v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Town"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 51: Line 51:
 
=== Criminal Organisations ===
 
=== Criminal Organisations ===
  
Most towns have '''Criminal Organisations''', formed by collections of outcasts. They are lead by someone called the '''"[[Boss]]"'''. Criminal organisations can take over the [[dungeon]] town keep, making the seemingly friendly town a deadly trap for wandering adventurers.
+
Most towns have '''Criminal Organisations''', formed by collections of outcasts. They are led by someone called the '''"[[Boss]]"'''. Criminal organisations can take over the [[dungeon]] town keep, making the seemingly friendly town a deadly trap for wandering adventurers.
  
 
=== Destroyed Towns ===
 
=== Destroyed Towns ===

Revision as of 23:02, 25 April 2012

Town can refer to either of the following:

  • A fortress that has reached a certain population level.
  • A site usually inhabited by humans.

Adventure Mode

Adventurers spend much quality time in towns. They come to buy, sell, talk to the people, nobles and divine creatures that live there and occasionally to kill those who have invited their wrath.

Keep

Town from Dwarf Fortress Development Blog

In the middle of the town is a walled stronghold held by many soldiers. Inside of the keep can be found a Lady, other high nobility, Men-at-arms willing the follow you into death and well guarded treasure. Under the keep is a dungeon, a dangerous but rewarding place to wander.

Town

Typical Town Thoroughfare

Outside of the Keep is the realm of the bourgeoisie, who usually trade in vast Markets or districts of shops. Many stray domesticated animals roam through the muddy streets. Other buildings of unknown use exist in a town, such as the temple and warehouse. Below is a list of different shops found in a city. Some cities will not have all of the shops, and a player may have to travel to a different city to browse the wares of an Armor Smith.

Common shops:

  • Clothiers Imports
  • Woven Clothing Shop
  • Cloth Shop
  • Leather Clothing Shop
  • Leather Shop
  • Bone Carver's Shop
  • Food Imports
  • General Imports

Rare shops:

  • Carpenter's Shop
  • Metal Furniture shop
  • Stone Furniture shop
  • Gem Cutters shop
  • Armorsmiths shop
  • Bowyer's Shop
  • Weaponsmiths shop

In a Market one can find:

  • Imported Goods
  • Imported Food
  • Imported Clothing
  • Meat

Subterranea

Below a Town are the sewers, accessible via several difficult to find locations in the streets above. Tombs also reside below a town. Both the Sewers and Tombs connect up with the Dungeon

Criminal Organisations

Most towns have Criminal Organisations, formed by collections of outcasts. They are led by someone called the "Boss". Criminal organisations can take over the dungeon town keep, making the seemingly friendly town a deadly trap for wandering adventurers.

Destroyed Towns

Ruins of a town before the gates of an abandoned keep

In time some towns will be brought to ruin. These become desolate wastelands where all of the peasants and merchants still living in the wreckage will attack you, perhaps out of fear, perhaps to stop you from looting the keep, where many fine objects lie unguarded.