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Difference between revisions of "v0.31:Glass"

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(INORGANIC isn't a property - it's more of a subclass of material (though not strictly coded as such) which comes with a bunch of additional properties)
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==Glass and Magma==
 
==Glass and Magma==
Glass behaves somewhat oddly with {{L|magma}}, despite being strictly magma-safe (with a melting point of 13,600°U) - glass objects dropped into magma tend to disappear instantly (a property seemingly shared by every material without the 'INORGANIC' property), but '''built''' glass furniture will survive indefinitely when covered with magma.
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Glass behaves somewhat oddly with {{L|magma}}, despite being strictly magma-safe (with a melting point of 13,600°U) - glass objects dropped into magma tend to disappear instantly (a property seemingly shared by every non-INORGANIC material), but '''built''' glass furniture will survive indefinitely when covered with magma.
  
 
==Physical Properties==
 
==Physical Properties==

Revision as of 15:01, 7 December 2011

This article is about an older version of DF.

Glass is produced at the Template:L using Template:L with either Template:L (green glass), Template:L and Template:L (clear glass), or Template:L and pearlash (crystal glass). A Template:L can also be used, in which case no fuel is required. Raw glass (of all three types) can now be acquired from some Template:L caravans and be purchased in the Template:L screen. Note that raw glass can not be made into glass items, but can only be Template:L into Template:L-like items which can be used for Template:L items. You have to buy or collect Template:L to get the raw materials to make glass.

Glass is valued based on the difficulty in making it, with green glass being the lowest value and crystal glass being the highest.

Uses

Glass may be used to produce most things that can be produced at a Template:L, with the exception of beds, medical supplies, training weapons, and possibly other things. In addition, it may be used to produce Template:L. These, especially ones made of green glass, are excellent practice for aspiring jewelers (and their production provides experience for Template:Ls). Glass can also be shaped into Template:Ls which can be used to build Template:Ls and Template:Ls. You can even make glass trap components.

For more information on the use of glass, see the Template:L page.

Raw and cut glass storage options can be found under the Gem Template:L sub-menu. Glass blocks are stored in Bar/Block stockpiles.

Bugs

  • Making raw crystal glass or crystal glass items is currently not functional. Despite rough rock crystals being available, the game will announce 'Needs glass-making rough gems'. Bug:1498
    • Binary patches exist for version 0.31.25 on Windows (SDL, Legacy) which fix this bug.
  • Raw clear glass and raw crystal glass cannot be selected for cutting or encrusting tasks at the jeweller's workshop. The tasks are available in the Job Manager screen.
  • Using the Job Manager screen to cut crystal glass will satisfy a noble's demand for 'crystal glass items.'

Glass and Magma

Glass behaves somewhat oddly with Template:L, despite being strictly magma-safe (with a melting point of 13,600°U) - glass objects dropped into magma tend to disappear instantly (a property seemingly shared by every non-INORGANIC material), but built glass furniture will survive indefinitely when covered with magma.

Physical Properties

Through memory hacking, the material properties of each type of glass have been determined; for reference, they have been reconstructed below as material definitions: