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Difference between revisions of "Tileset repository"
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− | :''You may be looking for general information on [[tilesets]] or the [[ | + | :''You may be looking for general information on [[tilesets]] or the [[Graphics set repository]].'' |
A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. | A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. | ||
+ | |||
+ | =Background= | ||
+ | The default tilesets (640x300 and 800x600) render 8x12 and 10x12 characters respectively, with majuscule latin letters occupying a 7x9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown. | ||
=Installation= | =Installation= | ||
− | To | + | To use a specific tileset with Dwarf Fortress you must perform the following steps: |
+ | |||
+ | # Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) | ||
+ | # If necessary, convert the tileset to the correct image format for the version of DF you are using: | ||
+ | ## For ''DF 0.28.181.40d'' or older: Open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format. | ||
+ | ## For ''DF 0.31'' or newer: Open the file in an image editor and save it as a '''PNG''' with ''transparency'' if it isn't already in that format. | ||
+ | # Move/Copy the file to the DF art directory (''<DF Dir>/data/art''). | ||
+ | # Edit the initialization configuration file (''<DF Dir>/data/init/init.txt'') to specify the tileset file to use. There are four locations that can be changed: | ||
+ | ## Specify the tileset for a windowed display by setting the filename in the '''[FONT:''<filename>'']''' tag. | ||
+ | ## Specify the tileset for a full-screen display by setting the filename in the '''[FULLFONT:''<filename>'']''' tag. | ||
+ | ## Specify the tileset for a windowed graphical display by setting the filename in the '''[GRAPHICS_FONT:''<filename>'']''' tag. | ||
+ | ## Specify the tileset for a full-screen graphical display by setting the filename in the '''[GRAPHICS_FULLFONT:''<filename>'']''' tag. | ||
+ | ## Once you have made the changes you need to remember to save the file. | ||
− | + | If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! | ||
=Square Tilesets= | =Square Tilesets= | ||
+ | |||
+ | ==1×1== | ||
+ | |||
+ | |||
+ | [[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Monoscii_Lite.png]] | ||
+ | |author=Loud Whispers | ||
+ | |dated=2015-03-30 | ||
+ | |size=1×1 | ||
+ | |resolution=80×25 | ||
+ | |comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link]) | ||
+ | }} | ||
==5×5== | ==5×5== | ||
Line 151: | Line 175: | ||
{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_8x8 | ||
|image=[[Image:cheepicus_8x8.png]] | |image=[[Image:cheepicus_8x8.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 248: | Line 273: | ||
==9×9== | ==9×9== | ||
− | [[Image:Snap.PNG|thumb|right]] | + | [[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]] |
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:720x225_SmoothWalls.PNG]] | |image=[[Image:720x225_SmoothWalls.PNG]] | ||
Line 277: | Line 301: | ||
}} | }} | ||
− | [[Image:DortenSolidex1.png|thumb|right]] | + | [[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]] |
{{Tileset| | {{Tileset| | ||
|image=[[Image:DortenSolid.png]] | |image=[[Image:DortenSolid.png]] | ||
Line 287: | Line 311: | ||
}} | }} | ||
− | [[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]] | + | [[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]] |
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Curses_720x225_8d6752.png]] | |image=[[Image:Curses_720x225_8d6752.png]] | ||
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|image=[[Image:Taffer 10x10.png]] | |image=[[Image:Taffer 10x10.png]] | ||
|author=[[User:Taffer|Taffer]] | |author=[[User:Taffer|Taffer]] | ||
− | |dated= | + | |dated=2017-01-10 |
|size=10×10 | |size=10×10 | ||
|resolution=Looks decent at almost any resolution. | |resolution=Looks decent at almost any resolution. | ||
− | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http:// | + | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics. |
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_12x12 | ||
|image=[[Image:cheepicus_12x12.png]] | |image=[[Image:cheepicus_12x12.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
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|resolution=960×300 native | |resolution=960×300 native | ||
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together. | |comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Haberdash_curses_12x12.png]] | ||
+ | |author=[[User:Haberdash|Haberdash]] | ||
+ | |dated=2014-07-24 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 | ||
+ | |comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it. | ||
}} | }} | ||
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|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other. | |comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other. | ||
}} | }} | ||
− | |||
==13×13== | ==13×13== | ||
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|resolution=1040×325 | |resolution=1040×325 | ||
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | |comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Kren_13x13.png]] | ||
+ | |author=[[User:Krenshala|krenshala]] | ||
+ | |dated=2015-12-27 (Updated 2017-08-27) | ||
+ | |size=13×13 | ||
+ | |comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_15x15 | ||
|image=[[Image:cheepicus_15x15.png]] | |image=[[Image:cheepicus_15x15.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 628: | Line 669: | ||
[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]] | [[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]] | ||
{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_8x8x2 | ||
|image=[[Image:cheepicus_8x8x2.png]] | |image=[[Image:cheepicus_8x8x2.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 639: | Line 681: | ||
[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]] | [[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]] | ||
{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_16x16 | ||
|image=[[Image:cheepicus_16x16.png]] | |image=[[Image:cheepicus_16x16.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 809: | Line 852: | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:16x16_sm.png]] |
− | |author= | + | |author=[[User:RogueYun|Rogue Yun]] |
− | |dated= | + | |dated=2015-06-09 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments= | + | |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:16x16-RogueYun-AgmEdit.png]] |
− | |author=[[User: | + | |author=[[User:Agm|Agm]] |
− | |dated= | + | |dated=2017-10-21 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist. | + | |comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Set your pillar tile to 255. |
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Sapphos_square_16x16.png]] | ||
+ | |author=Sappho | ||
+ | |dated=2007-10-30 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Savok_curses_1280x400_517caa.png]] | ||
+ | |author=[[User:Savok|Savok]] | ||
+ | |dated=2008-6-16 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist. | ||
}} | }} | ||
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|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Because everyone is making one. | |comments=Because everyone is making one. | ||
+ | }} | ||
+ | |||
+ | [[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Zilk_16x16.png]] | ||
+ | |author=[[User:Zilk|Zilk]] | ||
+ | |dated=2015-7-15 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. | ||
}} | }} | ||
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|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | |comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | ||
}} | }} | ||
− | |||
− | |||
[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] | [[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] | ||
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|resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | ||
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | |comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Taffer_20x20.png]] | ||
+ | |author=[[User:Taffer|Taffer]] | ||
+ | |dated=2017-01-10 | ||
+ | |size=20×20 | ||
+ | |resolution=Looks best at high resolutions, or on very large monitors. | ||
+ | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics. | ||
}} | }} | ||
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==24×24== | ==24×24== | ||
+ | {{Tileset| | ||
+ | |image=[[File:Curses square 24.png]] | ||
+ | |author=DragonDePlatino | ||
+ | |dated=2015-06-01 | ||
+ | |size=24×24 | ||
+ | |resolution=1920×600 | ||
+ | |comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.}} | ||
[[Image:Bisasam_24x24_preview.png|thumb|right]] | [[Image:Bisasam_24x24_preview.png|thumb|right]] | ||
[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | ||
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|resolution=2560×800 | |resolution=2560×800 | ||
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. | ||
+ | }} | ||
+ | |||
+ | |||
+ | ==64×64== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:hack_square_64x64.png|Not shown due to size]] | ||
+ | |author=Taywee | ||
+ | |dated=2016-06-21 | ||
+ | |size=64×64 | ||
+ | |resolution=1024×1024 | ||
+ | |comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution. | ||
}} | }} | ||
Line 1,035: | Line 1,132: | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Jolly12x12.png]] |
|author=Alexander Ocias | |author=Alexander Ocias | ||
|dated=2012-3-11 | |dated=2012-3-11 | ||
Line 1,175: | Line 1,272: | ||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Phoebus_16x16.png]] | |image=[[Image:Phoebus_16x16.png]] | ||
− | |download link=[http://www.bay12forums.com/smf/index.php?topic= | + | |download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0] |
|author=[[User:Phoebus|Phoebus]] | |author=[[User:Phoebus|Phoebus]] | ||
|dated=2011-04-04 | |dated=2011-04-04 | ||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic= | + | |comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus' Graphic Set] |
}} | }} | ||
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|resolution=480×200, 960×400, 1152×864 | |resolution=480×200, 960×400, 1152×864 | ||
|comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] | |comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] | ||
+ | }} | ||
+ | |||
+ | [[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Ti84.png]] | ||
+ | |author=[[User:Agm|Agm]] | ||
+ | |dated=2018-01-12 | ||
+ | |size=6×8 | ||
+ | |resolution=480×200, 960×400, 1152×864 | ||
+ | |comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)] | ||
}} | }} | ||
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|size=6×10 | |size=6×10 | ||
|resolution=480×250 | |resolution=480×250 | ||
− | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There is a larger version | + | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There is a larger version below. |
}} | }} | ||
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|size=12×20 | |size=12×20 | ||
|resolution=960×500 | |resolution=960×500 | ||
− | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version | + | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version above. |
+ | }} | ||
+ | |||
+ | ==14×16== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[File:Cooz_curses_14x16.png]] | ||
+ | |author=Anonymous/[[User:Cooz|Cooz]] | ||
+ | |dated=2017-05-12 | ||
+ | |size=14×16 | ||
+ | |resolution=1120×400 | ||
+ | |comments=I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs. | ||
}} | }} | ||
Line 1,675: | Line 1,794: | ||
}} | }} | ||
− | ==20× | + | ==20×32== |
{{Tileset| | {{Tileset| | ||
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|author=Herrbdog | |author=Herrbdog | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size=20× | + | |size=20×32 |
|resolution=1600×800 | |resolution=1600×800 | ||
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . . | |comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . . | ||
}} | }} | ||
− | |||
− | |||
[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | [[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | ||
Line 1,709: | Line 1,826: | ||
|resolution=1920×800 | |resolution=1920×800 | ||
|comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display. | |comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display. | ||
+ | }} | ||
+ | |||
+ | ==24×36== | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Curses_1920x900.png]] | ||
+ | |author=IBM, I think | ||
+ | |dated=2017-02-28 | ||
+ | |size=24×36 | ||
+ | |resolution=1920×900 (80×25 grid size); 1920×1080 (80×30 grid size) | ||
+ | |comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.}} | ||
+ | |||
+ | ==48×72== | ||
+ | {{Tileset| | ||
+ | |image=[[:Image:Vector square 48x72.png|Not shown due to size]] | ||
+ | |author=[[User:DragonDePlatino|DragonDePlatino]] | ||
+ | |dated=2016-11-22 | ||
+ | |size=48×72 | ||
+ | |resolution=3820×1920 (4k) | ||
+ | |comments=A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread [http://www.bay12forums.com/smf/index.php?topic=161328.0 here]. | ||
}} | }} | ||
[[Category:Mods]] | [[Category:Mods]] | ||
[[Category:Interface]] | [[Category:Interface]] |
Revision as of 15:46, 27 January 2018
- You may be looking for general information on tilesets or the Graphics set repository.
A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics.
Background
The default tilesets (640x300 and 800x600) render 8x12 and 10x12 characters respectively, with majuscule latin letters occupying a 7x9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
Installation
To use a specific tileset with Dwarf Fortress you must perform the following steps:
- Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
- If necessary, convert the tileset to the correct image format for the version of DF you are using:
- For DF 0.28.181.40d or older: Open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
- For DF 0.31 or newer: Open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
- Move/Copy the file to the DF art directory (<DF Dir>/data/art).
- Edit the initialization configuration file (<DF Dir>/data/init/init.txt) to specify the tileset file to use. There are four locations that can be changed:
- Specify the tileset for a windowed display by setting the filename in the [FONT:<filename>] tag.
- Specify the tileset for a full-screen display by setting the filename in the [FULLFONT:<filename>] tag.
- Specify the tileset for a windowed graphical display by setting the filename in the [GRAPHICS_FONT:<filename>] tag.
- Specify the tileset for a full-screen graphical display by setting the filename in the [GRAPHICS_FULLFONT:<filename>] tag.
- Once you have made the changes you need to remember to save the file.
If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself.
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
Square Tilesets
1×1
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5×5
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6×6
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7×7
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8×8
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9×9
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10×10
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11×11
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12×12
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13×13
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15×15
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16×16
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18×18
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20×20
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24×24
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32×32
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64×64
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Square Tilesets for Edited Raws
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
8×8
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12×12
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16×16
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Gold Plated (bmp-version)
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Non-Square Tilesets
4×6
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5×6
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6×8
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6×9
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6×10
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8×12
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8×14
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8×15
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8×16
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9×12
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9×14
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9×16
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10×12
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10×16
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12×20
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14×16
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16×20
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16×24
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16×32
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20×32
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24×32
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24×36
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48×72
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