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Editing User:Kwieland

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These are some of the things I am thinking about:
 
These are some of the things I am thinking about:
  
# With the magma so deep now, you really have to think of a way to bring it to the surface.  I've started a "stack" of pumps that are basically like this:
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1. With the magma so deep now, you really have to think of a way to bring it to the surface.  I've started a "stack" of pumps that are basically like this:
 
:        1    2      3      4
 
:        1    2      3      4
 
:z    channel floor channel floor
 
:z    channel floor channel floor
 
:z-1  floor  channel floor channel
 
:z-1  floor  channel floor channel
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with an access to the z pump via row 2.  Since they are built on top of one another, they can all be powered from the top.  I have magma at z=104, need it at z=128, so that is ~24 pumps, 240 power. My windmills only produce 20, so I'm going to have an array for sure.  Then add in all the losses due to transfers and I'll probably need 30 or so.  We'll see.
 
with an access to the z pump via row 2.  Since they are built on top of one another, they can all be powered from the top.  I have magma at z=104, need it at z=128, so that is ~24 pumps, 240 power. My windmills only produce 20, so I'm going to have an array for sure.  Then add in all the losses due to transfers and I'll probably need 30 or so.  We'll see.
#I just had a siege and several of my war dogs got injured.  It was funny to see "McDog cancels clean self, dropped soap".  I hate when that happens.  Reminds me of the [[40d:Cat_cancels_Store_Item_in_Stockpile:_Too_injured|cat bug]].
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#Attributes don't follow experience - namely if you look at a dwarf pre-"mood item" completion and post completion, they have the same attributes.
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I just had a siege and several of my war dogs got injured.  It was funny to see "McDog cancels clean self, dropped soap".  I hate when that happens.  Reminds me of the [[40d:Cat_cancels_Store_Item_in_Stockpile:_Too_injured|cat bug]].
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Attributes don't follow experience - namely if you look at a dwarf pre-"mood item" completion and post completion, they have the same attributes.
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# It ended up taking ~50 windmills. Wasn't that big of a deal. The multicolor windmills look cool.
 
# It ended up taking ~50 windmills. Wasn't that big of a deal. The multicolor windmills look cool.
 
# Hostages are not immune from other friends of yours.  I was transporting some prisoner goblins past the trade depot and all of a sudden the human swordsman comes over and kills the goblin.  What?  Yeah, it happened again with dwarfs.
 
# Hostages are not immune from other friends of yours.  I was transporting some prisoner goblins past the trade depot and all of a sudden the human swordsman comes over and kills the goblin.  What?  Yeah, it happened again with dwarfs.
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# I have an accessible depot, but the caravans never bring wagons.  bug?
 
# I have an accessible depot, but the caravans never bring wagons.  bug?
 
# Blood should "clean out" after a year or so.  My dwarfs track it all over.  Then they try to clean themselves.  Then they head to the well, clean themselves off.  Finally, they turn around and get themselves all dirty again.  Oh well.
 
# Blood should "clean out" after a year or so.  My dwarfs track it all over.  Then they try to clean themselves.  Then they head to the well, clean themselves off.  Finally, they turn around and get themselves all dirty again.  Oh well.
#Sand layers that are underground "grow" stuff.  My next site I'm going to look for 2-3 layers of sand.  I embarked on a heavily forested with "thick" growth and the underground sand grew tons of plants.  The shrubs I harvested and was surprised to see them be plump helmets, pig tails, etc!  Don't know why it surprised me, but it did!
 
  
 
== My Questions yet to be answered==
 
== My Questions yet to be answered==

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