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Difference between revisions of "Tileset repository"
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− | :''You may be looking for general information on [[tilesets]] or the [[ | + | :''You may be looking for general information on [[tilesets]] or the [[Graphics set repository]].'' |
A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. | A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. | ||
− | = | + | =Background= |
− | + | The default tilesets (640x300 and 800x600) render 8x12 and 10x12 characters respectively, with majuscule latin letters occupying a 7x9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown. | |
− | # Download the tileset | + | =Installation= |
− | # | + | To use a specific tileset with Dwarf Fortress you must perform the following steps: |
− | # | + | |
− | # | + | # Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) |
− | # | + | # If necessary, convert the tileset to the correct image format for the version of DF you are using: |
− | + | ## For ''DF 0.28.181.40d'' or older: Open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format. | |
− | + | ## For ''DF 0.31'' or newer: Open the file in an image editor and save it as a '''PNG''' with ''transparency'' if it isn't already in that format. | |
+ | # Move/Copy the file to the DF art directory (''<DF Dir>/data/art''). | ||
+ | # Edit the initialization configuration file (''<DF Dir>/data/init/init.txt'') to specify the tileset file to use. There are four locations that can be changed: | ||
+ | ## Specify the tileset for a windowed display by setting the filename in the '''[FONT:''<filename>'']''' tag. | ||
+ | ## Specify the tileset for a full-screen display by setting the filename in the '''[FULLFONT:''<filename>'']''' tag. | ||
+ | ## Specify the tileset for a windowed graphical display by setting the filename in the '''[GRAPHICS_FONT:''<filename>'']''' tag. | ||
+ | ## Specify the tileset for a full-screen graphical display by setting the filename in the '''[GRAPHICS_FULLFONT:''<filename>'']''' tag. | ||
+ | ## Once you have made the changes you need to remember to save the file. | ||
+ | |||
+ | If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself. | ||
+ | |||
+ | Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! | ||
+ | |||
+ | =Square Tilesets= | ||
==5×5== | ==5×5== | ||
Line 148: | Line 161: | ||
{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_8x8 | ||
|image=[[Image:cheepicus_8x8.png]] | |image=[[Image:cheepicus_8x8.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 242: | Line 256: | ||
}} | }} | ||
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==9×9== | ==9×9== | ||
− | [[Image:Snap.PNG|thumb|right]] | + | [[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]] |
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:720x225_SmoothWalls.PNG]] | |image=[[Image:720x225_SmoothWalls.PNG]] | ||
Line 292: | Line 287: | ||
}} | }} | ||
− | [[Image:DortenSolidex1.png|thumb|right]] | + | [[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]] |
{{Tileset| | {{Tileset| | ||
|image=[[Image:DortenSolid.png]] | |image=[[Image:DortenSolid.png]] | ||
Line 302: | Line 297: | ||
}} | }} | ||
− | [[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]] | + | [[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]] |
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Curses_720x225_8d6752.png]] | |image=[[Image:Curses_720x225_8d6752.png]] | ||
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|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP] | |comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP] | ||
(Note: The up and down ramps are reversed.) | (Note: The up and down ramps are reversed.) | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:buddy.png]] | ||
+ | |author=buddy | ||
+ | |dated=2014-07-12 | ||
+ | |size=10×10 | ||
+ | |comments=I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game. | ||
+ | |||
+ | A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth. | ||
+ | |||
+ | [PILLAR_TILE:10] | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:buddy--graphical.png]] | ||
+ | |author=buddy | ||
+ | |dated=2014-07-16 | ||
+ | |size=10×10 | ||
+ | |comments=The graphical version of my tileset. | ||
+ | |||
+ | data/init/d_init.txt:<br/> | ||
+ | [PILLAR_TILE:10]<br/> | ||
+ | [TREE_BRANCHES:171] | ||
+ | |||
+ | raw/objects/creature_standard.txt:<br/> | ||
+ | [CREATURE:GOBLIN] ... [CREATURE_TILE:255] | ||
}} | }} | ||
Line 360: | Line 383: | ||
|image=[[Image:Taffer 10x10.png]] | |image=[[Image:Taffer 10x10.png]] | ||
|author=[[User:Taffer|Taffer]] | |author=[[User:Taffer|Taffer]] | ||
− | |dated= | + | |dated=2017-01-10 |
|size=10×10 | |size=10×10 | ||
|resolution=Looks decent at almost any resolution. | |resolution=Looks decent at almost any resolution. | ||
Line 415: | Line 438: | ||
{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_12x12 | ||
|image=[[Image:cheepicus_12x12.png]] | |image=[[Image:cheepicus_12x12.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
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|resolution=960×300 native | |resolution=960×300 native | ||
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together. | |comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Haberdash_curses_12x12.png]] | ||
+ | |author=[[User:Haberdash|Haberdash]] | ||
+ | |dated=2014-07-24 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 | ||
+ | |comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it. | ||
}} | }} | ||
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|resolution=960×300 native | |resolution=960×300 native | ||
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other. | |comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other. | ||
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}} | }} | ||
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|resolution=1040×325 | |resolution=1040×325 | ||
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | |comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Kren_13x13.png]] | ||
+ | |author=[[User:Krenshala|krenshala]] | ||
+ | |dated=2015-12-27 | ||
+ | |size=13×13 | ||
+ | |comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_15x15 | ||
|image=[[Image:cheepicus_15x15.png]] | |image=[[Image:cheepicus_15x15.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 644: | Line 655: | ||
[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]] | [[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]] | ||
{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_8x8x2 | ||
|image=[[Image:cheepicus_8x8x2.png]] | |image=[[Image:cheepicus_8x8x2.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 655: | Line 667: | ||
[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]] | [[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]] | ||
{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_16x16 | ||
|image=[[Image:cheepicus_16x16.png]] | |image=[[Image:cheepicus_16x16.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 823: | Line 836: | ||
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}} | [http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:16x16_sm.png]] | ||
+ | |author=[[User:RogueYun|Rogue Yun]] | ||
+ | |dated=2015-06-09 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
Line 898: | Line 920: | ||
}} | }} | ||
− | ==16×16 (Edited Raws | + | [[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]] |
+ | {{Tileset| | ||
+ | |image=[[Image:Zilk_16x16.png]] | ||
+ | |author=[[User:Zilk|Zilk]] | ||
+ | |dated=2015-7-15 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. | ||
+ | }} | ||
+ | |||
+ | ==18×18== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Haowan_Curses_1440x450.png]] | ||
+ | |author=Haowan | ||
+ | |dated=2007-11-2 | ||
+ | |size=18×18 | ||
+ | |resolution=1440×450 | ||
+ | |comments=An enlarged version of a square version of the default set. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Teeto_K_18x18.PNG]] | ||
+ | |author=[[User:Teeto_K|Teeto_K]] | ||
+ | |dated=2008-10-24 | ||
+ | |size=18×18 | ||
+ | |resolution=1440×450 | ||
+ | |comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration. | ||
+ | }} | ||
+ | |||
+ | ==20×20== | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Anikki_square_20x20.png]] | ||
+ | |author=[[User:Anikki|Anikki]] | ||
+ | |dated=2008-7-27 | ||
+ | |size=20×20 | ||
+ | |resolution=1600×500 native. | ||
+ | |comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP] | ||
+ | (Note: The up and down ramps are reversed.) | ||
+ | }} | ||
+ | |||
+ | [[Image:Bisasam_20x20_preview.png|thumb|right]] | ||
+ | [[Image:Bisasam_20x20_preview_stocks.png|thumb|right]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Bisasam_20x20.png]] | ||
+ | |author=Bisasam | ||
+ | |dated=2010-05-15 | ||
+ | |size=20×20 | ||
+ | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | ||
+ | |comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | ||
+ | }} | ||
+ | |||
+ | [[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] | ||
+ | [[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Bisasam_20x20_ascii.png]] | ||
+ | |author=Bisasam | ||
+ | |dated=2010-05-15 | ||
+ | |size=20×20 | ||
+ | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | ||
+ | |comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Taffer_20x20.png]] | ||
+ | |author=[[User:Taffer|Taffer]] | ||
+ | |dated=2017-01-10 | ||
+ | |size=20×20 | ||
+ | |resolution=Looks best at high resolutions, or on very large monitors. | ||
+ | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://dffd.wimbli.com/file.php?id=7767 graphics set], and includes alternate walls, fonts, and racial graphics. | ||
+ | }} | ||
+ | |||
+ | [[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Oreslam_1920x1200_20x20.png]] | ||
+ | |author=[[User:Yayo|Yayo]] | ||
+ | |dated=2009-09-12 | ||
+ | |size=20×20 | ||
+ | |resolution=1920×1200 | ||
+ | |comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}} | ||
+ | |||
+ | [[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Bisasam_20x20_mod_T.png]] | ||
+ | |author=yobbo | ||
+ | |dated=2014-07-13 | ||
+ | |size=20×20 | ||
+ | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | ||
+ | |comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same. | ||
+ | }} | ||
+ | |||
+ | ==24×24== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Curses square 24.png]] | ||
+ | |author=DragonDePlatino | ||
+ | |dated=2015-06-01 | ||
+ | |size=24×24 | ||
+ | |resolution=1920×600 | ||
+ | |comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.}} | ||
+ | [[Image:Bisasam_24x24_preview.png|thumb|right]] | ||
+ | [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:Bisasam_24x24.png|Not shown due to size]] | ||
+ | |author=Bisasam | ||
+ | |dated=2010-01-01 | ||
+ | |size=24×24 | ||
+ | |resolution=1920×600 (80x25 grid size); 1920×1200 (80x50 grid size) | ||
+ | |comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920. | ||
+ | }} | ||
+ | |||
+ | [[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Nagidal24x24shade.png]] | ||
+ | |author=[[User:Nagidal|Nagidal]] | ||
+ | |dated=2012-06-07 | ||
+ | |size=24×24 | ||
+ | |resolution=1920×600 (80×25 grid size); 1920×1080 (80×45 grid size) | ||
+ | |comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]]. | ||
+ | For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}} | ||
+ | |||
+ | ==32×32== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]] | ||
+ | |author=Sir Henry | ||
+ | |dated=2009-8-19 | ||
+ | |size=32×32 | ||
+ | |resolution=2560×800 | ||
+ | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. | ||
+ | }} | ||
+ | |||
+ | |||
+ | ==64×64== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:hack_square_64x64.png|Not shown due to size]] | ||
+ | |author=Taywee | ||
+ | |dated=2016-06-21 | ||
+ | |size=64×64 | ||
+ | |resolution=1024×1024 | ||
+ | |comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution. | ||
+ | }} | ||
+ | |||
+ | =Square Tilesets for Edited Raws= | ||
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | ||
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. | These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. | ||
+ | |||
+ | ==8×8== | ||
+ | |||
+ | [[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Crazy 8x8s.png]] | ||
+ | |author=PigtailLlama | ||
+ | |dated=2012-6-14 | ||
+ | |size=8×8 | ||
+ | |resolution=640×200 or 640×400 | ||
+ | |comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set! | ||
+ | :''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.'' | ||
+ | }} | ||
+ | |||
+ | ==12×12== | ||
+ | |||
+ | [[Image:Grim Fortress Logo.png|thumb|right]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Grim Fortress sample tileset.png]] | ||
+ | |author=Lightrow | ||
+ | |dated=2013-2-3 | ||
+ | |size=12×12 (also available in 9×12 | ||
+ | |resolution=1024×768 | ||
+ | |comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well. | ||
+ | :''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' | ||
+ | }} | ||
+ | |||
+ | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Jolly12x12.png]] | ||
+ | |author=Alexander Ocias | ||
+ | |dated=2012-3-11 | ||
+ | |size=12×12 (also available in 9×12) | ||
+ | |resolution=1024×768 | ||
+ | |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D | ||
+ | :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.'' | ||
+ | }} | ||
+ | |||
+ | ==16×16== | ||
[[Image:Belal_Example.png|thumb|right]] | [[Image:Belal_Example.png|thumb|right]] | ||
Line 1,033: | Line 1,249: | ||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Phoebus_16x16.png]] | |image=[[Image:Phoebus_16x16.png]] | ||
− | |download link=[http://www.bay12forums.com/smf/index.php?topic= | + | |download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0] |
|author=[[User:Phoebus|Phoebus]] | |author=[[User:Phoebus|Phoebus]] | ||
|dated=2011-04-04 | |dated=2011-04-04 | ||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic= | + | |comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus' Graphic Set] |
}} | }} | ||
Line 1,123: | Line 1,339: | ||
}} | }} | ||
− | ==18× | + | |
+ | =Non-Square Tilesets= | ||
+ | |||
+ | ==4×6== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord-Nightmare-Terminal-4x6.png]] | ||
+ | |author=Lord Nightmare/Microsoft | ||
+ | |dated=2008-1-27 | ||
+ | |size=4×6 | ||
+ | |resolution=320×150 | ||
+ | |comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another! | ||
+ | }} | ||
+ | |||
+ | |||
+ | [[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Zaratustra_custom_4x6.png]] | ||
+ | |author=[[User:Zaratustra|Zaratustra]] | ||
+ | |dated=2007-10-30 | ||
+ | |size=4×6 | ||
+ | |resolution=320×150 | ||
+ | |comments= | ||
+ | }} | ||
+ | |||
+ | ==5×6== | ||
+ | |||
+ | [[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Zaratustra_custom_5x6.png]] | ||
+ | |author=[[User:Zaratustra|Zaratustra]] | ||
+ | |dated=2007-10-30 | ||
+ | |size=5×6 | ||
+ | |resolution=400×150, 800×300, 800×600 | ||
+ | |comments= | ||
+ | }} | ||
+ | |||
+ | ==6×8== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Font6x8.png]] | ||
+ | |author=[[User:Thief^|Thief^]] | ||
+ | |dated=2011-04-05 | ||
+ | |size=6×8 | ||
+ | |resolution=480×200, 960×400, 1152×864 | ||
+ | |comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] | ||
+ | }} | ||
+ | |||
+ | ==6×9== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Curses6x9.png]] | ||
+ | |author=Madk | ||
+ | |dated=2010-6-21 | ||
+ | |size=6×9 | ||
+ | |resolution=480×225 | ||
+ | |comments=Check the [http://www.bay12forums.com/smf/index.php?topic=59851.0 original thread] for more info. | ||
+ | }} | ||
+ | |||
+ | ==6×10== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Bedstead-10-df.png]] | ||
+ | |author=[[User:Bjh21|Ben Harris]] | ||
+ | |dated=2013-11-24 | ||
+ | |size=6×10 | ||
+ | |resolution=480×250 | ||
+ | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There is a larger version below. | ||
+ | }} | ||
+ | |||
+ | ==8×12== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Andux_cp866ish.png]] | ||
+ | |author=[[User:Andux|Andux]] | ||
+ | |dated=2011-05-03 | ||
+ | |size=8×12 | ||
+ | |resolution=640×480 | ||
+ | |comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Andux_sleipnir_8x12_tf.png]] | ||
+ | |author=[[User:Andux|Andux]] | ||
+ | |dated=2012-08-07 | ||
+ | |size=8×12 | ||
+ | |resolution=640×480 | ||
+ | |comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [http://www.myfonts.com/fonts/facetype/loki/ Loki] by Marcus Sterz/FaceType. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:DF+Tileset.png]] | ||
+ | |author=[[User:Coaldiamond|Coaldiamond]] | ||
+ | |dated=2010-6-18 | ||
+ | |size=8×12 | ||
+ | |resolution=640×300 | ||
+ | |comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{k|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol. | ||
+ | See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack. | ||
+ | }} | ||
+ | |||
+ | |||
+ | [[Image:Kein-curs.gif|thumb|right|Kein's Tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Kein_640x300.png]] | ||
+ | |author=Kein | ||
+ | |dated=2008-8-9 | ||
+ | |size=8×12 | ||
+ | |resolution=640×300 | ||
+ | |comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets#Plac1d Plac1d's character graphic set.] My 640×300, everything completely shaded. | ||
+ | }} | ||
+ | |||
+ | |||
+ | [[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Plac1d_640x300tileset.png]] | ||
+ | |author=[[User:Plac1d|Plac1d]] | ||
+ | |dated=2008-3-13 | ||
+ | |size=8×12 | ||
+ | |resolution=640×300 | ||
+ | |comments=A tweaked version of [[#Tocky|Tocky's 10×10 tileset]] converted to 8×12. Try using this with my [[List of user graphics sets#Plac1d|graphics set]]! | ||
+ | |||
+ | [http://dffd.wimbli.com/file.php?id=63 Download the .BMP] | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Curses 640x300diag.png]] | ||
+ | |author=Taritus | ||
+ | |dated=2009-03-23 | ||
+ | |size=8×12 | ||
+ | |resolution=640×300 | ||
+ | |comments=Yuppers. I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request. I decided, "Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that." And I did.--[[User:Taritus|Taritus]] 20:53, 22 March 2009 (UTC) | ||
+ | }} | ||
+ | |||
+ | ==8×14== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:MDA8x14.png]] | ||
+ | |author=Lord Nightmare/IBM | ||
+ | |dated=2007-10-30 | ||
+ | |size=8×14 | ||
+ | |resolution=640×350 | ||
+ | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:EGA8x14.png]] | ||
+ | |author=Lord Nightmare/IBM | ||
+ | |dated=2007-10-30 | ||
+ | |size=8×14 | ||
+ | |resolution=640×350 | ||
+ | |comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left. | ||
+ | Thanks to Zaratustra for poking me into getting this done, and for related help. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:CP850.png]] | ||
+ | |author=Tae/IBM | ||
+ | |dated=2009-9-06 | ||
+ | |size=8×14 | ||
+ | |resolution=640×350 | ||
+ | |comments=Play the Dwarf Fortress game in CP 850. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Zaratustra_megazeux2.png]] | ||
+ | |author=[[User:Zaratustra|Zaratustra]] | ||
+ | |dated=2007-10-30 | ||
+ | |size=8×14 | ||
+ | |resolution=640×350 | ||
+ | |comments=EGA font with added Megazeux modifications. | ||
+ | }} | ||
+ | |||
+ | ==8×15== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord_Nightmare-Fixedsys-02.png]] | ||
+ | |author=Lord Nightmare/Microsoft | ||
+ | |dated=2007-12-20 | ||
+ | |size=8×15 | ||
+ | |resolution=640×375 | ||
+ | |comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | ||
+ | }} | ||
+ | |||
+ | ==8×16== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:VGA8x16.png]] | ||
+ | |author=Lord Nightmare/IBM? | ||
+ | |dated=2007-10-30 | ||
+ | |size=8×16 | ||
+ | |resolution=640×400 | ||
+ | |comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord_Nightmare-Fixedsys-03.png]] | ||
+ | |author=Lord Nightmare/Microsoft | ||
+ | |dated=2007-12-20 | ||
+ | |size=8×16 | ||
+ | |resolution=640×400 | ||
+ | |comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Acorntileset.png]] | ||
+ | |author=[[User:Xenomorph|Xenomorph]] | ||
+ | |dated=2008-8-9 | ||
+ | |size=8×16 | ||
+ | |resolution=640×400 | ||
+ | |comments=This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 80-column modes (albeit adapted to CP437). [http://dffd.wimbli.com/file.php?id=408 Download the BMP.] | ||
+ | }} | ||
+ | |||
+ | ==9×12== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Yoshis_island.png]] | ||
+ | |author=[[User:Nobbins|Nobbins]] | ||
+ | |dated=2011-03-20 | ||
+ | |size=9×12 | ||
+ | |resolution=720×300, 720×600 (non-recommended) | ||
+ | |comments=Heavily based on the text style from Yoshi's Island, with most letters being direct copies]. | ||
+ | }} | ||
+ | |||
+ | ==9×14== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:MDA9x14.png]] | ||
+ | |author=Lord Nightmare/IBM | ||
+ | |dated=2007-10-30 | ||
+ | |size=9×14 | ||
+ | |resolution=720×350 | ||
+ | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:EGA9x14.png]] | ||
+ | |author=Lord Nightmare/IBM | ||
+ | |dated=2007-10-30 | ||
+ | |size=9×14 | ||
+ | |resolution=720×350 | ||
+ | |comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8×8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct). | ||
+ | }} | ||
+ | |||
+ | ==9×16== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:VGA9x16.png]] | ||
+ | |author=Quietust/IBM? | ||
+ | |dated=2009-7-24 | ||
+ | |size=9×16 | ||
+ | |resolution=720×400 | ||
+ | |comments=The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled. | ||
+ | }} | ||
+ | |||
+ | ==10×12== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Curses_800x600_shade.png]] | ||
+ | |author=[[User:Chinkeeyong|Chinkeeyong]] | ||
+ | |dated=2009-6-11 | ||
+ | |size=10×12 | ||
+ | |resolution=800×600 | ||
+ | |comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:eofshaded800x600pb9_f64ded.png]] | ||
+ | |author=[[User:Eagle of Fire|Eagle of Fire]] | ||
+ | |dated=2007-10-30 | ||
+ | |size=10×12 | ||
+ | |resolution=800×600 | ||
+ | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Sleroux_800x300.png]] | ||
+ | |author=Sergius | ||
+ | |dated=2007-10-30 | ||
+ | |size=10×12 | ||
+ | |resolution=800×300 | ||
+ | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:nice_curses_10x12.png]] | ||
+ | |author=[[User:Vidumec|Vidumec]] | ||
+ | |dated=2013-01-31 | ||
+ | |size=10×12 | ||
+ | |resolution=800×300 | ||
+ | |comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. | ||
+ | }} | ||
+ | |||
+ | |||
+ | [[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] | ||
+ | [[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:UncleSporky_curses_800x600.png]] | ||
+ | |author=UncleSporky | ||
+ | |dated=2007-10-30 | ||
+ | |size=10×12 | ||
+ | |resolution=800×300 | ||
+ | |comments= | ||
+ | }} | ||
+ | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Zaratustra_custom800x300ca3.png]] |
− | |author= | + | |author=[[User:Zaratustra|Zaratustra]] |
− | |dated=2007- | + | |dated=2007-10-30 |
− | |size= | + | |size=10×12 |
− | |resolution= | + | |resolution=800×300, 800×600 (non-recommended) |
− | |comments= | + | |comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)]. |
}} | }} | ||
+ | |||
+ | ==10×16== | ||
+ | |||
+ | [[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Lord_Nightmare_Freehand_10x16.png]] |
− | |author= | + | |author=Lord Nightmare |
− | |dated= | + | |dated=2007-12-23 |
− | |size= | + | |size=10×16 |
− | |resolution= | + | |resolution=800×400 |
− | |comments=A | + | |comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club |
+ | }} | ||
+ | |||
+ | [[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord_Nightmare_Freehand^2_10x16.png]] | ||
+ | |author=Lord Nightmare | ||
+ | |dated=2008-3-28 | ||
+ | |size=10×16 | ||
+ | |resolution=800×400 | ||
+ | |comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions. | ||
}} | }} | ||
− | == | + | {{Tileset| |
+ | |image=[[Image:Vintl01.png]] | ||
+ | |author=Lord Nightmare/Victor-Sirius | ||
+ | |dated=2007-12-19 | ||
+ | |size=10×16 | ||
+ | |resolution=800×400 | ||
+ | |comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr. | ||
+ | }} | ||
+ | ==12×20== | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[File:Bedstead-20-df.png]] |
− | |author=[[User: | + | |author=[[User:Bjh21|Ben Harris]] |
− | |dated= | + | |dated=2013-11-24 |
− | |size= | + | |size=12×20 |
− | |resolution= | + | |resolution=960×500 |
− | |comments= | + | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version above. |
− | |||
}} | }} | ||
− | + | ==14×16== | |
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[File:Cooz_curses_14x16.png]] |
− | |author= | + | |author=Anonymous/[[User:Cooz|Cooz]] |
− | |dated= | + | |dated=2017-05-12 |
− | |size= | + | |size=14×16 |
− | |resolution= | + | |resolution=1120×400 |
− | |comments= | + | |comments=I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs. |
}} | }} | ||
+ | ==16×20== | ||
+ | |||
+ | [[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Shizzle_1280x500.png]] | ||
+ | |author=[[User:MasterShizzle|MasterShizzle]] | ||
+ | |dated=2012-12-10 | ||
+ | |size=16×20 | ||
+ | |resolution=1280×500 | ||
+ | |comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors. | ||
+ | }} | ||
− | + | ==16×24== | |
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:MRC_1280x600.png]] |
− | |author= | + | |author=[[User:InquisitorSaturn|Inquisitor Saturn]] |
− | |dated= | + | |dated=2008-2-28 |
− | |size= | + | |size=16×24 |
− | |resolution= | + | |resolution=1280×600 |
− | |comments= | + | |comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set. |
}} | }} | ||
− | + | ==16×32== | |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[:Image:Lumin_Graphical_1280x800.png|Not shown due to size]] |
− | |author= | + | |author=Lumin |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=16×32 |
− | |resolution= | + | |resolution=1280×800 |
− | |comments= | + | |comments=Ideas used from several others on this page. I've also added more detail and color to some objects. |
+ | }} | ||
+ | ==20×32== | ||
− | == | + | {{Tileset| |
+ | |image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]] | ||
+ | |author=Herrbdog | ||
+ | |dated=2007-10-30 | ||
+ | |size=20×32 | ||
+ | |resolution=1600×800 | ||
+ | |comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . . | ||
+ | }} | ||
− | [[Image: | + | [[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] |
− | [[Image: | + | [[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] |
{{Tileset| | {{Tileset| | ||
− | |image=[[:Image: | + | |image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]] |
− | |author= | + | |author=[[User:Shaja|Shaja]] |
− | |dated= | + | |dated=2008-3-27 |
− | |size= | + | |size=20×32 |
− | |resolution= | + | |resolution=1600×800 |
− | |comments= | + | |comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset. |
}} | }} | ||
− | + | ==24×32== | |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[:Image:Terminus24.png|Not shown due to size]] |
− | |author=[[User: | + | |author=[[User:Shaja|Shaja]] |
− | |dated= | + | |dated=2008-5-19 |
− | |size=24× | + | |size=24×32 |
− | |resolution=1920× | + | |resolution=1920×800 |
− | |comments= | + | |comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display. |
− | + | }} | |
− | == | + | ==24×36== |
+ | {{Tileset| | ||
+ | |image=[[Image:Curses_1920x900.png]] | ||
+ | |author=IBM, I think | ||
+ | |dated=2017-02-28 | ||
+ | |size=24×36 | ||
+ | |resolution=1920×900 (80×25 grid size); 1920×1080 (80×30 grid size) | ||
+ | |comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.}} | ||
+ | ==48×72== | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[:Image: | + | |image=[[:Image:Vector square 48x72.png|Not shown due to size]] |
− | |author= | + | |author=[[User:DragonDePlatino|DragonDePlatino]] |
− | |dated= | + | |dated=2016-11-22 |
− | |size= | + | |size=48×72 |
− | |resolution= | + | |resolution=3820×1920 (4k) |
− | |comments= | + | |comments=A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread [http://www.bay12forums.com/smf/index.php?topic=161328.0 here]. |
}} | }} | ||
[[Category:Mods]] | [[Category:Mods]] | ||
[[Category:Interface]] | [[Category:Interface]] |
Revision as of 20:34, 12 May 2017
- You may be looking for general information on tilesets or the Graphics set repository.
A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics.
Background
The default tilesets (640x300 and 800x600) render 8x12 and 10x12 characters respectively, with majuscule latin letters occupying a 7x9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
Installation
To use a specific tileset with Dwarf Fortress you must perform the following steps:
- Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
- If necessary, convert the tileset to the correct image format for the version of DF you are using:
- For DF 0.28.181.40d or older: Open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
- For DF 0.31 or newer: Open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
- Move/Copy the file to the DF art directory (<DF Dir>/data/art).
- Edit the initialization configuration file (<DF Dir>/data/init/init.txt) to specify the tileset file to use. There are four locations that can be changed:
- Specify the tileset for a windowed display by setting the filename in the [FONT:<filename>] tag.
- Specify the tileset for a full-screen display by setting the filename in the [FULLFONT:<filename>] tag.
- Specify the tileset for a windowed graphical display by setting the filename in the [GRAPHICS_FONT:<filename>] tag.
- Specify the tileset for a full-screen graphical display by setting the filename in the [GRAPHICS_FULLFONT:<filename>] tag.
- Once you have made the changes you need to remember to save the file.
If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself.
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
Square Tilesets
5×5
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6×6
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7×7
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8×8
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9×9
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10×10
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11×11
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12×12
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13×13
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15×15
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16×16
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18×18
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20×20
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24×24
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32×32
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64×64
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Square Tilesets for Edited Raws
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
8×8
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12×12
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16×16
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Gold Plated (bmp-version)
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Non-Square Tilesets
4×6
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5×6
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6×8
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6×9
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6×10
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8×12
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8×14
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8×15
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8×16
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9×12
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9×14
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9×16
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10×12
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10×16
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12×20
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14×16
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16×20
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16×24
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16×32
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20×32
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24×32
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24×36
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48×72
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