http://dwarffortresswiki.org/index.php?title=v0.34:Throne&feed=atom&action=historyv0.34:Throne - Revision history2024-03-28T09:33:34ZRevision history for this page on the wikiMediaWiki 1.35.11http://dwarffortresswiki.org/index.php?title=v0.34:Throne&diff=198352&oldid=prevBrightgalrs: clean up, typos fixed: unambigous → unambiguous2014-04-08T23:07:33Z<p>clean up, typos fixed: unambigous → unambiguous</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:07, 8 April 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17" >Line 17:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The {{k|b}}uild menu option {{k|c}}hair will allow you to place any throne/chair as a "seat", but only [[inside|indoors]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The {{k|b}}uild menu option {{k|c}}hair will allow you to place any throne/chair as a "seat", but only [[inside|indoors]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Seats, like [[table]]s, are an obvious part of [[dining room]]s -- Dining at a seat in a high quality dining hall will give an (additional) happy [[thought]]. If a dwarf wants to eat he will look for a free seat. If he doesn't find one he will have an unhappy thought. If he finds a seat but no free table next to it, he will also have an unhappy thought. Dwarves do not share tables; a dwarf sitting at a seat will have exclusive use of the table next to it. Having enough seats and tables and placing them in an <del class="diffchange diffchange-inline">unambigous </del>1:1 pattern avoids these bad thoughts. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Seats, like [[table]]s, are an obvious part of [[dining room]]s -- Dining at a seat in a high quality dining hall will give an (additional) happy [[thought]]. If a dwarf wants to eat he will look for a free seat. If he doesn't find one he will have an unhappy thought. If he finds a seat but no free table next to it, he will also have an unhappy thought. Dwarves do not share tables; a dwarf sitting at a seat will have exclusive use of the table next to it. Having enough seats and tables and placing them in an <ins class="diffchange diffchange-inline">unambiguous </ins>1:1 pattern avoids these bad thoughts. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Seats are also used to create [[office]]s (and throne rooms, essentially the same thing) for [[nobles]]. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Seats are also used to create [[office]]s (and throne rooms, essentially the same thing) for [[nobles]]. </div></td></tr>
</table>Brightgalrshttp://dwarffortresswiki.org/index.php?title=v0.34:Throne&diff=184233&oldid=prevOld Ancient: reword2013-04-18T08:43:53Z<p>reword</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:43, 18 April 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''(If looking for a '''throne room''', see [[office]].)''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''(If looking for a '''throne room''', see [[office]].)''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A '''throne''' or '''chair''' is a piece of [[furniture]] that dwarves use in their daily routines once <del class="diffchange diffchange-inline">placed </del>as a '''seat''' (the generic term). A throne can be made from [[stone]] at a [[mason's workshop]] with [[masonry]], [[metal]] at a [[forge]] with [[blacksmithing]], [[glass]] at a [[glass furnace]] with [[glassmaking]], or from [[wood]] at a [[carpenter's workshop]] by a dwarf with the [[carpentry]] [[labor]] (where it's listed as a "chair"). The material has no effect on its functionality; all thrones work the same. Note that for an equal skill level, wood chairs are produced faster than rock thrones{{verify}}, though different [[material]]s have different final base [[Value#Material_multipliers|value]] multipliers.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A '''throne''' or '''chair''' is a piece of [[furniture]] that dwarves use in their daily routines once <ins class="diffchange diffchange-inline">built </ins>as a '''seat''' (the generic term). A throne can be made from [[stone]] at a [[mason's workshop]] with [[masonry]], [[metal]] at a [[forge]] with [[blacksmithing]], [[glass]] at a [[glass furnace]] with [[glassmaking]], or from [[wood]] at a [[carpenter's workshop]] by a dwarf with the [[carpentry]] [[labor]] (where it's listed as a "chair"). The material has no effect on its functionality; all thrones work the same. Note that for an equal skill level, wood chairs are produced faster than rock thrones{{verify}}, though different [[material]]s have different final base [[Value#Material_multipliers|value]] multipliers.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The {{k|b}}uild menu option {{k|c}}hair will allow you to place any throne/chair as a "seat", but only [[inside|indoors]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The {{k|b}}uild menu option {{k|c}}hair will allow you to place any throne/chair as a "seat", but only [[inside|indoors]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Seats are <del class="diffchange diffchange-inline">a standard feature in </del>[[dining room]]s -- <del class="diffchange diffchange-inline">each </del>[[<del class="diffchange diffchange-inline">table</del>]] <del class="diffchange diffchange-inline">should have an available adjacent seat to allow dwarves to sit while they eat at that table - if </del>a dwarf <del class="diffchange diffchange-inline">is forced </del>to eat <del class="diffchange diffchange-inline">standing up, or without </del>a table, <del class="diffchange diffchange-inline">a bad [[</del>thought<del class="diffchange diffchange-inline">]] will result</del>. <del class="diffchange diffchange-inline"> Seats and </del>tables <del class="diffchange diffchange-inline">are not automatically paired, so an arrangement that forces 1 seat:1 table is recommended, so </del>a dwarf sitting at <del class="diffchange diffchange-inline">one </del>seat <del class="diffchange diffchange-inline">does not take </del>the <del class="diffchange diffchange-inline">only available </del>table to <del class="diffchange diffchange-inline">another seat</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Seats<ins class="diffchange diffchange-inline">, like [[table]]s, </ins>are <ins class="diffchange diffchange-inline">an obvious part of </ins>[[dining room]]s -- <ins class="diffchange diffchange-inline">Dining at a seat in a high quality dining hall will give an (additional) happy </ins>[[<ins class="diffchange diffchange-inline">thought</ins>]]<ins class="diffchange diffchange-inline">. If </ins>a dwarf <ins class="diffchange diffchange-inline">wants </ins>to eat <ins class="diffchange diffchange-inline">he will look for a free seat. If he doesn't find one he will have an unhappy thought. If he finds </ins>a <ins class="diffchange diffchange-inline">seat but no free </ins>table <ins class="diffchange diffchange-inline">next to it</ins>, <ins class="diffchange diffchange-inline">he will also have an unhappy </ins>thought. <ins class="diffchange diffchange-inline">Dwarves do not share </ins>tables<ins class="diffchange diffchange-inline">; </ins>a dwarf sitting at <ins class="diffchange diffchange-inline">a </ins>seat <ins class="diffchange diffchange-inline">will have exclusive use of </ins>the table <ins class="diffchange diffchange-inline">next </ins>to <ins class="diffchange diffchange-inline">it. Having enough seats and tables and placing them in an unambigous 1:1 pattern avoids these bad thoughts</ins>. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Seats are also used to create [[office]]s (and throne rooms, essentially the same thing) for [[nobles]]. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Seats are also used to create [[office]]s (and throne rooms, essentially the same thing) for [[nobles]]. </div></td></tr>
</table>Old Ancienthttp://dwarffortresswiki.org/index.php?title=v0.34:Throne&diff=164098&oldid=prevQuietBot: Importing content from v0.31 (538/614)2012-02-18T23:01:42Z<p>Importing content from v0.31 (538/614)</p>
<p><b>New page</b></p><div>{{av}}<br />
{{Quality|Exceptional}}<br />
<br />
{{furniture|name=Throne<br />
|tile=╥<br />
|wood=y<br />
|stone=y<br />
|metal=y<br />
|glass=y<br />
|rooms=<br />
* [[Office]]<br />
}}<br />
:''(If looking for a '''throne room''', see [[office]].)''<br />
<br />
A '''throne''' or '''chair''' is a piece of [[furniture]] that dwarves use in their daily routines once placed as a '''seat''' (the generic term). A throne can be made from [[stone]] at a [[mason's workshop]] with [[masonry]], [[metal]] at a [[forge]] with [[blacksmithing]], [[glass]] at a [[glass furnace]] with [[glassmaking]], or from [[wood]] at a [[carpenter's workshop]] by a dwarf with the [[carpentry]] [[labor]] (where it's listed as a "chair"). The material has no effect on its functionality; all thrones work the same. Note that for an equal skill level, wood chairs are produced faster than rock thrones{{verify}}, though different [[material]]s have different final base [[Value#Material_multipliers|value]] multipliers.<br />
<br />
The {{k|b}}uild menu option {{k|c}}hair will allow you to place any throne/chair as a "seat", but only [[inside|indoors]].<br />
<br />
Seats are a standard feature in [[dining room]]s -- each [[table]] should have an available adjacent seat to allow dwarves to sit while they eat at that table - if a dwarf is forced to eat standing up, or without a table, a bad [[thought]] will result. Seats and tables are not automatically paired, so an arrangement that forces 1 seat:1 table is recommended, so a dwarf sitting at one seat does not take the only available table to another seat.<br />
<br />
Seats are also used to create [[office]]s (and throne rooms, essentially the same thing) for [[nobles]]. <br />
<br />
{{Buildings}}<br />
{{Category|Furniture}}</div>QuietBot