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Difference between revisions of "v0.31:Insanity"

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In short: '''Insanity''' is when a critical part of you dwarf's mind snaps. There is no way to recover.
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'''Insanity''' causes a dwarf to immediately stop what they were doing and go mad, rendering them useless as they refuse to follow orders or perform any job. They also stop [[Food|eating]], [[Alcohol|drinking]] and even [[sleep|sleeping]]. Insanity comes in three flavors:{{verify}} melancholy,{{verify}} stark raving mad and berserk.
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The effect is permanent and there is no current way to cure them. Insanity always ends in the death of the afflicted dwarf, whether by suicide or homicide, which will upset their {{L|friends}} and {{L|Relationships|family}}.  This can lead to a vicious circle of depression and {{L|tantrum}}s. Make sure to build {{L|coffin}}s to avoid compounded unhappiness from their friends {{L|Rot|decaying}} on open air.
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Even {{L|children}} and {{L|babies}} can be afflicted by insanity. And yes, that is awesome.
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==Causes==
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Certain events/conditions can drive a dwarf insane. It is not possible to force insanity, only to foster its growth.
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* Entering a {{L|strange mood}} but failing to complete a {{L|legendary artifact}}.
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* Being very {{L|thought|unhappy}} or miserable for a long time. Unlike a failed mood, this is not a guaranteed insanity, and dwarves can remain unhappy  for many months without snapping.
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* {{L|diplomat|Diplomats}} and {{L|merchant|merchants}} who are trapped inside your fortress for a long time will also go insane, even though you do not technically "own" them. This includes their pack {{L|animals}} used to haul the goods.
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==Types==
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There are three types of insanity.{{verify}} It is only possible for a dwarf to have one type of insanity (one is enough).  If there are any factors which determine why a dwarf gets one type of madness vs. another, they are not yet identified.A caged diplomat will go insane immediately (e.g. if he falls unconscious while standing on cage trap){{verify}}
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:* '''Stark raving mad'''
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:{{gametext|<dwarf> has gone stark raving mad!|#0FF}}
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::''Running around babbling!''
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:The afflicted dwarf will drop all of their items (including {{L|clothes}}) one by one until they are entirely naked. They will then wander your halls (or sometimes stick to their {{L|room}}) babbling incoherently until they eventually die of dehydration or starvation. They do not actively seek out their own deaths, but death does a pretty good job at finding them anyways, as they ignore any and all hazards as they run around.
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:* '''Melancholy''' {{verify}}
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:{{gametext|<dwarf> is stricken by melancholy!|#00F}}
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::''Stricken by melancholy...''
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:The afflicted dwarf is overcome by depression and will seek out ways to end their life. If they cannot find a {{L|cliff}} to jump off of or {{L|water}}/{{L|magma}} to {{L|Swimmer#Drowning|drown}}/{{L|Fire|burn up}} in, they will simply starve themselves to death.  Melancholy dwarves also move very slowly.
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:* '''Berserk'''
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:{{gametext|<dwarf> has gone berserk!|#F00}}
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::''In a berserk rage!''
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:The afflicted dwarf attacks friend and foe alike in a blind rage. This can be dangerous if it happens to an experienced dwarf (especially one carrying an {{L|artifact}} weapon); {{L|war dog}}s will quickly pull down an unskilled dwarf, though.
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:Berserk dwarfs have also been known to pull every lever they can find.  This may be merely annoying or a true game-ender, depending on your fortress design.{{verify}}
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:The dwarf in question becomes an enemy to your civilization, meaning your {{L|military}} will engage him and the berserk dwarf can set off traps.

Revision as of 01:19, 13 April 2010

This article is about an older version of DF.

Template:Elven In short: Insanity is when a critical part of you dwarf's mind snaps. There is no way to recover.


Insanity causes a dwarf to immediately stop what they were doing and go mad, rendering them useless as they refuse to follow orders or perform any job. They also stop eating, drinking and even sleeping. Insanity comes in three flavors:[Verify] melancholy,[Verify] stark raving mad and berserk.

The effect is permanent and there is no current way to cure them. Insanity always ends in the death of the afflicted dwarf, whether by suicide or homicide, which will upset their Template:L and Template:L. This can lead to a vicious circle of depression and Template:Ls. Make sure to build Template:Ls to avoid compounded unhappiness from their friends Template:L on open air.

Even Template:L and Template:L can be afflicted by insanity. And yes, that is awesome.

Causes

Certain events/conditions can drive a dwarf insane. It is not possible to force insanity, only to foster its growth.

  • Entering a Template:L but failing to complete a Template:L.
  • Being very Template:L or miserable for a long time. Unlike a failed mood, this is not a guaranteed insanity, and dwarves can remain unhappy for many months without snapping.
  • Template:L and Template:L who are trapped inside your fortress for a long time will also go insane, even though you do not technically "own" them. This includes their pack Template:L used to haul the goods.

Types

There are three types of insanity.[Verify] It is only possible for a dwarf to have one type of insanity (one is enough). If there are any factors which determine why a dwarf gets one type of madness vs. another, they are not yet identified.A caged diplomat will go insane immediately (e.g. if he falls unconscious while standing on cage trap)[Verify]


  • Stark raving mad
<dwarf> has gone stark raving mad!
Running around babbling!
The afflicted dwarf will drop all of their items (including Template:L) one by one until they are entirely naked. They will then wander your halls (or sometimes stick to their Template:L) babbling incoherently until they eventually die of dehydration or starvation. They do not actively seek out their own deaths, but death does a pretty good job at finding them anyways, as they ignore any and all hazards as they run around.


<dwarf> is stricken by melancholy!
Stricken by melancholy...
The afflicted dwarf is overcome by depression and will seek out ways to end their life. If they cannot find a Template:L to jump off of or Template:L/Template:L to Template:L/Template:L in, they will simply starve themselves to death. Melancholy dwarves also move very slowly.


  • Berserk
<dwarf> has gone berserk!
In a berserk rage!
The afflicted dwarf attacks friend and foe alike in a blind rage. This can be dangerous if it happens to an experienced dwarf (especially one carrying an Template:L weapon); Template:Ls will quickly pull down an unskilled dwarf, though.
Berserk dwarfs have also been known to pull every lever they can find. This may be merely annoying or a true game-ender, depending on your fortress design.[Verify]
The dwarf in question becomes an enemy to your civilization, meaning your Template:L will engage him and the berserk dwarf can set off traps.