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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=91.49.255.68</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-09-07T23:47:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Appraiser&amp;diff=319361</id>
		<title>Appraiser</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Appraiser&amp;diff=319361"/>
		<updated>2026-09-01T15:16:09Z</updated>

		<summary type="html">&lt;p&gt;91.49.255.68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 5:0&lt;br /&gt;
| graphic    = [[File:appraiser_sprite.png]]&lt;br /&gt;
| skill      = Appraiser&lt;br /&gt;
| specialty  = [[Trader]]&lt;br /&gt;
| profession = [[Administrator]]&lt;br /&gt;
| job name   = Admin/Noble&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Value items at [[Depot]]&lt;br /&gt;
* Value items in the fortress&lt;br /&gt;
* Track wealth and trade info&lt;br /&gt;
| attributes =&lt;br /&gt;
* Analytical Ability&lt;br /&gt;
* Memory&lt;br /&gt;
* Intuition&lt;br /&gt;
}}&lt;br /&gt;
The '''appraiser''' [[skill]] relates to [[trading]] and item [[value]] estimation and [[zone]] value estimation. In order to see your fortress' monetary value estimates in the [[status]] bar, as well as any individual item values from your [[Record keeper|stockpile records]], your [[broker]] must be at least a [[Skill#Skill level names|Novice]] (level 1) appraiser. (Note that this is not necessary for the display of item [[quality]], which can always be seen via the indicators bracketing the item names.)&lt;br /&gt;
&lt;br /&gt;
The [[trade depot]]'s current operator gains [[experience]] in the appraiser skill the first time the trading screen is opened for each caravan visit, but the item valuations in the trade depot are determined by your broker's appraiser skill, not the current trade depot operator's. (You can, however, reassign the position of broker to your fortress representative to display item values at the depot.) Appraiser has no associated assignable [[labor]]s. Graphically, they wear all-black clothing, with the default [[Settings#Dye_display|setting]].&lt;br /&gt;
&lt;br /&gt;
A good way to train another dwarf is to assign them as the fortress' broker, make them go to the trade depot to start trading, but then exit and assign the &amp;quot;main&amp;quot; broker again and make them do the actual trading. This is a very effective way of training the skill, as simply opening the trade interface will instantly turn a completely inexperienced dwarf into a Skilled appraiser (level 4), in the case of dwarf merchants. Don't expect the same gain when trading with [[Elf|elves]] or the very first dwarf caravan, as they bring far fewer goods.&lt;br /&gt;
In general the experience gain seems to be at most (actual) trade goods value divided by 10 (and at least trade goods value divided by 20) and also at least 1 experience point per item, take note that the trade good value after the trade agreement increases are applied to the traders goods is used. It should also be noted that this trains the attributes analytic ability, memory and intution. The attribute gain seems to be about caravan value (real value, unaffected ie. by value increase from trade agreements) divided by 1000.&lt;br /&gt;
&lt;br /&gt;
(Note: Each of your broker's successes/failures is recorded in the world log and on the dwarf's [[thoughts and preferences]] screen, and can be reflected in any later [[engraving]]s in your fortress. To avoid this, use a special [[burrow]] for your depot and broker to isolate it.)&lt;br /&gt;
&lt;br /&gt;
The appraiser skill also impacts the '''precision''' of your value estimations, even outside of trading; with only middling appraisers (or worse), the listed value of your items will be rounded to one significant figure, and the rounding will be rather erratic depending on the type of item. For better or for worse, this tends to round the value of items up, sometimes to an insane degree. Of course, since you host all trades you engage in, the [[merchants]] will have no choice but to accept that your 140-dwarfbuck [[gems]] are actually 1000 dwarfbucks apiece, for example, but they will still demand a profit in a trade which values the gems only as a 140-dwarfbuck gems apiece (and not at 1000 dwarfbucks). Also [[megabeasts]] are not fooled by those marked-up valuations, as the real internally stored values for export and created wealth are used (and not the bogus value estimates of a ie. dabbling appraiser used to display the created/exported wealth for the player).&lt;br /&gt;
&lt;br /&gt;
The following gives an overview of the exact valuation of items (and relation to the skill level of appraisal):&lt;br /&gt;
* Dabbling: 0&lt;br /&gt;
* Novice: 10&lt;br /&gt;
* Adequate: 25-30 (exact cutoff value in range unknown)&lt;br /&gt;
* Competent: 50&lt;br /&gt;
* Skilled: 100&lt;br /&gt;
* Proficient: 200&lt;br /&gt;
* Talented: 500&lt;br /&gt;
* Adept: 1000&lt;br /&gt;
* Expert: 1500&lt;br /&gt;
* Professional: 2000&lt;br /&gt;
* Accomplished: 2500&lt;br /&gt;
* Great: 3000&lt;br /&gt;
* Master: 4000&lt;br /&gt;
* High Master: 5000&lt;br /&gt;
* Grand Master: 10000&lt;br /&gt;
* Legendery: All&lt;br /&gt;
&lt;br /&gt;
Note that &amp;quot;skill rust&amp;quot; and status effects do affect the effective appraisal level used for valuation of items. After adjusting the (uncapped) level - due to skill rust (prolonged time of the appraisal skill not being used, which is about all the times, except when a trade window is opened for the first time for a caravan) - the resulting level is adjusted by the (compound) penalty/malus of the current status effects affecting the dwarf, eg. a broker with skill level 33, who is dizzy and nauseous (compound penalty of 75%), will effectively value items as a broker with skill level 8 (Expert).&lt;br /&gt;
&lt;br /&gt;
A [[broker]] must be assigned in the [[Noble#Menu|nobles menu]] in order for [[zone]]s to have their value accurately displayed. Like items, the accuracy of the zone's value depends on the appraiser skill, which in this case is particularly relevant to temples and guildhalls:&lt;br /&gt;
&lt;br /&gt;
[[Temple]] (default value thresholds, these are tripled with Hard economic [[Difficulty#Temples|difficulty]]):&lt;br /&gt;
* 0–2,000☼ → Shrine&lt;br /&gt;
* 2,000–10,000☼ → Temple&lt;br /&gt;
* +10,000☼ → Temple Complex &lt;br /&gt;
&lt;br /&gt;
[[Guildhall]]  (default value thresholds, these are tripled with Hard economic [[Difficulty#Guilds|difficulty]]):&lt;br /&gt;
* 0–2,000☼ → Meeting Place&lt;br /&gt;
* 2,000–10,000☼ → Guildhall&lt;br /&gt;
* +10,000☼ → Grand Guildhall&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Category|Noble Skills}}&lt;/div&gt;</summary>
		<author><name>91.49.255.68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Rattlesnake&amp;diff=319359</id>
		<title>Rattlesnake</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Rattlesnake&amp;diff=319359"/>
		<updated>2026-09-01T12:37:58Z</updated>

		<summary type="html">&lt;p&gt;91.49.255.68: Added note in text about butchery returns, as older rattlesnakes can have higher yields than listed (and the butchery returns listed seem to be from two year old rattlesnakes).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{creaturelookup/0&lt;br /&gt;
|image=rattlesnake_sprites.png&lt;br /&gt;
|portrait=rattlesnake_portrait_anim.gif&lt;br /&gt;
|bone=0-2&lt;br /&gt;
|meat=2&lt;br /&gt;
|scale=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|fat=2&lt;br /&gt;
|wiki=yes&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Rattlesnakes''' are small, solitary, [[Syndrome|venomous]] [[creature]]s found in all non-freezing [[biome]]s. Its venom causes pain, nausea, blisters, swelling, and bruising in the short term, and severe localized necrosis in the long term. While small, they can easily kill [[children]], and as such should be approached with caution or dealt with via ranged weapons like [[crossbow]]s. Like other snakes, they continuously grow through their entire lives, reaching their max size at the age of 20, though some rattlesnakes may die of old age as soon as they reach the age of 10.&lt;br /&gt;
&lt;br /&gt;
Rattlesnakes can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into exotic [[pet]]s. They are born adults and as such can't be fully tamed. While their uses are pretty limited, given their small size and few [[butcher]]ing returns, the idea of disposing of [[goblin]] prisoners via rattlesnake pits does sound quite tempting (if only to watch them slowly succumb to poison). Products made from rattlesnake parts are worth [[Multiply value|twice]] more than those made out of common animals. Unlike most reptiles, they give live birth instead of laying [[egg]]s. Also note that the butchery returns listed on the right side are those of two year old rattlesnakes, older rattlesnakes can have higher butchery returns.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] rattlesnakes for their ''warning rattle''.&lt;br /&gt;
&lt;br /&gt;
[[File:Crotalus cerastes mesquite springs CA.JPG|thumb|400px|center|Admired for its ''warning rattle''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{creatures}}&lt;/div&gt;</summary>
		<author><name>91.49.255.68</name></author>
	</entry>
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