v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User:Vasiln

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
My principal interest these days (in DF) is creature logic.  I figure I might as well save some of my techniques here in case anybody stumbles over them.
 
My principal interest these days (in DF) is creature logic.  I figure I might as well save some of my techniques here in case anybody stumbles over them.
  
* [[User:Vasiln/Goblin Logic 1]]: Where I deal with some basic gates and the infrastructure needed to make goblin logic work
+
* {{L|User:Vasiln/Goblin Logic 1}}: Where I deal with some basic gates and the infrastructure needed to make goblin logic work
* [[User:Vasiln/Goblin Logic 2]]: Where I go into advanced logic problems, memory addressing, adder optimization, and start writing some programs
+
* {{L|User:Vasiln/Goblin Logic 2}}: Where I go into advanced logic problems, memory addressing, adder optimization, and start writing some programs
* [[User:Vasiln/Goblin Logic 3]]: Where we deal with practical problems associated with building a programmable goblin logic computer, talk about input and output, and get to multiplexing
+
* {{L|User:Vasiln/Goblin Logic 3}}: Where we deal with practical problems associated with building a programmable goblin logic computer, talk about input and output, and get to multiplexing
  
 
I think I'm done with creature logic now.  I just feel as if I've solved it, and don't know what to think about next.  Feel free to contact me if you've got any questions or problems.  There is no logic problem that cannot be solved with a sufficient number of goblins, mechanisms, doors, and hatches.
 
I think I'm done with creature logic now.  I just feel as if I've solved it, and don't know what to think about next.  Feel free to contact me if you've got any questions or problems.  There is no logic problem that cannot be solved with a sufficient number of goblins, mechanisms, doors, and hatches.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)