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Difference between revisions of "v0.31:Stairs"

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'''Stairs''' allow {{L|creatures}} to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of the appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once.
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'''Stairs''' allow [[creatures]] to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of the appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once.
  
Caravan {{L|Wagon}}s can't travel across stairs -- you need {{L|ramp}}s for those to be able to reach your {{L|trade depot}}.
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Caravan [[Wagon]]s can't travel across stairs -- you need [[ramp]]s for those to be able to reach your [[trade depot]].
  
Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. {{L|Floor hatch}}es can stop both falling creatures and liquid. They can also be locked to keep those pesky {{L|crundle}}s from interrupting everything your dwarves could possibly do.
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Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. [[Floor hatch]]es can stop both falling creatures and liquid. They can also be locked to keep those pesky [[crundle]]s from interrupting everything your dwarves could possibly do.
  
Down stairs reveal a tile directly beneath them. If it's {{L|water|wet}} or {{L|magma|warm}}, the designation on this tile will be removed.
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Down stairs reveal a tile directly beneath them. If it's [[water|wet]] or [[magma|warm]], the designation on this tile will be removed.
  
As with all {{L|construction}}s, stairs can only be removed by dwarves (ordered to do so - never on their own initiative) or {{L|cave-in}}s. Dug out stairs can melt, if made from {{L|ice}}, but are otherwise just as resistant to damage.
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As with all [[construction]]s, stairs can only be removed by dwarves (ordered to do so - never on their own initiative) or [[cave-in]]s. Dug out stairs can melt, if made from [[ice]], but are otherwise just as resistant to damage.
  
 
Stairs are fully capable of holding any amount of weight above them. They are not as resistant to cave-ins as full walls, though; they won't stop falling cave-ins.
 
Stairs are fully capable of holding any amount of weight above them. They are not as resistant to cave-ins as full walls, though; they won't stop falling cave-ins.
  
 
{{buildings}}
 
{{buildings}}

Revision as of 17:27, 8 December 2011

This article is about an older version of DF.


Stairs allow creatures to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of the appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once.

Caravan Wagons can't travel across stairs -- you need ramps for those to be able to reach your trade depot.

Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. Floor hatches can stop both falling creatures and liquid. They can also be locked to keep those pesky crundles from interrupting everything your dwarves could possibly do.

Down stairs reveal a tile directly beneath them. If it's wet or warm, the designation on this tile will be removed.

As with all constructions, stairs can only be removed by dwarves (ordered to do so - never on their own initiative) or cave-ins. Dug out stairs can melt, if made from ice, but are otherwise just as resistant to damage.

Stairs are fully capable of holding any amount of weight above them. They are not as resistant to cave-ins as full walls, though; they won't stop falling cave-ins.


Rooms
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Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

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