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Difference between revisions of "User:Uzu Bash"

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* A unit of food increases Food Contents and reduces Hunger equally. A unit of drink decreases Thirst.
 
* A unit of food increases Food Contents and reduces Hunger equally. A unit of drink decreases Thirst.
 
** Some drinks (inc alcohol) increase Food Content as well.
 
** Some drinks (inc alcohol) increase Food Content as well.
 +
* Food Contents are converted to Stored Fat 1/tick.
 +
* Exhaustion increases and Stored Fat decreases at the rate of Energy usage.
 +
 +
<br>
 +
There isn't a stamina capacity, instead Exhaustion is increased until reaching limits of Tiredness, Over-Extertion, to Unconsciousness. These are determined by physical attributes and possibly the body plan of the unit. Exhaustion decreases at a rate most certainly determined by Endurance, and possibly other attributes and body plan factors.<br>
 +
 +
Fat tissue layer thickness scales to Stored Fat, so it will modify speed gradually. Death by starvation won't occur until Stored Fat is completely depleted, so you can survive hunger as long as you have some. As of 43.05 layer insulation properties aren't used, but I expect that to change in future updates.
 +
 +
As with muscle mass, fat mass scales to a creature's base size and fat percentage. A kobold could pig out until pot-bellied without dragging down his activity level, but a fattening bear man could slow down so much that he may as well sleep off the rest of the season.
 +
 +
When a unit offloads from the local map, all counters are reset except Hunger/Thirst/Sleep timers and Stored Fat, so an adventurer has much more control over fat gains. If you wanted to add on the mass, you could sit around feasting and guzzling booze. If you wanted to trim down, you could offload the map immediately after consuming food or drinking alcohol, then return to local map to engage in any activity; even standing around talking has an Energy cost.

Revision as of 13:46, 21 August 2017

Read a book +20 Analytical, Focus; +10 Linguistic +30 Reading, Student (first time only)
Compose dance w/mus+lyrics +1000 Creativity, +500 Linguistic and Music +110 Writing, +50 Poetry, Musician and Dance
Write letter +1 Analytical +12 Writing, +50 Prose

elf

         : 214:428:642:900:1900:2900
     swim: 731:1525:2257:2990:4300:6100
    crawl: 675:1409:2069:2728:4000:5700
    climb: 585:1178:1692:2206:3400:4900

human

         : 225:450:6754:900:2900
     swim: 1254:4112:4723:5341:6433:7900
    crawl: 731:1525:2257:2990:4300:6100
    climb: 1755:-8567

all beastfolk

         : 293:521:711:900:1900:2900
swim/crawl/
     climb: 731:1525:2257:2990:4300:6100


play string (per turn) agil +10, crea +10, music +10 make music +1, play string +1, specific instrument +1, music form +1
sing (per turn) foc +10, crea +10, music +10 make music +1, sing +1, music form +1
simulate (per turn) foc +10, crea +10, music +10 make music +1, sing +1, music form +1 (+0 to instrument)

double gain on 1st turn singing doesn't increase speaking, poetry or poetic form speaking doesn't increase ANYTHING and always bombs

dance +10 str, agi, end, spa, kin

Food, energy, fat

Unit.counters2.png
  • Hunger, Thirst and Sleepiness timers increment 1/tick, Stomach and Food Contents decrement 1/tick
  • Each consumable unit increases Stomach Contents by 50k.
  • A unit of food increases Food Contents and reduces Hunger equally. A unit of drink decreases Thirst.
    • Some drinks (inc alcohol) increase Food Content as well.
  • Food Contents are converted to Stored Fat 1/tick.
  • Exhaustion increases and Stored Fat decreases at the rate of Energy usage.


There isn't a stamina capacity, instead Exhaustion is increased until reaching limits of Tiredness, Over-Extertion, to Unconsciousness. These are determined by physical attributes and possibly the body plan of the unit. Exhaustion decreases at a rate most certainly determined by Endurance, and possibly other attributes and body plan factors.

Fat tissue layer thickness scales to Stored Fat, so it will modify speed gradually. Death by starvation won't occur until Stored Fat is completely depleted, so you can survive hunger as long as you have some. As of 43.05 layer insulation properties aren't used, but I expect that to change in future updates.

As with muscle mass, fat mass scales to a creature's base size and fat percentage. A kobold could pig out until pot-bellied without dragging down his activity level, but a fattening bear man could slow down so much that he may as well sleep off the rest of the season.

When a unit offloads from the local map, all counters are reset except Hunger/Thirst/Sleep timers and Stored Fat, so an adventurer has much more control over fat gains. If you wanted to add on the mass, you could sit around feasting and guzzling booze. If you wanted to trim down, you could offload the map immediately after consuming food or drinking alcohol, then return to local map to engage in any activity; even standing around talking has an Energy cost.