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Difference between revisions of "v0.31:Size"

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(Creature size is in Gramm and not cetimetre cubed, also see devblog entry march 3rd 2010)
(fixed structure / flow)
Line 5: Line 5:
 
The average size set for a dwarf is 3000, 15000, 60000, being the sizes as a baby, child and adult respectively. Modified with height (short to tall) and broadness (incredibly skinny to fat).
 
The average size set for a dwarf is 3000, 15000, 60000, being the sizes as a baby, child and adult respectively. Modified with height (short to tall) and broadness (incredibly skinny to fat).
  
Also, '''Size''' for items is in centimetres cubed and with {{L|material}} it determines item's weight (e.g. iron mace weighs ~ 6.2kg, copper halberd ~ 10.7kg etc.) and, therefore, determines inflicted damage.
+
Also, '''Size''' for items is in centimetres cubed and (with {{L|material}}) determines the weight of items (e.g. iron mace weighs ~ 6.2kg, copper halberd ~ 10.7kg etc.) and, therefore determines inflicted damage.
  
 
Changing this too much can lead to {{L|fun}}.
 
Changing this too much can lead to {{L|fun}}.

Revision as of 10:05, 7 April 2011

This article is about an older version of DF.

How "big" the Template:L is, measured in grams. Bodysize determines what kind of equipment a creature can wear, how much Template:L they can absorb, how much damage they can inflict in melee and how much is yielded from Template:Ling. Size is inherited through the new genetics system.

The average size set for a dwarf is 3000, 15000, 60000, being the sizes as a baby, child and adult respectively. Modified with height (short to tall) and broadness (incredibly skinny to fat).

Also, Size for items is in centimetres cubed and (with Template:L) determines the weight of items (e.g. iron mace weighs ~ 6.2kg, copper halberd ~ 10.7kg etc.) and, therefore determines inflicted damage.

Changing this too much can lead to Template:L.