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(9 intermediate revisions by 4 users not shown) |
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| |resolution=640×400 | | |resolution=640×400 |
| |comments=The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio. | | |comments=The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio. |
| + | }} |
| + | |
| + | [[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]] |
| + | {{Tileset| |
| + | |image=[[Image:RDE_8x8.png]] |
| + | |author=[[User:RedDeadElite|RedDeadElite]] |
| + | |dated=2018-08-17 |
| + | |size=8×8 |
| + | |resolution=640×200 |
| + | |comments=Based on curses_640x300 and Microsoft's 8x8 Terminal font.<br/> |
| + | To use tile 255, change the value of the pillar tags in "d_init.txt" to 255. <br/> |
| + | Example: [PILLAR_TILE:'O'] becomes [PILLAR_TILE:255] . |
| }} | | }} |
| | | |
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| |resolution=1040×325 | | |resolution=1040×325 |
| |comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | | |comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) |
| + | }} |
| + | |
| + | ==14×14== |
| + | |
| + | [[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]] |
| + | [[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]] |
| + | {{Tileset| |
| + | |title=cheepicus_14x14 |
| + | |image=[[Image:cheepicus_14x14.png]] |
| + | |author=[[User:Cheepicus|Cheepicus]] |
| + | |dated=2018-11-28 |
| + | |size=14×14 |
| + | |resolution=1120×350 |
| + | |comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset. |
| }} | | }} |
| | | |
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| |resolution=1280×400 | | |resolution=1280×400 |
| |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | | |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. |
| + | }} |
| + | |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:16x16_sb_ascii.png]] |
| + | |author=[[User:RogueYun|Rogue Yun]] |
| + | |dated=2018-11-04 |
| + | |size=16×16 |
| + | |resolution=1280×400 |
| + | |comments=A good solid ASCII Tileset. See the [http://www.bay12forums.com/smf/index.php?topic=172536.0 Something Boxy] thread for more information and updates. |
| }} | | }} |
| | | |
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| [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | | [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] |
| {{Tileset| | | {{Tileset| |
− | |image=[[:Image:Bisasam_24x24.png|Not shown due to size]] | + | |image=[[Image:Bisasam_24x24.png]] |
| |author=Bisasam | | |author=Bisasam |
| |dated=2010-01-01 | | |dated=2010-01-01 |
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| | | |
| [[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] | | [[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] |
− |
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Nagidal24x24shade.png]] | | |image=[[Image:Nagidal24x24shade.png]] |
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| | | |
| ==32×32== | | ==32×32== |
− |
| |
− | {{Tileset|
| |
− | |image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]]
| |
− | |author=Sir Henry
| |
− | |dated=2009-8-19
| |
− | |size=32×32
| |
− | |resolution=2560×800
| |
− | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.
| |
− | }}
| |
| | | |
| [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | | [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] |
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| |resolution=512×512 | | |resolution=512×512 |
| |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. |
| + | }} |
| + | |
| + | {{Tileset| |
| + | |image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]] |
| + | |author=Sir Henry |
| + | |dated=2009-8-19 |
| + | |size=32×32 |
| + | |resolution=2560×800 |
| + | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. |
| }} | | }} |
| | | |
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| | | |
| ==12×12== | | ==12×12== |
| + | |
| + | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] |
| + | {{Tileset| |
| + | |image=[[Image:Jolly12x12.png]] |
| + | |author=Alexander Ocias |
| + | |dated=2012-3-11 |
| + | |size=12×12 (also available in 9×12) |
| + | |resolution=1024×768 |
| + | |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D |
| + | :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.'' |
| + | }} |
| | | |
| [[Image:Grim Fortress Logo.png|thumb|right]] | | [[Image:Grim Fortress Logo.png|thumb|right]] |
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| }} | | }} |
| | | |
− | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
| + | ==16×16== |
− | {{Tileset|
| + | |
− | |image=[[Image:Jolly12x12.png]]
| + | [[Image:Belal_Example.png|thumb|right]] |
− | |author=Alexander Ocias
| |
− | |dated=2012-3-11
| |
− | |size=12×12 (also available in 9×12)
| |
− | |resolution=1024×768
| |
− | |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
| |
− | :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''
| |
− | }}
| |
− | | |
− | ==16×16== | |
− | | |
− | [[Image:Belal_Example.png|thumb|right]] | |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Belal_Smooth_Walls.png]] | | |image=[[Image:Belal_Smooth_Walls.png]] |
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| }} | | }} |
| | | |
− | [[Image:DarkondDigsDeeper_16x16.png |thumb|right]]
| |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:DarkondDigsDeeper_16x16.png ]] | | |image=[[Image:DarkondDigsDeeper_16x16.png ]] |
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| }} | | }} |
| | | |
− | [[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]] | + | [[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]] |
− | <!--[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]
| + | [[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]] |
− | [[Image:Dwarfletter3.png|thumb|right|Foliage]] | |
− | [[Image:Dwarfletter4.png|thumb|right|Ballista]]-->
| |
| {{Tileset| | | {{Tileset| |
− | image=[[Image:DwarfletterGothic.PNG]] | + | |image=[[Image:Gold_plated_16x16_v2.png]] |
− | |author=LordZorinthrox | + | |title = '''Gold Plated''' |
− | |dated=2009-7-20 | + | |author=[[User:DrD_AVEL|DrD_AVEL]] |
| + | |dated=2010-Jun-17 |
| |size=16×16 | | |size=16×16 |
− | |resolution=1280×400 | + | |resolution=1280×400 native. |
− | |comments=[[http://dffd.wimbli.com/file.php?id=1205|Download here]]<br /> | + | |comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected. |
− | ;see also
| + | This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;) |
− | :[[:File:Dwarfletter2.png|Status screen - Font]]
| + | |
− | :[[:File:Dwarfletter3.png|Foliage]] | + | [[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]] |
− | :[[:File:Dwarfletter4.png|Ballista]]
| + | [[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]] |
| + | }} |
| + | |
| + | [[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]] |
| + | {{Tileset| |
| + | |image=[[Image:Gold-plated-bmp-16x16.png]] |
| + | |title = '''Gold Plated (bmp-version)''' |
| + | |author=[[User:DrD_AVEL|DrD_AVEL]] |
| + | |dated=2010-Apr-02 |
| + | |size=16×16 |
| + | |resolution=1280×400 native. |
| + | |comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) |
| + | }} |
| + | |
| + | {{Tileset| |
| + | |image=[[Image:Synergy.png]] |
| + | |author=[[User:Dvorovic|Dvorovic]] |
| + | |dated=2010-10-8 |
| + | |size=16×16 |
| + | |resolution=1280×400 |
| + | |comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA] |
| }} | | }} |
| | | |
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| }} | | }} |
| | | |
− | [[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]
| + | [[Image:Hermano example.png|thumb|right|example]] |
− | [[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]]
| |
− | {{Tileset|
| |
− | |image=[[Image:Gold_plated_16x16_v2.png]]
| |
− | |author=[[User:DrD_AVEL|DrD_AVEL]]
| |
− | |dated=2010-Jun-17
| |
− | |size=16×16
| |
− | |resolution=1280×400 native.
| |
− | |comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.
| |
− | This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)
| |
− | | |
− | [[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]]
| |
− | [[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]]
| |
− | }}
| |
− | | |
− | '''Gold Plated (bmp-version)'''
| |
− | [[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]]
| |
− | {{Tileset|
| |
− | |image=[[Image:Gold-plated-bmp-16x16.png]]
| |
− | |author=[[User:DrD_AVEL|DrD_AVEL]]
| |
− | |dated=2010-Apr-02
| |
− | |size=16×16
| |
− | |resolution=1280×400 native.
| |
− | |comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;)
| |
− | }}
| |
− | | |
− | [[Image:Hermano example.png|thumb|right|example]] | |
| {{Tileset| | | {{Tileset| |
| |image=[[Image:Hermano.png]] | | |image=[[Image:Hermano.png]] |
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| | | |
| Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress. | | Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress. |
| + | }} |
| + | |
| + | [[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]] |
| + | <!--[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]] |
| + | [[Image:Dwarfletter3.png|thumb|right|Foliage]] |
| + | [[Image:Dwarfletter4.png|thumb|right|Ballista]]--> |
| + | {{Tileset| |
| + | image=[[Image:DwarfletterGothic.PNG]] |
| + | |author=LordZorinthrox |
| + | |dated=2009-7-20 |
| + | |size=16×16 |
| + | |resolution=1280×400 |
| + | |comments=[[http://dffd.wimbli.com/file.php?id=1205|Download here]]<br /> |
| + | ;see also |
| + | :[[:File:Dwarfletter2.png|Status screen - Font]] |
| + | :[[:File:Dwarfletter3.png|Foliage]] |
| + | :[[:File:Dwarfletter4.png|Ballista]] |
| }} | | }} |
| | | |
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| |resolution=1280×400 | | |resolution=1280×400 |
| |comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). | | |comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). |
− | }}
| |
− |
| |
− | {{Tileset|
| |
− | |image=[[Image:Synergy.png]]
| |
− | |author=[[User:Dvorovic|Dvorovic]]
| |
− | |dated=2010-10-8
| |
− | |size=16×16
| |
− | |resolution=1280×400
| |
− | |comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA]
| |
| }} | | }} |
| | | |
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| ==6×8== | | ==6×8== |
| | | |
| + | [[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]] |
| {{Tileset| | | {{Tileset| |
− | |image=[[Image:Font6x8.png]] | + | |image=[[Image:Ti84.png]] |
− | |author=[[User:Thief^|Thief^]] | + | |author=[[User:Agm|Agm]] |
− | |dated=2011-04-05 | + | |dated=2018-01-12 |
| |size=6×8 | | |size=6×8 |
| |resolution=480×200, 960×400, 1152×864 | | |resolution=480×200, 960×400, 1152×864 |
− | |comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] | + | |comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)] |
| }} | | }} |
| | | |
− | [[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]]
| |
| {{Tileset| | | {{Tileset| |
− | |image=[[Image:Ti84.png]] | + | |image=[[Image:Font6x8.png]] |
− | |author=[[User:Agm|Agm]] | + | |author=[[User:Thief^|Thief^]] |
− | |dated=2018-01-12 | + | |dated=2011-04-05 |
| |size=6×8 | | |size=6×8 |
| |resolution=480×200, 960×400, 1152×864 | | |resolution=480×200, 960×400, 1152×864 |
− | |comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)] | + | |comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] |
| }} | | }} |
| | | |
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| | | |
| {{Tileset| | | {{Tileset| |
− | |image=[[Image:eofshaded800x600pb9_f64ded.png]] | + | |image=[[Image:eofshaded800x600pb9_f64ded.png]] |
− | |author=[[User:Eagle of Fire|Eagle of Fire]] | + | |author=[[User:Eagle of Fire|Eagle of Fire]] |
− | |dated=2007-10-30 | + | |dated=2007-10-30 |
− | |size=10×12 | + | |size=10×12 |
− | |resolution=800×600 | + | |resolution=800×600 |
− | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. | + | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. |
− | }} | + | }} |
− | | + | |
− | {{Tileset| | + | {{Tileset| |
− | |image=[[Image:Sleroux_800x300.png]] | + | |image=[[Image:Sleroux_800x300.png]] |
− | |author=Sergius | + | |author=Sergius |
− | |dated=2007-10-30 | + | |dated=2007-10-30 |
− | |size=10×12 | + | |size=10×12 |
− | |resolution=800×300 | + | |resolution=800×300 |
− | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). | + | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). |
| + | }} |
| + | |
| + | [[Image:Kyzers_thin_medmap.png|thumb|right|Kyzer's Thin Tileset]] |
| + | {{Tileset| |
| + | |image=[[Image:Kyzers_thin.png]] |
| + | |author=[[User:KyzerB|KyzerB]] |
| + | |dated=2018-11-11 |
| + | |size=10×12 |
| + | |resolution=853×480, 1280×720, 1920×1080, 3840×2160; looks fine at most others, legible down to 240p (for the most part). |
| + | |comments=Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make. |
| + | }} |
| + | |
| + | [[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] |
| + | [[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]] |
| + | {{Tileset| |
| + | |image=[[Image:UncleSporky_curses_800x600.png]] |
| + | |author=UncleSporky |
| + | |dated=2007-10-30 |
| + | |size=10×12 |
| + | |resolution=800×300 |
| + | |comments= |
| }} | | }} |
| | | |
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| |resolution=800×300 | | |resolution=800×300 |
| |comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. | | |comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. |
− | }}
| |
− |
| |
− | [[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]
| |
− | [[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]
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− | {{Tileset|
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− | |image=[[Image:UncleSporky_curses_800x600.png]]
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− | |author=UncleSporky
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− | |dated=2007-10-30
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− | |size=10×12
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− | |resolution=800×300
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− | |comments=
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| }} | | }} |
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| [[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | | [[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] |
| [[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] | | [[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] |
− |
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| {{Tileset| | | {{Tileset| |
| |image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]] | | |image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]] |