v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34 Talk:Archery"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Studies done on ranged weapons)
(→‎Furthest distance of engagement: Archer skill doesn't do anything??)
Line 11: Line 11:
  
 
==Furthest distance of engagement==
 
==Furthest distance of engagement==
Is 21 tiles, including the tile that the Dwarf is on. This also means diagonally. This was done in the object testing arena. Dwarves will also shoot at 21 tiles away from themselves from 3 z-levels up, and that's the highest that the object testing arena goes up, so it might be higher. --[[User:Richards|Richards]] 18:15, 6 July 2012 (UTC)
+
The furthest distance of engagement is 21 tiles including the tile that the Dwarf is on. This means diagonally too. This was tested in the object testing arena. Dwarves will also shoot at 21 tiles away from themselves from 3 z-levels up, and that's the highest that the object testing arena goes up, so it might be higher.  
 +
 
 +
I did some testing on the Archery skill versus no archery skill. There doesn't appear to be any accuracy improvement or firing speed increase.
 +
 
 +
Five rounds were done with each dwarf having 100 steel arrows and an iron bow. Each team had 40 dwarfs at the furthest possible distance; 20 tiles away from each other on a pedestal. Team 1, (or skilled dwarves), had Grand Master Bowdwarf and Grandmaster Archer. Team 2, or (skill-less dwarves), only had Grand Master Bowdwarf.
 +
 
 +
Round one : The skilled won with I think 4 dwarves to spare
 +
Round two : The skill-less team won with I think 6 dwarves to spare
 +
Round three : The skilled team won with 10 dwarves to spare. I gave them all full plate copper armor and grand master armor user,
 +
Round four : The skilled team won with 20 dwarves to spare. 19 tiles away same teams.
 +
Round five : The skill-less dwarves won with 15 remaining. I gave them all full plate steel armor
 +
 
 +
I don't think the Archery skill does anything.
 +
--[[User:Richards|Richards]] 18:15, 6 July 2012 (UTC)

Revision as of 19:57, 6 July 2012

Reorganization

The wiki has a lot of different ranged articles which essentially cover more than one topic. Crossbowman/Bowman/Marksdwarf is one article. Crossbow/Bow is one article, Quiver and misc. military equipment is one article and then there's Ammunution, Hunter and Ranger, Weapons, and Combat skill. Bows have bowman as a skill although crossbows have crossbowman or marksdwarf as a skill but they're too similar in practice to warrant two different pages. The article for the Crossbow item has a nice detailed exposition, and in the 40d version it used to encompass the quiver item, but it also essentially covers the bow item as well although there's not much mention of bow materials/weights and if they're different which might be nice if someone would pull that out of the raws

Archer, or Archery should be the main page which all references to the skill in general should link to as it has all the links to articles which deal with the skill.

Keep articles like:

  • Links to all archery-based articles. --updated Richards 13:19, 6 July 2012 (UTC)

I'd like to hear some ideas.

Furthest distance of engagement

The furthest distance of engagement is 21 tiles including the tile that the Dwarf is on. This means diagonally too. This was tested in the object testing arena. Dwarves will also shoot at 21 tiles away from themselves from 3 z-levels up, and that's the highest that the object testing arena goes up, so it might be higher.

I did some testing on the Archery skill versus no archery skill. There doesn't appear to be any accuracy improvement or firing speed increase.

Five rounds were done with each dwarf having 100 steel arrows and an iron bow. Each team had 40 dwarfs at the furthest possible distance; 20 tiles away from each other on a pedestal. Team 1, (or skilled dwarves), had Grand Master Bowdwarf and Grandmaster Archer. Team 2, or (skill-less dwarves), only had Grand Master Bowdwarf.

Round one : The skilled won with I think 4 dwarves to spare Round two : The skill-less team won with I think 6 dwarves to spare Round three : The skilled team won with 10 dwarves to spare. I gave them all full plate copper armor and grand master armor user, Round four : The skilled team won with 20 dwarves to spare. 19 tiles away same teams. Round five : The skill-less dwarves won with 15 remaining. I gave them all full plate steel armor

I don't think the Archery skill does anything. --Richards 18:15, 6 July 2012 (UTC)