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v0.31 Talk:Farming

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Revision as of 15:31, 23 May 2010 by Birthright (talk | contribs)
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Placing a farm on rock

    Needs Soil or mud
    No Mud for underground farm
    Mud is left by water

Placing a farm on surface soil

   No Mud for underground farm
   Mud is left by water

Placing a farm on mud found in an underground complex

   <<No Error Message>>

So This is either a major bug, or a mechanics change and a minor text inconsistency.Doctorzuber 22:35, 1 April 2010 (UTC)

This is a bug. You're supposed to be able to farm on soil. I'll try to track down the forum thread, one moment --Squirrelloid 22:37, 1 April 2010 (UTC)
Aha, so saith the Baughn: http://www.bay12games.com/forum/index.php?topic=51951.msg1123336#msg1123336
--Squirrelloid 22:41, 1 April 2010 (UTC)
Who is but a lowly dabbling SDL coder and has not insight into the game code or Toady's intentions.--Birthright 15:31, 23 May 2010 (UTC)

Seeds can not be grown on non-soil, non-subterranean tiles

I recently attempted to follow the advice in the article, channeling out several tiles near a river, irrigating them, and building a farm plot on the muddied tiles. However, when I tried to set the field to be planted, all seeds (surface AND subterranean) are disabled, and the message "No seeds available for this location" is displayed. The soil layer, as it turns out, was only one tile thick, and even though the tiles are "above ground" (not even indoors yet, I haven't built a roof over them), they are ineligible for any seeds to be planted on... subterranean crops because the tiles are above ground, and surface crops because the floors are mud-covered diorite instead of one of the clay/sand/soil types.

So, be warned... attempting to create an indoor, irrigated surface crop farm will not work if you accidentally channel down to stone. Surface crops will not grow in mud-covered rock, only in soil (mud-covered or otherwise). --Tatterdemalian 22:09, 22 May 2010 (UTC)

Merge

I don't see why we need a separate page for Farm Plot and Farming. Merger anyone? Kenji 03 12:28, 6 April 2010 (UTC)

Also, labors are typically described in their respective skill page. In this case, Farmer --Eagle0600 13:05, 6 April 2010 (UTC)
Both pages exist as full pages in the 40d namespace, in addition to a farmer page. This suggests that there is sufficient material for all three pages, although someone would need to spend more time reviewing how the topic space was divided in 40d to figure out why. --Squirrelloid 13:44, 6 April 2010 (UTC)
Farming desribes the concept, plant uses, importance, possibilites and caveats; Overview. Farm plot goes right down to 'key-pressing' and 'cursor-moving', that is, details and step-to-step. Ultimately it is an article on a building. I don't recall ever using the page Farm plot, but I think we should keep the 2. Looking over the old versions, I think the distinction should be made clearer, though. --Birthright 14:34, 12 April 2010 (UTC)
I agree, but with all the new info and users this approach seems not viable for now. --Confused 18:56, 13 April 2010 (UTC)

Farming Chart

General farming flowchart.

I found this chart to the right in the 40d farming page. I was just wondering if it is still current, so we can put it in the current page.