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Difference between revisions of "v0.34 Talk:Experience"

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Experiance levels after legendary are definetaly different in the newest version's adventure mode. It continues with same 'previous level plus 100 experiance points' increments well into 3000 or legendary +10 in throwing and archery after 20 minutes of science and marijuana smoking. Tested with latest release Aug/18/2012
 
Experiance levels after legendary are definetaly different in the newest version's adventure mode. It continues with same 'previous level plus 100 experiance points' increments well into 3000 or legendary +10 in throwing and archery after 20 minutes of science and marijuana smoking. Tested with latest release Aug/18/2012
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Playing 34.11 Fortress Mode with DFhack superdwarf on my miner, he reached level 24 mining (39,860exp).  He's retired from mining now, but if I remember I'll run him beyond level 25 later and report. (22:11, 4 February 2013 (UTC))

Revision as of 22:11, 4 February 2013

I'm adding this information because this is the first place I came looking for it. Experience in Fortress Mode can be modified via memory editing. Each skill takes the form of two values located in similar addresses. The level (Skilled:4;Adept:7;etc) is at one address and the experience from the previous level is stored at another. This means that for a Miner with 4893 exp you would search for a level of 6 and an experience of 393. To level him to adept you change the level to 7 or the experience to 1100.

Experiance levels after legendary are definetaly different in the newest version's adventure mode. It continues with same 'previous level plus 100 experiance points' increments well into 3000 or legendary +10 in throwing and archery after 20 minutes of science and marijuana smoking. Tested with latest release Aug/18/2012

Playing 34.11 Fortress Mode with DFhack superdwarf on my miner, he reached level 24 mining (39,860exp). He's retired from mining now, but if I remember I'll run him beyond level 25 later and report. (22:11, 4 February 2013 (UTC))