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v0.34:Town

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Revision as of 04:08, 22 February 2012 by Decanter (talk | contribs) (Created page with "'''Town''' can refer to either of the following: * A fortress that has reached a certain population level. * A site usually inhabited by humans. == Adventure Mode =...")
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Town can refer to either of the following:

  • A fortress that has reached a certain population level.
  • A site usually inhabited by humans.


Adventure Mode

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Typical Town Thoroughfare
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Town from Dwarf Fortress Development Blog
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Larger View of Town
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Still Larger View of Town


Adventurers spend much quality time in towns. They come to buy, sell, talk to the people, nobles and divine creatures that live there and occasionally to kill those who have invited their wrath.




Keep


In the middle of the town is a walled stronghold held by many soldiers. Inside of the keep can be found a Lady, other high nobility, Men-at-arms willing the follow you into death and well guarded treasure.

Town



Outside of the Keep is the realm of the bourgeoisie, who usually trade in vast Markets or districts of shops. Many stray domesticated animals roam through the muddy streets. Other buildings of unknown use exist in a town, such as the temple and warehouse. Below is a list of different shops found in a city.


  • Clothiers Imports (Common)
  • Woven Clothing Shop (Common)
  • Cloth Shop (Common)
  • Leather Clothing Shop (Common)
  • Leather Shop (Common)
  • Bone Carver's Shop (Common)
  • Food Imports (Common)
  • General Imports (Common)
  • Carpenter's Shop (Rare)
  • Bowyer's Shop (Rare)
  • Weapon Shop (Rare)

In a Market one can find

  • Imported Goods
  • Imported Food
  • Imported Clothing

Subterranea


Below a Town are the sewers, accessible via several difficult to find locations in the streets above. Tombs also reside below a town.







Destroyed Towns





In time some towns will be brought to ruin. These become desolate wastelands where all of the peasants and merchants still living in the wreckage will attack you, perhaps out of fear, perhaps to stop you from looting the keep, where many fine objects lie unguarded.


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Ruins of a Town Before the Gates of an Abandoned Keep

Criminal Organisations

Most towns have Criminal Organisations, formed by collections of outcasts. They are lead by an NPC called the "Boss". Criminal organisations can take over a town castle, making the seemingly friendly town a deadly trap for wandering adventurers.