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Editing v0.31 Talk:How to correctly start fortress mode
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:List of 40d starting guide pages | :List of 40d starting guide pages | ||
− | + | *[[40d:How to safely start fortress mode]] | |
− | + | *[[40d:Quickstart guide]] | |
− | + | *[[40d:Starting build design]] | |
− | + | *[[40d:Starting build]] | |
− | + | *[[40d:Your first fortress]] | |
− | + | ...plus... | |
− | + | *[[40d:What should I build first]] | |
− | + | *[[40d:Indecisive's illustrated fortress mode tutorial]] | |
− | + | *[[Savok's first fortress playthrough]] | |
− | + | *[[40d:Important advice]] | |
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:Recommend 3 guide pages: Embark Now Guide (as a guide to what happens if you embark without preparing carefully), Quickstart Guide (a relatively safe guide to help someone who's new to the game, with downloadable save), and Starting build design (a theory discussion about the components of a starting build). Recommend these be indexed somewhere, likely a page which discusses the mechanics of creating a new world, new game, etc... (I cannot for the life of me remember what the 40d page was called that did that). | :Recommend 3 guide pages: Embark Now Guide (as a guide to what happens if you embark without preparing carefully), Quickstart Guide (a relatively safe guide to help someone who's new to the game, with downloadable save), and Starting build design (a theory discussion about the components of a starting build). Recommend these be indexed somewhere, likely a page which discusses the mechanics of creating a new world, new game, etc... (I cannot for the life of me remember what the 40d page was called that did that). | ||
:--[[User:Squirrelloid|Squirrelloid]] 08:32, 5 April 2010 (UTC) | :--[[User:Squirrelloid|Squirrelloid]] 08:32, 5 April 2010 (UTC) | ||
− | ::Starting build design now redirects to [[ | + | ::Starting build design now redirects to [[DF2010:Starting build]]. Your first fortress redirects to [[DF2010:Quickstart guide]]. |
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::*4.1) "'''Quickstart'''" article w/ downloadable map (partially dug), safe and sane, w/ walkthrough step-by-step guide. All the basics (altho' w/ [[squad]]s and [[alert]]s and [[burrow]]s, this is MUCH more complex than "the basics" were before!). Again, just a hand-holding walk-through of how the game works, nothing fancier than building a wall and designating some military to train/guard, and the first traders (maybe start in early Summer, just before 1st migrants?!). Have example of safe entrance, levers in place, centralized Dining Hall with nearby farm plots, an irrigation system - examples of "best practices" throughout. "Just enough". | ::*4.1) "'''Quickstart'''" article w/ downloadable map (partially dug), safe and sane, w/ walkthrough step-by-step guide. All the basics (altho' w/ [[squad]]s and [[alert]]s and [[burrow]]s, this is MUCH more complex than "the basics" were before!). Again, just a hand-holding walk-through of how the game works, nothing fancier than building a wall and designating some military to train/guard, and the first traders (maybe start in early Summer, just before 1st migrants?!). Have example of safe entrance, levers in place, centralized Dining Hall with nearby farm plots, an irrigation system - examples of "best practices" throughout. "Just enough". | ||
:5) "'''how to get through the first year'''/how to safely start a fortress" - a no-brainer, low-risk, zero-trickiness (i.e., no personal favorites or fancy tips), nut-and-bolt step-by-step intro strategy guide to avoiding the face-palm newbie versions of LOSE. Make it clear in the Intro that this is all it is. Take them up to the expect Spring migrant flood. Some of this will overlap other "guide" articles, but this is a global overview (and not overly specific nor philosophical, and refers to those.) | :5) "'''how to get through the first year'''/how to safely start a fortress" - a no-brainer, low-risk, zero-trickiness (i.e., no personal favorites or fancy tips), nut-and-bolt step-by-step intro strategy guide to avoiding the face-palm newbie versions of LOSE. Make it clear in the Intro that this is all it is. Take them up to the expect Spring migrant flood. Some of this will overlap other "guide" articles, but this is a global overview (and not overly specific nor philosophical, and refers to those.) | ||
− | ::5.1) An abbreviated version of this is '''[[40d:What should I build first]]''' - same info, far less narrative/considerations. Simple "do X!" rather than ''"consider X, Y and Z and your playstyle...".'' (This attempts to avoid the sort of personal perspective | + | ::5.1) An abbreviated version of this is '''[[40d:What should I build first]]''' - same info, far less narrative/considerations. Simple "do X!" rather than ''"consider X, Y and Z and your playstyle...".'' (This attempts to avoid the sort of personal perspective that invited all the "fortress walkthrough" efforts. If a player doesn't want to hear your voice, just what you have to say, this is the one they want.) |
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Though, that said, if you see a different vision, something that covers all the bases without (too much) redundancy or loss of information, go with it! --[[User:Albedo|Albedo]] 20:05, 6 April 2010 (UTC) | Though, that said, if you see a different vision, something that covers all the bases without (too much) redundancy or loss of information, go with it! --[[User:Albedo|Albedo]] 20:05, 6 April 2010 (UTC) | ||
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