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Difference between revisions of "Tileset repository"
Doorkeeper (talk | contribs) m (fix hatnote link) |
m (add another screenshot to my 14x14 tileset) |
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|resolution=640×400 | |resolution=640×400 | ||
|comments=The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio. | |comments=The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio. | ||
+ | }} | ||
+ | |||
+ | [[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:RDE_8x8.png]] | ||
+ | |author=[[User:RedDeadElite|RedDeadElite]] | ||
+ | |dated=2018-08-17 | ||
+ | |size=8×8 | ||
+ | |resolution=640×200 | ||
+ | |comments=Based on curses_640x300 and Microsoft's 8x8 Terminal font.<br/> | ||
+ | To use tile 255, change the value of the pillar tags in "d_init.txt" to 255. <br/> | ||
+ | Example: [PILLAR_TILE:'O'] becomes [PILLAR_TILE:255] . | ||
}} | }} | ||
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==13×13== | ==13×13== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Kren_13x13.png]] | ||
+ | |author=[[User:Krenshala|krenshala]] | ||
+ | |dated=2015-12-27 (Updated 2017-08-27) | ||
+ | |size=13×13 | ||
+ | |comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset. | ||
+ | }} | ||
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]] | [[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]] | ||
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}} | }} | ||
+ | ==14×14== | ||
+ | |||
+ | [[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]] | ||
+ | [[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |title=cheepicus_14x14 |
− | |author=[[User: | + | |image=[[Image:cheepicus_14x14.png]] |
− | |dated= | + | |author=[[User:Cheepicus|Cheepicus]] |
− | |size= | + | |dated=2018-11-28 |
− | | | + | |size=14×14 |
+ | |resolution=1120×350 | ||
+ | |comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image:Aesomatica_16x16.png]] | + | |image=[[Image:Anno_16x16.png]] |
− | |author=[[User:Aesomatica|Aesomatica]] | + | |author=[[User:AbuDhabi|AbuDhabi]] |
− | |dated=2008-11-29 | + | |dated=2011-03-19 |
+ | |size=16×16 | ||
+ | |resolution=1280×400 native. | ||
+ | |comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Aesomatica_16x16.png]] | ||
+ | |author=[[User:Aesomatica|Aesomatica]] | ||
+ | |dated=2008-11-29 | ||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 native. | |resolution=1280×400 native. | ||
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics. | |comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:16x16-RogueYun-AgmEdit.png]] | ||
+ | |author=[[User:Agm|Agm]] | ||
+ | |dated=2017-10-21 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Set your pillar tile to 255. | ||
}} | }} | ||
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}} | }} | ||
− | [[Image: | + | [[Image:Bisasam_16x16_preview.png|thumb|right]] |
+ | [[Image:Bisasam_16x16_preview_stocks.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Bisasam_16x16.png]] |
− | |author= | + | |author=Bisasam |
− | |dated= | + | |dated=2010-01-11 |
|size=16×16 | |size=16×16 | ||
− | + | |resolution=1280×400 | |
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− | |resolution=1280×400 | ||
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280. | |comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image:Kai-1280x400-v2 7512b5.png]] | + | image=[[Image:Redjack17.png]] |
− | |author=Kaishaku | + | |author=[[User:Jackard|Jackard]] |
− | |dated=2007-10-30 | + | |dated=2008-7-22 |
+ | |size=16x16 | ||
+ | |resolution=1280x400 | ||
+ | |comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.'' | ||
+ | |||
+ | [http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Kai-1280x400-v2 7512b5.png]] | ||
+ | |author=Kaishaku | ||
+ | |dated=2007-10-30 | ||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
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}} | }} | ||
+ | [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Runeset_16x16.png]] |
− | |author= | + | |author=monkeyfritz |
− | |dated= | + | |dated=2018-3-23 |
|size=16×16 | |size=16×16 | ||
− | |resolution= | + | |resolution=256×256 |
− | |comments= | + | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. |
}} | }} | ||
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}} | }} | ||
+ | [[Image:Fnordgameplay.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image:Msgothic.png]] | + | |image=[[Image:Fnord 16x16.png]] |
− | |author=[[User:Random832]] | + | |author=PopTart |
+ | |dated=2016-5-08 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 native. | ||
+ | |comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Msgothic.png]] | ||
+ | |author=[[User:Random832]] | ||
|dated=2009-4-22 | |dated=2009-4-22 | ||
|size=16×16 | |size=16×16 | ||
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|comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls. | |comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls. | ||
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.] | [http://dffd.wimbli.com/file.php?id=1920 Download the BMP.] | ||
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|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | ||
}} | }} | ||
+ | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:16x16_sb_ascii.png]] |
− | |author=[[User: | + | |author=[[User:RogueYun|Rogue Yun]] |
− | |dated= | + | |dated=2018-11-04 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=ASCII | + | |comments=A good solid ASCII Tileset. See the [http://www.bay12forums.com/smf/index.php?topic=172536.0 Something Boxy] thread for more information and updates. |
}} | }} | ||
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|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. | |comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:DF-Nordic_v1.png]] | ||
+ | |author=[[User:Techhead|Techhead]] | ||
+ | |dated=2009-3-26 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Markx.png]] | ||
+ | |author=[[User:TurnipII|TurnipII]] | ||
+ | |dated=20018-8-2 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters. | ||
}} | }} | ||
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|resolution=1280×400 | |resolution=1280×400 | ||
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. | |comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. | ||
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[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Bisasam_24x24.png]] |
|author=Bisasam | |author=Bisasam | ||
|dated=2010-01-01 | |dated=2010-01-01 | ||
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[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] | [[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] | ||
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{{Tileset| | {{Tileset| | ||
|image=[[Image:Nagidal24x24shade.png]] | |image=[[Image:Nagidal24x24shade.png]] | ||
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}} | }} | ||
+ | [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | ||
+ | [[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]] | ||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Runeset_24x24.png]] | |image=[[Image:Runeset_24x24.png]] | ||
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|resolution=384×384 | |resolution=384×384 | ||
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | ||
+ | }} | ||
+ | |||
+ | ==32×32== | ||
[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | ||
[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]] | [[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]] | ||
+ | {{Tileset| | ||
+ | |image=[[:Image:Runeset_32x32.png|Not shown due to size]] | ||
+ | |author=monkeyfritz | ||
+ | |dated=2018-3-23 | ||
+ | |size=32×32 | ||
+ | |resolution=512×512 | ||
+ | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|resolution=2560×800 | |resolution=2560×800 | ||
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. | ||
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==12×12== | ==12×12== | ||
− | [[Image:Grim Fortress Logo.png|thumb|right]] | + | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] |
+ | {{Tileset| | ||
+ | |image=[[Image:Jolly12x12.png]] | ||
+ | |author=Alexander Ocias | ||
+ | |dated=2012-3-11 | ||
+ | |size=12×12 (also available in 9×12) | ||
+ | |resolution=1024×768 | ||
+ | |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D | ||
+ | :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.'' | ||
+ | }} | ||
+ | |||
+ | [[Image:Grim Fortress Logo.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
|image=[[File:Grim Fortress sample tileset.png]] | |image=[[File:Grim Fortress sample tileset.png]] | ||
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|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well. | |comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well. | ||
:''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' | :''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' | ||
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}} | }} | ||
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{{Tileset| | {{Tileset| | ||
|image=[[Image:DarkondDigsDeeper_16x16.png ]] | |image=[[Image:DarkondDigsDeeper_16x16.png ]] | ||
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}} | }} | ||
− | + | [[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]] | |
− | + | [[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]] | |
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− | [[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]] | ||
− | [[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]] | ||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Gold_plated_16x16_v2.png]] | |image=[[Image:Gold_plated_16x16_v2.png]] | ||
+ | |title = '''Gold Plated''' | ||
|author=[[User:DrD_AVEL|DrD_AVEL]] | |author=[[User:DrD_AVEL|DrD_AVEL]] | ||
|dated=2010-Jun-17 | |dated=2010-Jun-17 | ||
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}} | }} | ||
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[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]] | [[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]] | ||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Gold-plated-bmp-16x16.png]] | |image=[[Image:Gold-plated-bmp-16x16.png]] | ||
+ | |title = '''Gold Plated (bmp-version)''' | ||
|author=[[User:DrD_AVEL|DrD_AVEL]] | |author=[[User:DrD_AVEL|DrD_AVEL]] | ||
|dated=2010-Apr-02 | |dated=2010-Apr-02 | ||
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|resolution=1280×400 native. | |resolution=1280×400 native. | ||
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) | |comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Synergy.png]] | ||
+ | |author=[[User:Dvorovic|Dvorovic]] | ||
+ | |dated=2010-10-8 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | image=[[Image:Flying_Mage_square_16x16.png]] | ||
+ | |author=[[User:Flying Mage|Flying Mage]] | ||
+ | |dated=2008-4-12 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)<br> | ||
+ | *[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]<br> | ||
+ | *[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]] | ||
+ | *[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]] | ||
}} | }} | ||
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}} | }} | ||
− | [[Image:Martin_16x16_sample.png|thumb|right]] | + | [[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]] |
+ | <!--[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]] | ||
+ | [[Image:Dwarfletter3.png|thumb|right|Foliage]] | ||
+ | [[Image:Dwarfletter4.png|thumb|right|Ballista]]--> | ||
+ | {{Tileset| | ||
+ | image=[[Image:DwarfletterGothic.PNG]] | ||
+ | |author=LordZorinthrox | ||
+ | |dated=2009-7-20 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=[[http://dffd.wimbli.com/file.php?id=1205|Download here]]<br /> | ||
+ | ;see also | ||
+ | :[[:File:Dwarfletter2.png|Status screen - Font]] | ||
+ | :[[:File:Dwarfletter3.png|Foliage]] | ||
+ | :[[:File:Dwarfletter4.png|Ballista]] | ||
+ | }} | ||
+ | |||
+ | [[Image:Martin_16x16_sample.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Martin_16x16.png]] | |image=[[Image:Martin_16x16.png]] | ||
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|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). | |comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). | ||
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}} | }} | ||
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==6×8== | ==6×8== | ||
+ | [[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Ti84.png]] |
− | |author=[[User: | + | |author=[[User:Agm|Agm]] |
− | |dated= | + | |dated=2018-01-12 |
|size=6×8 | |size=6×8 | ||
|resolution=480×200, 960×400, 1152×864 | |resolution=480×200, 960×400, 1152×864 | ||
− | |comments= | + | |comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)] |
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Font6x8.png]] |
− | |author=[[User: | + | |author=[[User:Thief^|Thief^]] |
− | |dated= | + | |dated=2011-04-05 |
|size=6×8 | |size=6×8 | ||
|resolution=480×200, 960×400, 1152×864 | |resolution=480×200, 960×400, 1152×864 | ||
− | |comments= | + | |comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] |
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image:eofshaded800x600pb9_f64ded.png]] | + | |image=[[Image:eofshaded800x600pb9_f64ded.png]] |
− | |author=[[User:Eagle of Fire|Eagle of Fire]] | + | |author=[[User:Eagle of Fire|Eagle of Fire]] |
− | |dated=2007-10-30 | + | |dated=2007-10-30 |
− | |size=10×12 | + | |size=10×12 |
− | |resolution=800×600 | + | |resolution=800×600 |
− | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. | + | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. |
− | }} | + | }} |
− | + | ||
− | {{Tileset| | + | {{Tileset| |
− | |image=[[Image:Sleroux_800x300.png]] | + | |image=[[Image:Sleroux_800x300.png]] |
− | |author=Sergius | + | |author=Sergius |
− | |dated=2007-10-30 | + | |dated=2007-10-30 |
− | |size=10×12 | + | |size=10×12 |
− | |resolution=800×300 | + | |resolution=800×300 |
− | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). | + | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). |
+ | }} | ||
+ | |||
+ | [[Image:Kyzers_thin_medmap.png|thumb|right|Kyzer's Thin Tileset]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Kyzers_thin.png]] | ||
+ | |author=[[User:KyzerB|KyzerB]] | ||
+ | |dated=2018-11-11 | ||
+ | |size=10×12 | ||
+ | |resolution=853×480, 1280×720, 1920×1080, 3840×2160; looks fine at most others, legible down to 240p (for the most part). | ||
+ | |comments=Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make. | ||
+ | }} | ||
+ | |||
+ | [[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] | ||
+ | [[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:UncleSporky_curses_800x600.png]] | ||
+ | |author=UncleSporky | ||
+ | |dated=2007-10-30 | ||
+ | |size=10×12 | ||
+ | |resolution=800×300 | ||
+ | |comments= | ||
}} | }} | ||
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|resolution=800×300 | |resolution=800×300 | ||
|comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. | |comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. | ||
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[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | [[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | ||
[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] | [[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] | ||
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{{Tileset| | {{Tileset| | ||
|image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]] | |image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]] |
Revision as of 21:48, 2 December 2018
- For user-created graphic sets, see Graphics set repository.
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
Background
The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
Installation
To use a specific tileset with Dwarf Fortress, you must perform the following steps:
- Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
- If necessary, convert the tileset to the correct image format for the version of DF you are using:
- For DF 0.28.181.40d or older: open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
- For DF 0.31.01 or newer: open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
- Move/Copy the file to the DF art directory (.../data/art).
- Edit the initialization configuration file (.../data/init/init.txt) to specify the tileset file to use. There are four locations that can be changed:
- Specify the tileset for a windowed display by setting the filename in the [FONT:<filename>] tag.
- Specify the tileset for a full-screen display by setting the filename in the [FULLFONT:<filename>] tag.
- Specify the tileset for a windowed graphical display by setting the filename in the [GRAPHICS_FONT:<filename>] tag.
- Specify the tileset for a full-screen graphical display by setting the filename in the [GRAPHICS_FULLFONT:<filename>] tag.
- Once you have made the changes you need to remember to save the file.
If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself.
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
Square tilesets
1×1
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6×6
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7×7
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8×8
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9×9
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10×10
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11×11
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12×12
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13×13
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14×14
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15×15
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16×16
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18×18
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20×20
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24×24
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32×32
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64×64
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Square tilesets for edited raws
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
8×8
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12×12
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16×16
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Non-Square Tilesets
4×6
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5×6
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6×8
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6×9
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6×10
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8×12
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8×14
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8×15
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8×16
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9×12
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9×14
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9×16
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10×12
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10×16
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12×20
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14×16
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16×20
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16×24
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16×32
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20×32
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24×32
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24×36
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48×72
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