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		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Need&amp;diff=316160</id>
		<title>DF2014 Talk:Need</title>
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		<updated>2026-06-18T11:02:16Z</updated>

		<summary type="html">&lt;p&gt;87.143.64.207: /* The info in the new edit under diversity (of the current version) concerning distraction value increase is incorrect. */ new section&lt;/p&gt;
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&lt;div&gt;== Need to Wander == &lt;br /&gt;
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Seems like an anon added that it needs a larger embark than 1x1. Immediate check in 43.03 reveals it is fulfilled in 1x1.&lt;br /&gt;
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E: Imported save to 44.12, also fulfilled there. Also managed to fulfill on new embark with gathering and hunting (no fish though).&lt;br /&gt;
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== !!Research!! ==&lt;br /&gt;
Research needs to be done into need fulfillment. As otherwise, one might be clueless on the matter of crafting, practicing an art, or being with family. (If even possible.) [[Special:Contributions/73.154.165.60|73.154.165.60]] 03:11, 17 December 2015 (UTC)&lt;br /&gt;
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== Introspection ==&lt;br /&gt;
From the bugtracker:&lt;br /&gt;
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http://www.bay12games.com/dwarves/mantisbt/view.php?id=9292&lt;br /&gt;
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&amp;gt;Reading, writing and prayer satisfy [INTROSPECTION] right now [...]&lt;br /&gt;
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[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 22:17, 20 December 2015 (UTC)&lt;br /&gt;
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== Abstract Thinking ==&lt;br /&gt;
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Satisfied by pondering in a library.&lt;br /&gt;
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== Crafting ==&lt;br /&gt;
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(r) = reaction in raws&lt;br /&gt;
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Satisfied by cooking, gem cutting, dyeing, constructing animal trap, weaving thread into cloth, assembling instrument from parts, making rock blocks, making wooden blocks, making clay bricks (r), making steel (r), milling seeds/nuts to paste.&lt;br /&gt;
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Unsatisfied by plant collecting, sowing seeds, smoothing, engraving, web collection, smelting ores, the 'Mill plants' job.&lt;br /&gt;
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Note -- smelting an ore does not satisfy, but making steel does. Any reaction in the raws seems to count, even if it's missing reagents, products, or an associated skill.&lt;br /&gt;
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== See great beast ==&lt;br /&gt;
&lt;br /&gt;
The comes from a combination of high Curiosity and Nature. Still uncertain what qualifies as 'great beast', may be any LARGE_ROAMING.&lt;br /&gt;
[[User:Uzu Bash|Uzu Bash]] ([[User talk:Uzu Bash|talk]]) 17:43, 27 February 2016 (UTC)&lt;br /&gt;
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== Away from family ==&lt;br /&gt;
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maybe this was recently implemented my dwarves are distracted about being away from friends and family.&lt;br /&gt;
it would be very nice if there were links here to how to go about fixing these traits.&lt;br /&gt;
[[Special:Contributions/77.127.4.53|77.127.4.53]] 05:29, 21 September 2016 (UTC)&lt;br /&gt;
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== Fort mode ==&lt;br /&gt;
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Do we have a list for fulfilling needs in fort mode? According to a recent FotF, wandering is tied to hunt/gather/fish jobs. [[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 02:38, 8 March 2017 (UTC)&lt;br /&gt;
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== Creatures page ==&lt;br /&gt;
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Is there any reason for this page to be in the [[:Category:DF2014:Creatures|Creatures category]]? [[User:The Mastrod|The Mastrod]] ([[User talk:The Mastrod|talk]]) 03:51, 27 May 2017 (UTC)&lt;br /&gt;
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== What are the penalties ==&lt;br /&gt;
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Is there a page that talks about the actual effects of being distracted? If so, why is it not linked here? I would add a section on it but I came here to find out. [[User:Pyrite|Pyrite]] ([[User talk:Pyrite|talk]]) 19:13, 2 March 2018 (UTC)&lt;br /&gt;
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:Here's a quote from the devlog on 04/12/2015:&lt;br /&gt;
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::I also added some more information for the status of needs and in what way the relevant dwarf is being affected (either positively or negatively). Aside from the stress a needy dwarf can get from really being locked away and neglected, they also become distracted and less proficient at every task they perform when they have unmet needs. On the other side, a dwarf that has the balance of their needs satisfied will perform tasks more successfully (in addition to the positive emotions and stress reduction they get the moment a need is satisfied). Theoretically, the dwarf can go up to 150% and down as low as 50% in their effective skills, but in reality it'll be a much smaller effect either way -- it is difficult to fully satisfy every need at once (or impossible, if there are enough needs), and at the same time, needs don't become unsatisfied quickly and some are easily met. Multiple needs can also be satisifed with a single action (like &amp;quot;keep myself occupied&amp;quot; and &amp;quot;do someting creative&amp;quot;).&lt;br /&gt;
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:Things may have changed since 2015, but at least it's a start.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 01:34, 14 January 2019 (UTC)&lt;br /&gt;
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== The info in the new edit under diversity (of the current version) concerning distraction value increase is incorrect. ==&lt;br /&gt;
&lt;br /&gt;
Sorry for putting this here and not on the talk page of the need page of the current version, but talk page creation does not seem possible for anons.&lt;br /&gt;
&lt;br /&gt;
A dwarf with need level 1 roughly needs to fullfill the need every two years, with need level 2 every year, with need level 5 every six months and with need level 10 every 3 months (except alcohol) otherwise the need will be displayed in yellow in the overview screen (and have a distraction value of -10000 reached). The need fullfillment drops happen every x ticks (and happens multiple times a day) after the need was last fullfilled. The drop is 1,2,4 and 8 points, the interval at which the drop happens might depend on the current distraction value for that need. For the need &amp;quot;be with friends&amp;quot; the verification is straightforward as the distraction value (for that need) and the current tick of the current year only needs to be compared with the last meet values (last meet year and tick) in hf_visual_relationships of all friends of that dwarf - at least if the dwarf was formerly a &amp;quot;void dwarf&amp;quot; or at least does not have any friendships created during world gen. That verification will also refute the current contents on the wiki page concerning the 13 point drop per day and roughly 800 days for level 1 and 400 days for level 2 to reach distraction value of -10000 (starting from 400).[[Special:Contributions/87.143.64.207|87.143.64.207]] 11:02, 18 June 2026 (UTC)&lt;/div&gt;</summary>
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