v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Raw file

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
 
'''Raw files''' are text files found in the '''raw/objects/''' subdirectory of Dwarf Fortress (used for [[world generation]]), as well as inside the [[saved game folder]] ('''data/save/<region name>/raw/objects/''') for already generated worlds. These files can be looked through to discover various specifics of game items, materials, and creatures, and can be changed to alter how the game behaves.  They are sometimes referred to by players as just "the raws".
 
'''Raw files''' are text files found in the '''raw/objects/''' subdirectory of Dwarf Fortress (used for [[world generation]]), as well as inside the [[saved game folder]] ('''data/save/<region name>/raw/objects/''') for already generated worlds. These files can be looked through to discover various specifics of game items, materials, and creatures, and can be changed to alter how the game behaves.  They are sometimes referred to by players as just "the raws".
  
The '''raw/graphics''' subfolder of Dwarf Fortress is used to store user-customizable [[graphics set repository|graphics sets]]. The '''raw/interaction examples''' folder is absolutely useless and completely ignored by Dwarf Fortress.
+
The '''raw/graphics''' subfolder of Dwarf Fortress is used to store user-customizable [[graphics sets]]. The '''raw/interaction examples''' folder is absolutely useless and completely ignored by Dwarf Fortress.
  
 
Dwarf Fortress is not an open source program, so most [[modding]] of the game is limited to altering the raws or doing [[memory hacking]].
 
Dwarf Fortress is not an open source program, so most [[modding]] of the game is limited to altering the raws or doing [[memory hacking]].

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)