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Difference between revisions of "Utility:Dfterm2"

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{{Quality|Tattered|01:22, 29 September 2013 (UTC)}}
 
{{Quality|Tattered|01:22, 29 September 2013 (UTC)}}
Dfterm2 is a remote Dwarf Fortress playing software for multiple users through telnet. It has been replaced by [[Utility:Dfterm3|Dfterm3]], which has similar functions through an easier-to-use web interface.   
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[http://www.bay12forums.com/smf/index.php?topic=50643.0 dfterm2 '''Dfterm2'''] is a remote Dwarf Fortress playing software for multiple users through telnet. It has been replaced by [[Utility:Dfterm3|Dfterm3]], which has similar functions through an easier-to-use web interface.   
  
 
===On linux===
 
===On linux===

Revision as of 22:29, 30 September 2013

dfterm2 Dfterm2 is a remote Dwarf Fortress playing software for multiple users through telnet. It has been replaced by Dfterm3, which has similar functions through an easier-to-use web interface.

On linux

You need to compile the program directly from source. To do so you need to install the following packages:

  • ICU development libraries
  • Boost development libraries (at least version 1.42)
  • OpenSSL development libraries
  • CMake
  • PCRE development libraries
  • g++ and usual development tools
  • lua (5.1; 5.2 Doesn't work)
  • git

First, you need to obtain the source code, using the following commands in git:

$ git clone git://genodeen.net/dfterm2
$ cd dfterm2
$ git submodule init
$ git submodule update

Next, you have to use CMake to configure the building system:

$ cmake .

Thirdly, use this command to start the compiling:

$ make

If compilation failed, visit the DFterm2 page on the Bay12 forums for support.

The final step is to add an administrator account using

$ ./dfterm2_configure --adduser (username) (password) admin 
$ ./dfterm2

To connect to the server from a linux machine, you need to use the following command:

$ telnet 127.0.0.1 8000