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Here is a hauling release. I'm sure it has all kinds of interesting issues -- we're going to iron out problems for the next few releases without embarking on anything major in order to restabilize it. The tile-wise physics causes some oddities on its own (items can't be given a meaningful sub-tile width, so they act a bit strangely if you look at the collisions closely). Dwarves are also a bit enthusiastic with their new bin/barrel jobs -- when they grab a bin/barrel to load it up, it might have objects in it, and that might lead to conflicts/false shortages on occasion. We'll have to continue playing around with it. As far as I can tell, old saves load up fine and have usable minecart/wheelbarrows, so feel free to move your data/save folder over to the new version. You'll notice your old save stone haulers moving slower -- get some wheelbarrows built at the carpenter's for your stone stockpiles to alleviate that problem.
- -- Toady One, 14 May 2012
New stuff
- Minecarts can be used to haul things around on carved/constructed tracks/bridges (hauling to set up routes)
- Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
- Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
- Pressure plates can be triggered by carts
- Rollers can be used to push cart along when powered
- Minecarts limited to one per tile in general, various collisions can occur
- Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
- Falling objects can collide with critters
- Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens
Other bug fixes/tweaks
- Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
- Hauling jobs will often be combined, using one container
- Heavy items harder to haul
- Densities/colors updated, based on Uristocrat's data collection thread
- Can filter creature names in arena
- Mine drop rates tweaked, no longer skill-based
- Puzzleboxes/drum makeable
- Stopped blinking on bridges
- Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
- All flying units use new minecart parabolic flight paths
- Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
- Can create/assign to squads from v-p
- Squads can be given nicknames from v-p or the military screen
- Fixed broken clay stockpile option