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| A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. | | A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. |
| + | |
| + | =Background= |
| + | The default tilesets (640x300 and 800x600) render 8x12 and 10x12 characters respectively, with majuscule latin letters occupying a 7x9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown. |
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| =Installation= | | =Installation= |
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| =Square Tilesets= | | =Square Tilesets= |
| + | |
| + | ==1×1== |
| + | |
| + | |
| + | [[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]] |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Monoscii_Lite.png]] |
| + | |author=Loud Whispers |
| + | |dated=2015-03-30 |
| + | |size=1×1 |
| + | |resolution=80×25 |
| + | |comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link]) |
| + | }} |
| | | |
| ==5×5== | | ==5×5== |
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| |image=[[Image:Taffer 10x10.png]] | | |image=[[Image:Taffer 10x10.png]] |
| |author=[[User:Taffer|Taffer]] | | |author=[[User:Taffer|Taffer]] |
− | |dated=2012-03-07 | + | |dated=2017-01-10 |
| |size=10×10 | | |size=10×10 |
| |resolution=Looks decent at almost any resolution. | | |resolution=Looks decent at almost any resolution. |
− | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://dffd.wimbli.com/file.php?id=7767 graphics set], and includes alternate walls, fonts, and racial graphics. | + | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics. |
| }} | | }} |
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| |image=[[Image:Kren_13x13.png]] | | |image=[[Image:Kren_13x13.png]] |
| |author=[[User:Krenshala|krenshala]] | | |author=[[User:Krenshala|krenshala]] |
− | |dated=2015-12-27 | + | |dated=2015-12-27 (Updated 2017-08-27) |
| |size=13×13 | | |size=13×13 |
| |comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset. | | |comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset. |
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| |resolution=1280×400 native. | | |resolution=1280×400 native. |
| |comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP] | | |comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP] |
| + | }} |
| + | |
| + | [[Image:Fnordgameplay.png|thumb|right]] |
| + | {{Tileset| |
| + | |image=[[Image:Fnord 16x16.png]] |
| + | |author=PopTart |
| + | |dated=2016-5-08 |
| + | |size=16×16 |
| + | |resolution=1280×400 native. |
| + | |comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread] |
| }} | | }} |
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| |resolution=1280×400 | | |resolution=1280×400 |
| |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | | |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. |
| + | }} |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:16x16-RogueYun-AgmEdit.png]] |
| + | |author=[[User:Agm|Agm]] |
| + | |dated=2017-10-21 |
| + | |size=16×16 |
| + | |resolution=1280×400 |
| + | |comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Set your pillar tile to 255. |
| }} | | }} |
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| |resolution=1280×400 | | |resolution=1280×400 |
| |comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. | | |comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. |
| + | }} |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Runeset_16x16.png]] |
| + | |author=monkeyfritz |
| + | |dated=2018-3-23 |
| + | |size=16×16 |
| + | |resolution=256×256 |
| + | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. |
| + | |
| + | [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] |
| }} | | }} |
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| |comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | | |comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. |
| }} | | }} |
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| [[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] | | [[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] |
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| |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) |
| |comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | | |comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. |
| + | }} |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Taffer_20x20.png]] |
| + | |author=[[User:Taffer|Taffer]] |
| + | |dated=2017-01-10 |
| + | |size=20×20 |
| + | |resolution=Looks best at high resolutions, or on very large monitors. |
| + | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics. |
| }} | | }} |
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| |comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]]. | | |comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]]. |
| For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}} | | For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}} |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Runeset_24x24.png]] |
| + | |author=monkeyfritz |
| + | |dated=2018-3-23 |
| + | |size=24×24 |
| + | |resolution=384×384 |
| + | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. |
| + | |
| + | [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] |
| + | [[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]] |
| + | }} |
| | | |
| ==32×32== | | ==32×32== |
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| }} | | }} |
| | | |
| + | {{Tileset| |
| + | |image=[[:Image:Runeset_32x32.png|Not shown due to size]] |
| + | |author=monkeyfritz |
| + | |dated=2018-3-23 |
| + | |size=32×32 |
| + | |resolution=512×512 |
| + | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. |
| + | |
| + | [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] |
| + | [[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]] |
| + | }} |
| | | |
| ==64×64== | | ==64×64== |
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| |size=64×64 | | |size=64×64 |
| |resolution=1024×1024 | | |resolution=1024×1024 |
− | |comments=Built this from the fantastic [[https://github.com/chrissimpkins/Hack|Hack]] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution. | + | |comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution. |
| }} | | }} |
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| |comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. [http://mkv25.net/dfma/map-5740-foresthold Example Fort] | | |comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. [http://mkv25.net/dfma/map-5740-foresthold Example Fort] |
| }} | | }} |
− |
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| =Non-Square Tilesets= | | =Non-Square Tilesets= |
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| |resolution=480×200, 960×400, 1152×864 | | |resolution=480×200, 960×400, 1152×864 |
| |comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] | | |comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] |
| + | }} |
| + | |
| + | [[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]] |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Ti84.png]] |
| + | |author=[[User:Agm|Agm]] |
| + | |dated=2018-01-12 |
| + | |size=6×8 |
| + | |resolution=480×200, 960×400, 1152×864 |
| + | |comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)] |
| }} | | }} |
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| |resolution=960×500 | | |resolution=960×500 |
| |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version above. | | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version above. |
| + | }} |
| + | |
| + | ==14×16== |
| + | |
| + | {{Tileset| |
| + | |image=[[File:Cooz_curses_14x16.png]] |
| + | |author=Anonymous/[[User:Cooz|Cooz]] |
| + | |dated=2017-05-12 |
| + | |size=14×16 |
| + | |resolution=1120×400 |
| + | |comments=I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs. |
| }} | | }} |
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| |resolution=1920×800 | | |resolution=1920×800 |
| |comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display. | | |comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display. |
| + | }} |
| + | |
| + | ==24×36== |
| + | {{Tileset| |
| + | |image=[[Image:Curses_1920x900.png]] |
| + | |author=IBM, I think |
| + | |dated=2017-02-28 |
| + | |size=24×36 |
| + | |resolution=1920×900 (80×25 grid size); 1920×1080 (80×30 grid size) |
| + | |comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.}} |
| + | |
| + | ==48×72== |
| + | {{Tileset| |
| + | |image=[[:Image:Vector square 48x72.png|Not shown due to size]] |
| + | |author=[[User:DragonDePlatino|DragonDePlatino]] |
| + | |dated=2016-11-22 |
| + | |size=48×72 |
| + | |resolution=3820×1920 (4k) |
| + | |comments=A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread [http://www.bay12forums.com/smf/index.php?topic=161328.0 here]. |
| }} | | }} |
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| [[Category:Mods]] | | [[Category:Mods]] |
| [[Category:Interface]] | | [[Category:Interface]] |