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Difference between revisions of "v0.31:Unfortunate accident"

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==The Situation Room==
 
==The Situation Room==
 
Your ever-loyal cadre of nobles have to make hard decisions every day that affect the economic and social future of your fortress.  Debating psychosocial theory in front of the less-gifted working class may frighten and demoralize them.  For this reason, place your {{l|Nobles|Magenta Magnates}} inside a room with plenty of seating.  Once all of your people are inside, lock the door behind them while they hash out a plan.  To assist in the discussion, you may wish to place a bin of {{l|Weapons|debating tools}} in the room with them.  Nobles under pressure think quickly, particularly on an empty stomach.
 
Your ever-loyal cadre of nobles have to make hard decisions every day that affect the economic and social future of your fortress.  Debating psychosocial theory in front of the less-gifted working class may frighten and demoralize them.  For this reason, place your {{l|Nobles|Magenta Magnates}} inside a room with plenty of seating.  Once all of your people are inside, lock the door behind them while they hash out a plan.  To assist in the discussion, you may wish to place a bin of {{l|Weapons|debating tools}} in the room with them.  Nobles under pressure think quickly, particularly on an empty stomach.
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==Speartiful==
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Your wonderful nobles love the beautiful weapons that come out of your forges, why else would they ask for weapon racks? Maybe you should make them happy and give them some weapons, simply lay a bunch of upright spears or {{L|Trap_component#Menacing_spike|other beautiful things}} on the floor of their room and they'll come begging for more. Now, you may want to link those spears to a lever and pull it so they can actually walk around their room, remember to leave it on repeat so they'll be able to see the wonders that your {{L|Weaponsmith|weaponsmiths}} made every passing second. Just make sure they '''are'''n't in the room while the spears are in motion, or your nobles may become dwarven Swiss cheese and die before their their screams can even be heard.

Revision as of 03:09, 18 September 2010

This article is about an older version of DF.
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Template:Ls are fragile, delicate, put-upon beings, burdened with responsibilities which are far more taxing than any lowly commoner could ever hope to wrap their Template:L-soaked brains around. However, your dear friends at Happy Fun Surprises Incorporated (or HFS Inc., for those of you who insist on abbreviation) have prepared a wide variety of Template:L activities to help your administrators unwind.

Lever Of Mystery

What activity could be more fit for nobility than the investigation of mysterious levers? Will it collapse the roof? Will it flood the world with magma? Will it simply lure the duchess into an enclosed space so the unwashed masses can barricade her in and flood it? Any noble -- no matter where they happen to be -- will surely come running to the lever's location to savor the thrill of the unknown!

Be sure to use the Workshop Profile screen to restrict the lever to the noble in need of some down time. After all, it just wouldn't do to have some filthy commoner pull it instead.

Underground Safari

The Template:L lurking in the darkness of the underground Template:L would surely captivate any noble with an appreciation for nature. Why not send them out into the darkness so they can experience these Template:L for themselves? While your noble is out and about, make sure to keep an eye on the entryway in case any unruly commoners should attempt to wall it off. After all, what would happen if your baron got hungry, or was attacked by Template:Ls, or had his face melted by a Template:L's venom, and there was no way for him to return to the safety of the fortress? The horror!

Throne Room Over Troubled Magma

Aside from being the home of many strange and wonderful beasts, the deepest places of the earth also give access to vast Template:L. Imagine the powerful and intimidating effect of a Template:L suspended over the sizzling surface of the abyssal plains! Such a throne room would befit only the greatest of nobles, of course. Common dwarves would have no place in such a suite. Therefore, be sure to build a retractable Template:L from the shore to the throne room, with the associated Template:L placed inside the room.

The Situation Room

Your ever-loyal cadre of nobles have to make hard decisions every day that affect the economic and social future of your fortress. Debating psychosocial theory in front of the less-gifted working class may frighten and demoralize them. For this reason, place your Template:L inside a room with plenty of seating. Once all of your people are inside, lock the door behind them while they hash out a plan. To assist in the discussion, you may wish to place a bin of Template:L in the room with them. Nobles under pressure think quickly, particularly on an empty stomach.

Speartiful

Your wonderful nobles love the beautiful weapons that come out of your forges, why else would they ask for weapon racks? Maybe you should make them happy and give them some weapons, simply lay a bunch of upright spears or Template:L on the floor of their room and they'll come begging for more. Now, you may want to link those spears to a lever and pull it so they can actually walk around their room, remember to leave it on repeat so they'll be able to see the wonders that your Template:L made every passing second. Just make sure they aren't in the room while the spears are in motion, or your nobles may become dwarven Swiss cheese and die before their their screams can even be heard.