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Difference between revisions of "v0.34:Town"

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* A [[fortress]] that has reached a certain population level.
 
* A [[fortress]] that has reached a certain population level.
 
* A [[site]] usually inhabited by [[human]]s.
 
* A [[site]] usually inhabited by [[human]]s.
 
  
 
== Adventure Mode ==
 
== Adventure Mode ==
 
[[File:TownSquare2.jpg|thumb|alt=text| Typical Town Thoroughfare]]
 
[[File:W3town111.png|thumb|alt=text| Town from Dwarf Fortress Development Blog]]
 
[[File:Growlgrowlgrowlgrowl.jpg|thumb|alt=text| Larger View of Town]]
 
[[File:Spidergroul.jpg|thumb|alt=text| Still Larger View of Town]]
 
 
 
 
Adventurers spend much quality time in towns. They come to buy, sell, talk to the people, nobles and divine creatures that live there and occasionally to kill those who have invited their wrath.
 
Adventurers spend much quality time in towns. They come to buy, sell, talk to the people, nobles and divine creatures that live there and occasionally to kill those who have invited their wrath.
<br />
 
<br />
 
<br />
 
<br />
 
  
 +
<gallery>
 +
File:Growlgrowlgrowlgrowl.jpg|Town on zoomed-in travel map
 +
File:Spidergroul.jpg|Town on regular travel map
 +
</gallery>
  
 
=== Keep ===
 
=== Keep ===
<br />
+
[[File:W3town111.png|thumb|Town from Dwarf Fortress Development Blog]]
 +
In the middle of the town is a walled stronghold held by many soldiers. Inside of the keep can be found a Lady, other high nobility, Men-at-arms willing the follow you into death and well guarded treasure. Under the keep is a [[dungeon]], a dangerous but rewarding place to wander.
  
In the middle of the town is a walled stronghold held by many soldiers. Inside of the keep can be found a Lady, other high nobility, Men-at-arms willing the follow you into death and well guarded treasure. Under the keep is a [[dungeon]], a dangerous but rewarding place to wander.
 
<br />
 
<br />
 
 
=== Town ===
 
=== Town ===
<br />
+
[[File:TownSquare2.jpg|thumb|Typical Town Thoroughfare]]
<br />
 
 
 
 
Outside of the Keep is the realm of the bourgeoisie, who usually trade in vast Markets or districts of shops. Many stray domesticated animals roam through the muddy streets. Other buildings of unknown use exist in a town, such as the [[temple]] and warehouse. Below is a list of different shops found in a city. Some cities will not have all of the shops, and a player may have to travel to a different city to browse the wares of an Armor Smith.
 
Outside of the Keep is the realm of the bourgeoisie, who usually trade in vast Markets or districts of shops. Many stray domesticated animals roam through the muddy streets. Other buildings of unknown use exist in a town, such as the [[temple]] and warehouse. Below is a list of different shops found in a city. Some cities will not have all of the shops, and a player may have to travel to a different city to browse the wares of an Armor Smith.
  
 +
Common shops:
 +
* Clothiers Imports
 +
* Woven Clothing Shop
 +
* Cloth Shop
 +
* Leather Clothing Shop
 +
* Leather Shop
 +
* Bone Carver's Shop
 +
* Food Imports
 +
* General Imports
  
* Clothiers Imports  (Common)
+
Rare shops:
* Woven Clothing Shop (Common)
+
* Carpenter's Shop
* Cloth Shop  (Common)
+
* Metal Furniture shop
* Leather Clothing Shop  (Common)
+
* Stone Furniture shop
* Leather Shop  (Common)
+
* Gem Cutters shop
* Bone Carver's Shop  (Common)
+
* Armorsmiths shop
* Food Imports  (Common)
+
* Bowyer's Shop
* General Imports  (Common)
+
* Weaponsmiths shop
* Carpenter's Shop (Rare)
 
* Metal Furniture shop (Rare)
 
* Stone Furniture shop (Rare)
 
* Gem Cutters shop (Rare)
 
* Armorsmiths shop (Rare)
 
* Bowyer's Shop (Rare)
 
* Weaponsmiths shop (Rare)
 
 
 
 
 
In a Market one can find
 
  
 +
In a Market one can find:
 
* Imported Goods
 
* Imported Goods
 
* Imported Food
 
* Imported Food
 
* Imported Clothing
 
* Imported Clothing
* Meat market
+
* Meat
 
 
  
 
=== Subterranea ===
 
=== Subterranea ===
<br />
 
  
 
Below a Town are the [[sewer]]s, accessible via several difficult to find locations in the streets above.
 
Below a Town are the [[sewer]]s, accessible via several difficult to find locations in the streets above.
 
[[Tomb]]s also reside below a town. Both the Sewers and Tombs connect up with the [[Dungeon]]
 
[[Tomb]]s also reside below a town. Both the Sewers and Tombs connect up with the [[Dungeon]]
  
 +
=== Criminal Organisations ===
  
----
+
Most towns have '''Criminal Organisations''', formed by collections of outcasts. They are lead by someone called the '''"[[Boss]]"'''. Criminal organisations can take over the [[dungeon]] town keep, making the seemingly friendly town a deadly trap for wandering adventurers.
<br />
 
<br />
 
<br />
 
<br />
 
  
 
=== Destroyed Towns ===
 
=== Destroyed Towns ===
<br />
+
[[File:Destroyedtown2.jpg|thumb|Ruins of a town before the gates of an abandoned keep]]
<br />
 
<br />
 
<br />
 
 
 
 
In time some towns will be brought to ruin. These become desolate wastelands where all of the peasants and merchants still living in the wreckage will attack you, perhaps out of fear, perhaps to stop you from looting the keep, where many fine objects lie unguarded.
 
In time some towns will be brought to ruin. These become desolate wastelands where all of the peasants and merchants still living in the wreckage will attack you, perhaps out of fear, perhaps to stop you from looting the keep, where many fine objects lie unguarded.
  
 
+
<gallery widths=400 heights=30 >
[[File:Destroyed.jpg|alt=text| A Town Being Sacked]]
+
File:Destroyed.jpg|Legend's entry about town being sacked
<br />
+
</gallery>
<br />
 
[[File:Destroyedtown2.jpg|thumb|alt=text| Ruins of a Town Before the Gates of an Abandoned Keep]]
 
 
 
=== Criminal Organisations ===
 
 
 
 
 
Most towns have '''Criminal Organisations''', formed by collections of outcasts. They are lead by someone called the '''"[[Boss]]"'''. Criminal organisations can take over the [[dungeon]] town keep, making the seemingly friendly town a deadly trap for wandering adventurers.
 

Revision as of 23:19, 24 February 2012

Town can refer to either of the following:

  • A fortress that has reached a certain population level.
  • A site usually inhabited by humans.

Adventure Mode

Adventurers spend much quality time in towns. They come to buy, sell, talk to the people, nobles and divine creatures that live there and occasionally to kill those who have invited their wrath.

Keep

Town from Dwarf Fortress Development Blog

In the middle of the town is a walled stronghold held by many soldiers. Inside of the keep can be found a Lady, other high nobility, Men-at-arms willing the follow you into death and well guarded treasure. Under the keep is a dungeon, a dangerous but rewarding place to wander.

Town

Typical Town Thoroughfare

Outside of the Keep is the realm of the bourgeoisie, who usually trade in vast Markets or districts of shops. Many stray domesticated animals roam through the muddy streets. Other buildings of unknown use exist in a town, such as the temple and warehouse. Below is a list of different shops found in a city. Some cities will not have all of the shops, and a player may have to travel to a different city to browse the wares of an Armor Smith.

Common shops:

  • Clothiers Imports
  • Woven Clothing Shop
  • Cloth Shop
  • Leather Clothing Shop
  • Leather Shop
  • Bone Carver's Shop
  • Food Imports
  • General Imports

Rare shops:

  • Carpenter's Shop
  • Metal Furniture shop
  • Stone Furniture shop
  • Gem Cutters shop
  • Armorsmiths shop
  • Bowyer's Shop
  • Weaponsmiths shop

In a Market one can find:

  • Imported Goods
  • Imported Food
  • Imported Clothing
  • Meat

Subterranea

Below a Town are the sewers, accessible via several difficult to find locations in the streets above. Tombs also reside below a town. Both the Sewers and Tombs connect up with the Dungeon

Criminal Organisations

Most towns have Criminal Organisations, formed by collections of outcasts. They are lead by someone called the "Boss". Criminal organisations can take over the dungeon town keep, making the seemingly friendly town a deadly trap for wandering adventurers.

Destroyed Towns

Ruins of a town before the gates of an abandoned keep

In time some towns will be brought to ruin. These become desolate wastelands where all of the peasants and merchants still living in the wreckage will attack you, perhaps out of fear, perhaps to stop you from looting the keep, where many fine objects lie unguarded.