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Editing v0.31:About

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An important part of Dwarf Fortress is that it creates a randomly generated, persistent [[World generation|world]] for you to play in. (The world is only "on" when you are actually playing in it, however.)
 
An important part of Dwarf Fortress is that it creates a randomly generated, persistent [[World generation|world]] for you to play in. (The world is only "on" when you are actually playing in it, however.)
  
When you die in either the [[Adventurer mode|adventure]] or [[Dwarf fortress mode|fortress]] modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a [[legend]] for them, which you can read about in the [[legends]] section.
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When you die in either the [[Adventurer mode|adventure]] or [[Dwarf fortress mode|fortress]] modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a [[Main:legend|legend]] for them, which you can read about in the [[Main:legends|legends]] section.
  
 
= History =
 
= History =
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There are some historical milestone [[v0.31:Version number|versions]] of DF which you might hear of and wonder about:
 
There are some historical milestone [[v0.31:Version number|versions]] of DF which you might hear of and wonder about:
  
*'''0.23.130.23a''', the final "2D" version, most often recognized for being the origin of the legendary saga of [[Main:Boatmurdered|Boatmurdered]] (which actually began in version 0.22.110.22f, predating the addition of [[dye]]s and proper [[temperature]] handling, but switched to newer versions as they were released). It was very different from the current version - for example, fortress mode had no [[z-axis]] and did not permit diagonal movement ([[adventurer mode]] supported both of these), and as you dug deeper into the mountain (always to the right) you always encountered an [[23a:cave river|underground river]], a [[23a:chasm|chasm]], a [[23a:magma flow|magma river]], [[23a:eerie glowing pit|hidden fun stuff]], and finally [[23a:raw adamantine|Adamantine]]. The critters were also very mean back then, especially [[elephant]]s.
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*'''0.23.130.23a''', the final "2D" version, most often recognized for being the origin of the legendary saga of [[Main:Boatmurdered|Boatmurdered]] (which actually began in version 0.22.110.22f, predating the addition of [[Main:dye|dye]]s and proper [[Main:temperature|temperature]] handling, but switched to newer versions as they were released). It was very different from the current version - for example, fortress mode had no [[Main:z-axis|z-axis]] and did not permit diagonal movement ([[Main:adventurer mode|adventurer mode]] supported both of these), and as you dug deeper into the mountain (always to the right) you always encountered an [[23a:cave river|underground river]], a [[23a:chasm|chasm]], a [[23a:magma flow|magma river]], [[23a:eerie glowing pit|hidden fun stuff]], and finally [[23a:raw adamantine|Adamantine]]. The critters were also very mean back then, especially [[Main:elephant|elephant]]s.
  
 
*'''0.28.181.40d''', most often referred to as "40d" (which only indicated the number of "bloat" elements implemented and the number of bugfix builds), was current up to April 2010. It didn't have guaranteed magma, had much less interesting underground stuff, the military was much simpler. 0.31 took a long time, so a lot of people are familiar with 40d and there's much wiki-text written on it.
 
*'''0.28.181.40d''', most often referred to as "40d" (which only indicated the number of "bloat" elements implemented and the number of bugfix builds), was current up to April 2010. It didn't have guaranteed magma, had much less interesting underground stuff, the military was much simpler. 0.31 took a long time, so a lot of people are familiar with 40d and there's much wiki-text written on it.

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