v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31:Mist

From Dwarf Fortress Wiki
Jump to navigation Jump to search
This article is about an older version of DF.

Mist is created by Template:L falling from one Template:L to another. The mist is generated on levels below the top level (from which the water drops), but spreads out similar to miasma and therefore can appear even on the top level. Walking through mist generates a happy Template:L for a dwarf.

Generating Mist

AncientEnemy [1] devised a convenient way to generate mist. This method relies on the fact that Template:L pump Template:L faster than water spreads out.

Simply put, screw pumps are daisy chained (output to input) in a circle and then water is added to the system. Water is typically added by designating one of the inputs to the pump a Template:L and having dwarves fill it up. Once water is dropped from the floor above it is immediately sucked up by the next pump. Since there is falling water, mist is generated. Ahh, lovely waterfalls!

Pump Floor (z=1)
▒▒▒▒▒▒
▒.÷÷.▒
▒÷  ÷▒ The water can go clockwise or counter clockwise.
▒÷  ÷▒ Make sure your pumps are correctly aligned.
▒.÷÷.▒
▒▒▒▒▒▒

An example of a simple mist generator. The Z=0 level can be anything, a booze stockpile, barracks or even your Template:L.

  • Evaporation is nonexistent as long as the pumps are working and the water is moving even above ground.[Verify]
  • This system is generally only capable of maintaining a single 7/7 square of water, due to the way water descends z-levels. Any additional water put into the system will quickly overflow into the pump chamber (z=1).
  • Job cancellation spam is possible if the water is filled to greater than 4/7 and a dwarf walks were the water falls.
  • Mud will form where ever the water falls. Subterranean Template:Ls can sprout up and clog the system. Solutions to this problem include: Template:L, constructed floors or Template:Ls, or to simply channel out the space once the mist generator is running.
  • The z=-1 layer can also be identical to the z=0 level. Mist will also be generated there. Because the water never touches the floor there, you don't have to worry about muddy tiles
  • An automated mist generator might significantly lower your FPS.[Verify]

A movie [2] best illustrates the operation. For Template:L, this same configuration can be used with Template:L [3] as long as magma safe Template:Ls are used.