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Editing v0.34:Clothing

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A particular benefit of footwear is keeping your dwarves from stepping barefoot in the [[syndrome|poisonous]] blood left by some [[forgotten beast]]s.
 
A particular benefit of footwear is keeping your dwarves from stepping barefoot in the [[syndrome|poisonous]] blood left by some [[forgotten beast]]s.
  
Clothes are considered [[finished goods]], and may be stored in [[bin]]s.  Dwarves will store their personal clothing in their rooms, either directly on the floor, or in [[cabinet]]s. Due to a bug{{verify}}, dwarves will rarely relinquish their tattered clothing, instead accumulating a large collection of worn clothes in their rooms.
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Clothes are considered [[finished goods]], and may be stored in [[bin]]s.  Dwarves will store their personal clothing in their rooms, either directly on the floor, or in [[cabinet]]s. Due to a bug, dwarves will rarely relinquish their tattered clothing, instead accumulating a large collection of worn clothes in their rooms.
  
 
While in a (non-refuse) stockpile (or a dwarf's personal quarters), clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing it begins to degrade, and will [[wear|wear out]] eventually.  Clothing that is owned but which is not being worn and not in a dwarf's quarters will eventually revert to unowned status, eligible to be picked up by some desperate, rag-clad (or unclad) boor.  Clothing which is in a [[stockpile#Refuse|refuse stockpile]] degrades very quickly, which helps lower the number of in-game items by destroying old clothing that won't see further use; one way to take advantage of this is designating a [[Activity_zone#Garbage_Dump|garbage dump activity zone]] over a refuse stockpile, and then marking all the discarded clothing for dumping.
 
While in a (non-refuse) stockpile (or a dwarf's personal quarters), clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing it begins to degrade, and will [[wear|wear out]] eventually.  Clothing that is owned but which is not being worn and not in a dwarf's quarters will eventually revert to unowned status, eligible to be picked up by some desperate, rag-clad (or unclad) boor.  Clothing which is in a [[stockpile#Refuse|refuse stockpile]] degrades very quickly, which helps lower the number of in-game items by destroying old clothing that won't see further use; one way to take advantage of this is designating a [[Activity_zone#Garbage_Dump|garbage dump activity zone]] over a refuse stockpile, and then marking all the discarded clothing for dumping.

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