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Editing v0.34:Necromancer

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Necromancers initially begin as normal historical figures who are [[creature token|mortal, can speak and can learn]] and are also part of an [[civilization|entity]]. In unmodded games these are [[dwarf|dwarves]], [[human]]s, [[olm man|olm men]], [[serpent man|serpent men]], [[ant man|ant men]], [[rodent man|rodent men]], [[reptile man|reptile men]], [[bat man|bat men]], [[cave fish man|cave fish men]] and [[cave swallow man|cave swallow men]]. At one point in its life, one of these creatures may suddenly become "obsessed with his/her/its own mortality" and [[goal|seek]] to become immortal. Shortly afterwards, it will begin (if it does not do so already) worshiping a [[deity]] (or a creature with the [SUPERNATURAL] tag) who has a DEATH [[sphere]]. Once the deity/supernatural creature becomes an object of ardent worship to the figure, it will award the worshiper with an artifact [[slab]] containing the secrets of life and death. The worshiper will then claim the slab and learn its secrets, thus becoming a necromancer. This original necromancer may then take up an apprentice (another creature seeking immortality), who will obtain the knowledge of its master. Once the apprentice becomes a necromancer, it too can take on an apprentice. However, only a single apprentice can be taken on by each necromancer. This chain will continue throughout the world's history, leading to a branch of necromancy originating from that particular slab.
 
Necromancers initially begin as normal historical figures who are [[creature token|mortal, can speak and can learn]] and are also part of an [[civilization|entity]]. In unmodded games these are [[dwarf|dwarves]], [[human]]s, [[olm man|olm men]], [[serpent man|serpent men]], [[ant man|ant men]], [[rodent man|rodent men]], [[reptile man|reptile men]], [[bat man|bat men]], [[cave fish man|cave fish men]] and [[cave swallow man|cave swallow men]]. At one point in its life, one of these creatures may suddenly become "obsessed with his/her/its own mortality" and [[goal|seek]] to become immortal. Shortly afterwards, it will begin (if it does not do so already) worshiping a [[deity]] (or a creature with the [SUPERNATURAL] tag) who has a DEATH [[sphere]]. Once the deity/supernatural creature becomes an object of ardent worship to the figure, it will award the worshiper with an artifact [[slab]] containing the secrets of life and death. The worshiper will then claim the slab and learn its secrets, thus becoming a necromancer. This original necromancer may then take up an apprentice (another creature seeking immortality), who will obtain the knowledge of its master. Once the apprentice becomes a necromancer, it too can take on an apprentice. However, only a single apprentice can be taken on by each necromancer. This chain will continue throughout the world's history, leading to a branch of necromancy originating from that particular slab.
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Necromancers initially learn the arcane arts from engraved tablets received from the [[deity|gods]] - they often write numerous [[book]]s, occasionally describing the secrets therein. Necromancers may also take apprentices and teach them the secrets of life and death.  Necromancers can use their zombie slaves to build a tower. This requires 50 zombies under the necromancer's control; if the necromancer does not have enough zombies, he may take over a town or a camp instead.
  
 
==Description==
 
==Description==

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