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User:OluapPlayer/More Mythical Creatures

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Modification
Oluap's Custom Creatures
Version 1.1
Updated February 1, 2016
For DF Version 0.43.05
Out of date for current version
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I've made quite a few custom creatures. Most of them are probably something you've already seen by other people. But hey, I wanted to do my own versions of it, and I did. My creations are made to supplement vanilla DF rather than replace any of the things in it.

I'd be delighted if other players tried them out and slaughtered them at their own leisure.

Lesser Dragons

Drake

Savage - Aggressive - Carnivorous - Trainable (including war/hunt) - Egg-laying - Level 1 Building Destroyer

Move along, male ducks, for the true drake is here. A quadrupedal dragon with no wings as large as a polar bear, they don't breathe fire, but they can easily make short work of your dwarves and livestock. They are found in savage areas and can be trained into pets and war beasts. Put them in a nest box and you got yourself a fountain of bootleg dragon eggs to eat.

Theoretically they're just vanilla dragons but smaller and without fire breath, but that's on Toady for not giving dragons wings. In order to not confuse them with male ducks, they're referred to as "true drakes" in-game.

Wyvern

Savage - Aggressive - Carnivorous - Trainable (including war/hunt) - Egg-laying - Level 2 Building Destroyer

Wyverns are lesser dragons with wings, but no forearms. While they can't breathe fire, they are even larger then drakes (as heavy as a horse) and possess a venomous stinger on their tails, which has a series of symptoms on affected dwarves. They are also Level 2 building destroyers. They are found in savage areas and can be trained into pets and war beasts.

They were the first custom creatures I ever made!

Amphiptere

Savage - Aggressive - Carnivorous - Trainable (including war/hunt) - Egg-laying - Level 1 Building Destroyer

Amphipteres are lesser dragons without any limbs sans a pair of wings. They are smaller than drakes, but are still quite large, only slightly lighter than an alligator. They are found in savage areas and can be trained into pets and war beasts.

Wyrm

Savage - Aggressive - Carnivorous - Trainable (including war/hunt) - Egg-laying - Level 1 Building Destroyer

Wyrms are lesser dragons with no limbs whatsoever; no arms, legs, wings, they're essentially giant horned snakes. And by that, I mean they're heavier than a yak. Their other main characteristic is they're angry, perhaps due to Armok not giving them legs - they are prone to rage and will periodically flip out, murderizing everything smaller than themselves. I've been ambushed by wyrms in adventurer mode, and it ended up as nicely as you'd expect. They are found in savage areas and can be trained into pets and war beasts.

Lindworm

Savage - Aggressive - Carnivorous - Trainable (including war/hunt) - Egg-laying - Level 1 Building Destroyer

Lindworms are lesser dragons with arms but no legs; essentially giant snakes with arms. They don't share the foul temperament of the wyrm, but are nearly as large as one and have big hands to claw you with. They are found in savage areas and can be trained into pets and war beasts.

Faerie Dragon

Good - Non-aggressive - Carnivorous - Trainable (including war/hunt) - Egg-laying

The faerie dragon is the cute member of the lesser dragon squad. Only as big as a kobold, these butterfly-winged critters inhabit good forests and are generally harmless. When provoked, they can blast a cloud of dust which will cause erratic behavior in dwarves affected by it. They can be trained into pets and war beasts, if you're into that.

Cloud Dragon

Good - Non-aggressive - Carnivorous - Trainable (including war/hunt) - Egg-laying

With nothing "lesser" about them, cloud dragons are modeled after chinese dragons; gigantic serpents with antlers who can fly without the aid of wings. They inhabit good mountains and can be trained into pets and war beasts, if you get your hands in one. The largest cloud dragons are as heavy as elephants.

Mythological Herbivores

Jackalope

Savage - Benign - Grazer - Trainable

Jackalopes are rabbits with antlers. They can be found in taigas and tundras. They are considerably more valuable than boring normal rabbits, but need a pasture to survive just like them.

Pegasus

Good - Benign - Grazer - Trainable - Milkable

A pegasus is a horse with wings. They're found in good forests in small groups, where they'll fly through the air. If you can get one into a trap, they can be turned into valuable pets, but will require a pasture to survive.

Hippogriff

Good - Benign - Trainable - Egg-laying

Hippogriffs are half-eagle, half-horse creatures. They inhabit good forests and will generally spend their time flying over your head. Unlike lame mammals like the unicorn and pegasus, you don't need to pasture them, and they can also grant you delicious half-bird eggs to cook. If you see elves riding them during a siege, make sure to have this playing in the background.

Catoblepas

Savage - Benign - Grazer - Trainable - Milkable

A creature which only about 3 people have ever heard of, the catoblepas is a bizarre mix between a bull and a boar. They inhabit certain savage temperate areas, and while generally benign, they possess one special attack: they can breathe mist out of their mouths which cause dizziness and paralysis. Having your dwarves be paralyzed and suffocate by a glorified cow would be quite embarrassing indeed.

Kirin

Good - Benign - Grazer - Trainable

A kirin is an equine with antlers who is covered in scales rather than fur. They inhabit good forests and spawn in small groups. They're much like unicorns, except you can actually turn them into pets. Since they're covered in scales, you can make leather out of them. They're grazers so make sure to pasture them.

Mythological Carnivores

Cockatrice

Savage - Aggressive - Carnivorous - Trainable

Cockatrices are vile, venomous chickens with large tails who inhabit savage temperate forests. They possess Novice skill in biting, which they use to poison their enemies, causing paralysis. Basilisks and cockatrices are immune to each other's venoms, and much like the myth, weasels (and variants) are also immune. You can train them into pets and make them lay delicious angry chicken eggs. Their eyes will glow in the dark in adventurer mode.

Basilisk

Savage - Aggressive - Carnivorous - Trainable

No one can really tell what basilisks are supposed to look like. In my mod's case, basilisks are large snakes, as heavy as an elk, with a chicken's comb on their heads. They inhabit savage temperate forests. Their bites can poison their enemies, causing paralysis (closest thing you get to petrification). Basilisks and cockatrices are immune to each other's venoms, and much like the myth, weasels (and variants) are also immune. You can train them into pets and make them lay delicious angry snake-rooster eggs.

Manticore

Savage - Aggressive - Carnivorous - Trainable

Manticores are polar bear-sized predators who inhabit savage tropical areas, spawning in small groups. Their main characteristic is their scorpion tail, which not only possesses a powerful venom, but can also be used to launch quills as projectiles (the game calling them manticore bones, but it works regardless). Manticores are large enough for these quills to injure unarmored dwarves who encounter them.

Chupacabra

Savage - Aggressive - Carnivorous - Trainable - Egg-laying

Chupacabras are small humanoid reptiles who inhabit savage deserts. They're small and will probably not be trouble for dwarves, but they may go after your smaller livestock and suck the blood out of them with their bite attacks. Capture them and you'll have yourself a source of goat-sucker eggs for cooking.

Evil Creatures

Hellhound

Evil - Aggressive - Carnivorous - Trainable

Hellhounds are canines who inhabit evil temperate forests. As large as a wolf, they should be dispatched accordingly, unless you capture them in order to use something cooler than just boring old dogs.

At one point, they possessed fire breath, but fighting a group of fire-breathing creatures in flammable grass is about as fun as it sounds.

Ghoul

Evil - Aggressive - Carnivorous - Not Trainable

Ghouls are undead creatures found in any evil land biome. The only thing in their minds is eating, which including stealing your food as well as eating your dwarves, preferably after scratching and biting them to death. Since they're meant to be undead, they possess many of their characteristics: opposition to life, immunity to pain and disease, and unlimited stamina. However, they can be stunned if you're lucky enough.

Wendigo

Evil - Aggressive - Carnivorous - Intelligent

Highly dangerous, wendigos are permanently crazed creatures found in cold biomes; taigas, tundras and glaciers. While they only spawn one at a time, they're very large - heavier than a yak - and possess innate skill in biting, fighting, wrestling, dodging and observing. They're like mini-bosses and should be treated accordingly; kill them or they'll kill you.

Krampus

Evil - Aggressive - Carnivorous - Not Trainable

Krampus knows DF players are naughty, and will punish them accordingly. Spawning in small groups, these large satyr-like creatures inhabit evil cold biomes and mountains. They only appear during the winter, and when they do, they'll attack your dwarves by throwing bituminous coal at them as a projectile weapon. Being hit by a block of solid coal can hurt, especially if you're unprotected. Upon death, they turn into a piece of bituminous coal which can be used for fuel or placed inside of your ☼cave spider silk sock☼, where it belongs.

Underground Dwellers

Gargoyle

Subterranean - Aggressive - Carnivorous - Trainable (including war/hunt)

Gargoyles are large creatures made out of solid granite. Despite being literally living rock, they can fly with a pair of large wings across the second and third cavern layer, coming down to chomp on your dwarves when they get close. They possess many of the strengths of other inanimate creatures, but come with the advantage of being trainable by your dwarves. Gargoyles can be turned into war beasts, giving your fortress literal guardian gargoyles.

Gold Golem

Subterranean - Aggressive - Not Trainable - Level 2 Building Destroyer

The gold golem is the much prettier cousin of the gabbro man. Found in the second and third cavern layers, these creatures are made out of solid native gold. Upon death, they'll turn into an usable gold nugget.

Plump Helmet Dragon

Subterranean - Aggressive - Carnivorous - Trainable - Level 2 Building Destroyer

You laughed at the plump helmet man, and now you'll meet his much, much nastier cousin. The plump helmet dragon is, as its name implies, a giant animate purple mushroom in the shape of a winged dragon who can breathe plump helmets out of its mouth at a constant pace. These creatures are rare, but possess megabeast-level skills (they were made to be semi-megabeasts, but the game doesn't seem to accept megas living underground), making them a great threat to your fortress. I've not had the chance to test it, but if you butcher one, you can probably make dwarven wine out of their tissue.

Goblin Servants

Orc

Subterranean - Aggressive - Carnivorous - Intelligent

Unlike literally everyone ever who has modded orcs into DF, mine aren't a replacement for goblins. Rather, they serve goblins, and will accompany them in sieges. They are essentially smaller trolls and were made for the flavour of it. They spawn in small groups at all cavern layers, and should be preferably disposed of as if they were trolls: with extreme prejudice.

Hobgoblin

Subterranean - Aggressive - Carnivorous - Intelligent

Hobgoblins are larger than normal goblins, but smaller than orcs. Much like the orcs, they exist to complement goblins during sieges and to bother your cavern entrances.

Bugbear

Subterranean - Aggressive - Carnivorous - Intelligent

Bigger than an orc but smaller than a troll, the bugbear completes the group of goblin servants who will come and unleash fun upon your fortress. Treat them as you would an actual bug or bear; with a steel battleaxe to the neck.

Intelligent Humanoids

Halfling

Good - Benign - Intelligent

Halflings are small humanoids who inhabit good mountains and spawn individually around the map. They're like mountain gnomes, but they don't drink all your booze. They're also about as useful as mountain gnomes, which's to say, not a lot.

Naiad

Good - Benign - Intelligent

Naiads are female-only nymphs who inhabit good bodies of water. When the magic update hits, I intend to give them some sort of water magic, provided it's possible.

Magical Creatures

Fire Salamander

Good - Non-aggressive - Carnivorous - Trainable

Based on the alchemy fire elemental, fire salamanders are small critters who live in good wetlands and lakes. When the magic update hits, I hope to give them some kind of fire magic.

They were originally meant to inhabit the magma sea, but they always ended up dead for reasons I never understood.

Undine

Good - Benign - Intelligent

Based on the alchemy water elemental, undines are an all-female race who inhabits good bodies of water. While similar to the naiad, the undine's melee attack causes a syndrome which impairs the lungs of the victim (meant to simulate central hypoventilation syndrome a.k.a. ondine's curse. When the magic update hits, I hope to give them some kind of water magic.

Sylph

Good - Benign - Intelligent

Based on the alchemy wind elemental, sylphs are an all-female race of small humanoids who inhabit good regions. When the magic update hits, I hope to give them some sort of wind magic.

Phoenix

Subterranean - Aggressive - Trainable - Egg-laying

Phoenixes are birds made out of fire which inhabit the magma sea. Rather aggressive, they'll launch jets of fire from their beaks which can quickly turn your dwarves into !!dwarves!!. Being made of flame grants them numerous immunities, and they're large enough to cause considerably damage. Despite being made of fire, however, phoenixes can be trained and will lay eggs, allowing your dwarves to essentially eat fire like total champs.

Talking Tree

Good - Benign - Intelligent

Talking trees, aka the original name for ents/treants, are giant humanoid trees who can rarely wander around your good forest fortress. Testing has proven their wooden bodies to be quite resilient, so don't expect a quick fight if you decide to take them on. A dead talking tree will turn into an usable wooden log, which will surely piss off the elves.

Semi-Megabeasts

Pus Dragon

Semi-Megabeast - Aggressive - Carnivorous - Trainable (including war/hunt) - Egg-laying - Level 2 Building Destroyer

A truly sickening creature, the pus dragon is a diseased winged dragon who breathes blasts of venomous pus rather than fire. Like true dragons, they're fearless and possess unlimited stamina, and dwarves hit by their pus will suffer from violent oozing among other symptoms. Being born diseased as they are also makes them completely immune to fevers or nausea. They weight 3 tons when fully grown and possess megabeast-level skills, making them formidable opponents. If you have the traps and the stomach for it, you can capture these monstrosities and let them lay eggs for your dwarves to eat, which are probably terribly disgusting.

I must note their spheres give them some of the coolest-sounding titles I've ever seen in this game.

Gashadokuro

Semi-Megabeast - Aggressive - Carnivorous - Not Trainable - Level 2 Building Destroyer

The gashadokuro is a gigantic (elephant-heavy) skeleton overcome with hunger. They'll generally spend the majority of worldgen stealing food from civilizations in a feeble attempt to satiate themselves. They're walking undead skeletons, opposite to life and possessing all the immunities of other undead (no pain, no fear, no exert, etc). Additionally, they can breathe bones out of their mouths, which they do before they get close and properly chomp your face off. While they logically give no meat when defeated, they do grant an ungodly amount of bones when butchered, all usable for bone carving.