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User:Zippy/sandbox

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Biome

Any location

Attributes

· Genderless

Cannot be tamed

Age
Adult at: Birth
Max age: Immortal
Cannot be butchered

Wikipedia article

Pure metals

Metal
Name
Graphic Source(s) Density (g/cm3) Material
value
Notes
(ASCII) (Image)
Aluminum Aluminum bar sprite.png Aluminum, native 2.70 40
Bismuth Bismuth bar sprite.png Bismuthinite 9.78 2 Only useful for alloying into bismuth bronze.
Copper Copper bar sprite.png Native copper, Malachite, Tetrahedrite 8.93 2 Can be used to forge all weapons, armor, ammunition, and picks.
Gold Gold bar sprite.png Gold, native 19.32 30
Iron Iron bar sprite.png Hematite, Limonite, Magnetite 7.85 10 Can be used to forge all weapons, armor, ammunition, picks, and anvils.
Lead Lead bar sprite.png Galena 11.34 2
Nickel Generic grey bar sprite.png Galena 8.80 2
Platinum Platinum bar sprite.png Platinum, native 21.40 40
Silver Generic grey bar sprite.png Native silver, Horn silver,
Galena (50%), Tetrahedrite (20%)
10.49 10 Can be used to forge melee weapons and ammunition.
Tin Generic grey bar sprite.png Cassiterite 7.28 2
Zinc Generic grey bar sprite.png Sphalerite 7.13 2

Legend:

  • Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
  • Source indicates the specific ores that can provide a metal. If production of the metal is not guaranteed, a percent chance is indicated following the ore.
  • Density is used to determine the different weight of finished objects.
  • Material value is what the base value of an object made of this metal is multiplied by to determine its worth.
* - Values marked with an asterisk denote ores that can yield multiple metals.

Alloys

Metal
Name
Graphic Source(s) Density (g/cm3) Material
value
Notes
(ASCII) (Image)
Billion Billion bar sprite.png Silver + Copper 8.93 6 see note 1.
Bismuth bronze Bismuth bronze bar sprite.png 2 Tin + 1 Copper 8.25 6 Can be used to forge all weapons, armor, ammunition, and picks. Combat relevant stats are identical to standard Bronze.
Black bronze Black bronze bar sprite.png 2 Copper + 1 Silver + 1 Gold 8.93 11 Unique color.
Brass Brass bar sprite.png Copper + Zinc 8.55 7 Value difference is +4.5 if tetrahedrite is used instead of copper.
Bronze Bronze bar sprite.png Copper + Tin 8.25 5 Value difference is +2.5 if tetrahedrite is used instead of copper. Can be used to forge all weapons, armor, ammunition, and picks.
Electrum Electrum bar sprite.png Silver + Gold 14.905 20 See note 2.
Fine pewter Generic grey bar sprite.png 3 Tin + 1 Copper 7.28 5 Value difference is +2.75 if tetrahedrite is used instead of copper.
Lay pewter Platinum bar sprite.png 2 Tin + 1 Copper 7.28 3 Unique color.
Nickel silver Platinum bar sprite.png 2 Nickel + 1 Copper 8.65 3
Pig iron Lead bar sprite.png 2 Nickel + 1 Copper 7.85 10 Only used to make steel.
Rose gold Rose gold bar sprite.png 2 Gold + 1 Copper 19.32 23 Unique color.
Steel Steel bar sprite.png Iron + Pig iron + flux stone + fuel* 7.85 30 Can be used to forge all weapons, armor, ammunition, picks, and anvils.
Sterling silver Platinum bar sprite.png 3 Silver + 1 Copper 10.49 30
Trifle pewter Lead bar sprite.png 3 Silver + 1 Copper 7.28 4 Value difference is +1.67 if tetrahedrite is used instead of copper.
Notes
1) Billon can be made with tetrahedrite or galena ore (instead of silver bars) for increased value: (Copper ore + Tetrahedrite: +3.5; Tetrahedrite + Tetrahedrite: +3; Copper ore + Galena: + 2.5; Tetrahedrite + Galena: + 2).
2) Electrum can be made with tetrahedrite or galena ore (instead of silver bars) for increased value: (Gold + Tetrahedrite: +3.5; Gold + Galena: +2.5).

Legend:

  • Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
  • Source indicates the basic recipe for an alloy - this does not include any fuel necessary to operate the smelter. See the article for that alloy or smelting for possible alternatives.
* - You can use only bars of metal in this reaction, not ores.
  • Density is used to determine the different weight of finished objects.
  • Material value is what the base value of an object made of this metal is multiplied by to determine its worth.

Special metals

Metal
Name
Graphic Source(s) Density (g/cm3) Material
value
Notes
(ASCII) (Image)
Adamantine Adamantine bar sprite.png Raw adamantine 0.2 300 (See below)
Divine metal Iron bar sprite.png None 1 300 (See below)

Legend:

  • Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
  • Source indicates the basic recipe for an alloy - this does not include any fuel necessary to operate the smelter. See the article for that alloy or smelting for possible alternatives.
* - You can use only bars of metal in this reaction, not ores.
  • Density is used to determine the different weight of finished objects.
  • Material value is what the base value of an object made of this metal is multiplied by to determine its worth.