy
+
seventy
eighty
+
eighty
thirty
+
thirty
hundred
+
hundred
twenty
+
twenty
million
+
million
thousand
+
thousand
nineteen
+
nineteen
billion
+
billion
seventeen
+
seventeen
eighteen
+
eighteen
fifteen
+
fifteen
sixteen
+
sixteen
thirteen
+
thirteen
fourteen
+
fourteen
eleven
+
eleven
twelve
+
twelve
Nineteenth
+
Nineteenth
Seventeenth
+
Seventeenth
Eighteenth
+
Eighteenth
Fifteenth
+
Fifteenth
Sixteenth
+
Sixteenth
Thirteenth
+
Thirteenth
Fourteenth
+
Fourteenth
Eleventh
+
Eleventh
Twelfth
+
Twelfth
Digging designation cancelled: damp stone located.
+
Digging designation cancelled: damp stone located.
sculpture has melted!
+
sculpture has melted!
Digging designation cancelled: warm stone located.
+
Digging designation cancelled: warm stone located.
The impertinent magma has defaced a
+
The impertinent magma has defaced a
The impertinent lava has defaced a
+
The impertinent lava has defaced a
TAN_MAT
+
TAN_MAT
's Forge
+
's Forge
Magma Forge
+
Magma Forge
Siege Workshop
+
Siege Workshop
's Shop
+
's Shop
Leather Works
+
Leather Works
Clothier
+
Clothier
Workshop
+
Workshop
Farm Plot
+
Farm Plot
Glass Furnace
+
Glass Furnace
Wood Furnace
+
Wood Furnace
Magma Smelter
+
Magma Smelter
Magma Glass Furnace
+
Magma Glass Furnace
Magma Kiln
+
Magma Kiln
Furnace
+
Furnace
Pressure Plate
+
Pressure Plate
Cage Trap
+
Cage Trap
Stone-Fall Trap
+
Stone-Fall Trap
Weapon Trap
+
Weapon Trap
Track Stop
+
Track Stop
Siege Engine
+
Siege Engine
Floor Hatch
+
Floor Hatch
Wall Grate
+
Wall Grate
Floor Grate
+
Floor Grate
Vertical Bars
+
Vertical Bars
Floor Bars
+
Floor Bars
Restraint
+
Restraint
Gear Assembly
+
Gear Assembly
Horizontal Axle
+
Horizontal Axle
Vertical Axle
+
Vertical Axle
Trade Depot
+
Trade Depot
Nest Box
+
Nest Box
Offering Place
+
Offering Place
Carpenter's Workshop
+
Carpenter's Workshop
Farmer's Workshop
+
Farmer's Workshop
's Workshop
+
's Workshop
Craftsman
+
Craftsman
Track (SEW)
+
Track (SEW)
Track (NSEW)
+
Track (NSEW)
Track/Ramp (N)
+
Track/Ramp (N)
Track/Ramp (S)
+
Track/Ramp (S)
Track/Ramp (E)
+
Track/Ramp (E)
Track/Ramp (W)
+
Track/Ramp (W)
Track/Ramp (NS)
+
Track/Ramp (NS)
Track/Ramp (NE)
+
Track/Ramp (NE)
Track/Ramp (NW)
+
Track/Ramp (NW)
Track/Ramp (SE)
+
Track/Ramp (SE)
Track/Ramp (SW)
+
Track/Ramp (SW)
Track/Ramp (EW)
+
Track/Ramp (EW)
Track/Ramp (NSE)
+
Track/Ramp (NSE)
Track/Ramp (NSW)
+
Track/Ramp (NSW)
Track/Ramp (NEW)
+
Track/Ramp (NEW)
Track/Ramp (SEW)
+
Track/Ramp (SEW)
Track/Ramp (NSEW)
+
Track/Ramp (NSEW)
Construction
+
Construction
Display Furniture
+
Display Furniture
Vacant Shop
+
Vacant Shop
General Store
+
General Store
Crafts Market
+
Crafts Market
Clothing Shop
+
Clothing Shop
Exotic Clothing Shop
+
Exotic Clothing Shop
Activity Zone #
+
Activity Zone #
Lever
+
Lever
Custom Workshop
+
Custom Workshop
Floor Hatch
+
Floor Hatch
Wall Grate
+
Wall Grate
Floor Grate
+
Floor Grate
Vertical
+
Vertical
Upright Spear/Spike
+
Upright Spear/Spike
Archery Target
+
Archery Target
Screw Pump
+
Screw Pump
Water Wheel
+
Water Wheel
Burial Receptacle
+
Burial Receptacle
Animal Trap
+
Animal Trap
Weapon Rack
+
Weapon Rack
Armor Stand
+
Armor Stand
Container
+
Container
Traction Bench
+
Traction Bench
Dirt Road
+
Dirt Road
Paved Road
+
Paved Road
Glass Window
+
Glass Window
Gem Window
+
Gem Window
Stockpile
+
Stockpile
Up Stair
+
Up Stair
Down Stair
+
Down Stair
Up/Down Stair
+
Up/Down Stair
Track (N)
+
Track (N)
Track (S)
+
Track (S)
Track (E)
+
Track (E)
Track (W)
+
Track (W)
Track (NS)
+
Track (NS)
Track (NE)
+
Track (NE)
Track (NW)
+
Track (NW)
Track (SE)
+
Track (SE)
Track (SW)
+
Track (SW)
Track (EW)
+
Track (EW)
Track (NSE)
+
Track (NSE)
Track (NSW)
+
Track (NSW)
Track (NEW)
+
Track (NEW)
Bridge
+
Bridge
Statue
+
Statue
Window
+
Window
Armor
+
Armor
Weapon
+
Weapon
Animal
+
Animal
Furniture
+
Furniture
Corpse
+
Corpse
Refuse
+
Refuse
Stone
+
Stone
Coins
+
Coins
Bar/Block
+
Bar/Block
Finished Goods
+
Finished Goods
Leather
+
Leather
Cloth
+
Cloth
Sheet
+
Sheet
Stockpile #
+
Stockpile #
have hatched.
+
have hatched.
You've caught a
+
You've caught a
Your trap was robbed of the
+
Your trap was robbed of the
BALLISTA
+
BALLISTA
closes.
+
closes.
Floor Bars
+
Floor Bars
Floodgate
+
Floodgate
Chain
+
Chain
Shared
+
Shared
Rough
+
Rough
Archery Target
+
Archery Target
Gear Assembly
+
Gear Assembly
Rollers
+
Rollers
Horizontal
+
Horizontal
Pillar
+
Pillar
Support
+
Support
Retracted
+
Retracted
Upright
+
Upright
Spears
+
Spears
Spears/Spikes
+
Spears/Spikes
Casket
+
Casket
Sarcophagus
+
Sarcophagus
Coffin
+
Coffin
Chair
+
Chair
Throne
+
Throne
Animal Trap
+
Animal Trap
Table
+
Table
Cabinet
+
Cabinet
Weapon Rack
+
Weapon Rack
Armor Stand
+
Armor Stand
Chest
+
Chest
Coffer
+
Coffer
Command Tent (Bld)
+
Command Tent (Bld)
Tent (Bld)
+
Tent (Bld)
Dungeon Cell
+
Dungeon Cell
Animal Pit
+
Animal Pit
Cloth Pit
+
Cloth Pit
Tanning Pit
+
Tanning Pit
Cloth Clothing Pit
+
Cloth Clothing Pit
Leather Clothing Pit
+
Leather Clothing Pit
Bone Carving Pit
+
Bone Carving Pit
Gem Cutting Pit
+
Gem Cutting Pit
Weaponsmithing Pit
+
Weaponsmithing Pit
Bowmaking Pit
+
Bowmaking Pit
Blacksmithing Pit
+
Blacksmithing Pit
Armorsmithing Pit
+
Armorsmithing Pit
Metal Crafting Pit
+
Metal Crafting Pit
Leatherworking Pit
+
Leatherworking Pit
Carpentry Pit
+
Carpentry Pit
Stoneworking Pit
+
Stoneworking Pit
Forging Pit
+
Forging Pit
Fighting Pit
+
Fighting Pit
Animal Workshop
+
Animal Workshop
Cloth Workshop
+
Cloth Workshop
Tanning Workshop
+
Tanning Workshop
Cloth Clothing Workshop
+
Cloth Clothing Workshop
Leather Clothing Workshop
+
Leather Clothing Workshop
Bone Carving Workshop
+
Bone Carving Workshop
Gem Cutting Workshop
+
Gem Cutting Workshop
Weaponsmithing Workshop
+
Weaponsmithing Workshop
Bowmaking Workshop
+
Bowmaking Workshop
Blacksmithing Workshop
+
Blacksmithing Workshop
Armorsmithing Workshop
+
Armorsmithing Workshop
You hear
+
You hear
distant
+
distant
nearby
+
nearby
grinding.
+
grinding.
close.
+
close.
opens.
+
opens.
open.
+
open.
has constructed a masterpiece!
+
has constructed a masterpiece!
preparetomb() HAS NULL owner
+
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
+
preparetomb() HAS LIVE owner
A masterwork of
+
A masterwork of
has been lost!
+
has been lost!
Mead Hall
+
Mead Hall
Throneroom
+
Throneroom
Entrance
+
Entrance
Treasury
+
Treasury
Mechanism Room
+
Mechanism Room
Guard post
+
Guard post
Noble quarters
+
Noble quarters
Captive Room
+
Captive Room
Tower Top
+
Tower Top
Courtyard
+
Courtyard
Secret Library
+
Secret Library
Counting House Offices
+
Counting House Offices
Counting House Storage
+
Counting House Storage
Guildhall Offices
+
Guildhall Offices
Guildhall Storage
+
Guildhall Storage
Market Stall
+
Market Stall
Campground
+
Campground
Command Tent
+
Command Tent
Metal Crafting Workshop
+
Metal Crafting Workshop
Leatherworking Shop
+
Leatherworking Shop
Carpentry Workshop
+
Carpentry Workshop
Stoneworking Workshop
+
Stoneworking Workshop
Forging Workshop
+
Forging Workshop
Tower Entrance
+
Tower Entrance
Tower Feasthall
+
Tower Feasthall
Tower Bedroom
+
Tower Bedroom
Tower Treasury
+
Tower Treasury
Tower Dungeon
+
Tower Dungeon
Tower Attic
+
Tower Attic
Sand Collection
+
Sand Collection
Fishing Area
+
Fishing Area
Meeting Hall
+
Meeting Hall
Clay Collection
+
Clay Collection
Plant Gathering
+
Plant Gathering
Invalid Type
+
Invalid Type
Building Level Map Overflow
+
Building Level Map Overflow
ANY_LEATHER_MATERIAL
+
ANY_LEATHER_MATERIAL
ANY_SOAP_MATERIAL
+
ANY_SOAP_MATERIAL
ANY_STRAND_TISSUE
+
ANY_STRAND_TISSUE
ANY_BONE_MATERIAL
+
ANY_BONE_MATERIAL
ANY_WOOD_MATERIAL
+
ANY_WOOD_MATERIAL
ANY_SHELL_MATERIAL
+
ANY_SHELL_MATERIAL
ANY_GEM_MATERIAL
+
ANY_GEM_MATERIAL
ANY_STONE_MATERIAL
+
ANY_STONE_MATERIAL
ANY_HORN_MATERIAL
+
ANY_HORN_MATERIAL
ANY_TOOTH_MATERIAL
+
ANY_TOOTH_MATERIAL
CAN_USE_LOCATION_RESERVED
+
CAN_USE_LOCATION_RESERVED
ANY_PEARL_MATERIAL
+
ANY_PEARL_MATERIAL
NO_EDGE_ALLOWED
+
NO_EDGE_ALLOWED
USE_BODY_COMPONENT
+
USE_BODY_COMPONENT
ON_GROUND
+
ON_GROUND
HAS_EDGE
+
HAS_EDGE
NOT_ARTIFACT
+
NOT_ARTIFACT
IS_CRAFTED_ARTIFACT
+
IS_CRAFTED_ARTIFACT
METAL_ORE
+
METAL_ORE
NOT_ENGRAVED
+
NOT_ENGRAVED
HAS_TOOL_USE
+
HAS_TOOL_USE
MIN_DIMENSION
+
MIN_DIMENSION
CREATURE_MAT
+
CREATURE_MAT
BUILD_ITEM
+
BUILD_ITEM
PLANT_MAT
+
PLANT_MAT
BUILD_LABOR
+
BUILD_LABOR
NAME_COLOR
+
NAME_COLOR
WORK_LOCATION
+
WORK_LOCATION
BUILD_KEY
+
BUILD_KEY
TOOLTIP
+
TOOLTIP
OBJECT
+
OBJECT
BUILDING_FURNACE
+
BUILDING_FURNACE
BUILDING_WORKSHOP
+
BUILDING_WORKSHOP
REACTION_CLASS
+
REACTION_CLASS
Unrecognized Building Definition Type:
+
Unrecognized Building Definition Type:
HAS_ITEM_REACTION_PRODUCT
+
HAS_ITEM_REACTION_PRODUCT
HAS_MATERIAL_REACTION_PRODUCT
+
HAS_MATERIAL_REACTION_PRODUCT
CONTAINS_LYE
+
CONTAINS_LYE
UNROTTEN
+
UNROTTEN
NOT_WEB
+
NOT_WEB
POTASHABLE
+
POTASHABLE
WEB_ONLY
+
WEB_ONLY
GLASS_MATERIAL
+
GLASS_MATERIAL
NOT_CONTAIN_BARREL_ITEM
+
NOT_CONTAIN_BARREL_ITEM
FIRE_BUILD_SAFE
+
FIRE_BUILD_SAFE
BUILDMAT
+
BUILDMAT
CAN_USE_ARTIFACT
+
CAN_USE_ARTIFACT
MAGMA_BUILD_SAFE
+
MAGMA_BUILD_SAFE
ANY_PLANT_MATERIAL
+
ANY_PLANT_MATERIAL
WORTHLESS_STONE_ONLY
+
WORTHLESS_STONE_ONLY
ANY_YARN_MATERIAL
+
ANY_YARN_MATERIAL
ANY_SILK_MATERIAL
+
ANY_SILK_MATERIAL
NEEDS_MAGMA
+
NEEDS_MAGMA
Unrecognized Building Definition (Workshop) Token:
+
Unrecognized Building Definition (Workshop) Token:
Unrecognized Building Definition (Furnace) Token:
+
Unrecognized Building Definition (Furnace) Token:
Furniture Hauling
+
Furniture Hauling
, Etc.
+
, Etc.
from the year
+
[LPAGE:ENT:
 
currency of
 
This is the
 
from a period of no rule
 
under an obscure ruler
 
under
 
from an unknown year
 
RANDOM
 
governor
 
governors
 
administrator
 
administrators
 
factor
 
factors
 
agents
 
error: intrigue actors identical
 
error: intrigue actors identical (3)
 
error: intrigue actors identical (2)
 
plotter (steal artifact) placed out of bounds
 
master
 
masters
 
representative
 
representatives
 
lieutenant
 
lieutenants
 
plotter (assassinate) placed out of bounds
 
intrigue traveler placed out of bounds (infiltrator)
 
RESERVED_BLOOD
 
CUSTOM_OUTCAST_FACTOR
 
intrigue traveler placed out of bounds (recover artifact task)
 
intrigue traveler placed out of bounds (abduct task)
 
intrigue traveler placed out of bounds (sabotage task)
 
plotter (funding network) placed out of bounds
 
's corpse
 
intrigue traveler placed out of bounds
 
intrigue traveler placed out of bounds (assassin task)
 
CUSTOM_COMPANY_FACTOR
 
CUSTOM_COMPANY_LEADER
 
strikes
 
strike
 
NO_SUB
 
to remove
 
tries
 
misses
 
miss
 
pulls
 
on the embedded
 
a chokehold on
 
down by the
 
takes
 
locks
 
places
 
place
 
gouges
 
gouge
 
bends
 
throws
 
throw
 
pinches
 
pinch
 
the joint lock of
 
break
 
the choke hold of
 
releases
 
release
 
loosens
 
loosen
 
easily
 
just barely
 
but the shot is blocked!
 
parried
 
strikes at
 
strike at
 
deftly
 
but the shot is
 
scrambles
 
rolls
 
attacks
 
attack
 
scramble
 
The force twists the
 
The force pulls the
 
but the shot is blocked
 
The force bends the
 
jumps
 
silently
 
away from
 
deflected
 
aside
 
bats
 
blocks
 
block
 
narrowly
 
effortlessly
 
shake
 
in vain against the grip of
 
around by the
 
shakes
 
the grip of
 
breaks
 
struggles
 
struggle
 
hold of the
 
loses
 
strangle
 
mouth
 
is ripped away and remains in
 
has moved out of range!
 
passes
 
adjusts
 
adjust
 
attacks
 
attack
 
catches
 
catch
 
pushes
 
drop away as
 
looks
 
charges at
 
onslaught!
 
surprised by the ferocity of
 
leap at
 
out of the air
 
charge at
 
leaps at
 
backward
 
and tumbles
 
bounces
 
bounce
 
collides
 
collide
 
and tumble
 
knocked over
 
They tangle together and fall over!
 
You tangle together and fall over!
 
They tangle together and tumble forward!
 
You tangle together and tumble forward!
 
corrected null contaminant
 
covering
 
dusting
 
specks
 
spatter
 
coating
 
in grief
 
feeling triumphant
 
feeling fond
 
feeling grim satisfaction
 
rewards
 
rewarded
 
reward
 
in adoration
 
feeling affection
 
in acceptance
 
feeling admiration
 
joyful
 
feeling love
 
enraged
 
feeling gaiety
 
feeling caring
 
feeling apathetic
 
feeling aversion
 
feeling ambivalent
 
anguished
 
in agony
 
feeling alienated
 
feeling ferocious
 
feeling free
 
feeling empty
 
feeling enjoyment
 
displeased
 
empathetic
 
in despair
 
feeling dislike
 
yourself
 
myself
 
appear
 
appears
 
appearing
 
appeared
 
will be
 
speaks
 
speaking
 
destroy
 
destroys
 
destroying
 
destroyed
 
floods
 
rewarding
 
flooded
 
flooding
 
burned
 
Last I saw, it was in
 
Last I heard, it was in
 
Last I saw, it was held by
 
Last I heard, it was held by
 
Last I heard, I had it.
 
Last I heard, you held it.
 
returned to
 
Last I remember, I had it.
 
destroyed
 
a counting house
 
stole
 
stole our treasures
 
devoured
 
devoured our livestock
 
I have no idea where it is.
 
  Knowing no mercy,
 
a market
 
a tomb
 
a tavern
 
a tower
 
a keep
 
a library
 
a hospital
 
a mead hall
 
disturbed
 
prayed inside
 
destroyed our homes
 
profaned
 
the sewers
 
the catacombs
 
an underworld spire
 
a dungeon
 
feeling rejected
 
feeling self-pity
 
feeling loathing
 
pleased
 
taking hope
 
feeling hopeless
 
feeling gratitude
 
feeling guilty
 
feeling expectant
 
in doubt
 
in existential crisis
 
feeling defeated
 
feeling tenderness
 
in wonder
 
feeling servile
 
sympathetic
 
be returned.
 
  I require it as a symbol of the
 
Speaking as a representative of
 
, it is important that
 
be returned to me.
 
be returned to my family.
 
emotionless
 
I desire that
 
wants
 
returned
 
It would be wonderful if
 
found a lasting home within
 
  It is a valuable treasure to us.
 
  It should be brought to
 
requires it to be a proper
 
  It is the symbol of the
 
The guildhall
 
right around here
 
The throne room
 
The counting house
 
The library
 
The treasury
 
a poem
 
history
 
an enemy.
 
a friend.
 
a murderer.
 
I worship no one.
 
an unknown creature
 
dancing
 
I worship
 
 
 
 
  was slain
 
  was slain
a member
+
was scuttled
the forces
+
died in the heat
Looks to be snowing outside.
+
died in the cold
Look at the fog out there!
+
died in a trap
falling outside?
+
vanished
Looks like rain outside.
+
died in a cage
It is freezing cold!
+
was murdered
Is that
+
was crushed by a rock
the forces of
+
fell into a chasm
It is scorching hot!
+
was executed by drowning
sunset
+
was burned alive
out there.
+
was crucified
Seems a pleasant enough
+
was buried alive
There is fog outside.
+
was executed
There is a mist outside.
+
was beheaded
I hope this mist passes.
+
was killed by spikes
Look at those clouds!
+
froze to death
Curse this fog!  I cannot see a thing.
+
died in the dark
I hope this fog lifts soon.
+
collapsed
It is raining.
+
was put to rest
It is snowing.
+
was scared to death
I wonder what the weather is like outside.
+
was left out to suffocate
What is this? 
+
died of an illness
happiness
+
was fed to beasts
misery
+
was hacked to pieces
.  Please be respectful of the materials.
+
I should be feeling great.
How are you, my
+
There is no gaiety.
.  What can I do for you?
+
I'm just not enthusiastic.
You are welcome at
+
There's no reason to be pessimistic.
It is good to finally meet you! 
+
I'm not expecting anything.
Welcome home, my child.
+
I have no doubts.
It is an honor. 
+
I could be questioning my life right now.
Your name precedes you.  Thank you for all that you have done. 
+
This isn't a defeat.
Long live the cause!
+
would not give
Thank you for keeping us safe.
+
I was reunited with
Let's not hurt anybody.
+
obtained
Make any good deals lately?
+
was destroyed
Are you ready to learn?
+
This doesn't excite me.
Been in any good scraps today?
+
placed
It's great to have a friend like you!
+
I found
And what exactly do you want?
+
dead.
It really is a pleasure to speak with you again.
+
and it is all thanks to
Do you have wisdom to share, preacher?
+
I found myself dead.
I have nothing for you.
+
reunited with
I value your loyalty.
+
due to your efforts
Thank you for protecting our wisdom.
+
You were
Don't try to throw your weight around.
+
drowned
Don't let the enemy rest.
+
suffocated
Are you hunting for treasure?
+
was shot and killed
Are you stalking a dangerous beast?
+
bled to death
Don't walk off with anything.
+
starved to death
Are in a foul mood?
+
died of thirst
You'll get nothing from me with your flattery.
+
I died.
Is it time to make music?
+
fell to the passing years
Are you still dancing?
+
danced
Do you have a story to tell?
+
I saw a performance of
Have you written a new poem?
+
a performance of
Greetings
+
was performed
Greetings.
+
performed
Salutations
+
perform
([LIP])
+
chanted
([lip])
+
demanded submission from
A legend?  Here?  I can scarcely believe it. 
+
escalated a conflict with
I am honored to be in your presence. 
+
refused to give a name
.  It is good to see you.
+
Somebody refused to name themself
is dumbstruck for a moment.
+
Somebody named themself
I thought you called yourself
+
You refused to name yourself
An honor as always.  How can I be of service?
+
You named yourself
I'm a true
+
self-identified
We formed
+
in this dubious place
in order to find better lives
+
I have communed with
This place has been conquered
+
I have performed the rites of
has been conquered
+
in this holy place
left to reclaim the ruins
+
I played make believe.
left to found a new settlement
+
I played with
We founded
+
I realized
I hear that a group from
+
I am awoken to
just before an army
+
Is that a weapon?
and escaped
+
Is this an attack?
I hear that refugees calling themselves
+
I have fallen for
We had to pull out of
+
and I broke up.
We banded up as
+
and I are divorced.
moved on in search of a better future
+
I am a parent.
after the horrible mismanagement of
+
Children.
is not in
+
a production order violation
is in
+
a export prohibition violation
I have
+
attempted
I heard that there was an incident.
+
perpetrated
was destroyed.
+
leapt from a great height
descended upon the place.
+
was drained of blood
I heard that
+
was slaughtered
ENTITY
+
I saw
something
+
preach
CONTEXT
+
a robbery
I do not have
+
I preached
does not possess
+
a kidnapping
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
a theft
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
a job order violation
Traveling alone in the wilds?!  You know better than that.
+
a murder
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
a telling of
I know you can handle yourself, but be careful out there.
+
the story of
Hopefully your friends can dissuade you from this foolishness.
+
was preached
It is amazing how far you've come.  Welcome home.
+
I told the story of
It's good to see you have companions to travel with on your adventures.
+
sermon
demand of tribute from
+
a sermon
accepted a peace offer from
+
preached
offer of tribute from
+
was recited
refused
+
played
Don't travel alone at night, or the bogeyman will get you.
+
a recital of
agreed to
+
recited
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
was told
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
I recited
has a real mean streak.
+
told the story of
  Best keep your head down.
+
story of
that tribute would no longer be offered
+
I murdered
  I hear
+
This is my fight too.
regarding the conflict between
+
I defeated
informed
+
I abducted
to stop the conflict between
+
I am together with my
refused an offer of peace from
+
I am reunited with my
We reclaimed
+
I am separated from
I hear that a group calling itself
+
Oh, where is
waited out an insurrection in
+
I made a suggestion about work allocations in a meeting.
crushed an insurrection in
+
I requested that more weapons be produced in a meeting.
after an insurrection
+
I asked to become a citizen.
I hear that there is an insurrection against
+
I brought up the lack of jobs in a meeting.
I hear that
+
I won't go down without a fight!
BELIEF_SYSTEM
+
You can't take me alive!
IMAGE_SET
+
I cannot just stand by.
RHYTHM
+
I have a part in this.
OCCUPATION
+
I was cried on by an unhappy worshipper.
DANCE_FORM
+
I was yelled at by an unhappy citizen.
POETIC_FORM
+
I told somebody that I am being prevented from leaving.
MUSICAL_FORM
+
I was yelled at by an unhappy worshipper.
A great beast threatens to bring ruin upon our people.
+
I yelled at somebody in charge.
We have been under siege by an ancient force of nature.
+
I cried on somebody in charge.
An evil lurks within.
+
I complained to my priest.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
+
I cried on my priest.
AUDIENCE
+
my own
A night creature has infiltrated our communities and now makes prey of us.
+
arranged
DIVINATION_SET
+
in my personal museum
SPEAKER
+
I was near to
A vile monster from the bowels of the earth has been preying on our people.
+
a piece
A beast from underground has been assailing us.
+
on display
The forces of darkness have descended upon us.
+
I was cried on by an unhappy citizen.
A terror most foul from the evil depths nigh the underworld plagues us.
+
A visitor complained about being prevented from leaving.
A beast horrible beyond imagining threatens us.
+
I shall name you
A creature of the night has our people cowering in fear.
+
This is a true masterpiece.
It is time to send our cursed enemy back to the underworld.
+
I have improved my
Our people have been tormented by a fearsome foe.
+
I have mastered
Vanquishing a great beast on our behalf would bring us all much glory.
+
A battle!
Mastering the forces of nature would glorify us in the eyes of the world.
+
There's fighting!
A ferocious unnatural beast has become the bane of our people.
+
Who's skulking around there?
A beast from the wilds has been harassing our people.
+
Somebody up to no good...
A savage beast from the thick of the wilds hunts us at will.
+
This is a fight!
A ferocious wild animal has been set on us by nature.
+
In the midst of conflict...
At times, creeping things slither out from below ground.
+
It is drinking the blood of the living.
We are besieged by a terrifying monster from the harshest wilderness.
+
The battle rages...
ORDINAL
+
I can't believe
UNIT_NAME
+
It feeds on blood.
FAMILY_RELATIONSHIP
+
This is a masterpiece.
NUMBER
+
is dead?
SUBREGION
+
Can it all end so quickly?
HIST_FIG
+
Our time in
ABSTRACT_BUILDING
+
So easily broken...
FORMATION
+
Those injuries...
ARCH_ELEMENT
+
How fleeting life is...
JUSTIFICATION
+
Gruesome wounds!
SPHERE
+
Has the tide turned?
DEF_SPHERE
+
How fragile we are...
INDEF_FAMILY_RELATIONSHIP
+
has killed.
INCIDENT
+
Slayer.
WRITTEN_CONTENT
+
, slayer of
IDENTITY
+
, slayer.
BATTLEFIELD
+
Death...
INTERACTION_INSTANCE
+
is really dead.
ACTIVITY
+
is so brief...
CULTURAL_IDENTITY
+
Death is all around us.
AGREEMENT
+
I was not able to petition for citizenship.
ARMY_CONTROLLER
+
I was not able to bring up the lack of jobs.
ARMY_TRACKING_INFO
+
I practiced at the archery target.
VEHICLE
+
I had a sparring session.
REGION_WEATHER
+
a ghost
CREATION_ZONE
+
I did my combat drills.
has been harassing people over in
+
the ghost of my friend
The army of
+
the ghost of an acquaintance
, led by
+
I've been on a long patrol.
has been harassing people right here on the streets of
+
I was nauseated by the sun.
around here
+
I could not find anybody in charge to complain at.
A bandit gang calling itself
+
I could not find anybody in charge to comfort me.
called
+
I could not find a priest to complain at.
somewhere
+
I could not find a priest to comfort me.
forgetful guard
+
I was not able to make suggestions about work allocations.
I am a slave of
+
I was unable to request weapon production.
of the
+
I'm starving.
, as are you
+
I have been away from people for a long time.
There's absolutely nothing interesting around here.
+
I'm dehydrated.
I am a
+
I'm hungry.
is marching here!
+
I haven't slept for a very long time.
is marching on
+
I'm thirsty.
Can you lead me to battle and a warrior's death?
+
I've been out in the sunshine again after a long time away.
is our family's ancestor.
+
I'm sleepy.
I've always dreamed of seeing far-away places.
+
I need some excitement in my life.
I would give anything to be away from here.  I can't stand the boredom!
+
I need to learn something new.
But mostly I just like to drink.
+
It has been long time since I've done something creative.
How I long for some excitement in my life...
+
I miss having art in my life.
I am a prisoner of
+
I need time to contemplate.
Please help me to escape from this place.
+
I need something to do.
named
+
I need a drink.
There is a tavern there
+
I must pray to
]  No...  I don't want to talk about it.
+
My clothes are in tatters.
There is a great keep there
+
My clothes actually rotted right off of my body.
The head of the family is
+
My spouse lost the baby.
is overcome for a moment.
+
I am wearing old clothes.
is the head of the family.
+
I was released from confinement.
Our family's ancestor is
+
I lost the baby.
A great monster from the underground is said to have emerged from the darkness.
+
I lost a pet.
A vile beast from the caverns now walks the land.
+
I threw something.
A force of evil has arisen in the world.
+
I had a nightmare about my deceased child.
Something truly horrifying has vomited itself forth from the depths of the world.
+
I had a nightmare about my deceased animal training partner.
Terrible monstrosities live deep under the ground.
+
I had a nightmare about my deceased mother.
The world is safer for travelers when night creatures no longer stalk the darkness.
+
I had a nightmare about my deceased father.
Demons from the underworld must not be permitted to walk freely upon the land.
+
I had a nightmare about my deceased lover.
Not far from here, a fearsome creature has made its home.
+
I had a nightmare about my deceased sibling.
This insidious evil is
+
I had a nightmare about my deceased pet.
Seek this place if you hunt
+
I had a nightmare about my deceased spouse.
Sometimes animals just get out of control.
+
tortured
Seek this place if you wish to confront
+
I was
Creatures grow mighty out in the wildest regions.
+
tormented
You might win fame by putting down a wild beast of great renown.
+
possessed
A lurking pest has come up from the underground.
+
I had a nightmare about the dead.
At the end of the world dwell the fiercest beasts of legend.
+
haunted
A small but organized military order have been causing us much hardship.
+
I had a nightmare about my deceased friend.
A marauding warband is threatening our people.
+
I had a nightmare about my deceased acquaintance.
A highly-organized military order is threatening our people.
+
the ghost of my child
An organized military order have brought terror to our doorsteps.
+
the ghost of my animal training partner
assumes a beastly form to terrorize us.
+
the ghost of my mother
Our people have been pestered by skulking villains.
+
the ghost of my father
The creature is
+
the ghost of my lover
  Body corrupted beyond reckoning,
+
the ghost of my sibling
over at
+
the ghost of a pet
  They have a
+
the ghost of my spouse
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
+
I was close to a waterfall.
There are foul goings-on
+
I got caught in dust underground.
A sprawling criminal organization has left our people living in fear.
+
I got caught in a miasma.
A scheming criminal gang has eluded capture for far too long.
+
I was caught in smoke underground.
Malicious outlaws have brought terror to our doorsteps.
+
I was out in a blizzard.
Particular outlaws have been causing us much hardship.
+
It was snowing on me.
to the
+
It was raining on me.
I've always wanted to travel the world.  Let us be off!
+
I was in a snow storm.
Excitement!  Adventure!  I am thrilled to join you.
+
will be recognized.
Surely any place is better than this.  Let's set off immediately!
+
I can now reside in
Nothing beats the open road.  Let us be off!
+
I was re-elected.
I'm not sure exactly where to look.
+
has been recognized.
Hey...  that sounds like a great idea!
+
My punishment was reduced.
That's such a fantastic idea.  I can't wait to be off!
+
I won the election.
It's such a noble pursuit.  Let's go immediately!
+
I was considering the demands I've made.
This is a cause worthy of struggle.
+
A criminal could not be properly punished.
I'm sorry.  My duty is here.
+
was abandoned.
Take me away from here.
+
The guildhall petition for
Let us leave as soon as possible.
+
was ignored.
I will agree to guide you if you lead me to glory and death.
+
The agreement to establish a temple for
I will agree to travel with you if you lead me to glory and death.
+
The temple petition for
A demonstration of your skill might convince me.
+
was rejected.
Keep practicing!
+
I am now part of
Let's spread the joy!
+
I was denied residency in
The performances will be great.
+
A criminal's punishment was delayed.
I'd love to travel and create art.
+
There are not enough cages and chains.
The performing arts are so important.  Let's go!
+
Nobody could be punished for failing to obey my commands.
It would be so great to perform and make people happy.
+
My punishment was delayed.
I so love the performing arts.  It's time to go!
+
My request was approved.
It is a place of great evil.
+
My request was ignored.
looks around nervously and leans forward, speaking quietly.
+
The agreement to establish a guildhall for
housing
+
I was rejected by
is there.
+
I wish to make something.
There is a library there
+
I must practice the fighting arts.
There is a tomb
+
I need to pause and reflect upon myself.
There is a temple
+
We must make merry again.
there
+
I'd like to hear somebody eloquent.
I don't know very much about it.
+
I long to uphold the traditions.
I am the
+
I want to spend some time with family.
have been known to hunt out there.
+
I want to see my friends.
roam freely out there.
+
I could really use a good meal.
Savage beasts call it their home.
+
I just want to fight somebody.
!  It's terrifying.
+
I want to see a great beast.
  It is rumored that the dead rise and stalk the living!
+
I need more.
That place is blessed.
+
I long to make romance.
I've defeated many fearsome opponents!
+
It would nice to get out in nature and see some creatures.
We are in
+
I need to perfect my skills.
[PRO_OBJ]
+
I just want to slow down and take it easy for a while.
[PRO_POS]
+
I have unmet needs.
STORKIS
+
I've been injured badly.
[PRO_SUB]
+
I just wish to help somebody.
STRANGUS
+
I want to puzzle over something.
AUGIS
+
I need to wear fine things.
a dark tower
+
I need to get away from here and wander the world.
the dungeon
+
This place could really use some more trouble.
The surrounding area is called
+
I'm feeling argumentative.
Search first in
+
I was out in the rain.
  [You receive a detailed description.]
+
I've been rained on.
I've heard of a place called
+
I was able to rest up.
incident
+
I was caught in freakish weather.
I have no interest in your objectives.
+
It was very hard to sleep with the noise.
I cannot give up my quest for
+
I couldn't sleep at all with all the noise.
With a band so large, what share of the glory would I have?
+
I've been wounded.
I'm sorry.  I can't go with you.
+
I didn't sleep soundly due to the noise.
It is I that would lead you, but I have no need of your protection.
+
dining
Ha!  Such enthusiasm from one such as yourself.
+
sleeping
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
+
Somebody has better
Can you manage a troupe so large?
+
burial
I am unfit to brave danger with you.
+
I don't have enough weapon racks.
I would...  rather not.
+
I don't have enough armor stands.
I cannot abandon my pilgrimage.
+
I don't have enough chests.
I cannot, for I am on an important journey.
+
I don't have enough cabinets.
nothing
+
I formed a bond with my animal training partner.
diplomacy
+
I was rescued.
artifact
+
I didn't have a dining room.
criminal
+
There aren't enough chairs.
occupation
+
I ate at a crowded table.
conflict
+
I ate in a dining room.
treasure
+
arrangements than I do.
leader
+
There aren't enough dining tables.
the destruction of
+
I put a piece on display.
writing
+
I finished up some work.
conspiracy to slow labor
+
I chained up a creature.
building
+
I gelded a creature.
insurrection
+
I slaughtered an animal.
flight
+
I put a creature in a cage.
crushed
+
I brought somebody to rest in bed.
weather
+
I felled a tree.
creature
+
Tax collection went smoothly.
subject
+
I disappointed the nobility.
intruder
+
I was misinformed about a room during tax collection.
position
+
I pleased the nobility.
slayer
+
I do not have adequate protection.
monster
+
I was unable to reach a room during tax collection.
tavern
+
The tax collector's escorts stole my property.
doctors
+
I lost some property to taxes.
adventure
+
I have entered the nobility.
protected
+
I was knocked out by a cave-in.
performing
+
I toppled something over.
riddle
+
I have attained a higher rank of nobility.
failed to load conflict report incident
+
There wasn't enough work last season.
argument
+
I smashed up a building.
somebody whose name I don't know
+
My mandate was ignored.
VERMIN_SOIL
+
A mandate deadline was missed.
VERMIN_FISH
+
I had to eat vermin to survive.
LOOSE_CLUSTERS
+
I started a fist fight.
LARGE_ROAMING
+
I had to eat my beloved pet to survive.
DOES_NOT_EXIST
+
I had to eat one of my favorite animals to survive.
FANCIFUL
+
I don't have a shirt.
MUNDANE
+
I have no shoes.
VERMIN_ROTTER
+
My deadline was met.
VERMIN_GROUNDER
+
I am uncovered.
VERMIN_EATER
+
I ate rotten food.
HIVE_PRODUCT
+
I put on a
UBIQUITOUS
+
I could not find the hammer.
ARTIFICIAL_HIVEABLE
+
I have been eating the same old food.
VERMIN_SOIL_COLONY
+
I was beat somebody with the hammer.
GENERAL_CHILD_NAME
+
I was beaten with the hammer.
GENERAL_BABY_NAME
+
I beat somebody as a punishment.
TRIGGERABLE_GROUP
+
I was beaten as a punishment.
CLUSTER_NUMBER
+
I ate a meal.
POPULATION_NUMBER
+
I had a drink.
UNDERGROUND_DEPTH
+
truly splendid
CHANGE_FREQUENCY_PERC
+
item.
FREQUENCY
+
superior
SOLDIER_ALTTILE
+
n exceptional
ALTTILE
+
well-crafted
GLOWTILE
+
finely-crafted
CREATURE_SOLDIER_TILE
+
I had a drink, but it had gone bad.
CREATURE_TILE
+
I drank water without a well.
GLOWCOLOR
+
I drank water mixed with pus.
<SWAP>
+
I drank foul water.
REMOVE_MATERIAL
+
I drank gooey water.
PLUS_MATERIAL
+
I drank water mixed with ichor.
SELECT_MATERIAL
+
I drank slime.
Unrecognized Material Template:
+
I drank vomit.
USE_MATERIAL_TEMPLATE
+
I slept in the grass.
USE_MATERIAL
+
I slept on a rough cave floor.
MATERIAL
+
I slept on the floor.
PROCEDURAL_CREATURE_GRAPHICS
+
I slept in the mud.
REMOVE_TISSUE
+
I slept without a proper room.
SELECT_TISSUE
+
I slept in a bedroom.
Unrecognized Tissue Template:
+
I had a drink without using a goblet.
USE_TISSUE_TEMPLATE
+
I was near to a caged
USE_TISSUE
+
I taught
TISSUE
+
I learned about
PROFESSION_NAME
+
My artwork was defaced.
Caste Selection Fails:
+
I was evicted.
SELECT_ADDITIONAL_CASTE
+
I slept in the dirt.
SELECT_CASTE
+
I slept on a pile of driftwood.
USE_CASTE
+
I slept on rocks.
PCG_LAYERING
+
I slept on ice.
DEFAULT
+
I just don't understand
Custom butcher object shape not found:
+
I've been discussing
: No tissue thickness
+
powerful knowledge
: Tissue
+
I've made a breakthrough regarding
was not found, using first tissue instead
+
I read
, layer
+
I learned
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
+
I wrote
: Special attack interaction token not recognized :
+
an untitled composition
: Special attack material missing state -- set to liquid
+
I was accosted by
LOCAL_CREATURE_MAT
+
I was pestered by
Unrecognized Color Token:
+
I got into an argument
: Cannot find SPECIFIC_FOOD:CREATURE token
+
I am forming a grudge against
: Cannot find SPECIFIC_FOOD:PLANT token
+
friends with
a child
+
a new friend
a girl
+
The tax collection did not go smoothly.
null app_mod_selection
+
I made
Tile page token not recognized:
+
There was a scholarly lecture in
ADD_COLOR
+
There was a performance in
decaplets
+
I played with my pet.
nonuplets
+
I was confined.
octuplets
+
I acquired something.
septuplets
+
I adopted a new pet.
sextuplets
+
was given away.
quintuplets
+
I acquired
quadruplets
+
The criminal was convicted and I received justice.
triplets
+
My family received justice when the criminal was convicted.
Unrecognized Creature Token:
+
An animal was convicted of a crime.
SOURCE_ENID
+
The victim of a crime was somehow convicted of that very offense.
SOURCE_HFID
+
A child was turned away from sanctuary.
GENERATED
+
Somebody dead was convicted of a crime.
SLAIN_SPEECH
+
I was expelled.
PREFSTRING
+
was expelled.
EQUIPMENT_WAGON
+
I have been drinking the same old booze.
SAVAGE
+
I drank bloody water.
COPY_TAGS_FROM
+
I was attacked by the dead.
CREATURE
+
I was attacked by my own dead
SELECT_CREATURE
+
I killed somebody in a sparring accident.
CUT_CREATURE
+
I was attacked.
logs/current_entry.txt
+
I had a bath.
#NAAM?
+
I had a bath with soap!
LOG_CURRENT_ENTRY
+
I shared a personal insight with an acquaintance.
GO_TO_TAG could not find target, setting to end:
+
I shared a personal insight with somebody.
GO_TO_TAG
+
I shared a personal insight with my child.
GO_TO_END
+
I shared a personal insight with my friend.
GO_TO_START
+
I shared a personal insight with my mother.
APPLY_CURRENT_CREATURE_VARIATION
+
I shared a personal insight with my father.
Unrecognized Creature Variation:
+
I shared a personal insight with my lover.
APPLY_CREATURE_VARIATION
+
I shared a personal insight with my sibling.
Unrecognized Creature Copy (Order is important!):
+
My friend shared a personal insight with me.
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
+
An acquaintance shared a personal insight with me.
Custom tissue shape not found:
+
My father shared a personal insight with me.
(no mat3)
+
My child shared a personal insight with me.
(no mat1)
+
My sibling shared a personal insight with me.
(empty tissue)
+
My mother shared a personal insight with me.
Creature Tissue Material Failure:
+
My spouse shared a personal insight with me.
*** Error(s) finalizing the creature
+
My lover shared a personal insight with me.
POP_RATIO
+
I discussed my problems with my child.
SLAIN_CASTE_SPEECH
+
I discussed my problems with my friend.
TLCM_GENETIC_MODEL
+
I discussed my problems with my mother.
APP_MOD_GENETIC_MODEL
+
I discussed my problems with my father.
TLCM_IMPORTANCE
+
I discussed my problems with my lover.
TLCM_NOUN
+
I discussed my problems with my sibling.
TLCM_TIMING
+
Somebody shared a personal insight with me.
) Was Not Used
+
I discussed my problems with my spouse.
AMPHIBIOUS
+
My father discussed their problems with me.
AQUATIC
+
My child discussed their problems with me.
BABYNAME
+
My sibling discussed their problems with me.
CHILDNAME
+
My mother discussed their problems with me.
CASTE_PROFESSION_NAME
+
My spouse discussed their problems with me.
FEATURE_ATTACK_GROUP
+
My lover discussed their problems with me.
SUPERNATURAL
+
I discussed my problems with an acquaintance.
NATURAL_ANIMAL
+
I discussed my problems with somebody.
NATURAL
+
I received water.
MAGICAL
+
I gave somebody water.
VEGETATION
+
I have a new sibling.
MOUNT_EXOTIC
+
I have become a parent
Unrecognized Creature Caste Body Token:
+
I got married.
Duplicate Body Token:
+
I have new siblings.
REMAINS_UNDETERMINED
+
I've been mulling over
REMAINS_ON_VERMIN_BITE_DEATH
+
I gave birth to
DIE_WHEN_VERMIN_BITE
+
my lover
COLONY_EXTERNAL
+
my sibling
VERMIN_HATEABLE
+
my pet
zombie
+
my spouse
NUMBERED_NAME
+
There was an incident.
many babies
+
The body of
quindecaplets
+
I received food.
quattuordecaplets
+
I gave somebody food.
tredecaplets
+
I had an intellectual discussion with my spouse.
duodecaplets
+
I had an intellectual discussion with my lover.
undecaplets
+
my acquaintance
TISSUE_LAYER_APPEARANCE_MODIFIER
+
decayed without burial.
TSU_NOUN
+
my child
TISSUE_STYLE_UNIT
+
my animal training partner
PLUS_TL_GROUP
+
my mother
SET_TL_GROUP
+
my father
PLUS_BP_GROUP
+
I had an intellectual discussion with somebody.
SET_BP_GROUP
+
I shared a personal insight with my spouse.
BODY_APPEARANCE_MODIFIER
+
I had an intellectual discussion with my friend.
BP_APPEARANCE_MODIFIER
+
I had an intellectual discussion with an acquaintance.
BP Remove Type
+
I had an intellectual discussion with my father.
BP_REMOVE_TYPE
+
I had an intellectual discussion with my child.
BP Add Type
+
I had an intellectual discussion with my sibling.
BP_ADD_TYPE
+
I had an intellectual discussion with my mother.
Was Not Used
+
I was on an infiltration mission.
Shearable Tissue
+
This must be stopped by any means at our disposal.
SHEARABLE_TISSUE_LAYER
+
I received a cut of corruptly-obtained funds.
Color Mod Ending With (
+
I was far away.
TL_COLOR_MODIFIER
+
I accepted bribed in exchange for offering leniency.
NO_END
+
I embezzled funds.
APP_MOD_RATE
+
I prey on the blood of civilized creatures.
APP_MOD_IMPORTANCE
+
I am unnaturally ageless.
APP_MOD_NOUN
+
That's terrific!
APP_MOD_DESC_RANGE
+
It accords with my faith.
BP Mod
+
That is sad but not unexpected.
LAYS_UNUSUAL_EGGS
+
That is terrible.
NATURAL_SKILL
+
I hate it.
NOSMELLYROT
+
I am afraid of it.
SPECIALATTACK_SUCK_BLOOD
+
It is terrifying.
SPECIALATTACK_INJECT_EXTRACT
+
I don't know anything about that.
SPECIALATTACK_INTERACTION
+
It was okay.
ATTACK_FLAG_EDGE
+
I'm conflicted.
ATTACK_FLAG_WITH
+
It was great.
NOFEAR
+
It was good.
GETS_INFECTIONS_FROM_ROT
+
It was legendary.
GETS_WOUND_INFECTIONS
+
It was fantastic.
CANOPENDOORS
+
Preaching is my calling.
UNDERSWIM
+
I enjoyed performing.
BEACH_FREQUENCY
+
This storyteller
ITEMCORPSE_QUALITY
+
This recitation
ITEMCORPSE
+
I concur!
NOEXERT
+
This preacher
HASSHELL
+
No doubt.
NOMEAT
+
Truly.
NOBONES
+
I agree completely.
NOSKIN
+
So true, so true.
NOSKULL
+
I talked to my sibling.
PARALYZEIMMUNE
+
I talked to my mother.
NOSTUCKINS
+
I talked to my spouse.
NO_THOUGHT_CENTER_FOR_MOVEMENT
+
I talked to my lover.
ARENA_RESTRICTED
+
Somebody discussed their problems with me.
NOTHOUGHT
+
I visited with my pet.
CAVE_ADAPT
+
My friend discussed their problems with me.
LIGAMENTS
+
An acquaintance discussed their problems with me.
HAS_NERVES
+
I conducted a meeting in
TENDONS
+
a setting worthy of legends
NOPAIN
+
I talked to an acquaintance.
CDI token precedes any CAN_DO_INTERACTION tag:
+
I talked to somebody.
CAN_DO_INTERACTION
+
I visited with my animal training partner.
RETRACT_INTO_BP
+
I talked to my friend.
RELSIZE
+
I talked to my father.
Unrecognized Creature Caste Body Gloss Token:
+
I talked to my child.
BODYGLOSS
+
an awful setting
Body Token Recognized But Could Not Connect:
+
a very poor setting
BODYPART
+
a horribly substandard setting
ATTACK
+
a horrible setting
EBO_SHAPE
+
a very good setting
ANY_HARD_STONE
+
a good setting
EBO_ITEM
+
a fantastic setting
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
a great setting
EXTRA_BUTCHER_OBJECT
+
I talked to somebody important to our traditions.
Unrecognized CDI Token:
+
It was
ATTACK_CONTACT_PERC
+
I thought about my tomb.
ATTACK_VERB
+
I do not have a tomb.
ATTACK_SKILL
+
I conducted an official meeting in a dining room.
seems to have correct format but could not find proper BPs in any caste, so not added
+
I had no room for an official meeting.
Attack
+
a poor setting
CHILD_TISSUE_LAYER_GROUP
+
I conducted an official meeting in a bedroom.
CHILD_BODYPART_GROUP
+
doesn't belong here.
TISSUE_LAYER
+
makes me retch.
ATTACK_FLAG_CANLATCH
+
is terrible.
ATTACK_FLAG_BAD_MULTIATTACK
+
is just bad.
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
+
is a waste of time.
ATTACK_PREPARE_AND_RECOVER
+
couldn't be much worse.
ATTACK_VELOCITY_MODIFIER
+
stinks!
ATTACK_PRIORITY
+
is lousy.
ATTACK_PENETRATION_PERC
+
This is my favorite poetry.
VISION_ARC
+
I love the reflective lyrics of the accompaniment.
CLUTCH_SIZE
+
The lyrics of the accompaniment are my favorite poetry.
EGG_SIZE
+
The lyrics are my favorite poetry.
LAYS_EGGS
+
The accompaniment is my favorite music.
PRONE_TO_RAGE
+
This is my favorite music.
GRAZER
+
? Awful.
STANDARD_GRAZER
+
This is my favorite dance.
DIURNAL
+
I love the riddle in the lyrics.
ALL_ACTIVE
+
I love riddles.
EQUIPS
+
I hate self-absorbed poetry.
UTTERANCES
+
I love the riddle in the lyrics of the accompaniment.
CAN_SPEAK
+
I hate the self-absorbed lyrics of the accompaniment.
SLOW_LEARNER
+
I hate the self-absorbed lyrics.
CAN_LEARN
+
I love the reflective lyrics.
INTELLIGENT
+
I love reflective poetry.
FEATURE_BEAST
+
The lyrics of the accompaniment are so funny!
SEMIMEGABEAST
+
The lyrics are so funny!
MEGABEAST
+
The lyrics are so embarrassing!
VESPERTINE
+
This poetry is so embarrassing!
MATUTINAL
+
I hate riddles.
CREPUSCULAR
+
The lyrics of the accompaniment are so embarrassing!
NOCTURNAL
+
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
NIGHT_CREATURE_BOGEYMAN
+
Why is there a riddle in the lyrics? I hate riddles.
NIGHT_CREATURE_HUNTER
+
is fantastic!
NIGHT_CREATURE
+
is awesome!
NIGHT_CREATURE_EXPERIMENTER
+
This chanter
SPREAD_EVIL_SPHERES_IF_RULER
+
This dancer
UNIQUE_DEMON
+
player
SMELL_TRIGGER
+
This singer
LOW_LIGHT_VISION
+
That sounds just like the
SENSE_CREATURE_CLASS
+
is great.
NONAUSEA
+
is splendid.
NOSTUN
+
! Amazing ability.
TRANCES
+
That sounds almost like the
NOEMOTION
+
. How can I even describe the skill?
NO_CONNECTIONS_FOR_MOVEMENT
+
is legendary.
OPPOSED_TO_LIFE
+
is magnificant!
NO_PHYS_ATT_RUST
+
? Unbelievable talent!
NO_PHYS_ATT_GAIN
+
has promise.
EXTRAVISION
+
That sounds vaguely like the
NO_FEVERS
+
is pretty good.
NO_DIZZINESS
+
is alright!
ODOR_STRING
+
That sounds like the
ODOR_LEVEL
+
is good.
SYNDROME_DILUTION_FACTOR
+
is really quite good!
CARNIVORE
+
shows such talent.
BONECARN
+
Is that supposed to be the
BLOODSUCKER
+
is no good.
CANNOT_CLIMB
+
could be worse.
CANNOT_JUMP
+
is middling.
STANCE_CLIMBER
+
is alright.
CRAZED
+
could be better.
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
is okay.
MATERIAL_FORCE_MULTIPLIER
+
is fine.
PERSONALITY
+
You have my thanks.
CREATURE_CLASS
+
in a time before time
ROOT_AROUND
+
We are rid of a nuisance.
GOBBLE_VERMIN_CLASS
+
The defenseless are safer from outlaws.
GOBBLE_VERMIN_CREATURE
+
We are saved from a dangerous enemy!
IMMOBILE
+
We are rid of an enemy.
REMAINS_COLOR
+
We are saved from a mighty enemy!
CASTE_GLOWCOLOR
+
We are saved from a fearsome enemy!
CASTE_COLOR
+
a few hours ago
CASTE_NAME
+
not one day ago
SPECIFIC_FOOD
+
not a half hour ago
REMAINS
+
not one hour ago
NO_UNIT_TYPE_COLOR
+
a few minutes ago
NO_DRINK
+
not a quarter hour ago
NO_EAT
+
in the future
CANNOT_UNDEAD
+
just now
NOT_LIVING
+
months ago
VERMIN_MICRO
+
a year ago
LIGHT_GEN
+
a month ago
IMMOBILE_LAND
+
a few months ago
LOCAL_POPS_CONTROLLABLE
+
a week ago
LOCAL_POPS_PRODUCE_HEROES
+
a few weeks ago
STRANGE_MOODS
+
a few days ago
PACK_ANIMAL
+
several days ago
WAGON_PULLER
+
a creature
COMMON_DOMESTIC
+
creatures
NO_SLEEP
+
long, long ago
THICKWEB
+
I slew
WEBBER
+
many years ago
TRAINABLE_WAR
+
long ago
TRAINABLE_HUNTING
+
a few years ago
TRAINABLE
+
several years ago
PET_EXOTIC
+
I love ribald poetry.
OUTSIDER_CONTROLLABLE
+
Must the lyrics of the accompaniment be so off-putting?
TRAPAVOID
+
I love the ribald lyrics of the accompaniment.
LOCKPICKER
+
I love the ribald lyrics.
AMBUSHPREDATOR
+
I love the raunchy lyrics!
NOBREATHE
+
I love raunchy poetry!
ALCOHOL_DEPENDENT
+
This poetry is so funny!
MULTIPART_FULL_VISION
+
I love the raunchy lyrics of the accompaniment!
MEANDERER
+
These lyrics are too breezy.
NIGHT_CREATURE_NIGHTMARE
+
I prefer more weighty subject matter myself.
CURIOUSBEAST_GUZZLER
+
I love light poetry.
CURIOUSBEAST_ITEM
+
Couldn't the lyrics of the accompaniment be a bit more somber?
CURIOUSBEAST_EATER
+
I love the light lyrics of the accompaniment.
PATTERNFLIER
+
I love the light lyrics.
COOKABLE_LIVE
+
These lyrics are simply unacceptable.
MISCHIEVOUS
+
I hate this sleazy sort of poetry.
MISCHIEVIOUS
+
This legendary hunt has saved us from a mighty enemy!
NOT_BUTCHERABLE
+
This magnificent hunt has saved us from a fearsome enemy!
IMMOLATE
+
These lyrics are too austere.
ADOPTS_OWNER
+
I can't stand poetry this serious.
DIVE_HUNTS_VERMIN
+
I love solemn poetry.
HUNTS_VERMIN
+
The lyrics of the accompaniment are way too serious.
RETURNS_VERMIN_KILLS_TO_OWNER
+
I love the solemn lyrics of the accompaniment.
AT_PEACE_WITH_WILDLIFE
+
I love the solemn lyrics.
VERMINHUNTER
+
That was a worthy hunt.
FLEEQUICK
+
That was hunter's work.
remains
+
That was a magnificent hunt!
SMALL_REMAINS
+
That was a great hunt!
BENIGN
+
This hunt has rid us of a nuisance.
LARGE_PREDATOR
+
That was a legendary hunt!
NO_WINTER
+
This great hunt has saved us from a dangerous enemy!
NO_AUTUMN
+
This worthy hunt has rid us of an enemy.
NO_SUMMER
+
What a wind!
NO_SPRING
+
And what a wind!
TRADE_CAPACITY
+
It is hot.
SWIMS_INNATE
+
It is cold.
SWIMS_LEARNED
+
The stars are bold tonight.
GRASSTRAMPLE
+
It is a starless night.
NO_VEGETATION_PERTURB
+
The weather does not look too bad today.
DIFFICULTY
+
The weather looks to be fine today.
BUILDINGDESTROYER
+
nuances
VIEWRANGE
+
It is a nice temperature today.
TEST_ALL
+
many died
HABIT_NUM
+
by the forces of
LAIR_CHARACTERISTIC
+
many foes
LAIR_HUNTER_SPEECH
+
was slain
LAIR_HUNTER
+
a member
CASTE_SOLDIER_TILE
+
the forces
CASTE_TILE
+
Looks to be snowing outside.
EGG_MATERIAL
+
Look at the fog out there!
EXERTION
+
falling outside?
EXTREME_EMOTION
+
Looks like rain outside.
CONTINUOUS
+
It is freezing cold!
SECRETION
+
Is that
SPOUSE_CONVERSION_TARGET
+
the forces of
SPOUSE_CONVERTER
+
It is scorching hot!
CONVERTED_SPOUSE
+
sunset
MILKABLE
+
out there.
EXTRACT
+
Seems a pleasant enough
CASTE_SOLDIER_ALTTILE
+
There is fog outside.
CASTE_ALTTILE
+
There is a mist outside.
CASTE_GLOWTILE
+
I hope this mist passes.
NO_GENDER
+
Look at those clouds!
FEMALE
+
Curse this fog! I cannot see a thing.
FIREIMMUNE_SUPER
+
I hope this fog lifts soon.
FIREIMMUNE
+
It is raining.
MAGMA_VISION
+
It is snowing.
MULTIPLE_LITTER_RARE
+
I wonder what the weather is like outside.
WEBIMMUNE
+
What is this?
BODY_SIZE
+
happiness
PETVALUE_DIVISOR
+
misery
PETVALUE
+
. Please be respectful of the materials.
DESCRIPTION
+
How are you, my
GNAWER
+
. What can I do for you?
MAXAGE
+
You are welcome at
LITTERSIZE
+
It is good to finally meet you!
ORIENTATION
+
Welcome home, my child.
STEALTH_SLOWS
+
It is an honor.
AGILITY
+
Your name precedes you. Thank you for all that you have done.
STRENGTH
+
Long live the cause!
LAYERS_SLOW
+
Thank you for keeping us safe.
NO_BUILD_UP
+
Let's not hurt anybody.
CHANGE_BODY_SIZE_PERC
+
Make any good deals lately?
GRAVITATE_BODY_SIZE
+
Are you ready to learn?
MODVALUE
+
Been in any good scraps today?
ATTACK_TRIGGER
+
It's great to have a friend like you!
Unknown GAIT flag
+
And what exactly do you want?
Attribute range not in increasing order, repaired
+
It really is a pleasure to speak with you again.
PHYS_ATT_RANGE
+
Do you have wisdom to share, preacher?
SKILL_RUST_RATES
+
I have nothing for you.
SKILL_LEARN_RATES
+
I value your loyalty.
SKILL_RATES
+
Thank you for protecting our wisdom.
SKILL_LEARN_RATE
+
Don't try to throw your weight around.
SKILL_RUST_RATE
+
Don't let the enemy rest.
SKILL_RATE
+
Are you hunting for treasure?
MENT_ATT_RATES
+
Are you stalking a dangerous beast?
MENT_ATT_RANGE
+
Don't walk off with anything.
Attribute cap perc less than 100, set to 100
+
Are in a foul mood?
PHYS_ATT_CAP_PERC
+
You'll get nothing from me with your flattery.
PHYS_ATT_RATES
+
Is it time to make music?
Attribute range greater than
+
Are you still dancing?
, repaired
+
Do you have a story to tell?
Attribute range less than
+
Have you written a new poem?
SELECT_TISSUE_LAYER
+
Greetings
Tissue layer not added because no BP found:
+
Greetings.
Unknown Body Part Position Token:
+
Salutations
Unknown Body Group/Relation Token(s):
+
([LIP])
NORMAL
+
([lip])
TISSUE_LAYER_OVER
+
A legend? Here? I can scarcely believe it.
TISSUE_LAYER_UNDER
+
I am honored to be in your presence.
MENT_ATT_CAP_PERC
+
. It is good to see you.
Body detail plan not found:
+
is dumbstruck for a moment.
BODY_DETAIL_PLAN
+
I thought you called yourself
PLUS_TISSUE_LAYER
+
An honor as always. How can I be of service?
MANNERISM_EYELIDS
+
I'm a true
MANNERISM_STRETCH
+
We formed
MANNERISM_POSTURE
+
in order to find better lives
MANNERISM_BREATH
+
This place has been conquered
MANNERISM_SIT
+
has been conquered
MANNERISM_WALK
+
left to reclaim the ruins
MANNERISM_SMILE
+
left to found a new settlement
MANNERISM_LAUGH
+
We founded
MANNERISM_KNUCKLES
+
I hear that a group from
MANNERISM_HAIR
+
just before an army
MANNERISM_MOUTH
+
and escaped
MANNERISM_EYES
+
I hear that refugees calling themselves
MANNERISM_HEAD
+
We had to pull out of
MANNERISM_EAR
+
We banded up as
MANNERISM_NOSE
+
moved on in search of a better future
MANNERISM_FINGERS
+
after the horrible mismanagement of
MANNERISM_LEG
+
is not in
MANNERISM_TONGUE
+
is in
MANNERISM_HANDS
+
I have
MANNERISM_ARMS
+
I heard that there was an incident.
MANNERISM_FEET
+
was destroyed.
MANNERISM_NAILS
+
descended upon the place.
MANNERISM_CHEEK
+
I heard that
MANNERISM_LIPS
+
ENTITY
FIXED_TEMP
+
something
HOMEOTHERM
+
CONTEXT
VERMIN_NOTRAP
+
I do not have
VERMIN_NOFISH
+
does not possess
VERMIN_NOROAM
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
FISHITEM
+
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
PENETRATEPOWER
+
Traveling alone in the wilds?! You know better than that.
VERMIN_BITE
+
Only a hero such as yourself can travel at night. The bogeyman would get me.
TISSUE_MAT_STATE
+
I know you can handle yourself, but be careful out there.
SUBORDINATE_TO_TISSUE
+
Hopefully your friends can dissuade you from this foolishness.
TISSUE_SHAPE
+
It is amazing how far you've come. Welcome home.
STYLEABLE
+
It's good to see you have companions to travel with on your adventures.
COSMETIC
+
demand of tribute from
INSULATION
+
accepted a peace offer from
MAJOR_ARTERIES
+
offer of tribute from
CONNECTS
+
refused
CV_ADD_TAG
+
Don't travel alone at night, or the bogeyman will get you.
CV_NEW_TAG
+
agreed to
*** Error(s) finalizing the template
+
Night is falling. You'd better stay indoors, or the bogeyman will get you.
LOCAL_PLANT_MAT
+
The sun will set soon. Be careful that the bogeyman doesn't get you.
Unrecognized Tissue Template Token:
+
has a real mean streak.
TISSUE_TEMPLATE
+
Best keep your head down.
Tissue Template
+
that tribute would no longer be offered
TISSUE_LEAKS
+
I hear
CVCT_TARGET
+
regarding the conflict between
CVCT_MASTER
+
informed
CV_CONVERT_CTAG
+
to stop the conflict between
CV_CONVERT_TAG
+
refused an offer of peace from
CV_REMOVE_CTAG
+
We reclaimed
CV_ADD_CTAG
+
I hear that a group calling itself
CV_NEW_CTAG
+
waited out an insurrection in
CV_REMOVE_TAG
+
crushed an insurrection in
needs 3 tokens:
+
after an insurrection
BP_POSITION
+
I hear that there is an insurrection against
ADD_TISSUE
+
I hear that
needs 2 tokens:
+
BELIEF_SYSTEM
ADD_MATERIAL
+
IMAGE_SET
Unrecognized Creature Variation Token:
+
RHYTHM
CREATURE_VARIATION
+
OCCUPATION
CVCT_REPLACEMENT
+
DANCE_FORM
TISSUE_NAME
+
POETIC_FORM
TL_PAIN_RECEPTORS
+
MUSICAL_FORM
TL_VASCULAR
+
A great beast threatens to bring ruin upon our people.
TL_HEALING_RATE
+
We have been under siege by an ancient force of nature.
TL_MAJOR_ARTERIES
+
An evil lurks within.
TL_CONNECTS
+
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
TL_RELATIVE_THICKNESS
+
AUDIENCE
SET_LAYER_TISSUE
+
A night creature has infiltrated our communities and now makes prey of us.
THICKENS_ON_STRENGTH
+
DIVINATION_SET
PAIN_RECEPTORS
+
SPEAKER
VASCULAR
+
A vile monster from the bowels of the earth has been preying on our people.
HEALING_RATE
+
A beast from underground has been assailing us.
RELATIVE_THICKNESS
+
The forces of darkness have descended upon us.
TISSUE_MATERIAL
+
A terror most foul from the evil depths nigh the underworld plagues us.
missing plural string
+
A beast horrible beyond imagining threatens us.
Tissue Definition
+
A creature of the night has our people cowering in fear.
FUNCTIONAL
+
It is time to send our cursed enemy back to the underworld.
SPLINTABLE
+
Our people have been tormented by a fearsome foe.
SETTABLE
+
Vanquishing a great beast on our behalf would bring us all much glory.
CONNECTIVE_TISSUE_ANCHOR
+
Mastering the forces of nature would glorify us in the eyes of the world.
STRUCTURAL
+
A ferocious unnatural beast has become the bane of our people.
ARTERIES
+
A beast from the wilds has been harassing our people.
THICKENS_ON_ENERGY_STORAGE
+
A savage beast from the thick of the wilds hunts us at will.
BREATHE
+
A ferocious wild animal has been set on us by nature.
FLIGHT
+
At times, creeping things slither out from below ground.
MUSCULAR
+
We are besieged by a terrifying monster from the harshest wilderness.
THOUGHT
+
ORDINAL
NERVOUS
+
UNIT_NAME
isn't strong but is very large
+
FAMILY_RELATIONSHIP
is very large yet weak
+
NUMBER
is very weak despite being very large overall
+
SUBREGION
is very large with strong muscles
+
HIST_FIG
is very large and very muscular
+
ABSTRACT_BUILDING
is incredibly muscular and very large
+
FORMATION
is weak and skinny yet has a large build overall
+
ARCH_ELEMENT
is very large yet also very weak and incredibly skinny
+
JUSTIFICATION
is incredibly muscular and fat, with a large build overall
+
SPHERE
is very large
+
DEF_SPHERE
is skinny but with a very large body overall
+
INDEF_FAMILY_RELATIONSHIP
is very large yet quite skinny as well
+
INCIDENT
has a very large frame but is incredibly skinny
+
WRITTEN_CONTENT
is fat and has a very large body overall
+
IDENTITY
has a very large body with quite a bit of fat on it
+
BATTLEFIELD
is very large and just incredibly fat
+
INTERACTION_INSTANCE
has a large body but is quite weak
+
ACTIVITY
is large yet frail
+
CULTURAL_IDENTITY
is large and muscular
+
AGREEMENT
is very muscular with a large body
+
ARMY_CONTROLLER
has bulky muscles on a large body
+
ARMY_TRACKING_INFO
is weak and skinny yet has a reasonably large body overall
+
VEHICLE
has a large body but it is very skinny and frail
+
REGION_WEATHER
is large, muscular and fat
+
CREATION_ZONE
is large
+
has been harassing people over in
is large yet skinny
+
The army of
is large yet very skinny
+
, led by
has a large body but is incredibly skinny
+
has been harassing people right here on the streets of
is large and fat
+
around here
has a large body and is very fat
+
A bandit gang calling itself
has a large body made larger still by mounds of fat
+
called
has ill-defined muscles but is large overall
+
somewhere
Unrecognized Body Detail Plan Token:
+
forgetful guard
BP_LAYERS_OVER
+
I am a slave of
BP_LAYERS_UNDER
+
of the
BP_LAYERS
+
, as are you
BP_RELSIZE
+
There's absolutely nothing interesting around here.
needs 6 tokens:
+
I am a
BP_RELATION
+
is marching here!
is gigantic but incredibly skinny with virtually no muscles to speak of
+
is marching on
is huge, muscular and fat
+
Can you lead me to battle and a warrior's death?
is gigantic with huge muscles and hanging rolls of lard
+
is our family's ancestor.
body part
+
I've always dreamed of seeing far-away places.
[CREATURE:
+
I would give anything to be away from here. I can't stand the boredom!
[OBJECT:CREATURE]
+
But mostly I just like to drink.
creature_layer
+
How I long for some excitement in my life...
chunks
+
I am a prisoner of
bears untold amounts of fat over a gigantic frame
+
Please help me to escape from this place.
isn't very muscular but has a gigantic build
+
named
is enormous yet very weak
+
There is a tavern there
is gigantic yet incredibly weak
+
] No... I don't want to talk about it.
is gigantic and muscular
+
There is a great keep there
is very muscular and just gigantic overall
+
The head of the family is
is gigantic with incredible muscles
+
is overcome for a moment.
is gigantic yet weak and skinny
+
is the head of the family.
is very large, fat and muscular
+
Our family's ancestor is
is very large and bears great lard rolls and impressive muscles
+
A great monster from the underground is said to have emerged from the darkness.
is gigantic
+
A vile beast from the caverns now walks the land.
is enormous yet skinny
+
A force of evil has arisen in the world.
has an enormous build but is very skinny
+
Something truly horrifying has vomited itself forth from the depths of the world.
is incredibly skinny yet gigantic overall
+
Terrible monstrosities live deep under the ground.
is gigantic and quite fat
+
The world is safer for travelers when night creatures no longer stalk the darkness.
is very fat and enormous overall
+
Demons from the underworld must not be permitted to walk freely upon the land.
is has large muscles on a incredibly broad body
+
Not far from here, a fearsome creature has made its home.
is incredibly muscular and broad-bodied
+
This insidious evil is
has an incredibly broad body that is somewhat weak with only a little fat on it
+
Seek this place if you hunt
has an extremely broad frame with few traces of either muscle or fat
+
Sometimes animals just get out of control.
has an incredibly broad body with some muscle and fat on it
+
Seek this place if you wish to confront
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
+
Creatures grow mighty out in the wildest regions.
is stout
+
You might win fame by putting down a wild beast of great renown.
has a short, broad build overall but is somewhat skinny
+
A lurking pest has come up from the underground.
has an incredibly broad body with almost no fat on it
+
At the end of the world dwell the fiercest beasts of legend.
is fat with an extremely broad body
+
A small but organized military order have been causing us much hardship.
has an extremely broad body with lots of fat on it
+
A marauding warband is threatening our people.
has an incredibly broad body hung with curtains of lard
+
A highly-organized military order is threatening our people.
is somewhat weak and has a body that is incredibly broad
+
An organized military order have brought terror to our doorsteps.
has an extremely broad body but is weak
+
assumes a beastly form to terrorize us.
has an incredibly broad body but is very frail
+
Our people have been pestered by skulking villains.
is muscular with an extremely broad body
+
The creature is
is incredibly muscular and has a very broad body
+
Body corrupted beyond reckoning,
has a very broad body overall but it is weak with little fat on it
+
over at
has a very broad body but it is frail with very little fat on it
+
They have a
has a very broad, muscular, fat body
+
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
has a very broad body, with enormous lard pockets packed in with the giant muscles
+
There are foul goings-on
is incredibly broad-bodied
+
A sprawling criminal organization has left our people living in fear.
has an extremely broad body with little fat
+
A scheming criminal gang has eluded capture for far too long.
has an extremely broad body with very little fat
+
Malicious outlaws have brought terror to our doorsteps.
is fat and very broad
+
Particular outlaws have been causing us much hardship.
is very broad and fat
+
to the
has a very broad body and is incredibly fat
+
I've always wanted to travel the world. Let us be off!
has a broad body that is somewhat weak
+
Excitement! Adventure! I am thrilled to join you.
has ill-defined muscles on an otherwise broad body
+
Surely any place is better than this. Let's set off immediately!
has a very broad body but it is frail
+
Nothing beats the open road. Let us be off!
is muscular and very broad
+
I'm not sure exactly where to look.
is very muscular and broad
+
Hey... that sounds like a great idea!
is lanky and frail
+
That's such a fantastic idea. I can't wait to be off!
is muscular, tall and thin
+
It's such a noble pursuit. Let's go immediately!
is tall, thin and very muscular
+
This is a cause worthy of struggle.
is tall and thin with incredible muscles
+
I'm sorry. My duty is here.
is tall and thin, weak with few traces of fat
+
Take me away from here.
has a tall, skinny body that is very frail
+
Let us leave as soon as possible.
is lanky, with strong muscles and some fat
+
I will agree to guide you if you lead me to glory and death.
would be lanky were it not for the massive muscles and slabs of lard
+
I will agree to travel with you if you lead me to glory and death.
has a tall, thin body with little fat
+
A demonstration of your skill might convince me.
has a tall, thin frame with very little fat on it
+
Keep practicing!
has a tall, narrow body that is just incredibly skinny
+
Let's spread the joy!
has a tall, thin body layered with some fat
+
The performances will be great.
has a tall, thin frame but manages to be very fat
+
I'd love to travel and create art.
packs extraordinary obesity on to what was once a tall and thin body
+
The performing arts are so important. Let's go!
is lanky with ill-defined muscles
+
It would be so great to perform and make people happy.
is lanky and weak
+
I so love the performing arts. It's time to go!
has a stout muscular body
+
It is a place of great evil.
is stout and very muscular
+
looks around nervously and leans forward, speaking quietly.
is stout and incredibly muscular
+
housing
has a short broad body but is kind of weak and skinny at the same time
+
is there.
has a short body that is broad yet with few traces of muscle or fat
+
There is a library there
is stout, muscular and fat
+
There is a tomb
has a short, broad body stacked thick with muscles and lard
+
There is a temple
is lanky
+
there
has a short, broad body with very little fat
+
I don't know very much about it.
has a short, broad frame with almost no fat on it
+
I am the
is short, broad and fat
+
have been known to hunt out there.
has a short broad body with a lot of fat on it
+
roam freely out there.
is short, broad and morbidly obese
+
Savage beasts call it their home.
has a short broad body with ill-defined muscles
+
! It's terrifying.
has a short broad body with little in the way of muscles
+
It is rumored that the dead rise and stalk the living!
has a short broad body but is very frail
+
That place is blessed.
has managed to put some muscle and fat on an extremely thin frame
+
I've defeated many fearsome opponents!
could be incredibly thin but has massive lardy rolls and enormous muscles
+
We are in
is long and slim
+
[PRO_OBJ]
has a long, thin frame with little fat
+
[PRO_POS]
has a long, thin body with very little fat
+
STORKIS
has a long, thin body with almost no fat on it
+
[PRO_SUB]
has a long, thin body with some fat on it
+
STRANGUS
has a long, thin body with a lot of fat on it
+
AUGIS
is extremely thin with ill-defined muscles
+
a dark tower
is very weak and extremely thin
+
the dungeon
is extremely thin and frail
+
The surrounding area is called
is muscular and extremely thin
+
Search first in
is very muscular and incredibly thin
+
[You receive a detailed description.]
has an extremely thin body packed with huge muscles
+
I've heard of a place called
is weak with little fat and just incredibly thin overall
+
incident
is a frail, extremely skinny thing
+
I have no interest in your objectives.
has a very thin build buried underneath endless muscles and fat
+
I cannot give up my quest for
is incredibly thin
+
With a band so large, what share of the glory would I have?
has an incredibly thin body with little fat
+
I'm sorry. I can't go with you.
has an extremely thin body with very litte fat on it
+
It is I that would lead you, but I have no need of your protection.
has an extremely thin body with almost no fat on it
+
Ha! Such enthusiasm from one such as yourself.
has an incredibly thin frame with some fat on it
+
Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one.
has an extremely thin frame with a lot of fat on it
+
Can you manage a troupe so large?
has an extremely thin frame underlying a massive lardy edifice
+
I am unfit to brave danger with you.
is weak and very thin
+
I would... rather not.
is very thin and weak
+
I cannot abandon my pilgrimage.
is muscular and very thin
+
I cannot, for I am on an important journey.
is very muscular and thin
+
nothing
is incredibly muscular and very thin
+
diplomacy
is weak and has a very thin body with very little fat
+
artifact
has a very thin, frail body without visible traces of fat
+
criminal
would be very thin but has opted for some muscle and fat
+
occupation
is broad-bodied, though weak and skinny
+
conflict
is frail and very skinny yet with an overall broad body
+
treasure
is broad-bodied, muscular and fat
+
leader
has a broad body bearing impressive muscles and a great load of fat
+
the destruction of
is very broad-bodied
+
writing
has a very broad body with little fat
+
conspiracy to slow labor
has a very broad frame with very little fat on it
+
building
has a very broad body but almost no fat
+
insurrection
is broad-bodied and very fat
+
flight
has a broad body made broader still by no shortage of surrounding lard
+
crushed
is broad with little muscle
+
weather
is broad yet weak
+
creature
has a broad body but it is very frail
+
subject
is broad and muscular
+
intruder
is very muscular with a broad body
+
position
has incredible muscles stretched over a broad body
+
slayer
has a long, thin frame, frail with very little fat
+
monster
has a long, thin body, thickened by muscle and fat
+
tavern
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
+
doctors
has a broad body
+
adventure
has a broad body with little fat
+
protected
has a broad body with very little fat
+
performing
has a broad body with almost no fat on it
+
riddle
is broad and fat
+
failed to load conflict report incident
has a long, thin frame hidden beneath copious rolls of lard
+
argument
is long, thin and somewhat weak
+
somebody whose name I don't know
is long, weak and thin
+
VERMIN_SOIL
is long and thin but very weak
+
VERMIN_FISH
is long, thin and muscular
+
LOOSE_CLUSTERS
is long and thin with strong muscles
+
LARGE_ROAMING
has a long, thin frame strapped with incredible muscles
+
DOES_NOT_EXIST
has a long, thin body that is somewhat weak with little fat
+
FANCIFUL
is very skinny and even more tall
+
MUNDANE
is incredibly tall and skinny
+
VERMIN_ROTTER
is fat and extremely tall
+
VERMIN_GROUNDER
is very fat and extremely tall
+
VERMIN_EATER
is incredibly tall and fat
+
HIVE_PRODUCT
is scrawny yet extremely tall
+
UBIQUITOUS
is incredibly tall yet weak
+
ARTIFICIAL_HIVEABLE
is incredibly tall but has a frail body
+
VERMIN_SOIL_COLONY
is very tall and muscular
+
GENERAL_CHILD_NAME
is very tall with huge muscles
+
GENERAL_BABY_NAME
is weak and skinny but very tall overall
+
TRIGGERABLE_GROUP
is very tall and skinny but also very weak
+
CLUSTER_NUMBER
is very tall with plenty of muscle and fat
+
POPULATION_NUMBER
is very tall with huge muscles and great lardy rolls
+
UNDERGROUND_DEPTH
is incredibly tall
+
CHANGE_FREQUENCY_PERC
is skinny and extremely tall
+
FREQUENCY
is very tall and incredibly skinny
+
SOLDIER_ALTTILE
is fat and very tall
+
ALTTILE
is very tall and fat
+
GLOWTILE
is very tall with a hanging apron of lard
+
CREATURE_SOLDIER_TILE
is very tall yet somewhat weak
+
CREATURE_TILE
is very tall yet weak
+
GLOWCOLOR
is very tall yet frail
+
<SWAP>
is muscular and very tall
+
REMOVE_MATERIAL
has loaded a tall body with incredible muscles
+
PLUS_MATERIAL
is tall, weak and skinny
+
SELECT_MATERIAL
is tall, extremely skinny and frail
+
Unrecognized Material Template:
is tall, muscular and fat
+
USE_MATERIAL_TEMPLATE
is very muscular, tall and obese
+
USE_MATERIAL
is very tall
+
MATERIAL
is skinny and very tall
+
PROCEDURAL_CREATURE_GRAPHICS
is very tall and skinny
+
REMOVE_TISSUE
is very thin
+
SELECT_TISSUE
has a very thin body with little fat
+
Unrecognized Tissue Template:
has a very thin frame with very little fat
+
USE_TISSUE_TEMPLATE
has a very thin body with almost no fat on it
+
USE_TISSUE
has a very thin frame with a bit of fat on it
+
TISSUE
has much fat on a very thin frame
+
PROFESSION_NAME
would be very thin but bears an enormous lardy burden
+
Caste Selection Fails:
is somewhat scrawny and very thin
+
SELECT_ADDITIONAL_CASTE
is thin and frail
+
SELECT_CASTE
is wiry
+
USE_CASTE
is thin and very muscular
+
PCG_LAYERING
is thin but has incredible muscles
+
DEFAULT
is thin, skinny and weak
+
Custom butcher object shape not found:
is thin, frail and incredibly skinny
+
: No tissue thickness
has a generally thin build with some muscle and fat on it
+
: Tissue
has a thin frame but it is loaded with muscles and great layers of fat
+
was not found, using first tissue instead
has a thin body with little fat
+
, layer
has a thin body with very little fat
+
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
has a thin body with almost no fat on it
+
: Special attack interaction token not recognized :
has a thin frame with some fat on it
+
: Special attack material missing state -- set to liquid
has a once-thin frame, now belarded
+
LOCAL_CREATURE_MAT
has what was once a thin frame, now bearing enormous, thick layers of fat
+
Unrecognized Color Token:
is thin and scrawny
+
: Cannot find SPECIFIC_FOOD:CREATURE token
is thin and weak
+
: Cannot find SPECIFIC_FOOD:PLANT token
is muscular and incredibly tall
+
a child
is very muscular and extremely tall
+
a girl
is incredibly tall and muscular
+
null app_mod_selection
is incredibly tall and a bit skinny, with ill-defined muscles
+
Tile page token not recognized:
is very frail with an extremely tall and skinny body
+
ADD_COLOR
is incredibly tall with strong muscles and some fat
+
decaplets
is incredibly tall, layered with massive muscles and hanging sacks of lard
+
nonuplets
is thin
+
octuplets
has a very long body that is beset by a morbid corpulence
+
septuplets
is somewhat weak and very long
+
sextuplets
is weak and very long
+
quintuplets
is very long and frail
+
quadruplets
is muscular and very long
+
triplets
is very long and muscular
+
Unrecognized Creature Token:
is very long and incredibly muscular
+
SOURCE_ENID
is weak and skinny with a very long body overall
+
SOURCE_HFID
is long, muscular and fat
+
GENERATED
is extremely muscular, obese and long
+
SLAIN_SPEECH
is very long
+
PREFSTRING
is skinny and very long
+
EQUIPMENT_WAGON
is very long and skinny
+
SAVAGE
is very long and incredibly skinny
+
COPY_TAGS_FROM
is fat and very long
+
CREATURE
is very long and fat
+
SELECT_CREATURE
is long and scrawny
+
CUT_CREATURE
is long but weak
+
logs/current_entry.txt
is long with a frail body
+
#NAAM?
is long and muscular
+
LOG_CURRENT_ENTRY
is very muscular with a long body
+
GO_TO_TAG could not find target, setting to end:
has an incredibly muscular, long body
+
GO_TO_TAG
is long, weak and skinny
+
GO_TO_END
has a frail body, long and incredibly skinny
+
GO_TO_START
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
+
APPLY_CURRENT_CREATURE_VARIATION
is long
+
Unrecognized Creature Variation:
is long and skinny
+
APPLY_CREATURE_VARIATION
is long and very skinny
+
Unrecognized Creature Copy (Order is important!):
is long and incredibly skinny
+
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
is fat and long
+
Custom tissue shape not found:
is long and very fat
+
(no mat3)
is long and incredibly fat
+
(no mat1)
is tall and fat
+
(empty tissue)
is tall and very fat
+
Creature Tissue Material Failure:
is tall and belarded by great hanging sacks of fat
+
*** Error(s) finalizing the creature
is tall and scrawny
+
POP_RATIO
is tall but has quite ill-defined muscles
+
SLAIN_CASTE_SPEECH
is pretty tall but also very frail
+
TLCM_GENETIC_MODEL
is tall and muscular
+
APP_MOD_GENETIC_MODEL
is tall and very muscular
+
TLCM_IMPORTANCE
is incredibly long yet is also weak and skinny
+
TLCM_NOUN
is frail and really skinny but also extremely long
+
TLCM_TIMING
is extremely long with muscle and fat in equal measure
+
) Was Not Used
is incredibly long with impressive muscles and great sacks of lard
+
AMPHIBIOUS
is tall
+
AQUATIC
is tall and skinny
+
BABYNAME
is tall and very skinny
+
CHILDNAME
is tall and incredibly skinny
+
CASTE_PROFESSION_NAME
is extremely long and very fat
+
FEATURE_ATTACK_GROUP
is incredibly long, encapsulated in massive layers of lard
+
SUPERNATURAL
is somewhat weak and extremely long
+
NATURAL_ANIMAL
is weak and extremely long
+
NATURAL
is very frail and incredibly long
+
MAGICAL
is muscular and extremely long
+
VEGETATION
is very muscular and incredibly long
+
MOUNT_EXOTIC
is incredibly long and muscular
+
Unrecognized Creature Caste Body Token:
has a very long body, frail and skinny
+
Duplicate Body Token:
is very long, muscular and fat
+
REMAINS_UNDETERMINED
is extremely muscular and lardy and also very long
+
REMAINS_ON_VERMIN_BITE_DEATH
is incredibly long
+
DIE_WHEN_VERMIN_BITE
is skinny and incredibly long
+
COLONY_EXTERNAL
is very skinny and extremely long
+
VERMIN_HATEABLE
is incredibly long and skinny
+
zombie
is fat and incredibly long
+
NUMBERED_NAME
is short and muscular
+
many babies
is short with well-defined muscles
+
quindecaplets
isn't tall but has incredible muscles
+
quattuordecaplets
is weak, short and skinny
+
tredecaplets
is short, very weak and incredibly skinny
+
duodecaplets
isn't very tall but makes up for it with muscle and fat
+
undecaplets
is short yet layered with equal parts of giant muscles and lardy slabs
+
TISSUE_LAYER_APPEARANCE_MODIFIER
is very short
+
TSU_NOUN
is short and very skinny
+
TISSUE_STYLE_UNIT
is short and incredibly skinny
+
PLUS_TL_GROUP
is short and fat
+
SET_TL_GROUP
is short and obese
+
PLUS_BP_GROUP
is short and just incredibly fat
+
SET_BP_GROUP
is short and not very strong
+
BODY_APPEARANCE_MODIFIER
is weak and short
+
BP_APPEARANCE_MODIFIER
is short and very weak
+
BP Remove Type
is very muscular if incredibly short
+
BP_REMOVE_TYPE
has an extremely short body that is incredibly muscular
+
BP Add Type
is weak and skinny as well as incredibly short
+
BP_ADD_TYPE
is incredibly short, skinny and frail
+
Was Not Used
is incredibly short, if muscular and fat
+
Shearable Tissue
is as short as can be yet has great muscles and rolls of lard
+
SHEARABLE_TISSUE_LAYER
is short
+
Color Mod Ending With (
is short and skinny
+
TL_COLOR_MODIFIER
is very short yet impressively muscular and enormously fat
+
NO_END
is skinny and extremely short
+
APP_MOD_RATE
is very skinny and even more short
+
APP_MOD_IMPORTANCE
has an incredibly short body but still manages to be very fat
+
APP_MOD_NOUN
is incredibly short and bears massive lardy rolls
+
APP_MOD_DESC_RANGE
is scrawny and extremely short
+
BP Mod
is weak as well as incredibly short
+
LAYS_UNUSUAL_EGGS
is as short as they come and very frail on top of that
+
NATURAL_SKILL
is weak and extremely short
+
NOSMELLYROT
is incredibly short and frail
+
SPECIALATTACK_SUCK_BLOOD
is muscular and extremely short
+
SPECIALATTACK_INJECT_EXTRACT
is very muscular and incredibly short
+
SPECIALATTACK_INTERACTION
has put on an extreme amount of muscle, especially for one so short
+
ATTACK_FLAG_EDGE
is weak, skinny and incredibly short
+
ATTACK_FLAG_WITH
is extremely short, weak and thin
+
NOFEAR
is muscular and fat yet at the same time incredibly short
+
GETS_INFECTIONS_FROM_ROT
is incredibly short
+
GETS_WOUND_INFECTIONS
is skinny and incredibly short
+
CANOPENDOORS
is very skinny and extremely short
+
UNDERSWIM
is incredibly short and skinny
+
BEACH_FREQUENCY
is fat and incredibly short
+
ITEMCORPSE_QUALITY
is very fat and extremely short
+
ITEMCORPSE
is incredibly short but somehow packs in an enormous amount of fat
+
NOEXERT
is extremely short with little muscle
+
HASSHELL
is very weak and very short
+
NOMEAT
is very short with well-defined muscular
+
NOBONES
is very muscular and very short
+
NOSKIN
packs enormous muscles on to a very short body
+
NOSKULL
is weak, skinny and very short
+
PARALYZEIMMUNE
is very short, very weak and very skinny
+
NOSTUCKINS
is very short yet muscular and fat
+
NO_THOUGHT_CENTER_FOR_MOVEMENT
is very short but covered with great amounts of lard and with huge muscles
+
ARENA_RESTRICTED
is skinny and very short
+
NOTHOUGHT
is very short and skinny
+
CAVE_ADAPT
is very short and incredibly skinny
+
LIGAMENTS
is fat and very short
+
HAS_NERVES
is very short and fat
+
TENDONS
carries massive amounts of fat, especially for one so short
+
NOPAIN
is somewhat weak and very short
+
CDI token precedes any CAN_DO_INTERACTION tag:
is weak and really short
+
CAN_DO_INTERACTION
has a small build and is weak and skinny
+
RETRACT_INTO_BP
has a small build and is very weak and incredibly skinny
+
RELSIZE
has a small build but is muscular and fat
+
Unrecognized Creature Caste Body Gloss Token:
has a small build yet is strapped with massive amounts of muscle and lard
+
BODYGLOSS
is average in size
+
Body Token Recognized But Could Not Connect:
is skinny
+
BODYPART
is very skinny
+
ATTACK
is incredibly skinny
+
EBO_SHAPE
has a small build but is very fat
+
ANY_HARD_STONE
packs massive amounts of fat on to a small build
+
EBO_ITEM
is small and scrawny
+
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
is weak and small
+
EXTRA_BUTCHER_OBJECT
is very weak and small
+
Unrecognized CDI Token:
is small yet muscular
+
ATTACK_CONTACT_PERC
is very muscular yet has a small build
+
ATTACK_VERB
has incredible muscles over a small build
+
ATTACK_SKILL
is very weak, skinny and small
+
seems to have correct format but could not find proper BPs in any caste, so not added
is muscular and fat yet has a very small overall build
+
Attack
is very small yet with huge slabs of lard and muscle
+
CHILD_TISSUE_LAYER_GROUP
is small
+
CHILD_BODYPART_GROUP
is skinny with a small build
+
TISSUE_LAYER
is very skinny with a small build
+
ATTACK_FLAG_CANLATCH
is incredibly skinny with a small build
+
ATTACK_FLAG_BAD_MULTIATTACK
is small and fat
+
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
is very small and fat
+
ATTACK_PREPARE_AND_RECOVER
has a very small body bedecked with lardy rolls
+
ATTACK_VELOCITY_MODIFIER
is very small with ill-defined muscles
+
ATTACK_PRIORITY
is weak and very small
+
ATTACK_PENETRATION_PERC
is muscular and very small
+
VISION_ARC
is very small yet very muscular
+
CLUTCH_SIZE
is incredibly muscular for one so small
+
EGG_SIZE
is weak, skinny and very small
+
LAYS_EGGS
is very short and quite weak
+
PRONE_TO_RAGE
is very short and frail
+
GRAZER
is muscular and very short
+
STANDARD_GRAZER
is very short and muscular
+
DIURNAL
carries great muscles on a very short body
+
ALL_ACTIVE
is weak and skinny and also very short
+
EQUIPS
is very short, weak and skinny
+
UTTERANCES
is very short in length but muscular and fat as well
+
CAN_SPEAK
is short and weak
+
SLOW_LEARNER
is very muscular with a short body
+
CAN_LEARN
is incredibly muscular if a little short
+
INTELLIGENT
is weak, skinny and short
+
FEATURE_BEAST
is short in length but muscular and fat
+
SEMIMEGABEAST
is short with great muscles and copious amounts of lard
+
MEGABEAST
has a very short body buttressed by rolls of lard
+
VESPERTINE
is very short with ill-defined muscles
+
MATUTINAL
is incredibly muscular
+
CREPUSCULAR
is weak and skinny
+
NOCTURNAL
is very weak and incredibly skinny
+
NIGHT_CREATURE_BOGEYMAN
is muscular and fat
+
NIGHT_CREATURE_HUNTER
is strapped with massive amounts of muscle and lard
+
NIGHT_CREATURE
is short and very fat
+
NIGHT_CREATURE_EXPERIMENTER
is short and incredibly fat
+
SPREAD_EVIL_SPHERES_IF_RULER
is short and scrawny
+
UNIQUE_DEMON
is fat
+
SMELL_TRIGGER
is very fat
+
LOW_LIGHT_VISION
is corpulent
+
SENSE_CREATURE_CLASS
is scrawny
+
NONAUSEA
is weak
+
NOSTUN
is very weak
+
TRANCES
is muscular
+
NOEMOTION
is very muscular
+
NO_CONNECTIONS_FOR_MOVEMENT
oozing
+
OPPOSED_TO_LIFE
dripping
+
NO_PHYS_ATT_RUST
running with
+
NO_PHYS_ATT_GAIN
spraying
+
EXTRAVISION
gushing
+
NO_FEVERS
gouting
+
NO_DIZZINESS
torn open
+
ODOR_STRING
broken open
+
ODOR_LEVEL
completely swollen
+
SYNDROME_DILUTION_FACTOR
blistered
+
CARNIVORE
condensed
+
BONECARN
frozen
+
BLOODSUCKER
boiled
+
CANNOT_CLIMB
melted
+
CANNOT_JUMP
frost-bitten
+
STANCE_CLIMBER
dented. 
+
CRAZED
slightly swollen
+
GENERAL_MATERIAL_FORCE_MULTIPLIER
swollen
+
MATERIAL_FORCE_MULTIPLIER
quite swollen
+
PERSONALITY
very swollen
+
CREATURE_CLASS
heavily swollen
+
ROOT_AROUND
sunken
+
GOBBLE_VERMIN_CLASS
small-irised
+
GOBBLE_VERMIN_CREATURE
large-irised
+
IMMOBILE
wide-set
+
REMAINS_COLOR
close-set
+
CASTE_GLOWCOLOR
narrow
+
CASTE_COLOR
is incredibly small, weak and skinny, so as to be almost nothing
+
CASTE_NAME
is muscular and fat and very, very small
+
SPECIFIC_FOOD
is tiny yet incredibly muscular and lardy
+
REMAINS
is very small
+
NO_UNIT_TYPE_COLOR
is skinny and very small
+
NO_DRINK
is very small and skinny
+
NO_EAT
is incredibly skinny and very small
+
CANNOT_UNDEAD
is fat and very small
+
NOT_LIVING
bears an enormous amount of fat for one so tiny
+
VERMIN_MICRO
is tiny with ill-defined muscles
+
LIGHT_GEN
is tiny and weak
+
IMMOBILE_LAND
is tiny and utterly weak
+
LOCAL_POPS_CONTROLLABLE
is muscular yet with a incredibly small body overall
+
LOCAL_POPS_PRODUCE_HEROES
has an extremely small body but it is very muscular
+
STRANGE_MOODS
is a minuscule bundle of muscles
+
PACK_ANIMAL
is tiny, skinny and weak
+
WAGON_PULLER
are spilled. 
+
COMMON_DOMESTIC
is mangled beyond recognition. 
+
NO_SLEEP
is tiny
+
THICKWEB
is incredibly small and skinny
+
WEBBER
is very skinny with an overall minuscule build
+
TRAINABLE_WAR
is tiny overall and in particular incredibly skinny
+
TRAINABLE_HUNTING
is fat yet tiny
+
TRAINABLE
is tiny yet very fat
+
PET_EXOTIC
smashed open
+
OUTSIDER_CONTROLLABLE
cut open
+
TRAPAVOID
have compound fractures
+
LOCKPICKER
has a compound fracture
+
AMBUSHPREDATOR
fractured. 
+
NOBREATHE
broken. 
+
ALCOHOL_DEPENDENT
has been partially butchered. 
+
MULTIPART_FULL_VISION
is gelded. 
+
MEANDERER
somewhat short
+
NIGHT_CREATURE_NIGHTMARE
very short
+
CURIOUSBEAST_GUZZLER
somewhat tall
+
CURIOUSBEAST_ITEM
extremely tall
+
CURIOUSBEAST_EATER
is gone. 
+
PATTERNFLIER
body is
+
COOKABLE_LIVE
clear-voiced
+
MISCHIEVOUS
raspy-voiced
+
MISCHIEVIOUS
extremely short
+
NOT_BUTCHERABLE
somewhat long
+
IMMOLATE
quite long
+
ADOPTS_OWNER
extremely long
+
DIVE_HUNTS_VERMIN
somewhat narrow
+
HUNTS_VERMIN
extremely narrow
+
RETURNS_VERMIN_KILLS_TO_OWNER
somewhat broad
+
AT_PEACE_WITH_WILDLIFE
extraordinarily broad
+
VERMINHUNTER
slightly wide-set
+
FLEEQUICK
very wide-set
+
remains
slightly close-set
+
SMALL_REMAINS
incredibly close-set
+
BENIGN
slightly low
+
LARGE_PREDATOR
extremely low
+
NO_WINTER
somewhat high
+
NO_AUTUMN
incredibly high
+
NO_SUMMER
have very thin irises
+
NO_SPRING
have slightly large irises
+
TRADE_CAPACITY
have large irises
+
SWIMS_INNATE
have very large irises
+
SWIMS_LEARNED
slightly protruding
+
GRASSTRAMPLE
bulging
+
NO_VEGETATION_PERTURB
slightly sunken
+
DIFFICULTY
deeply sunken
+
BUILDINGDESTROYER
straight
+
VIEWRANGE
concave
+
TEST_ALL
convex
+
HABIT_NUM
smooth
+
LAIR_CHARACTERISTIC
wrinkled
+
LAIR_HUNTER_SPEECH
protruding
+
LAIR_HUNTER
great-lobed
+
CASTE_SOLDIER_TILE
flattened
+
CASTE_TILE
splayed out
+
EGG_MATERIAL
hooked
+
EXERTION
upturned
+
EXTREME_EMOTION
sparse
+
CONTINUOUS
jutting-chinned
+
SECRETION
narrow-chinned
+
SPOUSE_CONVERSION_TARGET
broad-chinned
+
SPOUSE_CONVERTER
low-cheekboned
+
CONVERTED_SPOUSE
high-cheekboned
+
MILKABLE
crowded
+
EXTRACT
gapped
+
CASTE_SOLDIER_ALTTILE
fuse-lobed
+
CASTE_ALTTILE
high-voiced
+
CASTE_GLOWTILE
deep-voiced
+
NO_GENDER
greasy
+
FEMALE
round-chinned
+
FIREIMMUNE_SUPER
square-chinned
+
FIREIMMUNE
recess-chinned
+
MAGMA_VISION
are fuse-lobed
+
MULTIPLE_LITTER_RARE
are free-lobed
+
WEBIMMUNE
have large hanging lobes
+
BODY_SIZE
have great swinging lobes
+
PETVALUE_DIVISOR
slightly flattened
+
PETVALUE
very flattened
+
DESCRIPTION
somewhat splayed out
+
GNAWER
very splayed out
+
MAXAGE
tangled
+
LITTERSIZE
widely-spaced
+
ORIENTATION
small-lobed
+
STEALTH_SLOWS
nearly fuse-lobed
+
AGILITY
free-lobed
+
STRENGTH
hanging-lobed
+
LAYERS_SLOW
have small lobes
+
NO_BUILD_UP
have nearly fused lobes
+
CHANGE_BODY_SIZE_PERC
spots
+
GRAVITATE_BODY_SIZE
mottled
+
MODVALUE
striped
+
ATTACK_TRIGGER
crinkly
+
Unknown GAIT flag
somewhat greasy
+
Attribute range not in increasing order, repaired
slightly rounded
+
PHYS_ATT_RANGE
very round
+
SKILL_RUST_RATES
has a high-pitched, grating voice
+
SKILL_LEARN_RATES
has a high-pitched, clear voice
+
SKILL_RATES
has a deep, guttural voice
+
SKILL_LEARN_RATE
stripes
+
SKILL_RUST_RATE
mixed with
+
SKILL_RATE
with some
+
MENT_ATT_RATES
with flecks of
+
MENT_ATT_RANGE
with a touch of
+
Attribute cap perc less than 100, set to 100
extremely wrinkled
+
PHYS_ATT_CAP_PERC
slightly thin-irised
+
PHYS_ATT_RATES
thin-irised
+
Attribute range greater than
very thin-irised
+
, repaired
slightly large-irised
+
Attribute range less than
very large-irised
+
SELECT_TISSUE_LAYER
have slightly thin irises
+
Tissue layer not added because no BP found:
have thin irises
+
Unknown Body Part Position Token:
slightly convex
+
Unknown Body Group/Relation Token(s):
very convex
+
NORMAL
incredibly straight
+
TISSUE_LAYER_OVER
coiled
+
TISSUE_LAYER_UNDER
slightly smooth
+
MENT_ATT_CAP_PERC
very smooth
+
Body detail plan not found:
slightly wrinkled
+
BODY_DETAIL_PLAN
slightly sparse
+
PLUS_TISSUE_LAYER
quite sparse
+
MANNERISM_EYELIDS
extremely sparse
+
MANNERISM_STRETCH
slightly dense
+
MANNERISM_POSTURE
quite dense
+
MANNERISM_BREATH
extremely dense
+
MANNERISM_SIT
somewhat concave
+
MANNERISM_WALK
incredibly concave
+
MANNERISM_SMILE
slightly hooked
+
MANNERISM_LAUGH
sharply hooked
+
MANNERISM_KNUCKLES
slightly upturned
+
MANNERISM_HAIR
incredibly upturned
+
MANNERISM_MOUTH
somewhat thin
+
MANNERISM_EYES
very thin
+
MANNERISM_HEAD
slightly thick
+
MANNERISM_EAR
very thick
+
MANNERISM_NOSE
has a round chin
+
MANNERISM_FINGERS
has a very round chin
+
MANNERISM_LEG
has an angular chin
+
MANNERISM_TONGUE
has a square chin
+
MANNERISM_HANDS
has a deeply recessed
+
MANNERISM_ARMS
has a recessed
+
MANNERISM_FEET
has a prominent
+
MANNERISM_NAILS
has a jutting
+
MANNERISM_CHEEK
tied in a pony tail
+
MANNERISM_LIPS
arranged in double braids
+
FIXED_TEMP
braided
+
HOMEOTHERM
neatly combed
+
VERMIN_NOTRAP
stubble
+
VERMIN_NOFISH
clean-shaven
+
VERMIN_NOROAM
medium-length
+
FISHITEM
very long
+
PENETRATEPOWER
very long
+
VERMIN_BITE
massive
+
TISSUE_MAT_STATE
the marks of old wounds, including
+
SUBORDINATE_TO_TISSUE
the marks of numerous old wounds, the chief among them
+
TISSUE_SHAPE
bears
+
STYLEABLE
unkempt
+
COSMETIC
very large
+
INSULATION
straight scar. 
+
MAJOR_ARTERIES
curving scar. 
+
CONNECTS
very short
+
CV_ADD_TAG
short
+
CV_NEW_TAG
has a grating, raspy voice
+
*** Error(s) finalizing the template
has a clear voice
+
LOCAL_PLANT_MAT
has a very clear voice
+
Unrecognized Tissue Template Token:
has a high, clear voice
+
TISSUE_TEMPLATE
has a low, clear voice
+
Tissue Template
has a high squeaky voice
+
TISSUE_LEAKS
has a fairly deep and raspy voice
+
CVCT_TARGET
has a clear, deep voice
+
CVCT_MASTER
has low cheekbones
+
CV_CONVERT_CTAG
has high cheekbones
+
CV_CONVERT_TAG
has very high cheekbones
+
CV_REMOVE_CTAG
has a low voice
+
CV_ADD_CTAG
has a very deep voice
+
CV_NEW_CTAG
has a high voice
+
CV_REMOVE_TAG
has a very high-pitched voice
+
needs 3 tokens:
has a scratchy voice
+
BP_POSITION
has a deeply recessed, narrow
+
ADD_TISSUE
has a narrow, jutting
+
needs 2 tokens:
has a deeply recessed, broad
+
ADD_MATERIAL
has a massive
+
Unrecognized Creature Variation Token:
round chin
+
CREATURE_VARIATION
square chin
+
CVCT_REPLACEMENT
has very low cheekbones
+
TISSUE_NAME
has a narrow
+
TL_PAIN_RECEPTORS
has a very narrow
+
TL_VASCULAR
has a broad
+
TL_HEALING_RATE
has a very broad
+
TL_MAJOR_ARTERIES
has a narrow, recessed
+
TL_CONNECTS
has a narrow, prominent
+
TL_RELATIVE_THICKNESS
has a broad, recessed
+
SET_LAYER_TISSUE
has a broad, prominent
+
THICKENS_ON_STRENGTH
narrow-chin
+
PAIN_RECEPTORS
broad-chin
+
VASCULAR
prominent-chin
+
HEALING_RATE
jutting-chin
+
RELATIVE_THICKNESS
recessed-chin
+
TISSUE_MATERIAL
massive-chin
+
missing plural string
muscular
+
Tissue Definition
very large
+
FUNCTIONAL
gigantic
+
SPLINTABLE
jagged scar. 
+
SETTABLE
dent. 
+
CONNECTIVE_TISSUE_ANCHOR
very small
+
STRUCTURAL
small
+
ARTERIES
skinny
+
THICKENS_ON_ENERGY_STORAGE
chubby
+
BREATHE
guttural-voiced
+
FLIGHT
splayed
+
MUSCULAR
average
+
THOUGHT
scrawny
+
NERVOUS
towering
+
isn't strong but is very large
round-chin
+
is very large yet weak
square-chin
+
is very weak despite being very large overall
low-cheekbones
+
is very large with strong muscles
high-cheekbones
+
is very large and very muscular
low-voiced
+
is incredibly muscular and very large
scratchy-voiced
+
is weak and skinny yet has a large build overall
squeaky-voiced
+
is very large yet also very weak and incredibly skinny
grating-voiced
+
is incredibly muscular and fat, with a large build overall
CON_CAT
+
is very large
CONTYPE
+
is skinny but with a very large body overall
STANCE
+
is very large yet quite skinny as well
Unrecognized Creature Bodypart CONTYPE Token:
+
has a very large frame but is incredibly skinny
UPPERBODY
+
is fat and has a very large body overall
LOWERBODY
+
INTERNAL
 
CIRCULATION
 
GELDABLE
 
THROAT
 
SKELETON
 
UNDER_PRESSURE
 
TOTEMABLE
 
VERMIN_BUTCHER_ITEM
 
EMBEDDED
 
APERTURE
 
Unrecognized Creature Bodypart Token:
 
Unrecognized Creature Body Token:
 
CONNECTOR
 
PREVENTS_PARENT_COLLAPSE
 
SOCKET
 
CATEGORY
 
DEFAULT_RELSIZE
 
: number capped at 32
 
INDIVIDUAL_NAME
 
anteater
 
WEREBEAST_ANTEATER
 
antelope
 
WEREBEAST_ANTELOPE
 
WEREBEAST_ELK
 
WEREBEAST_FOX
 
WEREBEAST_GECKO
 
gila monster
 
WEREBEAST_GILA_MONSTER
 
giraffe
 
WEREBEAST_COYOTE
 
WEREBEAST_DEER
 
donkey
 
WEREBEAST_DONKEY
 
elephant
 
WEREBEAST_ELEPHANT
 
WEREBEAST_HEDGEHOG
 
WEREBEAST_HORSE
 
WEREBEAST_HYENA
 
iguana
 
WEREBEAST_IGUANA
 
jackal
 
WEREBEAST_GIRAFFE
 
WEREBEAST_GOAT
 
gopher
 
WEREBEAST_GOPHER
 
WEREBEAST_HARE
 
hedgehog
 
WEREBEAST_BEAVER
 
WEREBEAST_BISON
 
buffalo
 
WEREBEAST_BUFFALO
 
WEREBEAST_BULL
 
capybara
 
WEREBEAST_APE
 
armadillo
 
WEREBEAST_ARMADILLO
 
badger
 
WEREBEAST_BADGER
 
WEREBEAST_BEAR
 
beaver
 
WEREBEAST_CHAMELEON
 
chinchilla
 
WEREBEAST_CHINCHILLA
 
WEREBEAST_CIVET
 
WEREBEAST_COATI
 
coyote
 
WEREBEAST_CAPYBARA
 
WEREBEAST_CAMEL
 
WEREBEAST_CAT
 
WEREBEAST_CAVY
 
chameleon
 
WEREBEAST_PORCUPINE
 
rabbit
 
WEREBEAST_RABBIT
 
raccoon
 
WEREBEAST_RACCOON
 
WEREBEAST_RAT
 
rhinoceros
 
WEREBEAST_PANDA
 
pangolin
 
WEREBEAST_PANGOLIN
 
panther
 
WEREBEAST_PANTHER
 
WEREBEAST_PIG
 
porcupine
 
WEREBEAST_SKUNK
 
WEREBEAST_SLOTH
 
squirrel
 
WEREBEAST_SQUIRREL
 
WEREBEAST_TAPIR
 
tortoise
 
WEREBEAST_RHINOCEROS
 
WEREBEAST_SHEEP
 
WEREBEAST_SHREW
 
WEREBEAST_SKINK
 
WEREBEAST_LIZARD
 
WEREBEAST_LLAMA
 
WEREBEAST_LORIS
 
mammoth
 
WEREBEAST_MAMMOTH
 
marmot
 
WEREBEAST_JACKAL
 
kangaroo
 
WEREBEAST_KANGAROO
 
WEREBEAST_KOALA
 
WEREBEAST_LEMUR
 
lizard
 
WEREBEAST_MOOSE
 
monkey
 
WEREBEAST_MONKEY
 
WEREBEAST_MOUSE
 
opossum
 
WEREBEAST_OPOSSUM
 
WEREBEAST_MARMOT
 
WEREBEAST_MOLE
 
mongoose
 
WEREBEAST_MONGOOSE
 
monitor
 
WEREBEAST_MONITOR_LIZARD
 
assigndesjobs
 
assignbuildingjobs
 
season_count
 
precise_phase
 
cursor
 
gamemode
 
season
 
season_timer
 
cur_rain
 
cur_snow
 
cur_rain_counter
 
cur_snow_counter
 
cur_weather
 
weathertimer
 
index1_8
 
index1_9
 
index1_10
 
index1_11
 
index1_12
 
index1_13
 
index1_14
 
index1_15
 
gametype
 
index1_1
 
index1_2
 
index1_3
 
index1_4
 
index1_5
 
index1_6
 
index1_7
 
WEREBEAST_WOMBAT
 
WEREBEAST_ZEBRA
 
WEREBEAST_TORTOISE
 
warthog
 
WEREBEAST_WARTHOG
 
weasel
 
WEREBEAST_WEASEL
 
WEREBEAST_WOLF
 
wombat
 
jobvalue_setter
 
buildreq
 
scrollx
 
scrolly
 
scrollz
 
linelim
 
linechar
 
version
 
min_load_version
 
movie_version
 
event_flow
 
plot_event
 
jobvalue
 
index1_56
 
index1_57
 
index1_58
 
index1_59
 
index1_60
 
index1_61
 
index1_62
 
index1_63
 
index1_48
 
index1_49
 
index1_50
 
index1_51
 
index1_52
 
index1_53
 
index1_54
 
index1_55
 
index1_72
 
index1_73
 
index1_74
 
index1_75
 
index1_76
 
index1_77
 
index1_78
 
index1_79
 
index1_64
 
index1_65
 
index1_66
 
index1_67
 
index1_68
 
index1_69
 
index1_70
 
index1_71
 
index1_24
 
index1_25
 
index1_26
 
index1_27
 
index1_28
 
index1_29
 
index1_30
 
index1_31
 
index1_16
 
index1_17
 
index1_18
 
index1_19
 
index1_20
 
index1_21
 
index1_22
 
index1_23
 
index1_40
 
index1_41
 
index1_42
 
index1_43
 
index1_44
 
index1_45
 
index1_46
 
index1_47
 
index1_32
 
index1_33
 
index1_34
 
index1_35
 
index1_36
 
index1_37
 
index1_38
 
index1_39
 
index1_120
 
index1_121
 
index1_122
 
index1_123
 
index1_124
 
index1_125
 
index1_126
 
index1_127
 
index1_112
 
index1_113
 
index1_114
 
index1_115
 
index1_116
 
index1_117
 
index1_118
 
index1_119
 
index1_136
 
gamemode_cansave
 
modejob
 
modeitem
 
modeseason
 
selectingtaskobject
 
addingtask
 
addingtask_sub
 
index1_128
 
index1_129
 
index1_130
 
index1_131
 
index1_132
 
index1_133
 
index1_134
 
index1_135
 
index1_88
 
index1_89
 
index1_90
 
index1_91
 
index1_92
 
index1_93
 
index1_94
 
index1_95
 
index1_80
 
index1_81
 
index1_82
 
index1_83
 
index1_84
 
index1_85
 
index1_86
 
index1_87
 
index1_104
 
index1_105
 
index1_106
 
index1_107
 
index1_108
 
index1_109
 
index1_110
 
index1_111
 
index1_96
 
index1_97
 
index1_98
 
index1_99
 
index1_100
 
index1_101
 
index1_102
 
index1_103
 
standingorder_smelter
 
standingorder_other
 
standingorder_gatherrefuse_outside
 
standingorder_gatherrefuse_outside_vermin
 
standingorder_gatherrefuse_chasm_corpses
 
standingorder_gatherrefuse_chasm_skulls
 
standingorder_gatherrefuse_chasm_skins
 
standingorder_gatherrefuse_chasm_bones
 
standingorder_zone_drinking
 
standingorder_zone_fishing
 
standingorder_slaughter
 
standingorder_butcher
 
standingorder_tan
 
standingorder_fishery
 
standingorder_kitchen
 
standingorder_kiln
 
standingorder_forbid_floor_and_wall_cleaning
 
standingorder_forbid_trap_cleaning
 
standingorder_forbid_rearming_traps
 
standingorder_forbid_cages_from_sprung_traps
 
standingorder_forbid_toppled_building_items
 
index2_1
 
index2_2
 
index2_3
 
standingorder_gatherrefuse_chasm_strand_tissue
 
standingorder_gatherrefuse_chasm_shell
 
standingorder_gatherrefuse_chasm_othernonmetal
 
standingorder_autoforbid_projectile
 
standingorder_autoforbid_your_corpse
 
standingorder_autoforbid_other_corpse
 
standingorder_autoforbid_your_items
 
standingorder_autoforbid_other_items
 
buildjob_unit
 
buildjob_item
 
buildjob_building
 
buildjob_flowx
 
buildjob_flowy
 
buildjob_flowz
 
buildjob_item1
 
modeunit
 
buildjob_sizerad
 
buildjob_sizeroom
 
buildjob_assignroom
 
buildjob_mastering
 
buildjob_give_to
 
buildjob_popback
 
buildjob_type
 
buildjob_selected
 
standingorder_gatherbodies
 
standingorder_gatherrefuse
 
standingorder_gatheranimals
 
standingorder_gatherfurniture
 
standingorder_allharvest
 
standingorder_loom
 
standingorder_dyed_clothes
 
standingorder_collect_web
 
squadcount
 
modeview
 
modepage
 
modestation
 
paused
 
standingorder_gatherstone
 
standingorder_gatherwood
 
standingorder_gatherfood
 
throwitem
 
dung_target
 
dung_targlist
 
interactitem
 
interactinvslot
 
dung_attackmode
 
dung_dodgemode
 
dung_chargedefendmode
 
oscrollz
 
dunginv_relitem
 
dunginv
 
dunginv_inv
 
dunginv_depth
 
dunginv_flag
 
dunginv_index
 
next_civ_global_id
 
next_nem_global_id
 
next_artifact_global_id
 
next_job_global_id
 
next_schedule_global_id
 
next_proj_global_id
 
next_building_global_id
 
next_machine_global_id
 
dung_swimmode
 
handleannounce
 
preserveannounce
 
updatelightstate
 
dung_buildinginteract
 
next_item_global_id
 
next_unit_global_id
 
next_soul_global_id
 
itemmade
 
itemmade_subtype
 
itemmade_subcat1
 
itemmade_subcat2
 
itemmade_number
 
plotinfo
 
index2_4
 
index2_5
 
index2_6
 
index2_7
 
index2_8
 
index2_9
 
index2_10
 
index2_11
 
unitprintstack_clear
 
menuposition
 
looklist
 
olookx
 
olooky
 
olookz
 
oscrollx
 
oscrolly
 
mainview
 
texture
 
d_init
 
unitprintstack
 
unitprintstack_cur
 
unitprintstack_start
 
DEBUG_SAFEDWARVES
 
DEBUG_NOANIMALS
 
DEBUG_NOTHIRST
 
DEBUG_NOHUNGER
 
DEBUG_NOSLEEP
 
DEBUG_VISIBLEAMBUSHERS
 
DEBUG_QUICKMODE_MINING
 
DEBUG_ALWAYSHAPPY
 
filecomp_buffer
 
filecomp_buffer2
 
filecomp_buffer_aux<