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Difference between revisions of "v0.31:Wound"

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m (here we go)
m (chatty stuff goes on Talk page - just the facts, mack.)
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All of the old injuries are back, along with a new, bright blue one. While fighting a gremlin, both lungs and a kidney became bright blue. It became unconscious and winded, but that may have been from its other, massive, massive injuries it sustained elsewhere. Possibly organ damage of some sort?
+
All of the old injuries are back, along with a new, bright blue one.
 
 
In another instance, a miner severely damaged a zombie tigerman, found in [[DF2010:ruins]]. Damage to the left eye, heart, and lower spine were the same bright blue. Video here: [http://mkv25.net/dfma/movie-2053-df2010bluedamage]
 
 
 
Found a new status condition, in a fight between a skeletal Tigerman and a militia commander, called Pale. Video here: [http://mkv25.net/dfma/movie-2054-pale]
 
 
 
:bright cyan = "An important function of the part is completely lost, but the part is structurally sound"
 
  
 
Shown default* colors:
 
Shown default* colors:

Revision as of 00:28, 2 April 2010

All of the old injuries are back, along with a new, bright blue one.

Shown default* colors:

NONE: No recorded active wounds on the part.
MINOR: Any damage that doesn't have functional/structural consequences (might be heavy bleeding though).
INHIBITED: Any muscular, structural or functional damage without total loss.
FUNCTION LOSS: TAn important function of the part is completely lost, but the part is structurally sound (or at least partially intact).
BROKEN: The part has lost all structural integrity or muscular ability.
MISSING: The part is completely gone.


(* Note - the color of wounds is now editable in Template:L.)