v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Temperature"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (→‎Reference Chart: Far, far below absolute zero)
(→‎Reference Chart: Added human body temp just for fun.)
Line 27: Line 27:
 
! Kelvin
 
! Kelvin
 
! Rankine
 
! Rankine
 +
 +
|-
 +
|Human Body Temperature
 +
| 10066.6
 +
| 98.6
 +
| 37.0
 +
| 310.15
 +
| 558.27
  
 
|-
 
|-

Revision as of 00:08, 9 October 2010

For temperature as it relates to choosing an embarkation site, see Climate.


Template:AV

Temperature scale

Dwarf Fortress uses its own temperature scale in most cases, often called "Degrees Urist" on this wiki. So if you see something like [HOMEOTHERM:10067], don't be amazed.

Magma's temperature is 12,000° Urist.

Conversion

[DF scale] = [FAHRENHEIT] + 9968

[DF scale] = [CELSIUS] * 9/5 + 10000

[DF scale] = [KELVIN] * 9/5 + 9508.33

[DF scale] = [RANKINE] + 9508.33

Reference Chart

Significance DF Scale Fahrenheit Celsius Kelvin Rankine
Human Body Temperature 10066.6 98.6 37.0 310.15 558.27
Freezing Point of Water 10000 32 0 273.15 491.67
Boiling Point of Water 10180 212 100 373.15 671.67
Absolute Zero 9508.33 -459.67 −273.15 0 0
DF Scale's Zero1 0 -9968 -5555.555... -5282.40555... -9508.33

1 - Yes, temperatures in Dwarf Fortress can go far, far below absolute zero, which is physically impossible. Considering Dwarf Fortress also allows Template:L, it's best not to ask questions.

Melting point

This is the temperature at which an object will melt. Any material with a melting point over 12,000°U is Template:L.

Boiling point

This is the temperature at which an object will evaporate.

Ignition point

This is the temperature at which an object will catch fire.

Specific heat

This determines how long it takes an object to heat up or cool down. An object with high specific heat will change temperature more slowly.