v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Stonegears/Status screen"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 35: Line 35:
 
* you looted from the corpses of {{L|ambush|ambushers}} and {{L|siege|siegers}}.
 
* you looted from the corpses of {{L|ambush|ambushers}} and {{L|siege|siegers}}.
  
If you transform an item (like from a {{L|log}} to a {{L|bed}}) or {{L|decorate}} it then it stops counting as imported wealth and starts counting as created wealth.  Imported wealth might start out higher than would be expected because of some of your dwarves wearing clothing make from the {{L|silk}} of {{L|giant cave spider}}s, which has a high value.
+
If you transform an item (like from a {{L|log}} to a {{L|bed}}) or {{L|decorate}} it then it stops counting as imported wealth and starts counting as created wealth.  Imported wealth might start out higher than would be expected because some of the clothes your dwarves start out with can be made from the {{L|silk}} of {{L|giant cave spider}}s, which has a high value.
  
 
The third statistic is {{DFtext|Exported Wealth|white}}, which is the value of all the items you traded or offered to {{L|caravan}}s.
 
The third statistic is {{DFtext|Exported Wealth|white}}, which is the value of all the items you traded or offered to {{L|caravan}}s.

Revision as of 11:35, 29 June 2011

Back to the main tutorial page

The Template:L screen (informally known as the "z-screen") can be access from the main menu via z.

Title bar

At the very top of the screen is the title bar.

Fortress name

The upper left-hand corner of the screen there will show

[Fortress-type] Dorenzuntir, "Diamond Anvil"

"Dorenzuntir" is the dwarven name of the fortress, and "Diamond Anvil" is the English translation. The fortress-type depends upon the fortress population, starting at "Outpost".

Date

The upper right-hand corner shows the current game date by the Template:L, in the form of

[day number] [month name], [years since creation of world], [Early/Mid/Late]-[Season]

Each month has exactly 28 days, three months to the season, with the first month of the year being the equivalent of the real-world March and the last being the equivalent of the real-world February.

If you check the date often enough you'll note that game time passes rather oddly. On the one hand it takes an average dwarf 11.2 minutes to move a single tile, yet on the other hand a dwarf only eats a meal about once ever 42 days instead of two or three times per day.

Wealth

If you have appointed a Template:L with who is at least a Template:L at the Template:L skill, then the the middle left-hand part of the screen will show statistics about the fortress wealth, measured in , informally called Template:L.

The first statistic is Template:L, which is the total value of all of the items created at your fortress which remain in in your fortress (items which were created in your fortress but are no longer present don't count), plus the value of all the architecture in your fortress (which includes Template:L and Template:L walls and floors). Created wealth is the primary means of attracting more immigrants, a certain amount is required to gain a Template:L, and certain amounts can trigger Template:Les if the INVADERS option is set to YES. Note that your Template:L, if it hasn't been deconstructed, counts as 9☼ of created wealth under the architecture sub-group, even though none of your dwarves created it.

If a number in the created wealth section is yellow then it is an exact amount. If it's brown and ends in a ? then it's an approximate number. Numbers are approximate if your Template:L hasn't achieved enough precision to completely count everything in your fortress.

Second is Imported Wealth, which includes the value of all the items currently in your fortress which:

If you transform an item (like from a Template:L to a Template:L) or Template:L it then it stops counting as imported wealth and starts counting as created wealth. Imported wealth might start out higher than would be expected because some of the clothes your dwarves start out with can be made from the Template:L of Template:Ls, which has a high value.

The third statistic is Exported Wealth, which is the value of all the items you traded or offered to Template:Ls.

Food stores

In the lower left-hand corner of the screen is information on your Template:L stores. Like with fortress wealth, if a number is yellow then it is an exact amount. If it's brown and ends in a ? then it's an approximate number. Numbers are approximate if your Template:L hasn't achieved enough precision to completely count everything in your fortress.

Some notes on the different categories:

  • Plant lists only raw, unprocessed plants which are edible raw. Raw plants which require processing to eat and plants which have been processed aren't counted here.
  • Seeds includes all seeds, both ones which can eaten raw and those which need to be cooked.
  • Other includes Template:L meals, processed plants, Template:L, Template:L, and everything which doesn't fit into the other categories. Most things in this category must be cooked before they can be eaten.

Population

In the middle and the right of the screen is statistics on the population of your fortress. The breakdown by profession can be misleading since each dwarf is only counted once, and is counted by whichever skill they have which is highest, so a dwarf who is a high master miner and a master mason will be counted as a miner but not a as mason.

Menu bar and sub-screens

Under the title bar is the menu bar, showing Animals Kitchen Stone Stocks, and possibly Health and Justice. You can use and to highlight one and then press Enter to view the associated sub-screen. Note that in all the sub-screens that scrolling up and down through lists is done with and .

Animals sub-screen

The animals sub-screen shows a list of the fortress' tame animals, with the animals listed in the left-hand column and the "owner" listed in the right-hand column. If the animal has an owner then the owner's name will be in blue in the right hand column, and the left-hand column will show [Animal name], [animal type] (Tame), [♂/♀] (though it will be light green if the animal is selected). If the animal has no owner it will have no name, the left-hand column will show Stray [animal type] (Tame), [♂/♀], and the right-hand side will show one of these:

  • Unavailable: The animal is unavailable for adoption as a pet. Enter can be used to toggle the animals adoption status to Available, in which case a dwarf which has a Template:L for that type of animal might adopt it.
  • Uninterested: This is for a Template:L with no "owner". Different than Unavailable, since cats adopt dwarves rather than the other way around. It's impossible to stop a cat from adopting a dwarf except by either stuffing the cat into a Template:L or by killing the cat. See the article on Template:L for more details.
  • Work Animal: This indicates that the animal is an un-owned war dog or hunting dog. You must explicitly assign a war or hunting dog to a dwarf by using, from the main menu, v-p-e.

Regardless of whether an animal has an owner or not, you can use b to mark an animal for Template:L, in which case the right-hand column will show Ready for Slaughter (you can also use b a second time to change your mind about butchering it). If there's a Template:L available and a dwarf with the butchery Template:L on then the animal will be killed and turned into Template:L, Template:L, Template:Ls and so on. Note that if you slaughter an owned animal that the owner will get an unhappy Template:L.