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Editing Tutorial:Powerplay Guide
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===Stamina management=== | ===Stamina management=== | ||
− | Any combat action (including dodging) consumes stamina. Prolonged fighting can lead to your character getting tired, while | + | Any combat action (including dodging) consumes stamina. Prolonged fighting can lead to your character getting tired, while pushing the tired character will lead to exhaustion and passing out. |
− | + | Tired adventurer has ALL skill levels cut in half, as well as receiving a movespeed penalty. In a major fight, this means imminent death without other options. | |
To avoid getting tired: | To avoid getting tired: | ||
− | *1. Control your movespeed. The faster your current movespeed is, the faster your character will react | + | *1. Control your movespeed. The faster your current movespeed is, the faster your character will react. Which simply means, less overall recovery time. While undoubtedly useful, this trades stamina for speed, and must be carefully considered. The stamina drain depends not on the gait type (walk, jog, sprint), but on the ''actual speed'' your character is moving. E.g. a human sprinting at 4.000 speed ill get tired much faster than dwarf sprinting at 2.000 speed. Use sprint to quickly close in on target not too far, then use Run if you need to chase further. Avoid chasing with sprint mid-fight when there are other opponents around. |
− | *2. Drop your backpack before running into fights, even if it doesn't slow you down. Once tired, the small movespeed penalties caused by extra weight will take full effect. These are so small | + | *2. Drop your backpack before running into fights, even if it doesn't slow you down. Once tired, the small movespeed penalties caused by extra weight will take full effect. These are so small they are not even visible on speedometer for fresh characters, but will show up on tired ones. |
− | *3. If you need to move 1 cell away from your opponent, use | + | *3. If you need to move 1 cell away from your opponent, use "Dodge" option from combat interface. It will drain MUCH less stamina than sprinting for 1 cell. |
*4. You can jump to restore your stamina. Note, that jumping is much slower than running, and your enemy will likely catch up. | *4. You can jump to restore your stamina. Note, that jumping is much slower than running, and your enemy will likely catch up. | ||
*5. Avoid tiring yourself by swinging too much. If you cannot pierce enemy armour, either find ways around it (blows to the neck, blunt weapons, wrestling, pikes) or retreat. | *5. Avoid tiring yourself by swinging too much. If you cannot pierce enemy armour, either find ways around it (blows to the neck, blunt weapons, wrestling, pikes) or retreat. |