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Difference between revisions of "User:Kwieland"

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My Questions yet to be answered:
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My Questions yet to be answered (thanks Emmanovi)
  
1. Why do dwarfs starve to death in the prison?  Shouldn't they be fed?<br />
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# Why do caged dwarfs starve to death in the prison?  Shouldn't they be fed? Is this a bug?<br />
2. Why would a dwarf (hammerdwarf) not eat (starve himself to death)?<br />
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# Why would a dwarf (hammerdwarf) not eat (starve himself to death)? He just stayed in his roomThe door wasn't lock or anything, and their were plenty of different types of food/alcohol. Can a preference for food be soo big that they don't eat unless that specific food is there?<br />
3. Why list all the deceased on the units page? Excluding them would make the list easier to use/more informative.<br />
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# How do [[pressure plates]] and water work really work? If I have a pressure plate that activates at 5, why doesn't it ever "reset" if the water goes below 5?<br /> I'd like a pressure plate that closes a floodgate when the water reaches 5, then opens when it goes below 5. I build the pressure plate to activate from 5-7 (resets is selected), link it to an open floodgate, and then nothing happens. Even when the water is 7, the floodgate doesn't close. Also, I've mastered the stone traps and the cage traps, how do I use the large steel balls/great axes traps?<br>
4. Can we build buildings like selecting things?  For instance, if I want to build lots of doors, pick one corner and then the other and then pick all the doors?<br />
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# The graphics don't work for me.  Why?  I have the files in the folder, edited my init.txt, and still no good! Why does the text get smaller when I make the grid larger?<br />
5. Often times, price and not distance is the determining factor for placing furniture.  How about including sort by price in the view?<br />
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# Why does the hammerdwarf KILL other dwarfs for justice when the prison is empty? I've a full 10/18 royal fortress guards. If I recruit the offending member and equip him/her with armor, does that help?<br />
6. Why do dwarfs leave their clothes all over?  Will they use furniture if I put it in their room?  If so, what kinds?<br />
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# What is a full set of armor for each of the settings?  How do I know easily if I need more of a certain type of armor? <br />
7. How do pressure plates and water work? If I have a pressure plate that activates at 5, why doesn't it ever "reset" if the water goes below 5?<br />
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<br>
8. Why are walls made of materials lava proof, but floodgates are not? What are the lava safe rocks? Why not obsidian?<br />
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Comments/suggestions<br>
9. Graphics don't work for me.  Why?  I have the files in the folder, edited my init.txt, and still no good!<br />
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#Why list all the deceased on the units page?  Excluding them would make the list easier to use/more informative. I don't really care that I've killed Xing bob the kobold.  I'd much rather a quick list, perhaps even excluding the 200 tame animals so I can quickly look at hostiles. Maybe an ability to hide them from the list?<br />
10. Why does the text get smaller when I make the grid larger?<br />
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#Can we build buildings like selecting things? For instance, if I want to build lots of doors, pick one corner and then the other and then select the different doors?<br />
11. Why does the hammerdwarf KILL other dwarfs for justice when the prison is empty?<br />
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#Often times, price and not distance is the determining factor for placing furniture. How about including sort by price in the view?<br />
12. Why can't you train other animals (fox/wolf) to be hunting/war animals?<br />
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#Why can't you train other animals (fox/wolf) to be hunting/war animals?<br />
13. Why are my nobels demanding stuff I don't have?<br />
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#Why don't levers show what they are linked to? That would be a nice option to see.<br />
14. How many metal bars does armor costs?<br />
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#'''Why do dwarfs wander halfway across the map for a stone when one is right next to the workshop/catapult?''' Along with this, it looks like the search algorithm just looks for the closest, not the closest walkable distance.  For instance, if I have a catapult next to a wall and one stone on the other side of the wall but one three tiles away on the catapult, it will walk all the way around the wall (distance of 20 or more) just to get THE ONE.<br />
15. What is a full set of armor?<br />
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#It would be nice to know what killed the dwarfs/about their skills after they die.  Can this be in the epitaph on the coffin?  For example a Thikot, a legendary mason, dabbling consoler killed by a Carp on 22 Sid 211 .<br />
16. Why do the kids run around necked?<br />
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#Why do dead dwarfs still show up in the Justice tab? Isn't death the ultimate justice?<br />
17. Why do neck/brain injuries result in dwarfs in vegetable state?<br />
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18. Why don't levers show what they are linked to?<br />
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--[[User:Kwieland|Kwieland]] 09:39, 17 February 2009 (EST)
19. Trading seems somewhat arbitrary.  What they bring, prices, etc.<br />
 
'''20. Why do dwarfs wander halfway across the map for a stone when one is right next to the workshop/catapult?''' Along with this, it looks like the search algorithm just looks for the closest, not the closest walkable distance.  For instance, if I have a catapult next to a wall and one stone on the other side of the wall but one three tiles away on the catapult, it will walk all the way around the wall (distance of 20 or more) just to get THE ONE.<br />
 
21. It would be nice to know what killed the dwarfs/about their skills after they die.  Can this be in the epitaph on the coffin?  For example a Thikot, a legendary mason, dabbling consoler killed by a Carp on 22 Sid 211 .<br />
 
22.  Why do dead dwarfs still show up in the Justice tab?<br /><br />
 
#20 is big.  I end up locking my dwarfs into rooms to keep them from wandering all over/being distracted by other jobs.
 

Revision as of 14:39, 17 February 2009

My Questions yet to be answered (thanks Emmanovi)

  1. Why do caged dwarfs starve to death in the prison? Shouldn't they be fed? Is this a bug?
  2. Why would a dwarf (hammerdwarf) not eat (starve himself to death)? He just stayed in his room. The door wasn't lock or anything, and their were plenty of different types of food/alcohol. Can a preference for food be soo big that they don't eat unless that specific food is there?
  3. How do pressure plates and water work really work? If I have a pressure plate that activates at 5, why doesn't it ever "reset" if the water goes below 5?
    I'd like a pressure plate that closes a floodgate when the water reaches 5, then opens when it goes below 5. I build the pressure plate to activate from 5-7 (resets is selected), link it to an open floodgate, and then nothing happens. Even when the water is 7, the floodgate doesn't close. Also, I've mastered the stone traps and the cage traps, how do I use the large steel balls/great axes traps?
  4. The graphics don't work for me. Why? I have the files in the folder, edited my init.txt, and still no good! Why does the text get smaller when I make the grid larger?
  5. Why does the hammerdwarf KILL other dwarfs for justice when the prison is empty? I've a full 10/18 royal fortress guards. If I recruit the offending member and equip him/her with armor, does that help?
  6. What is a full set of armor for each of the settings? How do I know easily if I need more of a certain type of armor?


Comments/suggestions

  1. Why list all the deceased on the units page? Excluding them would make the list easier to use/more informative. I don't really care that I've killed Xing bob the kobold. I'd much rather a quick list, perhaps even excluding the 200 tame animals so I can quickly look at hostiles. Maybe an ability to hide them from the list?
  2. Can we build buildings like selecting things? For instance, if I want to build lots of doors, pick one corner and then the other and then select the different doors?
  3. Often times, price and not distance is the determining factor for placing furniture. How about including sort by price in the view?
  4. Why can't you train other animals (fox/wolf) to be hunting/war animals?
  5. Why don't levers show what they are linked to? That would be a nice option to see.
  6. Why do dwarfs wander halfway across the map for a stone when one is right next to the workshop/catapult? Along with this, it looks like the search algorithm just looks for the closest, not the closest walkable distance. For instance, if I have a catapult next to a wall and one stone on the other side of the wall but one three tiles away on the catapult, it will walk all the way around the wall (distance of 20 or more) just to get THE ONE.
  7. It would be nice to know what killed the dwarfs/about their skills after they die. Can this be in the epitaph on the coffin? For example a Thikot, a legendary mason, dabbling consoler killed by a Carp on 22 Sid 211 .
  8. Why do dead dwarfs still show up in the Justice tab? Isn't death the ultimate justice?

--Kwieland 09:39, 17 February 2009 (EST)