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Editing v0.34:Elephant

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'''Elephants''' are the [[list of creatures by adult size#end_of_list|largest]] <tt>[NATURAL]</tt> land animals in the game (only the fanciful [[ogre]]s and [[megabeast]]s/[[semi-megabeast]]s are larger). Elephants were famous in past versions of the game as [[23a:Elephant|cold, emotionless, and highly effective dwarf killing machines]], blood eternally dripping from their ivory tusks, the bane of even the mightiest of [[Main:Boatmurdered|fortresses]], so on and so forth. [[Size]] used to be correlated with combat bonuses, both to damage and damage resistance, making them incredibly dangerous animals; today it just translates into more and thicker tissues. Nonetheless, their sheer size means that they pack a huge blunt force, able to rip apart even the most well-[[armor]]ed of [[goblin]]s with ease.
 
'''Elephants''' are the [[list of creatures by adult size#end_of_list|largest]] <tt>[NATURAL]</tt> land animals in the game (only the fanciful [[ogre]]s and [[megabeast]]s/[[semi-megabeast]]s are larger). Elephants were famous in past versions of the game as [[23a:Elephant|cold, emotionless, and highly effective dwarf killing machines]], blood eternally dripping from their ivory tusks, the bane of even the mightiest of [[Main:Boatmurdered|fortresses]], so on and so forth. [[Size]] used to be correlated with combat bonuses, both to damage and damage resistance, making them incredibly dangerous animals; today it just translates into more and thicker tissues. Nonetheless, their sheer size means that they pack a huge blunt force, able to rip apart even the most well-[[armor]]ed of [[goblin]]s with ease.
  
In the wild, elephants appear in clusters of three to seven individuals, and their size notwithstanding can be caught by the same [[cage trap]]s as any other creature. Additionally, [[elf|elven]] [[caravan]]s may occasionally bring tame elephants with them, if they have settlements in the right locations - the method by which a 1,000 pound [[donkey]] carries a 15,000 pound elephant in a cage, on top of whatever else it's carrying, is a deeply veiled elven secret. [[Animal training|Tamed]] elephants can be trained for both war and hunting roles (no word yet on how elephant sneaking works, exactly), and are easily the most effective war animals that your fortress can train.
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In the wild, elephants appear in clusters of three to seven individuals, and their size notwithstanding can be caught by the same [[cage trap]]s as any other creature. Additionally, [[elf|elven]] [[caravan]]s may occasionally bring tame elephants with them, if they have settlements in the right locations - the method by which a 1,000 pound [[donkey]] carries a 15,000 pound elephant in a cage, on top of whatever else it's carrying, are a deeply veiled elven secret. [[Animal training|Tamed]] elephants can be trained for both war and hunting roles (no word yet on how elephant sneaking works, exactly), and are easily the most effective war animals that your fortress can train.
  
 
Keeping tame elephants alive, however, is pretty much impossible, because of how [[pasture|grazing]] works - with <tt>[GRAZER:12]</tt>, tame elephants literally cannot eat quickly enough to prevent themselves from starving. {{Bug|4113}} Death can be delayed if the elephant is a [[pet]] of an owner that likes feeding it, but seems to be inevitable regardless.
 
Keeping tame elephants alive, however, is pretty much impossible, because of how [[pasture|grazing]] works - with <tt>[GRAZER:12]</tt>, tame elephants literally cannot eat quickly enough to prevent themselves from starving. {{Bug|4113}} Death can be delayed if the elephant is a [[pet]] of an owner that likes feeding it, but seems to be inevitable regardless.

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