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v0.34 Talk:Skill

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Revision as of 19:26, 14 April 2014 by Doktoro Reichard (talk | contribs) (→‎What is a profession?: - rsp)
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A rusty novice qualifies to work in a mason's workshop that is set to only accept dabbling dwarves. Perhaps this information could be mentioned, with testing of course. Also, what does "Permanent skill loss" mean? Will a dwarf suffering from permanent skill loss never be able to work above a certain level, or is there a just a decrease in experience that is recoverable through training? --Introprospector 00:13, 5 March 2012 (UTC)

Non-fortress sentients observed changing profession[edit]

In case it's ever of interest to anybody, "NPCs" (by which I mean sentients who aren't part of your fortress) appear to change profession according to the same rules as fortress dwarves -- an unarmed Goblin Recruit entered my map in an ambush group and turned into a Wrestler after engaging some animals in hand-to-hand. Chaos 05:21, 12 May 2012 (UTC)

What is a profession?[edit]

The wiki redirects "Profession" to this page, but this page doesn't describe professions, except through a few incidental references.

Although "Profession" isn't a game term, its meaning can either mean the Skills a dwarf can have or the jobs they are enabled to do. It is my opinion that the term Profession does relate more to the assignment of jobs than the skills, in the sense a dwarf can be infinitely skilled in everything and still just be allowed to farm plump helmets. I'll fix the redirect.--Doktoro Reichard (talk) 19:26, 14 April 2014 (UTC)