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v0.31 Talk:Pasture

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Revision as of 10:26, 24 March 2011 by 194.200.65.239 (talk)
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If you multiply a grazing creature's maximum SIZE by its GRAZER value, the result is almost always 60 million (yaks, muskoxen, deer, reindeer, and alpacas are slightly lower due to rounding); thus, all creatures graze at a rate proportional to their size. As such, the best livestock are the ones that grow up to the greatest size in the smallest amount of time, and the winner is the water buffalo, growing to 10,000kg within only 2 years. --Quietust 19:45, 22 February 2011 (UTC)

Meaning of GRAZER value

The actual number specified with the GRAZER token could have any number of meanings - the amount of nutrition gained from eating grass (i.e. the amount of grass removed from the tile when the animal eats), or how often the animal needs to eat (i.e. the rate at which it becomes hungry). Given that higher values equate to lower food consumption, the latter seems more likely. --Quietust 19:54, 22 February 2011 (UTC)

Animals fighting in pasture

Animals that I have placed into a pasture have been wrestling and kicking, to the point where I have a maimed sheep blinking at me and a constant stream of combat reports. Mostly these combats don't result in anything, aside from the footless sheep, but I'd like to prevent it if I could. Anyone else seeing this behavior?

I am seeing it as well in .21. I have one very mean goat.
this is intended behaviour (it was in the dev blog), you need a bigger pasture size, or one with more grass (or both) hungry animals in crowded places get unhappy, just like dwarves do and start throwing "tantrums"
Ahhh, that explains why I suddenly got a "The Stray Horse (tame) has become enraged" message when I moved my large mammals and my poultry flock into the same pasture so they'd all be closer to the butcher shop. Gentgeen 05:29, 13 March 2011 (UTC)

Removal of Grazer Tag

Does anyone know of a way to edit the raws that will remove the grazer tag so an animal doesn't have to graze? unsigned comment by Lennethare

Er, just open the appropriate creature raw file in a text editor (such as Notepad), find the creature definition, locate the [GRAZER:xxx] tag, then remove it and save. If you want the changes to affect a specific world, edit the files in /data/save/regionX/raw/objects, otherwise edit the files in /raw/objects to make them apply to all subsequently generated worlds. --Quietust 23:41, 14 March 2011 (UTC)

Underground Grazing

Is it possible to feed animals underground with this update? 97.90.179.98 22:42, 19 March 2011 (UTC)

all caverns are full of grasslike fungi and moos, which cattle will graze without problem too--Rhenaya 09:17, 24 March 2011 (UTC)
well yes, if you have cattle in an underground pasture, your caverns will be full of moos. I suspect you meant 'moss' in this context, though. 194.200.65.239 10:26, 24 March 2011 (UTC)