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Difference between revisions of "v0.31:Wood"

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===Reasons you want wood===
 
===Reasons you want wood===
 
*It is simpler to make items from wood.
 
*It is simpler to make items from wood.
**For instance, it only takes one log to produce a {{L|bin}}, {{L|barrel}}, {{L|bucket}}, or {{L|cage}}; but if you forge them instead then they'll take three metal {{L|bar}}s. (In version 31.14+ metal items seem to take only 1 bar)
+
**For instance, it only takes one log to produce a {{L|bin}}, {{L|barrel}}, {{L|bucket}}, or {{L|cage}}; but if you forge them instead then they'll take three metal {{L|bar}}s (though in versions 0.31.01-0.31.25, a bug causes metal items to only require 1 bar).
 
*All metalworks ({{L|smelter}}s, {{L|forge}}s), {{L|glass}}works and {{L|ceramic}} {{L|kiln}}s are either coal-{{L|fuel}}ed or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need either a lot of wood, or {{L|magma}} (and {{L|charcoal}} or {{L|bituminous coal|coal}} for {{L|steel}}).
 
*All metalworks ({{L|smelter}}s, {{L|forge}}s), {{L|glass}}works and {{L|ceramic}} {{L|kiln}}s are either coal-{{L|fuel}}ed or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need either a lot of wood, or {{L|magma}} (and {{L|charcoal}} or {{L|bituminous coal|coal}} for {{L|steel}}).
 
*Wooden training {{L|weapon}}s are useful for military training started shortly after embark should you feel the need
 
*Wooden training {{L|weapon}}s are useful for military training started shortly after embark should you feel the need

Revision as of 16:56, 19 October 2011

This article is about an older version of DF.

Wood is produced by Template:L Template:L to be chopped down. Any Template:L with the Template:L Template:L enabled and access to a Template:L will cut down the trees, which will turn one tree into one log, the raw form of wood.


"Timber" is the name of the ninth month of the dwarven Template:L, covering late Fall.

Growing

Template:Ls start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate Template:L (above and below ground) and Template:Ldy underground rock (underground areas will only start to sprout saplings once you have hit the Template:L) to provide a slow (but steady) supply of wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.

Sources

Besides cutting down trees, wood (and some wooden goods, such as Template:Ls) is often available from the Template:L, Template:L and Template:L Template:Ls. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your Template:L. The Template:L you start the game with can also be dismantled for three logs.

Considerations

Reasons you need wood

  • To build Template:Ls
    • Without beds your dwarves will get unhappy thoughts from sleeping on the ground
  • To build Template:Ls and Template:Ls, as well as Template:Ls
    • Without wood, you cannot generate or transfer Template:L.
  • To build Template:Ls and ballista bolts
    • These can be very effective defenses when traps fail.
  • If you want Template:L Template:Ls, they require one obsidian stone and one wood each (these swords likely consist of a wooden hilt with an obsidian blade or, as a more exotic alternative, a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec macuahuitl).
    • If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using Template:L to fuel your Template:Ls and Template:Ls and have access to Template:L and Template:L).
  • To be burnt for Template:L, which is used in Template:L, Template:L, Template:L, and for fertilizing crops.

Reasons you want wood

Reasons you don't need much wood

  • Everything other than beds, axles, windmills, water wheels, obsidian shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
  • Once you have Template:L then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce Template:L for Template:L. If you have both, you don't need wood to produce metal or steel products.

Weight

Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight. The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate Template:L. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and blood thorn wood is the heaviest, with a density of 1250. However, since average wood is relatively light to begin with, with the possible exception of wood Template:L, this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.

Wood Type Density Color
Template:L 620 Brown
Template:L 500 Brown
Template:L 700 Brown
Template:L 755 Brown
Template:L 500 Brown
Template:L 500 Brown
Template:L 500 Brown
Template:L 500 Brown
Template:L 410 Brown
Template:L 670 Brown
Template:L 650 Black
Template:L 500 Brown
Template:L 500 Brown
Template:L 380 Brown
Template:L 100 Cream
Template:L 600 Lemon
Template:L 1200 Purple
Template:L 600 Red
Template:L 500 Brown
Template:L 500 Brown
Template:L 590 Brown
Template:L 600 Brown
Template:L 500 Brown
Template:L 500 Brown
Template:L 550 Dark Indigo
Template:L 560 Brown
Template:L 600 Teal
Template:L 600 White
Template:L 500 Violet
Template:L 420 Brown
Template:L 1250 Crimson

Biomes


See also: