v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Mining
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 46: | Line 46: | ||
When the wall-part is removed from a stone tile, there is a 25% chance that a single [[stone]] (also known as a boulder) will be left behind. Minerals which are found in [[vein]]s have a 33% chance of leaving ore, and minerals found in [[vein|small clusters]] (or individual tiles) have a 100% chance of leaving a stone or rough gem behind. Finally, any "deep" material (i.e. [[adamantine]] or [[slade]]) has a 100% chance of leaving a usable stone (though the latter is normally undiggable). | When the wall-part is removed from a stone tile, there is a 25% chance that a single [[stone]] (also known as a boulder) will be left behind. Minerals which are found in [[vein]]s have a 33% chance of leaving ore, and minerals found in [[vein|small clusters]] (or individual tiles) have a 100% chance of leaving a stone or rough gem behind. Finally, any "deep" material (i.e. [[adamantine]] or [[slade]]) has a 100% chance of leaving a usable stone (though the latter is normally undiggable). | ||
− | When tunnels are dug in soil, nothing is left from the wall-part. The floor-part will remain, if it wasn't channeled, and might be suitable for [[farming]] | + | When tunnels are dug in soil, nothing is left from the wall-part. The floor-part will remain, if it wasn't channeled, and might be suitable for [[farming]]. |
− | In older versions, higher mining skill would lead to more boulders being dug out. As of | + | In older versions, higher mining skill would lead to more boulders being dug out. As of 0.34.08, the standard drop rate for boulders is 25% and skill gain only decreases the amount of time it takes to mine each tile. Also as of 0.34.08, the [[mason's workshop]] creates four [[block]]s from one boulder instead of the previous one block. This means that for the purpose of constructions or buildings there is just as much stone available as before, although an extra processing step has been added. Tasks that use boulders as raw material now have a quarter as much raw material to work with. The same goes for ores, one piece of ore will produce 4 bars at a [[smelter]]. |
==Training mining== | ==Training mining== |