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=== Weapons and Armor ===
 
=== Weapons and Armor ===
  
The tiers of materials for both weapons and armor are Adamantine<ref>Divine metal is betveen Adamantine and Steel, but found only in vaults and very rare</ref> > Steel > (Iron = Bronze/Bismuth bronze) > Copper > Silver > Non-metal materials<ref>Bone, wood, shell, leather, glass, corals — used mainly by [[elves]], or civilizations made of entirely/mainly from [[animal person]]s</ref>. Blunt weapons mostly ignore this tier, and are effective almost no matter what they are made out of so long as its density is significant.  While increasing density makes blunt weapons slightly better, any weapons-grade metal other than adamantine is acceptable for them due to the narrow range of available densities.  Ammunition follows the weapon tiers with the exception that adamantine bolts are too light to do any significant damage.   
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The tiers of materials for both weapons and armor are Adamantine > Steel > (Iron = Bronze) > Copper > Silver. Blunt weapons mostly ignore this tier, and are effective almost no matter what they are made out of so long as its density is significant.  While increasing density makes blunt weapons slightly better, any weapons-grade metal other than adamantine is acceptable for them due to the narrow range of available densities.  Ammunition follows the weapon tiers with the exception that adamantine bolts are too light to do any significant damage.   
  
 
Weapon attacks are functionally divided into three categories: blunt attacks, "slashing" attacks, and "stabbing" attacks.  Blunt attacks are obviously any weapons with the BLUNT descriptor.  "Slashing" attacks are edged attacks with a contact area of 50 or greater; it should be noted that this includes the "stab" attack of all swords.  "Stabbing" attacks are edged attacks with a contact area of less than 50 (and preferably a high penetration depth).  In vanilla DF, the largest contact area below 50 is 20 (pikes and spears).   
 
Weapon attacks are functionally divided into three categories: blunt attacks, "slashing" attacks, and "stabbing" attacks.  Blunt attacks are obviously any weapons with the BLUNT descriptor.  "Slashing" attacks are edged attacks with a contact area of 50 or greater; it should be noted that this includes the "stab" attack of all swords.  "Stabbing" attacks are edged attacks with a contact area of less than 50 (and preferably a high penetration depth).  In vanilla DF, the largest contact area below 50 is 20 (pikes and spears).   
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Robes protect every part of the body except for the head, hands, and feet.  Modded pseudo-adamantine "leather" robes protected perfectly against slashing weapons in arena mode (with the addition of adamantine helm, gauntlets, and boots to cover the remaining body parts), but testing is needed to see if true adamantine robes retain this property.
 
Robes protect every part of the body except for the head, hands, and feet.  Modded pseudo-adamantine "leather" robes protected perfectly against slashing weapons in arena mode (with the addition of adamantine helm, gauntlets, and boots to cover the remaining body parts), but testing is needed to see if true adamantine robes retain this property.
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=== Miscellaneous ===
 
=== Miscellaneous ===

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