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Difference between revisions of "User:TomiTapio"

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I started Fortressing on 2009-07-17, versions 40d15 and 40d16. Played quite a bit and came back to the game in April 2010.
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==About TomiTapio==
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I started Fortressing on 2009-07-17, versions 40d13 and 40d16. Used vanilla and DF-Complete/Genesis mod. Made some custom creatures like rabbit and Ghostly Apparition.<br />
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Played quite a bit and came back to the game in April 2010.
  
 
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Set the fort to pause on citizen death: edit [CITIZEN_DEATH:A_D:D_D:BOX:P:R] into announcements-init.<br />
Set the fort to pause on citizen death: edit [CITIZEN_DEATH:A_D:D_D:BOX:P:R] into announcements-init.
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I use Deon's Genesis mod. I'm tweaking creatures and overlong names.<br />
 
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Dwarf Fortress - Settlers of the Deep, The Age of Dwarven Empires.<br />
I use Deon's Genesis mod. I'm tweaking creatures and overlong names.
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Dwarf Fortress - It's all Tolkien's fault.<br />
 
 
Dwarf Fortress - Settlers of the Deep, The Age of Dwarven Empires.
 
 
 
 
 
=Genesis mod's budding documentation=
 
Genesis version 2.99 like.
 
 
 
[quote author=arghy link=topic=52988.msg1468502#msg1468502 date=1281295566]
 
So i have a question, this mod looks awesome but like all other mods like this i dont want to relearn dwarffortress all over again. Could i just gen a world and embark like i normally do without incident? [/quote]<br />
 
Yep, easy as pie. Pie that menaces with spikes of Spiffitanium.<br />
 
Pig tails and cave cotton make underground cloth.<br />
 
<br />
 
[quote author=arghy link=topic=52988.msg1468502#msg1468502 date=1281295566]
 
After years of playing i still have a hard time with choosing civs at embark and i still barely remember all the goddamn metal combos--would i be totally lost upon embark or is it similar enough to vanilla DF that i would be able to make it work? The multiple dwarves is scaring me already--please tell me theres still one goddamn dwarven civ so i dont need to worry about choosing from 20 different civs all with different consequences.
 
[/quote]
 
 
 
There's one dwarf civ. The goblin civ is a little tougher and the big monsters (hippo, rhino, elephant plus) have tougher skins, muscles, bones, for fun.<br />
 
There's also hostile werewolf civ and illithid/mind flayer civ. <br />
 
Steel dwarf caste is rare, and great for military. Jade dwarves learn faster.<br />
 
 
 
Quick guide to metals: <br />
 
1. use any steel.<br />
 
2. lacking steel, use the three kinds of bronzes, or wrought iron.<br />
 
3. failing that, copper time. <br />
 
4. bronze is damn hard to make, tin is rare. Order tin from mountainhomes.<br />
 
 
 
You can make a uniform that contains breastplate and THREE chain mails (vanilla DF feature).
 
 
 
Quick guide to Genesis dogs: Mastiff (heavier than dwarf) > bulldog > vanilla dog > untrainable yappy spaniel.
 
 
 
 
 
 
 
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TomiTapio made the tough creature materials; used 2x the numbers of regular stuff, quite a big change.
 
So tough bone has [MAX_EDGE:2000] instead of 1000. Tough nail 2700, tough tooth 2400. Nails are sharper than teeth I say.
 
Copper has [MAX_EDGE:10000]. Don't use bone weapons, except bone bolts for rabbit hunting.
 
 
 
Tough bone as armor vs.blunt,
 
  [COMPRESSIVE_YIELD:400000]
 
  [COMPRESSIVE_FRACTURE:400000]
 
  [COMPRESSIVE_STRAIN_AT_YIELD:400] --4x
 
Copper,
 
  [COMPRESSIVE_YIELD:245 000] steel 1034 000
 
  [COMPRESSIVE_FRACTURE:770 000] steel 1379 000
 
  [COMPRESSIVE_STRAIN_AT_YIELD:175] steel 675
 
so tough bone armor might be reasonable if you only have copper. Make some elephant leather pants.
 
 
 
Maybe the dragons should be even tougher, it's no fun when a dragon attacks and a steel-armor squad takes no damage. (Changed my dragons to speed 600)
 

Latest revision as of 21:24, 31 March 2011

About TomiTapio[edit]

I started Fortressing on 2009-07-17, versions 40d13 and 40d16. Used vanilla and DF-Complete/Genesis mod. Made some custom creatures like rabbit and Ghostly Apparition.
Played quite a bit and came back to the game in April 2010.

Set the fort to pause on citizen death: edit [CITIZEN_DEATH:A_D:D_D:BOX:P:R] into announcements-init.
I use Deon's Genesis mod. I'm tweaking creatures and overlong names.
Dwarf Fortress - Settlers of the Deep, The Age of Dwarven Empires.
Dwarf Fortress - It's all Tolkien's fault.