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Difference between revisions of "Tileset repository"
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− | :''You may be looking for general information on [[tilesets]] or the [[ | + | :''You may be looking for general information on [[tilesets]] or the [[Graphics set repository]].'' |
A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. | A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. | ||
− | + | =Installation= | |
− | To | + | To use a specific tileset with Dwarf Fortress you must perform the following steps: |
− | # Download the tileset | + | # Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) |
− | # | + | # If necessary, convert the tileset to the correct image format for the version of DF you are using: |
− | # | + | ## For ''DF 0.28.181.40d'' or older: Open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format. |
− | # | + | ## For ''DF 0.31'' or newer: Open the file in an image editor and save it as a '''PNG''' with ''transparency'' if it isn't already in that format. |
− | # | + | # Move/Copy the file to the DF art directory (''<DF Dir>/data/art''). |
− | # | + | # Edit the initialization configuration file (''<DF Dir>/data/init/init.txt'') to specify the tileset file to use. There are four locations that can be changed: |
− | # | + | ## Specify the tileset for a windowed display by setting the filename in the '''[FONT:''<filename>'']''' tag. |
+ | ## Specify the tileset for a full-screen display by setting the filename in the '''[FULLFONT:''<filename>'']''' tag. | ||
+ | ## Specify the tileset for a windowed graphical display by setting the filename in the '''[GRAPHICS_FONT:''<filename>'']''' tag. | ||
+ | ## Specify the tileset for a full-screen graphical display by setting the filename in the '''[GRAPHICS_FULLFONT:''<filename>'']''' tag. | ||
+ | ## Once you have made the changes you need to remember to save the file. | ||
− | + | If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself. | |
− | + | Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! | |
− | = | + | =Square Tilesets= |
− | + | ==5×5== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | [[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]] | |
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Kein_400x125.png]] |
− | |author=[[User: | + | |author=[[User:Kein|Kein]] |
− | |dated=2008-7 | + | |dated=2008-8-7 |
− | |size= | + | |size=5×5 |
− | |resolution= | + | |resolution=400×125 |
− | |comments= | + | |comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game. |
− | |||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Zaratustra_custom_5x5.png]] |
− | |author=[[User: | + | |author=[[User:Zaratustra|Zaratustra]] |
− | |dated=2008- | + | |dated=2008-11-20 |
− | |size= | + | |size=5×5 |
− | |resolution= | + | |resolution=400×125, 800×250, 800×500 |
− | |comments= | + | |comments= |
− | |||
}} | }} | ||
− | == | + | ==6×6== |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Geti_custom_6x6.png]] |
− | |author=[[User: | + | |author=[[User:Geti|Geti]] |
− | |dated=2010- | + | |dated=2010-08-04 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150, 960times;300 |
− | |comments= | + | |comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels. |
}} | }} | ||
− | = | + | {{Tileset| |
− | + | |image=[[Image:Lord Nightmare 6x6font01.png]] | |
− | [[Image: | + | |author=Lord Nightmare |
− | + | |dated=2007-11-5 | |
+ | |size=6×6 | ||
+ | |resolution=480×150 | ||
+ | |comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a seperator column. | ||
+ | }} | ||
+ | [[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Lord Nightmare 6x6font02.png]] |
− | |author= | + | |author=Lord Nightmare |
− | |dated= | + | |dated=2007-11-12 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150 |
− | |comments= | + | |comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph. |
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Mkv_curses_480x150.png]] |
− | |author= | + | |author=[[User:Markavian|Markavian]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150 |
− | |comments= | + | |comments=The first version the tiny tileset, superceded by the version below. |
}} | }} | ||
− | |||
− | |||
+ | [[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Mkv_curses_480x150_v2.png]] |
− | |author= | + | |author=[[User:Markavian|Markavian]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150 |
− | |comments= | + | |comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols. |
+ | Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6×6 v2.zip]. | ||
}} | }} | ||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:nobbins6x6.png]] |
− | |author=[[User: | + | |author=[[User:Nobbins|Nobbins]] |
− | |dated=2010- | + | |dated=2010-01-10 |
− | |size= | + | |size=6×6 |
− | |resolution=960×300 | + | |resolution=480×150, 960×300 |
− | |comments= | + | |comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls. |
− | |||
− | |||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:nobbin_ts_v2.png]] |
− | |author=[[User: | + | |author=[[User:Nobbins|Nobbins]] |
− | |dated= | + | |dated=2010-06-28 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150, 960×300 |
− | |comments= | + | |comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.] |
+ | }} | ||
− | + | ==7×7== | |
− | + | [[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]] | |
{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:Herrbdog_7x7_tileset.gif]] | |
− | |author=[[User: | + | |author=[[User:herrbdog|herrbdog]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=7×7 |
− | |resolution= | + | |resolution=560×175 |
− | |comments= | + | |comments= |
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:terbert_7x7.png]] |
− | |author= | + | |author=[[User:Terbert|Terbert]] |
− | |dated= | + | |dated=2009-6-30 |
− | |size= | + | |size=7×7 |
− | |resolution= | + | |resolution=560×175 |
− | |comments= | + | |comments=This is a 7x7 tileset made for overseeing large constructions |
}} | }} | ||
− | === | + | ==8×8== |
+ | [[Image:df_anikki_2.png|thumb|right]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Anikki_square_8x8.png]] | ||
+ | |author=[[User:Anikki|Anikki]] | ||
+ | |dated=2008-7-27 | ||
+ | |size=8×8 | ||
+ | |resolution=640×200 native. | ||
+ | |comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP] | ||
+ | |||
+ | There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below. | ||
+ | }} | ||
− | [[Image: | + | [[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]] |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |title=cheepicus_8x8 |
− | |author=[[User: | + | |image=[[Image:cheepicus_8x8.png]] |
− | |dated= | + | |author=[[User:Cheepicus|Cheepicus]] |
− | |size= | + | |dated=2014-4-3 |
− | |resolution= | + | |size=8×8 |
− | |comments= | + | |resolution=640×200 |
− | }} | + | |comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.}} |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Jdpage_8x8.png]] |
− | |author=[[User: | + | |author=[[User:Jdpage|Jdpage]] |
− | |dated= | + | |dated=2010-09-15 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 native. |
− | |comments= | + | |comments=Modified version of the [[#Anikki|Anikki]] 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards. |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:CGA8x8thick.png]] |
− | |author= | + | |author=Lord Nightmare/IBM |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×400 |
− | |comments= | + | |comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio. |
}} | }} | ||
− | + | [[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8×8 CGA tileset]] | |
− | |||
− | [[Image: | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:CGA8x8thin.png]] |
− | |author= | + | |author=Lord Nightmare/IBM |
− | |dated= | + | |dated=2008-6-6 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×400 |
− | |comments= | + | |comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio. |
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:LN_EGA8x8.png]] |
− | |author= | + | |author=Lord Nightmare/IBM |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×400 |
− | |comments=This is | + | |comments=The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio. |
− | |||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Pastiche_8x8.png]] |
− | |author= | + | |author=[[User:Tejón|tejón]] |
− | |dated= | + | |dated=2012-6-12 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 @ 80×25. |
− | |comments= | + | |comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer. |
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Potash_8x8.png]] |
− | |author= | + | |author=[[User:Tejón|tejón]] |
− | |dated= | + | |dated=2012-6-12 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 @ 80×25. |
− | |comments= | + | |comments=I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985. |
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Acorntileset8x8.png]] |
− | |author=[[User: | + | |author=[[User:Xenomorph|Xenomorph]] |
− | |dated= | + | |dated=2008-8-9 |
|size=8×8 | |size=8×8 | ||
− | |resolution=640×200 | + | |resolution=640×200 |
− | |comments= | + | |comments=This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. [http://dffd.wimbli.com/file.php?id=407 Download the BMP.] |
}} | }} | ||
− | + | [[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]] | |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:yayo_c64_640x200.png]] |
− | |author= | + | |author=[[User:Yayo|Yayo]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 |
− | |comments= | + | |comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version [[#Yayo_2|below]]. :) |
}} | }} | ||
− | + | [[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8×8 tileset]] | |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Zaratustra_msx.png]] |
− | |author= | + | |author=[[User:Zaratustra|Zaratustra]] |
|dated=2007-10-30 | |dated=2007-10-30 | ||
|size=8×8 | |size=8×8 | ||
− | |resolution=640×400 | + | |resolution=640×200 or 640×400 |
− | |comments=The | + | |comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added. |
}} | }} | ||
− | |||
+ | ==9×9== | ||
+ | |||
+ | [[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:720x225_SmoothWalls.PNG]] |
− | |author= | + | |author=[[User:Dorten|Dorten]] |
− | |dated= | + | |dated=2009-2-13 |
− | |size= | + | |size=9×9 |
− | |resolution= | + | |resolution=720×225 |
− | |comments= | + | |comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:720x225_SmoothWalls7.png]] |
− | |author= | + | |author=[[User:Dorten|Dorten]] |
− | |dated= | + | |dated=2009-2-13 |
− | |size= | + | |size=9×9 |
− | |resolution= | + | |resolution=720×225 |
− | |comments= | + | |comments=Minor tweak so the 7's don't look like question marks. |
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 301: | Line 284: | ||
}} | }} | ||
− | + | [[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]] | |
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:DortenSolid.png]] |
− | |author=[[User: | + | |author=[[User:Qjet|Qjet]] |
− | |dated= | + | |dated=2009-2-13 |
− | |size= | + | |size=9×9 |
− | |resolution= | + | |resolution=720×225 |
− | |comments= | + | |comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency. |
}} | }} | ||
+ | [[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Curses_720x225_8d6752.png]] |
− | |author=[[User: | + | |author=[[User:Savok|Savok]] |
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size= | + | |size=9×9 |
− | |resolution= | + | |resolution=720×225 |
− | |comments= | + | |comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[List_of_user_character_sets#Dorten|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those. |
− | |||
}} | }} | ||
− | == | + | ==10×10== |
− | |||
+ | [[Image:df_anikki_1.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Anikki_square_10x10.png]] |
− | |author=[[User: | + | |author=[[User:Anikki|Anikki]] |
− | |dated= | + | |dated=2008-7-27 |
− | |size= | + | |size=10×10 |
− | |resolution= | + | |resolution=800×250 native. |
− | |comments= | + | |comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP] |
− | + | (Note: The up and down ramps are reversed.) | |
+ | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:buddy.png]] |
− | |author= | + | |author=buddy |
− | |dated= | + | |dated=2014-07-12 |
− | |size= | + | |size=10×10 |
− | | | + | |comments=I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game. |
− | + | ||
+ | A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth. | ||
+ | |||
+ | [PILLAR_TILE:10] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:buddy--graphical.png]] |
− | |author= | + | |author=buddy |
− | |dated= | + | |dated=2014-07-16 |
|size=10×10 | |size=10×10 | ||
− | | | + | |comments=The graphical version of my tileset. |
− | + | ||
+ | data/init/d_init.txt:<br/> | ||
+ | [PILLAR_TILE:10]<br/> | ||
+ | [TREE_BRANCHES:171] | ||
+ | |||
+ | raw/objects/creature_standard.txt:<br/> | ||
+ | [CREATURE:GOBLIN] ... [CREATURE_TILE:255] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:ddw.png]] |
− | |author=[[User: | + | |author=[[User:Ddw|Ddw]] |
− | |dated= | + | |dated=2011-03-10 |
− | |size= | + | |size=10×10 |
− | |resolution= | + | |resolution=800×250 native |
− | |comments=I like | + | |comments=Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255] |
+ | [http://www.dougwhiteley.co.uk/images/ddw_shot.png Example]. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Paul_10x10.png]] | ||
+ | |author=[[User:Paul|Paul]] | ||
+ | |dated=2008-9-5 | ||
+ | |size=10×10 | ||
+ | |resolution=800×250 for 80×25 grid size, others just multiply grid by 10. | ||
+ | |comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles. | ||
}} | }} | ||
Line 377: | Line 376: | ||
}} | }} | ||
− | + | [[Image:Taffer.png|thumb|right]] | |
− | |||
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− | [[Image:Taffer.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Taffer 10x10.png]] | |image=[[Image:Taffer 10x10.png]] | ||
|author=[[User:Taffer|Taffer]] | |author=[[User:Taffer|Taffer]] | ||
− | |dated= | + | |dated=2017-01-10 |
|size=10×10 | |size=10×10 | ||
|resolution=Looks decent at almost any resolution. | |resolution=Looks decent at almost any resolution. | ||
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://dffd.wimbli.com/file.php?id=7767 graphics set], and includes alternate walls, fonts, and racial graphics. | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://dffd.wimbli.com/file.php?id=7767 graphics set], and includes alternate walls, fonts, and racial graphics. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | + | |image=[[Image:Terbert_10x10.png]] | |
− | + | |author=[[User:Terbert|Terbert]] | |
− | |||
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− | |image=[[Image:Terbert_10x10.png]] | ||
− | |author=[[User:Terbert|Terbert]] | ||
|dated=2009-6-30 | |dated=2009-6-30 | ||
|size=10×10 | |size=10×10 | ||
Line 445: | Line 394: | ||
|comments=This is Terbert's First tileset | |comments=This is Terbert's First tileset | ||
}} | }} | ||
− | |||
− | |||
[[Image:Df_tock10_1.PNG|thumb|right]] | [[Image:Df_tock10_1.PNG|thumb|right]] | ||
Line 458: | Line 405: | ||
}} | }} | ||
− | == | + | ==11×11== |
+ | |||
+ | [[Image:terminus-sc.png|thumb|right|Terminus Tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:terminus.png]] |
− | |author=[[User: | + | |author=[[User:Gekz|Gekz]] |
− | |dated= | + | |dated=2010-1-08 |
− | |size= | + | |size=11×11 |
− | |resolution= | + | |resolution=880×275 |
− | |comments= | + | |comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below. |
+ | |||
+ | [http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates. | ||
}} | }} | ||
− | == | + | ==12×12== |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Alloy_curses_12x12.png]] |
− | |author= | + | |author=[[User:Alloy|Alloy]] |
− | |dated= | + | |dated=2010-12-3 - v1.1 |
|size=12×12 | |size=12×12 | ||
− | |resolution=960×300 | + | |resolution=960×300 native. |
− | |comments= | + | |comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it. |
}} | }} | ||
− | [[Image: | + | |
+ | [[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]] | ||
+ | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |title=cheepicus_12x12 |
− | |author= | + | |image=[[Image:cheepicus_12x12.png]] |
− | |dated= | + | |author=[[User:Cheepicus|Cheepicus]] |
+ | |dated=2010-8-4 | ||
|size=12×12 | |size=12×12 | ||
|resolution=960×300 | |resolution=960×300 | ||
− | |comments= | + | |comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me. |
+ | |||
+ | (This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.) | ||
}} | }} | ||
− | |||
+ | [[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Unknown curses 12x12 & Markvii Walls.png]] |
− | |author= | + | |author=DDR & Others |
− | |dated= | + | |dated=2010-9-3 |
|size=12×12 | |size=12×12 | ||
|resolution=960×300 native | |resolution=960×300 native | ||
− | |comments= | + | |comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together. |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Haberdash_curses_12x12.png]] |
− | |author=[[User: | + | |author=[[User:Haberdash|Haberdash]] |
− | |dated= | + | |dated=2014-07-24 |
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
− | |comments=I | + | |comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it. |
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:DB_curses_12x12.PNG]] |
− | |author=[[User: | + | |author=[[User:Hanuman|Hanuman]] |
− | |dated=2008- | + | |dated=2008-7-23 |
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=900×300 |
− | |comments=This is the | + | |comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.] |
+ | Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325. | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Herrbdog_144.png]] |
− | |author= | + | |author=Herrbdog |
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
− | |comments= | + | |comments=A larger version of this tileset is available [[#Herrbdog 2|below]]. |
}} | }} | ||
− | [[Image: | + | {{Tileset| |
+ | |image=[[Image:Dullard_Exponent_12x12.png]] | ||
+ | |author=Lord Dullard/Exponent | ||
+ | |dated=2009-3-30 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 native | ||
+ | |comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight]. | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:mkv_solidcurses_stairs_960x300.png]] |
− | |author=[[User: | + | |author=[[User:Markavian|Markavian]] |
− | |dated=2007- | + | |dated=2007-12-4 |
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
− | |comments= | + | |comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear]. |
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Mkv_solidcurses_960x300.png]] |
− | |author=[[User: | + | |author=[[User:Markavian|Markavian]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
− | |comments= | + | |comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br> |
+ | Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew]. | ||
+ | }} | ||
− | + | [[Image:Rev7.PNG|thumb|right]] | |
− | + | {{Tileset| | |
− | [[Image: | + | |image=[[Image:Markvii.png]] |
+ | |author=[[User:Turnip|Turnip]] | ||
+ | |dated=2009-7-9 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 | ||
+ | |comments=My revision of Markavian's tileset, made to be more "curvy" | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Tileset_unknown_960x300_02.png]] |
− | |author= | + | |author=Unknown |
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
− | |comments= | + | |comments=This is a tileset submitted by an unknown user from the IP address 86.43.81.125. <!-- no need to say that for the default characters --> |
}} | }} | ||
+ | [[Image:Unknown_12x12.jpg|thumb|right|Unknown 12×12 v2]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Unknown_curses_12x12.png]] | ||
+ | |author=Unknown | ||
+ | |dated=2007-11-24 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 | ||
+ | |comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]] | ||
+ | }} | ||
− | == | + | [[Image:Screenshot_nice_curses_12x12.png|thumb|right]] |
− | + | {{Tileset| | |
+ | |image=[[Image:nice_curses_12x12.png]] | ||
+ | |author=[[User:Vidumec|Vidumec]] | ||
+ | |dated=2013-01-30 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 native | ||
+ | |comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other. | ||
+ | }} | ||
− | + | ==13×13== | |
− | + | [[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]] | |
− | |||
− | [[Image: | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:yayo_tunur_1040x325.png]] |
− | |author= | + | |author=[[User:Yayo|Yayo]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=13×13 |
− | |resolution= | + | |resolution=1040×325 |
− | |comments= | + | |comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) |
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Kren_13x13.png]] |
− | |author= | + | |author=[[User:Krenshala|krenshala]] |
− | |dated= | + | |dated=2015-12-27 |
− | |size= | + | |size=13×13 |
− | + | |comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset. | |
− | |comments= I | ||
− | |||
}} | }} | ||
− | == | + | ==15×15== |
− | [[Image: | + | [[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]] |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |title=cheepicus_15x15 |
− | |author= | + | |image=[[Image:cheepicus_15x15.png]] |
− | |dated=2012- | + | |author=[[User:Cheepicus|Cheepicus]] |
− | |size= | + | |dated=2012-5-6 |
− | |resolution= | + | |size=15×15 |
− | |comments= | + | |resolution=1200×375 |
− | + | |comments=I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init. | |
+ | |||
}} | }} | ||
− | == | + | {{Tileset| |
+ | |image=[[Image:Talryth_square_15x15.png]] | ||
+ | |author=[[User:Talryth|Talryth]] | ||
+ | |dated=2010-06-18 | ||
+ | |size=15×15 | ||
+ | |resolution=1440×900 (96×60 grid size)<br/>1680×1050 (112×70 grid size) | ||
+ | |comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one. | ||
+ | }} | ||
− | + | [[Image:Df_screen1.png|thumb|right]] | |
+ | {{Tileset| | ||
+ | |image=[[Image:Vidumec_15x15.png]] | ||
+ | |author=[[User:Vidumec|Vidumec]] | ||
+ | |dated=2011-09-05 | ||
+ | |size=15×15 | ||
+ | |resolution=1440×900 (96×60 grid size)<br/>1680×1050 (112×70 grid size)<br/>Actually looks good on any resolution | ||
+ | |comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job! | ||
+ | }} | ||
− | == | + | ==16×16== |
{{Tileset| | {{Tileset| | ||
Line 634: | Line 618: | ||
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics. | |comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics. | ||
}} | }} | ||
− | |||
− | |||
[[Image:df_anikki_2.png|thumb|right]] | [[Image:df_anikki_2.png|thumb|right]] | ||
Line 646: | Line 628: | ||
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP] | |comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP] | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 657: | Line 637: | ||
|comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked. | |comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked. | ||
}} | }} | ||
− | |||
− | |||
[[Image:Bisasam_16x16_preview.png|thumb|right]] | [[Image:Bisasam_16x16_preview.png|thumb|right]] | ||
Line 672: | Line 650: | ||
}} | }} | ||
− | === | + | [[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]] |
+ | {{Tileset| | ||
+ | |title=cheepicus_8x8x2 | ||
+ | |image=[[Image:cheepicus_8x8x2.png]] | ||
+ | |author=[[User:Cheepicus|Cheepicus]] | ||
+ | |dated=2014-4-3 | ||
+ | |size=16×16 (doubled 8x8) | ||
+ | |resolution=1280×400 native. | ||
+ | |comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel. Hand-made, mostly ASCII. | ||
+ | }} | ||
+ | |||
+ | [[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]] | ||
+ | [[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]] | ||
+ | {{Tileset| | ||
+ | |title=cheepicus_16x16 | ||
+ | |image=[[Image:cheepicus_16x16.png]] | ||
+ | |author=[[User:Cheepicus|Cheepicus]] | ||
+ | |dated=2014-5-10 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 native. | ||
+ | |comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font. | ||
+ | }} | ||
[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]] | [[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]] | ||
Line 683: | Line 682: | ||
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading]. | |comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading]. | ||
}} | }} | ||
− | |||
− | |||
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]] | [[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]] | ||
Line 707: | Line 704: | ||
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact | |comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 718: | Line 713: | ||
|comments=The 16×16 version of Herrbdog's tileset. | |comments=The 16×16 version of Herrbdog's tileset. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 729: | Line 722: | ||
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font. | |comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 740: | Line 731: | ||
|comments=A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here]. | |comments=A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here]. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 761: | Line 750: | ||
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope. | I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 771: | Line 758: | ||
|comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit. | |comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 791: | Line 776: | ||
|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves). | |comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves). | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 802: | Line 785: | ||
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character. | |comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 813: | Line 794: | ||
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered. | |comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 824: | Line 803: | ||
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]]. | |comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]]. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 835: | Line 812: | ||
|comments=Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand. | |comments=Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 848: | Line 823: | ||
}} | }} | ||
− | + | ||
{{Tileset| | {{Tileset| | ||
image=[[Image:Redjack17.png]] | image=[[Image:Redjack17.png]] | ||
Line 858: | Line 833: | ||
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}} | [http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}} | ||
− | + | ||
− | === | + | {{Tileset| |
+ | |image=[[Image:16x16_sm.png]] | ||
+ | |author=[[User:RogueYun|Rogue Yun]] | ||
+ | |dated=2015-06-09 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
Line 869: | Line 851: | ||
|comments=Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished. | |comments=Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 880: | Line 860: | ||
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist. | |comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 891: | Line 869: | ||
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site] | |comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site] | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 902: | Line 878: | ||
|comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. | |comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 913: | Line 887: | ||
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it. | |comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it. | ||
}} | }} | ||
− | |||
− | |||
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]] | [[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]] | ||
Line 926: | Line 898: | ||
|comments=Like usual, lucida console with cleartype. Creative, huh. :) | |comments=Like usual, lucida console with cleartype. Creative, huh. :) | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 937: | Line 907: | ||
|comments=Name: Yayo's C64; The 16×16 version of Yayo's tileset. | |comments=Name: Yayo's C64; The 16×16 version of Yayo's tileset. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
Line 949: | Line 917: | ||
}} | }} | ||
− | + | [[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[Image: | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Zilk_16x16.png]] |
− | |author=[[User: | + | |author=[[User:Zilk|Zilk]] |
− | |dated= | + | |dated=2015-7-15 |
|size=16×16 | |size=16×16 | ||
− | |resolution=1280×400 | + | |resolution=1280×400 |
− | |comments= | + | |comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. |
}} | }} | ||
− | |||
− | + | ==18×18== | |
+ | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Haowan_Curses_1440x450.png]] |
− | |author=[[User: | + | |author=Haowan |
− | |dated= | + | |dated=2007-11-2 |
− | |size= | + | |size=18×18 |
− | |resolution= | + | |resolution=1440×450 |
− | |comments= | + | |comments=An enlarged version of a square version of the default set. |
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Teeto_K_18x18.PNG]] | ||
+ | |author=[[User:Teeto_K|Teeto_K]] | ||
+ | |dated=2008-10-24 | ||
+ | |size=18×18 | ||
+ | |resolution=1440×450 | ||
+ | |comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration. | ||
}} | }} | ||
− | == | + | ==20×20== |
− | |||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | image=[[Image: | + | |image=[[Image:Anikki_square_20x20.png]] |
− | |author= | + | |author=[[User:Anikki|Anikki]] |
− | |dated= | + | |dated=2008-7-27 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1600×500 native. |
− | |comments= | + | |comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP] |
− | + | (Note: The up and down ramps are reversed.) | |
− | |||
− | : | ||
− | |||
}} | }} | ||
− | + | [[Image:Bisasam_20x20_preview.png|thumb|right]] | |
+ | [[Image:Bisasam_20x20_preview_stocks.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | image=[[Image: | + | |image=[[Image:Bisasam_20x20.png]] |
− | |author= | + | |author=Bisasam |
− | |dated= | + | |dated=2010-05-15 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) |
− | |comments= | + | |comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. |
− | |||
− | |||
− | |||
}} | }} | ||
− | + | [[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] | |
+ | [[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]] | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Bisasam_20x20_ascii.png]] |
− | |author= | + | |author=Bisasam |
− | |dated=2010- | + | |dated=2010-05-15 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) |
− | |comments= | + | |comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Taffer_20x20.png]] |
− | |author=[[User: | + | |author=[[User:Taffer|Taffer]] |
− | |dated= | + | |dated=2017-01-10 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=Looks best at high resolutions, or on very large monitors. |
− | |comments= | + | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://dffd.wimbli.com/file.php?id=7767 graphics set], and includes alternate walls, fonts, and racial graphics. |
}} | }} | ||
− | + | [[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]] | |
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Oreslam_1920x1200_20x20.png]] |
− | |author=[[User: | + | |author=[[User:Yayo|Yayo]] |
− | |dated= | + | |dated=2009-09-12 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1920×1200 |
− | |comments= | + | |comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}} |
− | |||
− | |||
− | }} | ||
− | + | [[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]] | |
− | |||
− | [[Image: | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Bisasam_20x20_mod_T.png]] |
− | |author= | + | |author=yobbo |
− | |dated= | + | |dated=2014-07-13 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) |
− | |comments= | + | |comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same. |
− | |||
− | |||
}} | }} | ||
− | === | + | ==24×24== |
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[File:Curses square 24.png]] |
− | |author= | + | |author=DragonDePlatino |
− | |dated= | + | |dated=2015-06-01 |
− | |size= | + | |size=24×24 |
− | |resolution= | + | |resolution=1920×600 |
− | |comments= | + | |comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.}} |
+ | [[Image:Bisasam_24x24_preview.png|thumb|right]] | ||
+ | [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[:Image:Bisasam_24x24.png|Not shown due to size]] |
− | |author= | + | |author=Bisasam |
− | |dated= | + | |dated=2010-01-01 |
− | |size= | + | |size=24×24 |
− | |resolution= | + | |resolution=1920×600 (80x25 grid size); 1920×1200 (80x50 grid size) |
− | |comments= | + | |comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920. |
− | |||
− | |||
− | |||
}} | }} | ||
− | + | [[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] | |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Nagidal24x24shade.png]] |
− | + | |author=[[User:Nagidal|Nagidal]] | |
− | |author=[[User: | + | |dated=2012-06-07 |
− | |dated= | + | |size=24×24 |
− | |size= | + | |resolution=1920×600 (80×25 grid size); 1920×1080 (80×45 grid size) |
− | |resolution= | + | |comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]]. |
− | |comments= | + | For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}} |
− | }} | ||
− | == | + | ==32×32== |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]] |
− | |author= | + | |author=Sir Henry |
− | |dated= | + | |dated=2009-8-19 |
− | |size= | + | |size=32×32 |
|resolution=2560×800 | |resolution=2560×800 | ||
− | |comments= | + | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. |
+ | }} | ||
− | |||
− | + | ==64×64== | |
− | [[:Image: | + | {{Tileset| |
− | + | |image=[[:Image:hack_square_64x64.png|Not shown due to size]] | |
− | [ | + | |author=Taywee |
+ | |dated=2016-06-21 | ||
+ | |size=64×64 | ||
+ | |resolution=1024×1024 | ||
+ | |comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution. | ||
}} | }} | ||
− | = | + | =Square Tilesets for Edited Raws= |
− | + | :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. | |
− | + | ==8×8== | |
− | + | [[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]] | |
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Crazy 8x8s.png]] |
− | |author= | + | |author=PigtailLlama |
− | |dated= | + | |dated=2012-6-14 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 or 640×400 |
− | |comments= | + | |comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set! |
+ | :''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.'' | ||
}} | }} | ||
− | == | + | ==12×12== |
− | [[Image: | + | [[Image:Grim Fortress Logo.png|thumb|right]] |
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[File:Grim Fortress sample tileset.png]] |
− | |author= | + | |author=Lightrow |
− | |dated= | + | |dated=2013-2-3 |
− | |size= | + | |size=12×12 (also available in 9×12 |
− | |resolution= | + | |resolution=1024×768 |
− | |comments= | + | |comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well. |
+ | :''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' | ||
+ | }} | ||
− | + | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] | |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Jolly12x12.png]] |
− | |author= | + | |author=Alexander Ocias |
− | |dated= | + | |dated=2012-3-11 |
− | |size= | + | |size=12×12 (also available in 9×12) |
− | |resolution= | + | |resolution=1024×768 |
− | |comments= | + | |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D |
+ | :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.'' | ||
+ | }} | ||
+ | ==16×16== | ||
+ | |||
+ | [[Image:Belal_Example.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Belal_Smooth_Walls.png]] |
− | |author=[[User: | + | |author=[[User:Belal|Belal]] |
− | |dated=2009- | + | |dated=2009-1-9 |
|size=16×16 | |size=16×16 | ||
− | |resolution=1280×400 | + | |resolution=1280×400 native. |
− | |comments= | + | |comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset. I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] |
− | + | }} | |
− | + | [[Image:DarkondDigsDeeper_16x16.png |thumb|right]] | |
− | |||
− | [[Image: | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:DarkondDigsDeeper_16x16.png ]] |
− | |author=[[User: | + | |author=[[User:Darkond2100|Darkond2100]] |
− | |dated= | + | |dated=2010-3-6 |
|size=16×16 | |size=16×16 | ||
− | |resolution=1280×400 | + | |resolution=1280×400 native. |
− | |comments= | + | |comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla. |
}} | }} | ||
− | + | [[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]] | |
− | + | <!--[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]] | |
− | + | [[Image:Dwarfletter3.png|thumb|right|Foliage]] | |
− | + | [[Image:Dwarfletter4.png|thumb|right|Ballista]]--> | |
− | |||
{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:DwarfletterGothic.PNG]] | |
− | |author= | + | |author=LordZorinthrox |
− | |dated= | + | |dated=2009-7-20 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=[[http://dffd.wimbli.com/file.php?id=1205|Download here]]<br /> |
+ | ;see also | ||
+ | :[[:File:Dwarfletter2.png|Status screen - Font]] | ||
+ | :[[:File:Dwarfletter3.png|Foliage]] | ||
+ | :[[:File:Dwarfletter4.png|Ballista]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:Flying_Mage_square_16x16.png]] | |
− | |author=[[User: | + | |author=[[User:Flying Mage|Flying Mage]] |
− | |dated= | + | |dated=2008-4-12 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments=A | + | |comments=A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)<br> |
+ | *[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]<br> | ||
+ | *[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]] | ||
+ | *[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]] | ||
}} | }} | ||
− | === | + | [[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]] |
+ | [[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Gold_plated_16x16_v2.png]] | ||
+ | |author=[[User:DrD_AVEL|DrD_AVEL]] | ||
+ | |dated=2010-Jun-17 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 native. | ||
+ | |comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected. | ||
+ | This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;) | ||
+ | [[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]] | ||
+ | [[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]] | ||
+ | }} | ||
+ | |||
+ | '''Gold Plated (bmp-version)''' | ||
+ | [[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Gold-plated-bmp-16x16.png]] |
− | |author=[[User: | + | |author=[[User:DrD_AVEL|DrD_AVEL]] |
− | |dated= | + | |dated=2010-Apr-02 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 native. |
− | |comments= | + | |comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) |
}} | }} | ||
− | + | [[Image:Hermano example.png|thumb|right|example]] | |
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Hermano.png]] |
− | |author=[[User: | + | |author=[[User:hermano|hermano]] |
− | |dated= | + | |dated=2010-2-6 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 native. |
− | |comments= | + | |comments=A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent. |
+ | A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here]. | ||
+ | The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here]. | ||
}} | }} | ||
− | + | [[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]] | |
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:16x16_isenhertz_v2.png]] |
− | |author=[[User: | + | |author=[[User:Isenhertz|Isenhertz]] |
− | |dated= | + | |dated=2008-7-14 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you [[User:Jackard|remove accented letters from names]] with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003). |
− | + | V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) | |
+ | V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]]. | ||
}} | }} | ||
− | |||
− | + | [[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]] | |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Lemunde_16x16.png]] |
− | |author=[[User: | + | |author=[[User:Lemunde|Lemunde]] |
− | |dated= | + | |dated=2010-6-11 |
− | |size=16× | + | |size=16×16 |
− | |resolution=1280× | + | |resolution=1280×400 |
− | |comments= | + | |comments=This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic. You can view a preview map [http://mkv25.net/dfma/map-7000-dragonskull here]. I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look. |
+ | |||
+ | Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress. | ||
}} | }} | ||
− | === | + | [[Image:Martin_16x16_sample.png|thumb|right]] |
+ | {{Tileset| | ||
+ | |image=[[Image:Martin_16x16.png]] | ||
+ | |author=[[User:Martin|Martin]] | ||
+ | |dated=2009-8-8 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds. | ||
− | [[ | + | [http://dffd.wimbli.com/file.php?id=1316 Download] |
+ | [http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA] | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Phoebus_16x16.png]] |
− | |author= | + | |download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0] |
− | |dated= | + | |author=[[User:Phoebus|Phoebus]] |
− | |size= | + | |dated=2011-04-04 |
− | |resolution= | + | |size=16×16 |
− | |comments= | + | |resolution=1280×400 |
+ | |comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus' Graphic Set] | ||
}} | }} | ||
− | === | + | {{Tileset| |
+ | |image=[[Image:Phssthpok_16x16.png]] | ||
+ | |author=[[User:Phssthpok|Phssthpok]] | ||
+ | |dated=2010-03-07 | ||
+ | |size=16×16, 24×24, 32×32 | ||
+ | |resolution=2560×800 | ||
+ | |comments=A high resolution tileset with a focus on readable text, simple shaded shapes, and plenty of negative space. Uses PNG transparency features in 40d16 and newer. Requires [http://dffd.wimbli.com/file.php?id=794 RantingRodent's edited raws]. | ||
+ | |||
+ | [[:Image:Phssthpok 32x32.png|32x32 version]] | ||
− | + | [[:Image:Phssthpok 24x24.png|24x24 version]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | [[:Image:Phssthpok 16x16.png|16x16 version]] | |
− | + | ||
− | + | [http://mkv25.net/dfma/map-8189-blockadewhips Sample Fortress] | |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:SL_square_16x16.png]] | |
− | |author= | + | |author=[[User:SL]] |
− | |dated= | + | |dated=2008-8-3 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA] |
− | |||
}} | }} | ||
+ | |||
+ | [[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Autonomous_Font.png]] |
− | |author= | + | |author=Spreggo |
− | |dated= | + | |dated=2009-2-2 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Synergy.png]] |
− | |author= | + | |author=[[User:Dvorovic|Dvorovic]] |
− | |dated= | + | |dated=2010-10-8 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA] |
}} | }} | ||
+ | |||
+ | [[Image:SS_moons_square_16x16.PNG|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Moons_square_16x16.PNG]] |
− | |author= | + | |author=[[User:The-Moon|The-Moon]] |
− | |dated= | + | |dated=2008-3-24 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}} |
− | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:tigrex3d.PNG]] |
− | |author= | + | |author=[[User:Tigrex|Tigrex]] |
− | |dated= | + | |dated=2009-2-22 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=This is my tileset, modified from Dorten's 2d diagonal wall set. It incorporates many original creations of mine, and I hope you like it.}} |
− | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:tigrex3drunes.PNG]] |
− | |author= | + | |author=[[User:Tigrex|Tigrex]] |
− | |dated= | + | |dated=2009-4-10 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience. CAUTION! This tileset has little practical value, and may induce myopia, blindness, or death.}} |
+ | |||
+ | [[Image:example_tims.png|thumb|right]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Tims_16x16.png]] | ||
+ | |author=[[User:Timmeh|Timmeh]] | ||
+ | |dated=2009-8-12 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. [http://mkv25.net/dfma/map-5740-foresthold Example Fort] | ||
}} | }} | ||
− | + | ||
+ | =Non-Square Tilesets= | ||
+ | |||
+ | ==4×6== | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Lord-Nightmare-Terminal-4x6.png]] |
− | |author=Lord Nightmare | + | |author=Lord Nightmare/Microsoft |
− | |dated=2008- | + | |dated=2008-1-27 |
− | |size= | + | |size=4×6 |
− | |resolution= | + | |resolution=320×150 |
− | |comments= | + | |comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another! |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | [[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]] | |
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Zaratustra_custom_4x6.png]] |
− | |author= | + | |author=[[User:Zaratustra|Zaratustra]] |
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size= | + | |size=4×6 |
− | |resolution= | + | |resolution=320×150 |
− | |comments= | + | |comments= |
}} | }} | ||
− | == | + | ==5×6== |
− | [[Image: | + | [[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]] |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Zaratustra_custom_5x6.png]] |
− | |author=[[User: | + | |author=[[User:Zaratustra|Zaratustra]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=5×6 |
− | |resolution= | + | |resolution=400×150, 800×300, 800×600 |
− | |comments= | + | |comments= |
}} | }} | ||
− | == | + | ==6×8== |
+ | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Font6x8.png]] |
− | |author=[[User: | + | |author=[[User:Thief^|Thief^]] |
− | |dated=2011- | + | |dated=2011-04-05 |
− | |size= | + | |size=6×8 |
− | |resolution= | + | |resolution=480×200, 960×400, 1152×864 |
− | |comments= | + | |comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] |
}} | }} | ||
− | === | + | ==6×9== |
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Curses6x9.png]] |
− | |author= | + | |author=Madk |
− | |dated= | + | |dated=2010-6-21 |
− | |size= | + | |size=6×9 |
− | |resolution= | + | |resolution=480×225 |
− | |comments= | + | |comments=Check the [http://www.bay12forums.com/smf/index.php?topic=59851.0 original thread] for more info. |
− | |||
− | [http:// | ||
}} | }} | ||
− | == | + | ==6×10== |
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[File:Bedstead-10-df.png]] |
− | |author= | + | |author=[[User:Bjh21|Ben Harris]] |
− | |dated= | + | |dated=2013-11-24 |
− | |size= | + | |size=6×10 |
− | |resolution= | + | |resolution=480×250 |
− | |comments= | + | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There is a larger version below. |
}} | }} | ||
− | == | + | ==8×12== |
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[File:Andux_cp866ish.png]] |
− | |author= | + | |author=[[User:Andux|Andux]] |
− | |dated= | + | |dated=2011-05-03 |
− | |size= | + | |size=8×12 |
− | |resolution= | + | |resolution=640×480 |
− | |comments= | + | |comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff. |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[: | + | |image=[[File:Andux_sleipnir_8x12_tf.png]] |
− | |author=[[User: | + | |author=[[User:Andux|Andux]] |
− | |dated= | + | |dated=2012-08-07 |
− | |size= | + | |size=8×12 |
− | |resolution= | + | |resolution=640×480 |
− | |comments= | + | |comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [http://www.myfonts.com/fonts/facetype/loki/ Loki] by Marcus Sterz/FaceType. |
}} | }} | ||
+ | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[: | + | |image=[[File:DF+Tileset.png]] |
− | |author=[[User: | + | |author=[[User:Coaldiamond|Coaldiamond]] |
− | |dated= | + | |dated=2010-6-18 |
− | |size= | + | |size=8×12 |
− | |resolution= | + | |resolution=640×300 |
− | |comments= | + | |comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{k|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol. |
+ | See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack. | ||
}} | }} | ||
− | + | ||
+ | [[Image:Kein-curs.gif|thumb|right|Kein's Tileset]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Kein_640x300.png]] |
− | |author= | + | |author=Kein |
− | |dated= | + | |dated=2008-8-9 |
− | |size=8× | + | |size=8×12 |
− | |resolution=640× | + | |resolution=640×300 |
− | |comments= | + | |comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets#Plac1d Plac1d's character graphic set.] My 640×300, everything completely shaded. |
+ | }} | ||
+ | |||
+ | |||
+ | [[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Plac1d_640x300tileset.png]] | ||
+ | |author=[[User:Plac1d|Plac1d]] | ||
+ | |dated=2008-3-13 | ||
+ | |size=8×12 | ||
+ | |resolution=640×300 | ||
+ | |comments=A tweaked version of [[#Tocky|Tocky's 10×10 tileset]] converted to 8×12. Try using this with my [[List of user graphics sets#Plac1d|graphics set]]! | ||
+ | |||
+ | [http://dffd.wimbli.com/file.php?id=63 Download the .BMP] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
Line 1,511: | Line 1,476: | ||
}} | }} | ||
− | == | + | ==8×14== |
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:MDA8x14.png]] |
− | |author= | + | |author=Lord Nightmare/IBM |
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size= | + | |size=8×14 |
− | |resolution= | + | |resolution=640×350 |
− | |comments= | + | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it. |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:EGA8x14.png]] |
− | |author= | + | |author=Lord Nightmare/IBM |
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size= | + | |size=8×14 |
− | |resolution= | + | |resolution=640×350 |
− | |comments= | + | |comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left. |
+ | Thanks to Zaratustra for poking me into getting this done, and for related help. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:CP850.png]] |
− | |author= | + | |author=Tae/IBM |
− | |dated= | + | |dated=2009-9-06 |
− | |size= | + | |size=8×14 |
− | |resolution= | + | |resolution=640×350 |
− | |comments= | + | |comments=Play the Dwarf Fortress game in CP 850. |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | + | |image=[[Image:Zaratustra_megazeux2.png]] | |
− | + | |author=[[User:Zaratustra|Zaratustra]] | |
− | + | |dated=2007-10-30 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |image=[[Image:Zaratustra_megazeux2.png]] | ||
− | |author=[[User:Zaratustra|Zaratustra]] | ||
− | |dated=2007-10-30 | ||
|size=8×14 | |size=8×14 | ||
|resolution=640×350 | |resolution=640×350 | ||
|comments=EGA font with added Megazeux modifications. | |comments=EGA font with added Megazeux modifications. | ||
}} | }} | ||
+ | |||
+ | ==8×15== | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Lord_Nightmare-Fixedsys-02.png]] |
− | |author= | + | |author=Lord Nightmare/Microsoft |
− | |dated=2007- | + | |dated=2007-12-20 |
− | |size= | + | |size=8×15 |
− | |resolution= | + | |resolution=640×375 |
− | |comments= | + | |comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. |
}} | }} | ||
− | == | + | ==8×16== |
− | |||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:VGA8x16.png]] |
− | |author= | + | |author=Lord Nightmare/IBM? |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=8×16 |
− | |resolution= | + | |resolution=640×400 |
− | |comments= | + | |comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different. |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Lord_Nightmare-Fixedsys-03.png]] |
− | |author= | + | |author=Lord Nightmare/Microsoft |
− | |dated= | + | |dated=2007-12-20 |
− | |size= | + | |size=8×16 |
− | |resolution= | + | |resolution=640×400 |
− | |comments= | + | |comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. |
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | image=[[Image: | + | |image=[[Image:Acorntileset.png]] |
− | |author=[[User: | + | |author=[[User:Xenomorph|Xenomorph]] |
− | |dated= | + | |dated=2008-8-9 |
− | |size= | + | |size=8×16 |
− | |resolution= | + | |resolution=640×400 |
− | |comments= | + | |comments=This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 80-column modes (albeit adapted to CP437). [http://dffd.wimbli.com/file.php?id=408 Download the BMP.] |
}} | }} | ||
− | === | + | ==9×12== |
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Yoshis_island.png]] |
− | |author=[[User: | + | |author=[[User:Nobbins|Nobbins]] |
− | |dated= | + | |dated=2011-03-20 |
− | |size= | + | |size=9×12 |
− | |resolution= | + | |resolution=720×300, 720×600 (non-recommended) |
− | |comments= | + | |comments=Heavily based on the text style from Yoshi's Island, with most letters being direct copies]. |
}} | }} | ||
− | == | + | ==9×14== |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:MDA9x14.png]] |
− | |author=Lord Nightmare | + | |author=Lord Nightmare/IBM |
− | |dated=2007- | + | |dated=2007-10-30 |
− | |size= | + | |size=9×14 |
− | |resolution= | + | |resolution=720×350 |
− | |comments= | + | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480. |
}} | }} | ||
− | + | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:EGA9x14.png]] |
− | |author=Lord Nightmare | + | |author=Lord Nightmare/IBM |
− | |dated=2007- | + | |dated=2007-10-30 |
− | |size= | + | |size=9×14 |
− | |resolution= | + | |resolution=720×350 |
− | |comments= | + | |comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8×8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct). |
}} | }} | ||
+ | |||
+ | ==9×16== | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:VGA9x16.png]] |
− | |author= | + | |author=Quietust/IBM? |
− | |dated= | + | |dated=2009-7-24 |
− | |size= | + | |size=9×16 |
− | |resolution= | + | |resolution=720×400 |
− | |comments= | + | |comments=The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled. |
}} | }} | ||
− | == | + | ==10×12== |
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[File:Curses_800x600_shade.png]] |
− | |author= | + | |author=[[User:Chinkeeyong|Chinkeeyong]] |
− | |dated= | + | |dated=2009-6-11 |
− | |size= | + | |size=10×12 |
− | |resolution= | + | |resolution=800×600 |
− | |comments= | + | |comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'. |
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:eofshaded800x600pb9_f64ded.png]] |
− | |author=[[User: | + | |author=[[User:Eagle of Fire|Eagle of Fire]] |
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size= | + | |size=10×12 |
− | |resolution= | + | |resolution=800×600 |
− | |comments=The | + | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. |
}} | }} | ||
− | + | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Sleroux_800x300.png]] |
− | |author= | + | |author=Sergius |
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size= | + | |size=10×12 |
− | |resolution= | + | |resolution=800×300 |
− | |comments= | + | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). |
− | |||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:nice_curses_10x12.png]] |
− | |author=[[User: | + | |author=[[User:Vidumec|Vidumec]] |
− | |dated= | + | |dated=2013-01-31 |
− | |size= | + | |size=10×12 |
− | |resolution= | + | |resolution=800×300 |
− | |comments= | + | |comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | [[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] | |
+ | [[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:UncleSporky_curses_800x600.png]] |
− | |author= | + | |author=UncleSporky |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=10×12 |
− | |resolution= | + | |resolution=800×300 |
− | |comments= | + | |comments= |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Zaratustra_custom800x300ca3.png]] |
− | |author=[[User: | + | |author=[[User:Zaratustra|Zaratustra]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=10×12 |
− | |resolution= | + | |resolution=800×300, 800×600 (non-recommended) |
− | |comments= | + | |comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)]. |
+ | }} | ||
+ | |||
+ | ==10×16== | ||
+ | |||
+ | [[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord_Nightmare_Freehand_10x16.png]] | ||
+ | |author=Lord Nightmare | ||
+ | |dated=2007-12-23 | ||
+ | |size=10×16 | ||
+ | |resolution=800×400 | ||
+ | |comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club | ||
+ | }} | ||
+ | |||
+ | [[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord_Nightmare_Freehand^2_10x16.png]] | ||
+ | |author=Lord Nightmare | ||
+ | |dated=2008-3-28 | ||
+ | |size=10×16 | ||
+ | |resolution=800×400 | ||
+ | |comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Vintl01.png]] | ||
+ | |author=Lord Nightmare/Victor-Sirius | ||
+ | |dated=2007-12-19 | ||
+ | |size=10×16 | ||
+ | |resolution=800×400 | ||
+ | |comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr. | ||
+ | }} | ||
+ | |||
+ | ==12×20== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Bedstead-20-df.png]] | ||
+ | |author=[[User:Bjh21|Ben Harris]] | ||
+ | |dated=2013-11-24 | ||
+ | |size=12×20 | ||
+ | |resolution=960×500 | ||
+ | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version above. | ||
+ | }} | ||
+ | |||
+ | ==16×20== | ||
+ | |||
+ | [[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Shizzle_1280x500.png]] | ||
+ | |author=[[User:MasterShizzle|MasterShizzle]] | ||
+ | |dated=2012-12-10 | ||
+ | |size=16×20 | ||
+ | |resolution=1280×500 | ||
+ | |comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors. | ||
+ | }} | ||
+ | |||
+ | ==16×24== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:MRC_1280x600.png]] | ||
+ | |author=[[User:InquisitorSaturn|Inquisitor Saturn]] | ||
+ | |dated=2008-2-28 | ||
+ | |size=16×24 | ||
+ | |resolution=1280×600 | ||
+ | |comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set. | ||
+ | }} | ||
+ | |||
+ | ==16×32== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:Lumin_Graphical_1280x800.png|Not shown due to size]] | ||
+ | |author=Lumin | ||
+ | |dated=2007-10-30 | ||
+ | |size=16×32 | ||
+ | |resolution=1280×800 | ||
+ | |comments=Ideas used from several others on this page. I've also added more detail and color to some objects. | ||
+ | }} | ||
+ | |||
+ | ==20×32== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]] | ||
+ | |author=Herrbdog | ||
+ | |dated=2007-10-30 | ||
+ | |size=20×32 | ||
+ | |resolution=1600×800 | ||
+ | |comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . . | ||
+ | }} | ||
+ | |||
+ | [[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | ||
+ | [[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]] | ||
+ | |author=[[User:Shaja|Shaja]] | ||
+ | |dated=2008-3-27 | ||
+ | |size=20×32 | ||
+ | |resolution=1600×800 | ||
+ | |comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset. | ||
+ | }} | ||
+ | |||
+ | ==24×32== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:Terminus24.png|Not shown due to size]] | ||
+ | |author=[[User:Shaja|Shaja]] | ||
+ | |dated=2008-5-19 | ||
+ | |size=24×32 | ||
+ | |resolution=1920×800 | ||
+ | |comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display. | ||
}} | }} | ||
− | === | + | ==24×36== |
− | |||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Curses_1920x900.png]] |
− | |author= | + | |author=IBM, I think |
− | |dated= | + | |dated=2017-02-28 |
− | |size= | + | |size=24×36 |
− | |resolution= | + | |resolution=1920×900 (80×25 grid size); 1920×1080 (80×30 grid size) |
− | |comments= | + | |comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.}} |
− | }} | ||
+ | ==48×72== | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[:Image:Vector square 48x72.png|Not shown due to size]] |
− | |author=[[User: | + | |author=[[User:DragonDePlatino|DragonDePlatino]] |
− | |dated= | + | |dated=2016-11-22 |
− | |size= | + | |size=48×72 |
− | |resolution= | + | |resolution=3820×1920 (4k) |
− | |comments= | + | |comments=A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread [http://www.bay12forums.com/smf/index.php?topic=161328.0 here]. |
}} | }} | ||
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[[Category:Mods]] | [[Category:Mods]] | ||
[[Category:Interface]] | [[Category:Interface]] |
Revision as of 21:08, 14 April 2017
- You may be looking for general information on tilesets or the Graphics set repository.
A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics.
Installation
To use a specific tileset with Dwarf Fortress you must perform the following steps:
- Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
- If necessary, convert the tileset to the correct image format for the version of DF you are using:
- For DF 0.28.181.40d or older: Open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
- For DF 0.31 or newer: Open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
- Move/Copy the file to the DF art directory (<DF Dir>/data/art).
- Edit the initialization configuration file (<DF Dir>/data/init/init.txt) to specify the tileset file to use. There are four locations that can be changed:
- Specify the tileset for a windowed display by setting the filename in the [FONT:<filename>] tag.
- Specify the tileset for a full-screen display by setting the filename in the [FULLFONT:<filename>] tag.
- Specify the tileset for a windowed graphical display by setting the filename in the [GRAPHICS_FONT:<filename>] tag.
- Specify the tileset for a full-screen graphical display by setting the filename in the [GRAPHICS_FULLFONT:<filename>] tag.
- Once you have made the changes you need to remember to save the file.
If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself.
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
Square Tilesets
5×5
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7×7
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8×8
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9×9
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10×10
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11×11
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12×12
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13×13
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15×15
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16×16
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18×18
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20×20
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24×24
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32×32
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64×64
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Square Tilesets for Edited Raws
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
8×8
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12×12
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16×16
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Gold Plated (bmp-version)
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Non-Square Tilesets
4×6
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5×6
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6×8
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6×9
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6×10
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8×12
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8×14
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8×15
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8×16
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9×12
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9×14
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9×16
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10×12
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10×16
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12×20
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16×20
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16×24
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16×32
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20×32
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24×32
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24×36
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48×72
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