v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Strain at yield

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Fine|22:37, 21 July 2011 (UTC)}}{{av}}
+
{{av}}{{Quality|Exceptional}}
 +
Impact and Shear Elasticity are values associated with the material raws in versions df_31_01 and later. They affect combat, primarily what happens when something is struck.
  
'''Strain at yield''' is a [[Material science|property]] of [[material]]s. As with [[Material science#Mechanical Performance Properties|yield and fracture]], there are six types of strain at yield, one for each of the six forces: impact, compressive, tensile, torsion, shear, and bending. Although in real life it represents the level of strain when forced by one of the forces, it is simplified greatly. Only impact strain at yield has been verified to have an effect.
 
  
A higher number means more strain (more flexible). A lower number means less strain (more rigid).
+
==Impact Elasticity==
  
==Strain at yield of materials==
+
[IMPACT_ELASTICITY:n]
  
Strain at yield of materials is defined by the following tokens:
+
A very low elasticity will cause the object to shatter when struck, even when struck by an edged weapon.
  
* [IMPACT_STRAIN_AT_YIELD]
 
* [COMPRESSIVE_STRAIN_AT_YIELD]
 
* [TENSILE_STRAIN_AT_YIELD]
 
* [TORSION_STRAIN_AT_YIELD]
 
* [SHEAR_STRAIN_AT_YIELD]
 
* [BENDING_STRAIN_AT_YIELD]
 
  
As stated above, only [IMPACT_STRAIN_AT_YIELD] has been observed to affect the material. Lower strain at yield materials will shatter when hit by an impact, even if the impact is an edge weapon.
+
{| border="1"
 
+
|Stone, Bone, Tooth, Horn, Hoof, Pearl, Shell, Soap, Tallow, Chitin, Most frozen liquids
{| class="wikitable"
 
! Material
 
! Strain at yield
 
|-
 
|[[Stone]], [[Bone]], [[Tooth]], [[Horn]], [[Hoof]], [[Pearl]], [[Shell]], [[Soap]], [[Tallow]], [[Chitin]], Most frozen liquids
 
 
|100
 
|100
 
|-
 
|-
|[[Metal]] template, [[Wood]] template, [[Plant]] template, [[Seed]] template, most [[Powder|powders]]
+
|Metal, Wood, Plant, Seed, Powder
 
|1000
 
|1000
 
|-
 
|-
|[[Nail]]
+
|Nail
 
|5000
 
|5000
 
|-
 
|-
|[[Cartilage]]
+
|Cartilage
 
|25000
 
|25000
 
|-
 
|-
|[[Skin]], [[Fat]], Muscle, Sinew, Nerve, [[Organ]] template, [[Leather]], [[Cheese]], [[Quarry bush|Leaf]]
+
|Skin, Fat, Muscle, Sinew, Nerve, Organs, Leather, Cheese, Leaf
 
|50000
 
|50000
 
|-
 
|-
|[[Hair]], Feather, [[Scale]], [[Silk]], [[Thread]]
+
|Hair, Feather, Scale, Silk, Thread
 
|100000
 
|100000
 
|}
 
|}
  
{{Category|Materials|*}}
+
 
 +
 
 +
==Shear Elasticity==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)