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		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Metal&amp;diff=209573</id>
		<title>Masterwork:Metal</title>
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		<updated>2014-08-15T21:07:23Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|13:17, 20 April 2013 (UTC)}}{{av}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Masterwork mod, there are a variety of new weapons-grade metal materials.  This includes alternate industries for metals of quality similar to and better than iron and steel. Note that your enemies will have access to higher quality materials, too!&lt;br /&gt;
&lt;br /&gt;
==Masterwork Mod New Metal Industries==&lt;br /&gt;
&lt;br /&gt;
The Dwarven [[Crucible]] is capable of creating metals that can't be extracted at a regular smelter. These include decorative chrome and titanium; weapons-grade cobalt; and high-end weapons-grade metals mithril and wolfram. The Dwarven Crucible can also create mithril from silver, and create obsidian from any 4 blocks. Dwarves can further process these metals into high-end alloys at the [[Metallurgist]].  &lt;br /&gt;
&lt;br /&gt;
Orcs can make a few specific weapons and crafts from un-smeltable ores at a [[Damasc Furnace]].&lt;br /&gt;
&lt;br /&gt;
Dwarves have even more high-tech metallurgy available once they strike magma. The [[Great Magma Forge]] makes items of Volcanic metal by alloying mithril, steel and obsidian.&lt;br /&gt;
&lt;br /&gt;
Both Dwarves and Orcs can use a [[Boneyard]] to create weapons-grade Ironbone and Bloodsteel from ash, bone, and blood.  Additionally The Orcish [[Tribal Warcrafter]] can efficiently make a selection of items directly from organic materials.&lt;br /&gt;
&lt;br /&gt;
Orc tribes can obtain by trade blueprints for the [[Ashland Glassblower]], which makes cobalt and ruby stained glass, and can also process bars of metallic green glass and ebonglass. The Dwarven [[Glassforge]] and [[Gemforge]] can also make weapons from crystal glass and gems.&lt;br /&gt;
&lt;br /&gt;
A few Orcish clans have been lucky enough to re-discover the secrets of the [[Ancient Foundry]]. Deep-bronze is a heavy alloy suited for superior armor and weapons that can crush steel. Orichalcum makes excellent weapons and armor, and is also prized for unique mystical properties.&lt;br /&gt;
&lt;br /&gt;
All smelting produces slag, a waste product that can be processed at a [[slag pit]].&lt;br /&gt;
&lt;br /&gt;
== List of metals ==&lt;br /&gt;
&lt;br /&gt;
===Weapons Grade Metals and Alloys===&lt;br /&gt;
&lt;br /&gt;
Includes both Masterwork Dwarf Fortress and [[Orc Fortress]] materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal&lt;br /&gt;
! Tile&lt;br /&gt;
! Source&lt;br /&gt;
! Density&lt;br /&gt;
! Melt Point&lt;br /&gt;
! Value&lt;br /&gt;
! I yield&lt;br /&gt;
! I fract&lt;br /&gt;
! I elast&lt;br /&gt;
! S yield&lt;br /&gt;
! S fract&lt;br /&gt;
! S elast&lt;br /&gt;
! Max Edge&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bifrost]]&lt;br /&gt;
| {{Tile|≡|1:1}}{{Tile|‼|1:0:1}}&lt;br /&gt;
| Looted from Frost Giants&lt;br /&gt;
| 8.20&lt;br /&gt;
| 25000&lt;br /&gt;
| 100&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 0&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 0&lt;br /&gt;
| 50000&lt;br /&gt;
| Superior for edged weapons, any armor &amp;lt;br&amp;gt; Inferior only to adamantine &amp;lt;br&amp;gt; Fine for blunt weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Volcanic]]&lt;br /&gt;
| {{Tile|≡|4:1}}{{Tile|‼|4:4:1}}&lt;br /&gt;
| Mithril + obsidian + steel &amp;lt;br&amp;gt; Dwarven Great Magma Forge&lt;br /&gt;
| 7.85&lt;br /&gt;
| 25000&lt;br /&gt;
| 60&lt;br /&gt;
| 3010&lt;br /&gt;
| 5040&lt;br /&gt;
| 1880&lt;br /&gt;
| 860&lt;br /&gt;
| 1440&lt;br /&gt;
| 430&lt;br /&gt;
| 20000&lt;br /&gt;
| Superior for edged weapons, any armor &amp;lt;br&amp;gt; Fine for blunt weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep bronze]]&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}&lt;br /&gt;
| Mithril + gold + bronze &amp;lt;br&amp;gt; Orcish Ancient Foundry&lt;br /&gt;
| 19.228&lt;br /&gt;
| 16159&lt;br /&gt;
| 40&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 1705&lt;br /&gt;
| 630&lt;br /&gt;
| 920&lt;br /&gt;
| 338&lt;br /&gt;
| 14000&lt;br /&gt;
| Excellent for all weapons; armor vs. edge &amp;lt;br&amp;gt; Can rend steel, mithril, orichalcum &amp;lt;br&amp;gt; Very heavy &lt;br /&gt;
|-&lt;br /&gt;
| [[Orichalcum]]&lt;br /&gt;
| {{Tile|≡|3:0}}{{Tile|‼|3:4:0}}&lt;br /&gt;
| Bloodsteel + iron + silver &amp;lt;br&amp;gt; Orcish Ancient Foundry &amp;lt;br&amp;gt; Rarely recovered (1%) from all ore&lt;br /&gt;
| 10.500&lt;br /&gt;
| 12718&lt;br /&gt;
| 40&lt;br /&gt;
| 3000&lt;br /&gt;
| 4200&lt;br /&gt;
| 940&lt;br /&gt;
| 430&lt;br /&gt;
| 720&lt;br /&gt;
| 200&lt;br /&gt;
| 20000&lt;br /&gt;
| Very good for all weapons &amp;lt;br&amp;gt; Excellent armor against impact &amp;lt;br&amp;gt; Reagent for orcish arcane blades&lt;br /&gt;
|-&lt;br /&gt;
| [[Welded mithril]]&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Mithril + titanium &amp;lt;br&amp;gt; Dwarven Metallurgist (bars) &amp;lt;br&amp;gt; Orcish Damasc (blades)&lt;br /&gt;
| 0.600&lt;br /&gt;
| 12768&lt;br /&gt;
| 75&lt;br /&gt;
| 2505&lt;br /&gt;
| 3520&lt;br /&gt;
| 1340&lt;br /&gt;
| 630&lt;br /&gt;
| 920&lt;br /&gt;
| 175&lt;br /&gt;
| 20000&lt;br /&gt;
| Excellent for edged weapons, all armor &amp;lt;br&amp;gt; Can rend steel, mithril, orichalcum &amp;lt;br&amp;gt; Supernaturally light&lt;br /&gt;
|-&lt;br /&gt;
| [[Welded wolfram]]&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Wolfram + rose gold &amp;lt;br&amp;gt; Dwarven Metallurgist (bars) &amp;lt;br&amp;gt; Orcish Damasc (hammers)&lt;br /&gt;
| 59.228&lt;br /&gt;
| 16159&lt;br /&gt;
| 38&lt;br /&gt;
| 3500&lt;br /&gt;
| 3500&lt;br /&gt;
| 2005&lt;br /&gt;
| 1510&lt;br /&gt;
| 1510&lt;br /&gt;
| 338&lt;br /&gt;
| 10000&lt;br /&gt;
| Best for blunt weapons &amp;lt;br&amp;gt; Supernaturally heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| {{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&lt;br /&gt;
| Mithril ore &amp;lt;br&amp;gt; Dwarven Crucible &amp;lt;br&amp;gt; OR &amp;lt;br&amp;gt;1 steel + 3 silver bars&amp;lt;br&amp;gt;Metallurgist&lt;br /&gt;
| 2&lt;br /&gt;
| 20000&lt;br /&gt;
| 45&lt;br /&gt;
| 2005&lt;br /&gt;
| 3020&lt;br /&gt;
| 1140&lt;br /&gt;
| 530&lt;br /&gt;
| 820&lt;br /&gt;
| 115&lt;br /&gt;
| 12000&lt;br /&gt;
| Very good for edged weapons, all armor &amp;lt;br&amp;gt; Very light&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Wolfram]]&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Wolfram ore &amp;lt;br&amp;gt; Dwarven Crucible&lt;br /&gt;
| 19.228&lt;br /&gt;
| 16159&lt;br /&gt;
| 30&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 1705&lt;br /&gt;
| 1510&lt;br /&gt;
| 1510&lt;br /&gt;
| 338&lt;br /&gt;
| 10000&lt;br /&gt;
| Excellent for blunt weapons &amp;lt;br&amp;gt; Very heavy&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Welded cobalt]]&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Cobalt + billon  &amp;lt;br&amp;gt; Dwarven Metallurgist (bars) &amp;lt;br&amp;gt; Orcish damasc (mail)&lt;br /&gt;
| 7.85&lt;br /&gt;
| 12718&lt;br /&gt;
| 15&lt;br /&gt;
| 1715&lt;br /&gt;
| 2880&lt;br /&gt;
| 940&lt;br /&gt;
| 490&lt;br /&gt;
| 490&lt;br /&gt;
| 155&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Good against impact &amp;lt;br&amp;gt; Shear between iron and steel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alternate Metal-like Materials===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tile&lt;br /&gt;
! Source&lt;br /&gt;
! Density&lt;br /&gt;
! Melt Point&lt;br /&gt;
! Value&lt;br /&gt;
! I yield&lt;br /&gt;
! I fract&lt;br /&gt;
! I elast&lt;br /&gt;
! S yield&lt;br /&gt;
! S fract&lt;br /&gt;
! S elast&lt;br /&gt;
! Max Edge&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashland Glass]]&lt;br /&gt;
| {{Tile|≡|2:1}}{{Tile|‼|2:3:1}}&lt;br /&gt;
| Moonstone + Malachite + Green Glass &amp;lt;br&amp;gt; Orcish Ashland Glassblower&lt;br /&gt;
| 1.01&lt;br /&gt;
| 13600&lt;br /&gt;
| 24&lt;br /&gt;
| 2005&lt;br /&gt;
| 2100&lt;br /&gt;
| 300&lt;br /&gt;
| 480&lt;br /&gt;
| 770&lt;br /&gt;
| 75&lt;br /&gt;
| 12000&lt;br /&gt;
| Good for edged weapons, all armor &amp;lt;br&amp;gt; Relatively brittle rather than ductile &amp;lt;br&amp;gt; Very light&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Ebonglass]]&lt;br /&gt;
| {{Tile|≡|0:0}}{{Tile|‼|0:2:0}}&lt;br /&gt;
| Obsidian + Ruby glass + Cobalt glass &amp;lt;br&amp;gt; Orcish Ashland Glassblower&lt;br /&gt;
| 19.228&lt;br /&gt;
| 13600&lt;br /&gt;
| 24&lt;br /&gt;
| 2005&lt;br /&gt;
| 2100&lt;br /&gt;
| 300&lt;br /&gt;
| 480&lt;br /&gt;
| 770&lt;br /&gt;
| 75&lt;br /&gt;
| 12000&lt;br /&gt;
| Good for all weapons, armor &amp;lt;br&amp;gt; Relatively brittle rather than ductile &amp;lt;br&amp;gt; Very heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Glass]]&amp;lt;br&amp;gt;(Tempered)&lt;br /&gt;
| {{Tile|≡|7:1}}{{Tile|‼|7:0:1}}&lt;br /&gt;
| Rock crystal, or crystaltrees &amp;lt;br&amp;gt; Dwarven Glassforge &amp;lt;br&amp;gt; Orcish Nethermill &lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12718&lt;br /&gt;
| 10&lt;br /&gt;
| 1205&lt;br /&gt;
| 2020&lt;br /&gt;
| 790&lt;br /&gt;
| 350&lt;br /&gt;
| 600&lt;br /&gt;
| 175&lt;br /&gt;
| 15000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Intermediate between iron and steel&lt;br /&gt;
|-&lt;br /&gt;
| [[Gem]] (tempered)&lt;br /&gt;
| {{Tile|≡|7:0}}{{Tile|‼|7:0:0}}&lt;br /&gt;
| Gems &amp;lt;br&amp;gt; Dwarven Gemforge &amp;lt;br&amp;gt; Orcish Fletcher (arrows)&lt;br /&gt;
| 7.85 &lt;br /&gt;
| 11500&lt;br /&gt;
| 1&lt;br /&gt;
| 1205&lt;br /&gt;
| 2020&lt;br /&gt;
| 790&lt;br /&gt;
| 350&lt;br /&gt;
| 600&lt;br /&gt;
| 175&lt;br /&gt;
| 8000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Intermediate between iron and steel&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodsteel]]&lt;br /&gt;
| {{Tile|≡|4:0}}{{Tile|‼|4:7:0}}&lt;br /&gt;
| Ironbone + blood &amp;lt;br&amp;gt; Boneyard &amp;lt;br&amp;gt; Orcish Tribal warcrafter &lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12718&lt;br /&gt;
| 24&lt;br /&gt;
| 1505&lt;br /&gt;
| 2520&lt;br /&gt;
| 940&lt;br /&gt;
| 430&lt;br /&gt;
| 720&lt;br /&gt;
| 215&lt;br /&gt;
| 10000&lt;br /&gt;
| Good for all weapons, armor &amp;lt;br&amp;gt; Identical to steel in stats &lt;br /&gt;
|-&lt;br /&gt;
| [[Ironbone]]&lt;br /&gt;
| {{Tile|≡|2:1}}{{Tile|‼|2:2:1}}&lt;br /&gt;
| Bone + ash &amp;lt;br&amp;gt; Boneyard &amp;lt;br&amp;gt; Orcish Tribal warcrafter &lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12768 &lt;br /&gt;
| 9&lt;br /&gt;
| 542&lt;br /&gt;
| 1080&lt;br /&gt;
| 319&lt;br /&gt;
| 155&lt;br /&gt;
| 310&lt;br /&gt;
| 189&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Identical to iron in stats&lt;br /&gt;
|-&lt;br /&gt;
| [[Devilthorn]]&lt;br /&gt;
| {{Tile|≡|4:0}}{{Tile|‼|4:0:0}}&lt;br /&gt;
| Devilthorn trees&lt;br /&gt;
| 100&lt;br /&gt;
| 12768 &lt;br /&gt;
| 10&lt;br /&gt;
| 2000&lt;br /&gt;
| 2500&lt;br /&gt;
| 50&lt;br /&gt;
| 2000&lt;br /&gt;
| 2500&lt;br /&gt;
| 50&lt;br /&gt;
| 10000&lt;br /&gt;
| Excellent for all weapons &amp;lt;br&amp;gt; Supernaturally heavy &lt;br /&gt;
|-&lt;br /&gt;
| [[Netherwood]]&amp;lt;br&amp;gt;(Processed)&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:0:0}}&lt;br /&gt;
| Netherwood trees &amp;lt;br&amp;gt; Dwarven Timberyard &amp;lt;br&amp;gt; Orcish Nethermill &lt;br /&gt;
| 0.500 &lt;br /&gt;
| Fixed temp&lt;br /&gt;
| 7&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 1500&lt;br /&gt;
| 45&lt;br /&gt;
| 45&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| Just a bit tougher than normal wood &amp;lt;br&amp;gt; Fire resistant (fixed temp) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Selected base Dwarf Fortress Metals and Alloys===&lt;br /&gt;
Provided for comparison.  See [[DF2012:Metal]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal&lt;br /&gt;
! Tile&lt;br /&gt;
! Source&lt;br /&gt;
! Density&lt;br /&gt;
! Melt Point&lt;br /&gt;
! Value&lt;br /&gt;
! I yield&lt;br /&gt;
! I fract&lt;br /&gt;
! I elast&lt;br /&gt;
! S yield&lt;br /&gt;
! S fract&lt;br /&gt;
! S elast&lt;br /&gt;
! Max Edge&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine&lt;br /&gt;
| {{Tile|≡|3:1}}{{Tile|‼|3:3:1}}&lt;br /&gt;
| Raw adamantine&lt;br /&gt;
| 0.200&lt;br /&gt;
| 25000&lt;br /&gt;
| 300&lt;br /&gt;
| 5000&lt;br /&gt;
| 5000&lt;br /&gt;
| 0&lt;br /&gt;
| 5000&lt;br /&gt;
| 5000&lt;br /&gt;
| 0&lt;br /&gt;
| 100000&lt;br /&gt;
| Best for edged weapons, all armor&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| iron + pigiron + flux + carbon&lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12718&lt;br /&gt;
| 30 &lt;br /&gt;
| 1505&lt;br /&gt;
| 2520&lt;br /&gt;
| 940&lt;br /&gt;
| 430&lt;br /&gt;
| 720&lt;br /&gt;
| 215&lt;br /&gt;
| 10000&lt;br /&gt;
| Good for all weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Hematite, limonite, magnetite&lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12768 &lt;br /&gt;
| 10 &lt;br /&gt;
| 542&lt;br /&gt;
| 1080&lt;br /&gt;
| 319&lt;br /&gt;
| 155&lt;br /&gt;
| 310&lt;br /&gt;
| 189&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}&lt;br /&gt;
| Tin + copper&lt;br /&gt;
| 8.25 &lt;br /&gt;
| 11868&lt;br /&gt;
| 5&lt;br /&gt;
| 602&lt;br /&gt;
| 843&lt;br /&gt;
| 547&lt;br /&gt;
| 172&lt;br /&gt;
| 241&lt;br /&gt;
| 156&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| {{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&lt;br /&gt;
| Native silver, galena (50%)&lt;br /&gt;
| 10.49 &lt;br /&gt;
| 11731&lt;br /&gt;
| 10&lt;br /&gt;
| 350&lt;br /&gt;
| 595&lt;br /&gt;
| 350&lt;br /&gt;
| 100&lt;br /&gt;
| 170&lt;br /&gt;
| 333&lt;br /&gt;
| 10000&lt;br /&gt;
| Good for blunt weapons; poor for armor&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}&lt;br /&gt;
| Native copper, malachite, tetrahedrite&lt;br /&gt;
| 8.93 &lt;br /&gt;
| 11952&lt;br /&gt;
| 2&lt;br /&gt;
| 245&lt;br /&gt;
| 770&lt;br /&gt;
| 175&lt;br /&gt;
| 70&lt;br /&gt;
| 220&lt;br /&gt;
| 145&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for blunt weapons; poor for armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Legend:''&lt;br /&gt;
:'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.&lt;br /&gt;
:'''Source Ore(s)''' indicates the specific ores that can provide a metal or basic recipe for an alloy.&lt;br /&gt;
:'''Density''' is used to determine the different weight of finished objects and force of weapon strikes.  Value shown here is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (g/cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;?)&lt;br /&gt;
:'''Melting point''' is used to determine if a material is [[DF2012:magma-safe|magma-safe]] or not: magma is 12000°U.&lt;br /&gt;
:'''Material value''' is what the base value of an object made of this metal is multiplied by to determine its worth.&lt;br /&gt;
:'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (GPa?)&lt;br /&gt;
:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value.&lt;br /&gt;
:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value.&lt;br /&gt;
&lt;br /&gt;
*General Term Explanations (From Wikipedia)&lt;br /&gt;
:'''Yield Strength''' - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently.&lt;br /&gt;
:'''Fracture Strength''' - The stress coordinate on the stress-strain curve at the point of rupture.&lt;br /&gt;
:'''Stress''' - Force per area = F/A&lt;br /&gt;
:'''Strain''' - Deformation of a solid due to stress = Stress/Young's Modulus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== All Metals and Alloys ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal&lt;br /&gt;
! Tile&lt;br /&gt;
! Source&lt;br /&gt;
! Density&lt;br /&gt;
! Melt Point&lt;br /&gt;
! Value&lt;br /&gt;
! I yield&lt;br /&gt;
! I fract&lt;br /&gt;
! I elast&lt;br /&gt;
! S yield&lt;br /&gt;
! S fract&lt;br /&gt;
! S elast&lt;br /&gt;
! Max Edge&lt;br /&gt;
! Notes&lt;br /&gt;
{{Metaltablelookup/0|Copper|source=Native copper, malachite, tetrahedrite|notes=Fine for blunt weapons; poor for armor}}&lt;br /&gt;
{{Metaltablelookup/0|Silver|source=Native silver, galena (50%)|notes=Good for blunt weapons; poor for armor}}&lt;br /&gt;
{{Metaltablelookup/0|Bronze|source=Tin + copper, tetrahedrite|notes=Fine for all weapons, armor}}&lt;br /&gt;
{{Metaltablelookup/0|Rusty iron|source=Carried by goblins|notes=Poor version of iron}}&lt;br /&gt;
{{Metaltablelookup/0|Iron|source=Hematite, limonite, magnetite|notes=Fine for all weapons, armor}}&lt;br /&gt;
{{Metaltablelookup/0|Rusty steel|source=Carried by orks|notes=Poor version of steel}}&lt;br /&gt;
{{Metaltablelookup/0|Steel|source=Iron + pig iron + flux + carbon|notes=Good for all weapons, armor}}&lt;br /&gt;
{{Metaltablelookup/0|Orichalcum|source=1% of all smelted ores|notes=Epic. Can be used for cloth.}}&lt;br /&gt;
{{Metaltablelookup/0|Mithril|source=Raw mithril|notes=Sharp as Steel, very light}}&lt;br /&gt;
{{Metaltablelookup/0|Wolfram|source=Wolframite|notes=Very heavy}}&lt;br /&gt;
{{Metaltablelookup/0|Cobalt|source=Cobaltite|notes=Irongrade Metal}}&lt;br /&gt;
{{Metaltablelookup/0|Titanium|source=Titan|notes=High value Decoration}}&lt;br /&gt;
{{Metaltablelookup/0|Chromium|source=Chromite|notes=High value decoration}}&lt;br /&gt;
{{Metaltablelookup/0|Deep bronze|source=?|notes=Better than steel}}&lt;br /&gt;
{{Metaltablelookup/0|Meteoric|source=Meteorite|notes=20% weaker than steel}}&lt;br /&gt;
{{Metaltablelookup/0|Volcanic|source=Steel, Mithril, Obsidian|notes=Extra damage vs. Frost Giants, third best metal.}}&lt;br /&gt;
{{Metaltablelookup/0|Bifrost|source=Dead Frost Giants|notes=Superior for edged weapons, any armor. Inferior only to adamantine. Fine for blunt weapons.}}&lt;br /&gt;
{{Metaltablelookup/0|Adamantine|source=Raw adamantine|notes=Best for edged weapons, all armor}}&lt;br /&gt;
{{Metaltablelookup/0|Welded chrome|source=Chromium|notes=High value decoration}}&lt;br /&gt;
{{Metaltablelookup/0|Welded cobalt|source=Cobalt|notes=Fine for all weapons, armor. Good against impact. Shear between iron and steel}}&lt;br /&gt;
{{Metaltablelookup/0|Welded mithril|source=Mithril|notes=Excellent for edged weapons, all armor. Can rend steel, mithril, orichalcum. Supernaturally light}}&lt;br /&gt;
{{Metaltablelookup/0|Welded titanium|source=Titanium|notes=Very high value decoration}}&lt;br /&gt;
{{Metaltablelookup/0|Welded wolfram|source=Wolfram|notes=Best for blunt weapons. Supernaturally heavy}}&lt;br /&gt;
{{Metaltablelookup/0|Ironbone|source=Ash + bone stack|notes=Exactly same as Iron}}&lt;br /&gt;
{{Metaltablelookup/0|Bloodsteel|source=Ironbone + blood|notes=Exactly same as Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood metal]]&lt;br /&gt;
| {{Tile|*|0:0:1}}&lt;br /&gt;
| Melting Blood metal weapons/armor.&lt;br /&gt;
| 8&lt;br /&gt;
| ???&lt;br /&gt;
| 55&lt;br /&gt;
| 2000&lt;br /&gt;
| 2500&lt;br /&gt;
| 100&lt;br /&gt;
| 2000&lt;br /&gt;
| 2500&lt;br /&gt;
| 100&lt;br /&gt;
| 10000&lt;br /&gt;
| Better than Steel, Great for armor.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Metal&amp;diff=209572</id>
		<title>Masterwork:Metal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Metal&amp;diff=209572"/>
		<updated>2014-08-15T21:03:55Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|13:17, 20 April 2013 (UTC)}}{{av}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Masterwork mod, there are a variety of new weapons-grade metal materials.  This includes alternate industries for metals of quality similar to and better than iron and steel. Note that your enemies will have access to higher quality materials, too!&lt;br /&gt;
&lt;br /&gt;
==Masterwork Mod New Metal Industries==&lt;br /&gt;
&lt;br /&gt;
The Dwarven [[Crucible]] is capable of creating metals that can't be extracted at a regular smelter. These include decorative chrome and titanium; weapons-grade cobalt; and high-end weapons-grade metals mithril and wolfram. The Dwarven Crucible can also create mithril from silver, and create obsidian from any 4 blocks. Dwarves can further process these metals into high-end alloys at the [[Metallurgist]].  &lt;br /&gt;
&lt;br /&gt;
Orcs can make a few specific weapons and crafts from un-smeltable ores at a [[Damasc Furnace]].&lt;br /&gt;
&lt;br /&gt;
Dwarves have even more high-tech metallurgy available once they strike magma. The [[Great Magma Forge]] makes items of Volcanic metal by alloying mithril, steel and obsidian.&lt;br /&gt;
&lt;br /&gt;
Both Dwarves and Orcs can use a [[Boneyard]] to create weapons-grade Ironbone and Bloodsteel from ash, bone, and blood.  Additionally The Orcish [[Tribal Warcrafter]] can efficiently make a selection of items directly from organic materials.&lt;br /&gt;
&lt;br /&gt;
Orc tribes can obtain by trade blueprints for the [[Ashland Glassblower]], which makes cobalt and ruby stained glass, and can also process bars of metallic green glass and ebonglass. The Dwarven [[Glassforge]] and [[Gemforge]] can also make weapons from crystal glass and gems.&lt;br /&gt;
&lt;br /&gt;
A few Orcish clans have been lucky enough to re-discover the secrets of the [[Ancient Foundry]]. Deep-bronze is a heavy alloy suited for superior armor and weapons that can crush steel. Orichalcum makes excellent weapons and armor, and is also prized for unique mystical properties.&lt;br /&gt;
&lt;br /&gt;
All smelting produces slag, a waste product that can be processed at a [[slag pit]].&lt;br /&gt;
&lt;br /&gt;
== List of metals ==&lt;br /&gt;
&lt;br /&gt;
===Weapons Grade Metals and Alloys===&lt;br /&gt;
&lt;br /&gt;
Includes both Masterwork Dwarf Fortress and [[Orc Fortress]] materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal&lt;br /&gt;
! Tile&lt;br /&gt;
! Source&lt;br /&gt;
! Density&lt;br /&gt;
! Melt Point&lt;br /&gt;
! Value&lt;br /&gt;
! I yield&lt;br /&gt;
! I fract&lt;br /&gt;
! I elast&lt;br /&gt;
! S yield&lt;br /&gt;
! S fract&lt;br /&gt;
! S elast&lt;br /&gt;
! Max Edge&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bifrost]]&lt;br /&gt;
| {{Tile|≡|1:1}}{{Tile|‼|1:0:1}}&lt;br /&gt;
| Looted from Frost Giants&lt;br /&gt;
| 8.20&lt;br /&gt;
| 25000&lt;br /&gt;
| 100&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 0&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 0&lt;br /&gt;
| 50000&lt;br /&gt;
| Superior for edged weapons, any armor &amp;lt;br&amp;gt; Inferior only to adamantine &amp;lt;br&amp;gt; Fine for blunt weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Volcanic]]&lt;br /&gt;
| {{Tile|≡|4:1}}{{Tile|‼|4:4:1}}&lt;br /&gt;
| Mithril + obsidian + steel &amp;lt;br&amp;gt; Dwarven Great Magma Forge&lt;br /&gt;
| 7.85&lt;br /&gt;
| 25000&lt;br /&gt;
| 60&lt;br /&gt;
| 3010&lt;br /&gt;
| 5040&lt;br /&gt;
| 1880&lt;br /&gt;
| 860&lt;br /&gt;
| 1440&lt;br /&gt;
| 430&lt;br /&gt;
| 20000&lt;br /&gt;
| Superior for edged weapons, any armor &amp;lt;br&amp;gt; Fine for blunt weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep bronze]]&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}&lt;br /&gt;
| Mithril + gold + bronze &amp;lt;br&amp;gt; Orcish Ancient Foundry&lt;br /&gt;
| 19.228&lt;br /&gt;
| 16159&lt;br /&gt;
| 40&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 1705&lt;br /&gt;
| 630&lt;br /&gt;
| 920&lt;br /&gt;
| 338&lt;br /&gt;
| 14000&lt;br /&gt;
| Excellent for all weapons; armor vs. edge &amp;lt;br&amp;gt; Can rend steel, mithril, orichalcum &amp;lt;br&amp;gt; Very heavy &lt;br /&gt;
|-&lt;br /&gt;
| [[Orichalcum]]&lt;br /&gt;
| {{Tile|≡|3:0}}{{Tile|‼|3:4:0}}&lt;br /&gt;
| Bloodsteel + iron + silver &amp;lt;br&amp;gt; Orcish Ancient Foundry &amp;lt;br&amp;gt; Rarely recovered (1%) from all ore&lt;br /&gt;
| 10.500&lt;br /&gt;
| 12718&lt;br /&gt;
| 40&lt;br /&gt;
| 3000&lt;br /&gt;
| 4200&lt;br /&gt;
| 940&lt;br /&gt;
| 430&lt;br /&gt;
| 720&lt;br /&gt;
| 200&lt;br /&gt;
| 20000&lt;br /&gt;
| Very good for all weapons &amp;lt;br&amp;gt; Excellent armor against impact &amp;lt;br&amp;gt; Reagent for orcish arcane blades&lt;br /&gt;
|-&lt;br /&gt;
| [[Welded mithril]]&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Mithril + titanium &amp;lt;br&amp;gt; Dwarven Metallurgist (bars) &amp;lt;br&amp;gt; Orcish Damasc (blades)&lt;br /&gt;
| 0.600&lt;br /&gt;
| 12768&lt;br /&gt;
| 75&lt;br /&gt;
| 2505&lt;br /&gt;
| 3520&lt;br /&gt;
| 1340&lt;br /&gt;
| 630&lt;br /&gt;
| 920&lt;br /&gt;
| 175&lt;br /&gt;
| 20000&lt;br /&gt;
| Excellent for edged weapons, all armor &amp;lt;br&amp;gt; Can rend steel, mithril, orichalcum &amp;lt;br&amp;gt; Supernaturally light&lt;br /&gt;
|-&lt;br /&gt;
| [[Welded wolfram]]&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Wolfram + rose gold &amp;lt;br&amp;gt; Dwarven Metallurgist (bars) &amp;lt;br&amp;gt; Orcish Damasc (hammers)&lt;br /&gt;
| 59.228&lt;br /&gt;
| 16159&lt;br /&gt;
| 38&lt;br /&gt;
| 3500&lt;br /&gt;
| 3500&lt;br /&gt;
| 2005&lt;br /&gt;
| 1510&lt;br /&gt;
| 1510&lt;br /&gt;
| 338&lt;br /&gt;
| 10000&lt;br /&gt;
| Best for blunt weapons &amp;lt;br&amp;gt; Supernaturally heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| {{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&lt;br /&gt;
| Mithril ore &amp;lt;br&amp;gt; Dwarven Crucible &amp;lt;br&amp;gt; OR &amp;lt;br&amp;gt;1 steel + 3 silver bars&amp;lt;br&amp;gt;Metallurgist&lt;br /&gt;
| 2&lt;br /&gt;
| 20000&lt;br /&gt;
| 45&lt;br /&gt;
| 2005&lt;br /&gt;
| 3020&lt;br /&gt;
| 1140&lt;br /&gt;
| 530&lt;br /&gt;
| 820&lt;br /&gt;
| 115&lt;br /&gt;
| 12000&lt;br /&gt;
| Very good for edged weapons, all armor &amp;lt;br&amp;gt; Very light&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Wolfram]]&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Wolfram ore &amp;lt;br&amp;gt; Dwarven Crucible&lt;br /&gt;
| 19.228&lt;br /&gt;
| 16159&lt;br /&gt;
| 30&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 1705&lt;br /&gt;
| 1510&lt;br /&gt;
| 1510&lt;br /&gt;
| 338&lt;br /&gt;
| 10000&lt;br /&gt;
| Excellent for blunt weapons &amp;lt;br&amp;gt; Very heavy&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Welded cobalt]]&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Cobalt + billon  &amp;lt;br&amp;gt; Dwarven Metallurgist (bars) &amp;lt;br&amp;gt; Orcish damasc (mail)&lt;br /&gt;
| 7.85&lt;br /&gt;
| 12718&lt;br /&gt;
| 15&lt;br /&gt;
| 1715&lt;br /&gt;
| 2880&lt;br /&gt;
| 940&lt;br /&gt;
| 490&lt;br /&gt;
| 490&lt;br /&gt;
| 155&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Good against impact &amp;lt;br&amp;gt; Shear between iron and steel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alternate Metal-like Materials===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tile&lt;br /&gt;
! Source&lt;br /&gt;
! Density&lt;br /&gt;
! Melt Point&lt;br /&gt;
! Value&lt;br /&gt;
! I yield&lt;br /&gt;
! I fract&lt;br /&gt;
! I elast&lt;br /&gt;
! S yield&lt;br /&gt;
! S fract&lt;br /&gt;
! S elast&lt;br /&gt;
! Max Edge&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashland Glass]]&lt;br /&gt;
| {{Tile|≡|2:1}}{{Tile|‼|2:3:1}}&lt;br /&gt;
| Moonstone + Malachite + Green Glass &amp;lt;br&amp;gt; Orcish Ashland Glassblower&lt;br /&gt;
| 1.01&lt;br /&gt;
| 13600&lt;br /&gt;
| 24&lt;br /&gt;
| 2005&lt;br /&gt;
| 2100&lt;br /&gt;
| 300&lt;br /&gt;
| 480&lt;br /&gt;
| 770&lt;br /&gt;
| 75&lt;br /&gt;
| 12000&lt;br /&gt;
| Good for edged weapons, all armor &amp;lt;br&amp;gt; Relatively brittle rather than ductile &amp;lt;br&amp;gt; Very light&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Ebonglass]]&lt;br /&gt;
| {{Tile|≡|0:0}}{{Tile|‼|0:2:0}}&lt;br /&gt;
| Obsidian + Ruby glass + Cobalt glass &amp;lt;br&amp;gt; Orcish Ashland Glassblower&lt;br /&gt;
| 19.228&lt;br /&gt;
| 13600&lt;br /&gt;
| 24&lt;br /&gt;
| 2005&lt;br /&gt;
| 2100&lt;br /&gt;
| 300&lt;br /&gt;
| 480&lt;br /&gt;
| 770&lt;br /&gt;
| 75&lt;br /&gt;
| 12000&lt;br /&gt;
| Good for all weapons, armor &amp;lt;br&amp;gt; Relatively brittle rather than ductile &amp;lt;br&amp;gt; Very heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Glass]]&amp;lt;br&amp;gt;(Tempered)&lt;br /&gt;
| {{Tile|≡|7:1}}{{Tile|‼|7:0:1}}&lt;br /&gt;
| Rock crystal, or crystaltrees &amp;lt;br&amp;gt; Dwarven Glassforge &amp;lt;br&amp;gt; Orcish Nethermill &lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12718&lt;br /&gt;
| 10&lt;br /&gt;
| 1205&lt;br /&gt;
| 2020&lt;br /&gt;
| 790&lt;br /&gt;
| 350&lt;br /&gt;
| 600&lt;br /&gt;
| 175&lt;br /&gt;
| 15000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Intermediate between iron and steel&lt;br /&gt;
|-&lt;br /&gt;
| [[Gem]] (tempered)&lt;br /&gt;
| {{Tile|≡|7:0}}{{Tile|‼|7:0:0}}&lt;br /&gt;
| Gems &amp;lt;br&amp;gt; Dwarven Gemforge &amp;lt;br&amp;gt; Orcish Fletcher (arrows)&lt;br /&gt;
| 7.85 &lt;br /&gt;
| 11500&lt;br /&gt;
| 1&lt;br /&gt;
| 1205&lt;br /&gt;
| 2020&lt;br /&gt;
| 790&lt;br /&gt;
| 350&lt;br /&gt;
| 600&lt;br /&gt;
| 175&lt;br /&gt;
| 8000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Intermediate between iron and steel&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodsteel]]&lt;br /&gt;
| {{Tile|≡|4:0}}{{Tile|‼|4:7:0}}&lt;br /&gt;
| Ironbone + blood &amp;lt;br&amp;gt; Boneyard &amp;lt;br&amp;gt; Orcish Tribal warcrafter &lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12718&lt;br /&gt;
| 24&lt;br /&gt;
| 1505&lt;br /&gt;
| 2520&lt;br /&gt;
| 940&lt;br /&gt;
| 430&lt;br /&gt;
| 720&lt;br /&gt;
| 215&lt;br /&gt;
| 10000&lt;br /&gt;
| Good for all weapons, armor &amp;lt;br&amp;gt; Identical to steel in usage and stats &lt;br /&gt;
|-&lt;br /&gt;
| [[Ironbone]]&lt;br /&gt;
| {{Tile|≡|2:1}}{{Tile|‼|2:2:1}}&lt;br /&gt;
| Bone + ash &amp;lt;br&amp;gt; Boneyard &amp;lt;br&amp;gt; Orcish Tribal warcrafter &lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12768 &lt;br /&gt;
| 9&lt;br /&gt;
| 542&lt;br /&gt;
| 1080&lt;br /&gt;
| 319&lt;br /&gt;
| 155&lt;br /&gt;
| 310&lt;br /&gt;
| 189&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Identical to iron in usage and stats&lt;br /&gt;
|-&lt;br /&gt;
| [[Devilthorn]]&lt;br /&gt;
| {{Tile|≡|4:0}}{{Tile|‼|4:0:0}}&lt;br /&gt;
| Devilthorn trees&lt;br /&gt;
| 100&lt;br /&gt;
| 12768 &lt;br /&gt;
| 10&lt;br /&gt;
| 2000&lt;br /&gt;
| 2500&lt;br /&gt;
| 50&lt;br /&gt;
| 2000&lt;br /&gt;
| 2500&lt;br /&gt;
| 50&lt;br /&gt;
| 10000&lt;br /&gt;
| Excellent for all weapons &amp;lt;br&amp;gt; Supernaturally heavy &lt;br /&gt;
|-&lt;br /&gt;
| [[Netherwood]]&amp;lt;br&amp;gt;(Processed)&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:0:0}}&lt;br /&gt;
| Netherwood trees &amp;lt;br&amp;gt; Dwarven Timberyard &amp;lt;br&amp;gt; Orcish Nethermill &lt;br /&gt;
| 0.500 &lt;br /&gt;
| Fixed temp&lt;br /&gt;
| 7&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 1500&lt;br /&gt;
| 45&lt;br /&gt;
| 45&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| Just a bit tougher than normal wood &amp;lt;br&amp;gt; Fire resistant (fixed temp) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Selected base Dwarf Fortress Metals and Alloys===&lt;br /&gt;
Provided for comparison.  See [[DF2012:Metal]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal&lt;br /&gt;
! Tile&lt;br /&gt;
! Source&lt;br /&gt;
! Density&lt;br /&gt;
! Melt Point&lt;br /&gt;
! Value&lt;br /&gt;
! I yield&lt;br /&gt;
! I fract&lt;br /&gt;
! I elast&lt;br /&gt;
! S yield&lt;br /&gt;
! S fract&lt;br /&gt;
! S elast&lt;br /&gt;
! Max Edge&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine&lt;br /&gt;
| {{Tile|≡|3:1}}{{Tile|‼|3:3:1}}&lt;br /&gt;
| Raw adamantine&lt;br /&gt;
| 0.200&lt;br /&gt;
| 25000&lt;br /&gt;
| 300&lt;br /&gt;
| 5000&lt;br /&gt;
| 5000&lt;br /&gt;
| 0&lt;br /&gt;
| 5000&lt;br /&gt;
| 5000&lt;br /&gt;
| 0&lt;br /&gt;
| 100000&lt;br /&gt;
| Best for edged weapons, all armor&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| iron + pigiron + flux + carbon&lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12718&lt;br /&gt;
| 30 &lt;br /&gt;
| 1505&lt;br /&gt;
| 2520&lt;br /&gt;
| 940&lt;br /&gt;
| 430&lt;br /&gt;
| 720&lt;br /&gt;
| 215&lt;br /&gt;
| 10000&lt;br /&gt;
| Good for all weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Hematite, limonite, magnetite&lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12768 &lt;br /&gt;
| 10 &lt;br /&gt;
| 542&lt;br /&gt;
| 1080&lt;br /&gt;
| 319&lt;br /&gt;
| 155&lt;br /&gt;
| 310&lt;br /&gt;
| 189&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}&lt;br /&gt;
| Tin + copper&lt;br /&gt;
| 8.25 &lt;br /&gt;
| 11868&lt;br /&gt;
| 5&lt;br /&gt;
| 602&lt;br /&gt;
| 843&lt;br /&gt;
| 547&lt;br /&gt;
| 172&lt;br /&gt;
| 241&lt;br /&gt;
| 156&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| {{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&lt;br /&gt;
| Native silver, galena (50%)&lt;br /&gt;
| 10.49 &lt;br /&gt;
| 11731&lt;br /&gt;
| 10&lt;br /&gt;
| 350&lt;br /&gt;
| 595&lt;br /&gt;
| 350&lt;br /&gt;
| 100&lt;br /&gt;
| 170&lt;br /&gt;
| 333&lt;br /&gt;
| 10000&lt;br /&gt;
| Good for blunt weapons; poor for armor&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}&lt;br /&gt;
| Native copper, malachite, tetrahedrite&lt;br /&gt;
| 8.93 &lt;br /&gt;
| 11952&lt;br /&gt;
| 2&lt;br /&gt;
| 245&lt;br /&gt;
| 770&lt;br /&gt;
| 175&lt;br /&gt;
| 70&lt;br /&gt;
| 220&lt;br /&gt;
| 145&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for blunt weapons; poor for armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Legend:''&lt;br /&gt;
:'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.&lt;br /&gt;
:'''Source Ore(s)''' indicates the specific ores that can provide a metal or basic recipe for an alloy.&lt;br /&gt;
:'''Density''' is used to determine the different weight of finished objects and force of weapon strikes.  Value shown here is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (g/cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;?)&lt;br /&gt;
:'''Melting point''' is used to determine if a material is [[DF2012:magma-safe|magma-safe]] or not: magma is 12000°U.&lt;br /&gt;
:'''Material value''' is what the base value of an object made of this metal is multiplied by to determine its worth.&lt;br /&gt;
:'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (GPa?)&lt;br /&gt;
:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value.&lt;br /&gt;
:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value.&lt;br /&gt;
&lt;br /&gt;
*General Term Explanations (From Wikipedia)&lt;br /&gt;
:'''Yield Strength''' - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently.&lt;br /&gt;
:'''Fracture Strength''' - The stress coordinate on the stress-strain curve at the point of rupture.&lt;br /&gt;
:'''Stress''' - Force per area = F/A&lt;br /&gt;
:'''Strain''' - Deformation of a solid due to stress = Stress/Young's Modulus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== All Metals and Alloys ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal&lt;br /&gt;
! Tile&lt;br /&gt;
! Source&lt;br /&gt;
! Density&lt;br /&gt;
! Melt Point&lt;br /&gt;
! Value&lt;br /&gt;
! I yield&lt;br /&gt;
! I fract&lt;br /&gt;
! I elast&lt;br /&gt;
! S yield&lt;br /&gt;
! S fract&lt;br /&gt;
! S elast&lt;br /&gt;
! Max Edge&lt;br /&gt;
! Notes&lt;br /&gt;
{{Metaltablelookup/0|Copper|source=Native copper, malachite, tetrahedrite|notes=Fine for blunt weapons; poor for armor}}&lt;br /&gt;
{{Metaltablelookup/0|Silver|source=Native silver, galena (50%)|notes=Good for blunt weapons; poor for armor}}&lt;br /&gt;
{{Metaltablelookup/0|Bronze|source=Tin + copper, tetrahedrite|notes=Fine for all weapons, armor}}&lt;br /&gt;
{{Metaltablelookup/0|Rusty iron|source=Carried by goblins|notes=Poor version of iron}}&lt;br /&gt;
{{Metaltablelookup/0|Iron|source=Hematite, limonite, magnetite|notes=Fine for all weapons, armor}}&lt;br /&gt;
{{Metaltablelookup/0|Rusty steel|source=Carried by orks|notes=Poor version of steel}}&lt;br /&gt;
{{Metaltablelookup/0|Steel|source=Iron + pig iron + flux + carbon|notes=Good for all weapons, armor}}&lt;br /&gt;
{{Metaltablelookup/0|Orichalcum|source=1% of all smelted ores|notes=Epic. Can be used for cloth.}}&lt;br /&gt;
{{Metaltablelookup/0|Mithril|source=Raw mithril|notes=Sharp as Steel, very light}}&lt;br /&gt;
{{Metaltablelookup/0|Wolfram|source=Wolframite|notes=Very heavy}}&lt;br /&gt;
{{Metaltablelookup/0|Cobalt|source=Cobaltite|notes=Irongrade Metal}}&lt;br /&gt;
{{Metaltablelookup/0|Titanium|source=Titan|notes=High value Decoration}}&lt;br /&gt;
{{Metaltablelookup/0|Chromium|source=Chromite|notes=High value decoration}}&lt;br /&gt;
{{Metaltablelookup/0|Deep bronze|source=?|notes=Better than steel}}&lt;br /&gt;
{{Metaltablelookup/0|Meteoric|source=Meteorite|notes=20% weaker than steel}}&lt;br /&gt;
{{Metaltablelookup/0|Volcanic|source=Steel, Mithril, Obsidian|notes=Extra damage vs. Frost Giants, third best metal.}}&lt;br /&gt;
{{Metaltablelookup/0|Bifrost|source=Dead Frost Giants|notes=Superior for edged weapons, any armor. Inferior only to adamantine. Fine for blunt weapons.}}&lt;br /&gt;
{{Metaltablelookup/0|Adamantine|source=Raw adamantine|notes=Best for edged weapons, all armor}}&lt;br /&gt;
{{Metaltablelookup/0|Welded chrome|source=Chromium|notes=High value decoration}}&lt;br /&gt;
{{Metaltablelookup/0|Welded cobalt|source=Cobalt|notes=Fine for all weapons, armor. Good against impact. Shear between iron and steel}}&lt;br /&gt;
{{Metaltablelookup/0|Welded mithril|source=Mithril|notes=Excellent for edged weapons, all armor. Can rend steel, mithril, orichalcum. Supernaturally light}}&lt;br /&gt;
{{Metaltablelookup/0|Welded titanium|source=Titanium|notes=Very high value decoration}}&lt;br /&gt;
{{Metaltablelookup/0|Welded wolfram|source=Wolfram|notes=Best for blunt weapons. Supernaturally heavy}}&lt;br /&gt;
{{Metaltablelookup/0|Ironbone|source=Ash + bone stack|notes=Exactly same as Iron}}&lt;br /&gt;
{{Metaltablelookup/0|Bloodsteel|source=Ironbone + blood|notes=Exactly same as Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood metal]]&lt;br /&gt;
| {{Tile|*|0:0:1}}&lt;br /&gt;
| Melting Blood metal weapons/armor.&lt;br /&gt;
| 8&lt;br /&gt;
| ???&lt;br /&gt;
| 55&lt;br /&gt;
| 2000&lt;br /&gt;
| 2500&lt;br /&gt;
| 100&lt;br /&gt;
| 2000&lt;br /&gt;
| 2500&lt;br /&gt;
| 100&lt;br /&gt;
| 10000&lt;br /&gt;
| Better than Steel, Great for armor.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Metal&amp;diff=208357</id>
		<title>Metal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Metal&amp;diff=208357"/>
		<updated>2014-07-28T21:46:37Z</updated>

		<summary type="html">&lt;p&gt;AJC46: expanding note on divine metal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Metal''' is a [[material]] extracted from [[ore]] at a [[smelter]], turning the ore into '''bars''' of pure metal. (One [[adamantine|special metal]] becomes wafers instead of bars.) It is sometimes combined with other materials to form an '''alloy''' metal, which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses or increased [[Item value|value]]. The metal bars resulting from [[smelting]] are used to make items such as [[weapon]]s, [[armor]], [[furniture]], and [[crafts]] at a [[Metalsmith's forge|forge]]. &lt;br /&gt;
&lt;br /&gt;
Smelting pure ores into the corresponding bars raises the base value from that of stone (3) to that of bars (5). This value is then multiplied against the [[value#Material multipliers|material multiplier]] of the metal to give the final value for the bar.&lt;br /&gt;
&lt;br /&gt;
==Alloys==&lt;br /&gt;
There are eleven pure metals in Dwarf Fortress (plus a twelfth [[Adamantine|special metal]]).  Many of these can be mixed together to create '''alloys''' of one type or another, of which there are another fourteen.  In some cases making alloys will result in an overall increase in value, or the resultant alloy will be more powerful when used to forge weapons or armor, though many alloys result in no overall increase in utility or [[Wealth|created wealth]]. (These increases in value can be compared in the &amp;quot;Difference&amp;quot; column of the below table.)&lt;br /&gt;
&lt;br /&gt;
There are many uses for alloys:&lt;br /&gt;
* Increased performance for armor or weapons.d&lt;br /&gt;
* Increased value (particularly when a silver-bearing ore is substituted for silver)&lt;br /&gt;
* Stretching your supply of scarce metals.&lt;br /&gt;
* Creating items with distinct colors (for instance, [[rose gold]] is [[Color scheme|magenta]]) for furniture, color-coding rooms or levers, or artistic constructions (including [[floor]] mosaics).&lt;br /&gt;
* Increasing [[thought|happiness]] or perceived [[room]] value for a dwarf who particularly likes a given alloy.&lt;br /&gt;
* Decreased [[fuel]] consumption if making the alloy directly from ores (e.g. [[bronze]] requires only one smelter task to make 8 bars from 2 ores).&lt;br /&gt;
&lt;br /&gt;
The number of bars used to create an alloy always equals the number of bars produced: the number of bars input equals the number of bars of output.  However, the number of bars produced from smelting ores is four times greater (X ores in = 4X bars out).&lt;br /&gt;
&lt;br /&gt;
== List of metals ==&lt;br /&gt;
&lt;br /&gt;
===Standard Metals===&lt;br /&gt;
&lt;br /&gt;
{{v0.34 pure metal table head}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Aluminum|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source=[[Native aluminum]]|notes=|soliddensity=2.70|mp=11188|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1421|shearyield=20|shearfracture=50|shearelasticity=77&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Bismuth|color={{Tile|≡|5:1}}{{Tile|‼|5:5:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:5:1&amp;lt;/span&amp;gt;|source=[[Bismuthinite]]|notes=Only useful for alloying into [[bismuth bronze]]|soliddensity=9.78|mp=10488|val=2|valinc=+1|impactyield=1.08|impactfracture=1.08|impactelasticity=3484|shearyield=30|shearfracture=50|shearelasticity=250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Copper|color={{Tile|≡|6:0}}{{Tile|‼|6:4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:4:0&amp;lt;/span&amp;gt;|source=[[Native copper]], [[Malachite]], [[Tetrahedrite]]|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.93|mp=11952|val=2|valinc=+0, +0, -1*|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Gold|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:6:1&amp;lt;/span&amp;gt;|source=[[Native gold]]|notes=|soliddensity=19.32|mp=11915|val=30|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Iron|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:7:1&amp;lt;/span&amp;gt;|source=[[Hematite]], [[Limonite]], [[Magnetite]]|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|mp=12768|val=10|valinc=+2|impactyield=1.08|impactfracture=1.08|impactelasticity=635|shearyield=130|shearfracture=200|shearelasticity=159&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Lead|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:7:1&amp;lt;/span&amp;gt;|source=[[Galena]]|notes=|soliddensity=11.34|mp=10589|val=2|valinc=-3*|impactyield=1.08|impactfracture=1.08|impactelasticity=2348|shearyield=10|shearfracture=12|shearelasticity=179&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Nickel|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:3:0&amp;lt;/span&amp;gt;|source=[[Garnierite]]|notes=|soliddensity=8.80|mp=12619|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=660|shearyield=20|shearfracture=160|shearelasticity=26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Platinum|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source=[[Native platinum]]|notes=|soliddensity=21.40|mp=13182|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=470|shearyield=100|shearfracture=200|shearelasticity=164&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Silver|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source=[[Native silver]], [[Horn silver]],&amp;lt;br /&amp;gt;[[Galena]] (50%), [[Tetrahedrite]] (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,&amp;lt;br /&amp;gt;+5*, +7*|impactyield=1.08|impactfracture=1.08|impactelasticity=1080|shearyield=100|shearfracture=170|shearelasticity=333&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Tin|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:3:0&amp;lt;/span&amp;gt;|source=[[Cassiterite]]|notes=|soliddensity=7.28|mp=10417|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Zinc|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:3:0&amp;lt;/span&amp;gt;|source=[[Sphalerite]]|notes=|soliddensity=7.13|mp=10755|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1542|shearyield=50|shearfracture=150|shearelasticity=116&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''Legend:''&lt;br /&gt;
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.&lt;br /&gt;
:*'''Source Ore(s)''' indicates the specific ores that can provide a metal. If production of the metal is not guaranteed, a percent chance is indicated following the ore.&lt;br /&gt;
:*'''Density''' is used to determine the different weight of finished objects.&lt;br /&gt;
:*'''Melting point''' is used to determine if a material is [[magma-safe]] or not: magma is 12000°U.&lt;br /&gt;
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.&lt;br /&gt;
:*'''Value difference''' indicates the difference in material value between the metal and the ore, separated with commas in cases where multiple ore values differ.&lt;br /&gt;
::'''*''' - Values marked with an asterisk denote ores that can yield multiple metals. On average, the expected difference in value from smelting [[tetrahedrite]] is +1 and [[galena]] is +2.&lt;br /&gt;
&lt;br /&gt;
===Alloys===&lt;br /&gt;
''(Unless specified, ores of the ingredients may be used instead of bars for alloy reactions)''&lt;br /&gt;
{{v0.34 alloy metal table head}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Billon|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:3:0&amp;lt;/span&amp;gt;|source=[[Silver]] + [[Copper]]|notes=Can be made with [[Tetrahedrite]] or [[Galena]] instead of [[Silver]] for increased value (Tetrahedrite + Tetrahedrite: +3, Copper ore + Tetrahedrite: +3.5, Copper ore + Galena: + 2.5, Tetrahedrite + Galena: + 2). |soliddensity=8.93|val=6|valinc=+0|mp=11952|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Bismuth bronze|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:6:1&amp;lt;/span&amp;gt;|source=1 [[Tin]] + 2 [[Copper]] + 1 [[Bismuth]] '''!'''|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=6|valinc=+4|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Black bronze|color={{Tile|≡|5:0}}{{Tile|‼|5:6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:6:0&amp;lt;/span&amp;gt;|source=2 [[Copper]] + 1 [[Silver]] + 1 [[Gold]] '''!'''|notes=Unique color|soliddensity=8.93|val=11|valinc=+0|mp=11952|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Brass|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:6:1&amp;lt;/span&amp;gt;|source=[[Zinc]] + [[Copper]]|notes=Value difference is +4.5 if [[Tetrahedrite]] is used instead of [[Copper]]|soliddensity=8.55|val=7|valinc=+5|mp=11656|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=200|shearfracture=550|shearelasticity=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Bronze|color={{Tile|≡|6:0}}{{Tile|‼|6:4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:4:0&amp;lt;/span&amp;gt;|source=[[Tin]] + [[Copper]]|notes=Can be used to forge all weapons, armor, ammunition, and picks. Value difference is +2.5 if [[Tetrahedrite]] is used instead of [[Copper]]|soliddensity=8.25|val=5|valinc=+3|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Electrum|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:6:1&amp;lt;/span&amp;gt;|source=[[Silver]] + [[Gold]]|notes=Can be made with [[Tetrahedrite]] or [[Galena]] instead of  [[Silver]] for increased value (Gold + Tetrahedrite: +3.5, Gold + Galena: +2.5).|soliddensity=8.65|val=20|valinc=+0|mp=11828|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Fine pewter|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source=3 [[Tin]] + 1 [[Copper]]|notes=Value difference is +2.75 if [[Tetrahedrite]] is used instead of [[Copper]]|soliddensity=7.28|val=5|valinc=+3|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Lay pewter|color={{Tile|≡|3:0}}{{Tile|‼|3:7:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:7:0&amp;lt;/span&amp;gt;|source=2 [[Tin]] + 1 [[Copper]] + 1 [[Lead]] '''!'''|notes=Unique color|soliddensity=7.28|val=3|valinc=+1|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Nickel silver|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source= 2 [[Nickel]] + 1 [[Copper]] + 1 [[Zinc]] '''!'''|notes=|soliddensity=8.65|val=3|valinc=+1|mp=11620|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=20|shearfracture=160|shearelasticity=26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Pig iron|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:7:1&amp;lt;/span&amp;gt;|source=[[Iron]] + [[flux]] stone + [[fuel]] '''!'''|notes=Only used to make [[steel]]|soliddensity=7.85|val=10|valinc=+0|mp=12106|impactyield=1.08|impactfracture=1.08|impactelasticity=635|shearyield=130|shearfracture=200|shearelasticity=159&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Rose gold|color={{Tile|≡|5:1}}{{Tile|‼|5:5:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:5:1&amp;lt;/span&amp;gt;|source=3 [[Gold]] + 1 [[Copper]] '''!'''|notes=Unique color|soliddensity=19.32|val=23|valinc=+0|mp=11915|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Steel|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:7:1&amp;lt;/span&amp;gt;|source=[[Iron]] + [[Pig iron]] + [[flux]] stone + [[fuel]] '''!'''|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|val=30|valinc=+20|mp=12718|impactyield=1.08|impactfracture=1.08|impactelasticity=675|shearyield=520|shearfracture=860|shearelasticity=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Sterling silver|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source=3 [[Silver]] + 1 [[Copper]] '''!'''|notes=|soliddensity=10.49|val=8|valinc=+0|mp=11602|impactyield=1.08|impactfracture=1.08|impactelasticity=1080|shearyield=100|shearfracture=170|shearelasticity=333&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Trifle pewter|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:3:0&amp;lt;/span&amp;gt;|source=2 [[Tin]] + 1 [[Copper]]|notes=Value difference is +1.67 if [[Tetrahedrite]] is used instead of [[Copper]]|react=|soliddensity=7.28|val=4|valinc=+2|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''Legend:''&lt;br /&gt;
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.&lt;br /&gt;
:*'''Reaction''' indicates the basic recipe for an alloy - this does not include any [[fuel]] necessary to operate the smelter.  See the article for that alloy or [[smelting]] for possible alternatives.&lt;br /&gt;
::'''!''' - ''You can use only [[bar]]s of metal in this reaction, not ores.&lt;br /&gt;
:*'''Density''' is used to determine the different weight of finished objects.&lt;br /&gt;
:*'''Melting point''' is used to determine if a material is [[magma-safe]] or not: magma is 12000°U.&lt;br /&gt;
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.&lt;br /&gt;
:*'''Value difference''' indicates the difference between the average [[value]] of the required bars of metals vs. the value of the resulting bars of alloy - what went in vs. what comes out, measured per bar. &amp;quot;+0&amp;quot; indicates that the resulting alloy is a perfectly average value of the component metals. Note that substituting tetrahedrite for copper ore always results in a value decrease, while substituting tetrahedrite or galena for silver ore always results in a value increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Metals===&lt;br /&gt;
&lt;br /&gt;
{{v0.34 pure metal table head}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Adamantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:3:1&amp;lt;/span&amp;gt;|source=[[Raw adamantine]]|notes=Cannot be smelted directly; must be [[Strand extractor|extracted]] first. &amp;lt;br/&amp;gt;Can be used to forge anything except beds; &amp;lt;br/&amp;gt; Blades are 10x sharper than standard metals|soliddensity=0.200|mp=25000|val=300|valinc=+50|impactyield=5.00|impactfracture=5.00|impactelasticity=0|shearyield=5000|shearfracture=5000|shearelasticity=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.34 metal table row|name=Divine metal|color={{Tile|≡|7:0}}{{Tile|‼|0:0:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:0:1&amp;lt;/span&amp;gt;|source=none|notes=Procedurally generated name&lt;br /&gt;
Blades are 1.2x sharper than standard metals&lt;br /&gt;
&lt;br /&gt;
Absurdly strong yield and fracture values allow even blunt weapons of this light material to be dangerous&lt;br /&gt;
&lt;br /&gt;
Overall stats make it stronger than steel but weaker than adamantine |react=|soliddensity=1000|val=300|valinc=|mp=none|mps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon and armor quality ==&lt;br /&gt;
&lt;br /&gt;
{{v0.31 material metal table head}}&lt;br /&gt;
&lt;br /&gt;
{{v0.31 material metal table row|name=Adamantine|color={{Tile|/|3:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:3:1&amp;lt;/span&amp;gt;|source=[[Raw adamantine]]|notes=Can be used to forge anything except beds &amp;lt;br/&amp;gt; |soliddensity=0.200|mp=25000|val=300|valinc=+50|impactyield=5000|impactfracture=5000|impactelasticity=0|shearyield=5000|shearfracture=5000|shearelasticity=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.31 material metal table row|name=Steel|color={{Tile|/|0:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:7:1&amp;lt;/span&amp;gt;|source=[[Iron]] + [[Pig iron]] + [[flux]] stone + [[fuel]] '''!'''|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|val=30|valinc=+20|mp=12718|impactyield=1505|impactfracture=2520|impactelasticity=940|shearyield=430|shearfracture=720|shearelasticity=215&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.31 material metal table row|name=Bismuth bronze|color={{Tile|/|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:6:1&amp;lt;/span&amp;gt;|source=2 [[Copper]] + 1 [[Tin]] + 1 [[Bismuth]] '''!'''|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=6|valinc=+4|mp=11868|impactyield=602|impactfracture=843|impactelasticity=547|shearyield=172|shearfracture=241|shearelasticity=156&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.31 material metal table row|name=Bronze|color={{Tile|/|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:4:0&amp;lt;/span&amp;gt;|source=[[Tin]] + [[Copper]]|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=5|valinc=+3|mp=11868|impactyield=602|impactfracture=843|impactelasticity=547|shearyield=172|shearfracture=241|shearelasticity=156&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.31 material metal table row|name=Iron|color={{Tile|/|0:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:7:1&amp;lt;/span&amp;gt;|source=[[Hematite]], [[Limonite]], [[Magnetite]]|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|mp=12768|val=10|valinc=+2|impactyield=542|impactfracture=1080|impactelasticity=319|shearyield=155|shearfracture=310|shearelasticity=189&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.31 material metal table row|name=Copper|color={{Tile|/|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:4:0&amp;lt;/span&amp;gt;|source=[[Native copper]], [[Malachite]], [[Tetrahedrite]]|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.93|mp=11952|val=2|valinc=+0, +0, -1*|impactyield=245|impactfracture=770|impactelasticity=175|shearyield=70|shearfracture=220|shearelasticity=145&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{v0.31 material metal table row|name=Silver|color={{Tile|/|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source=[[Native silver]], [[Horn silver]],&amp;lt;br /&amp;gt;[[Galena]] (50%), [[Tetrahedrite]] (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,&amp;lt;br /&amp;gt;+5*, +7*|impactyield=350|impactfracture=595|impactelasticity=350|shearyield=100|shearfracture=170|shearelasticity=333&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{v0.31 material metal table row|name=Platinum|color={{Tile|/|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source=[[Native platinum]]|notes= Only available as [[artifact]] weapons.|soliddensity=21.4|mp=13182|val=40|valinc=+?, +?,&amp;lt;br /&amp;gt;+?, +?|impactyield=350|impactfracture=700|impactelasticity=152|shearyield=100|shearfracture=200|shearelasticity=164&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*''Combat information'' is used internally by the game to determine the [[material science|combat properties]] of weapons and armor made from this metal:&lt;br /&gt;
:'''Density''': Used in conjunction with other factors - heavier weapons (higher numbers) hit with more force, light weapons tend to have less penetration.  Value shown here is g/cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;, which is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
:'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (i.e., kPa).&lt;br /&gt;
:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (i.e., kPa).&lt;br /&gt;
:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value.&lt;br /&gt;
:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (i.e., kPa).&lt;br /&gt;
:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (i.e., kPa).&lt;br /&gt;
:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value.&lt;br /&gt;
&lt;br /&gt;
*General Term Explanations (From Wikipedia)&lt;br /&gt;
:'''Yield Strength''' - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently.&lt;br /&gt;
:'''Fracture Strength''' - The stress coordinate on the stress-strain curve at the point of rupture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Stress''' - Force per area = F/A&lt;br /&gt;
:'''Strain''' - Deformation of a solid due to stress = Stress/Young's Modulus&lt;br /&gt;
&lt;br /&gt;
So...&lt;br /&gt;
:Explanations!&lt;br /&gt;
::'''Yield Strength''' is the amount of stress required to permanently deform (bend) a material (plastic deformation)&lt;br /&gt;
::'''Fracture Strength''' is the amount of stress required to permanently break (rupture) a material &lt;br /&gt;
::'''Elasticity''' (or ''IMPACT_STRAIN_AT_YIELD'' in RAWs) is the amount of deformation (bending) that occurs at the yield point&lt;br /&gt;
:Implications to Dwarf Fortress Combat&lt;br /&gt;
::Yield combined with Elasticity can tell what a material will do under stress (be it from a hammer, axe, or arrow)&lt;br /&gt;
::Higher yield means that it takes more stress to deform&lt;br /&gt;
::Lower elasticity means that it will deform less when stress is applied&lt;br /&gt;
&lt;br /&gt;
'''Preliminary Combat Testing &amp;amp; Analysis'''&lt;br /&gt;
&lt;br /&gt;
Adamantine and Steel take first and second place respectively, with Iron the third best material in the game. Beyond which, bronze is in a close tie with copper as to being the second worst material. As in older versions, silver continues to hold steady as the worst material available (no longer beneficial with wooden training weapons being available now) in regards to edged weaponry. &lt;br /&gt;
Additionally, with regards to blunt weapons all of the standard materials perform respectably well, with a very slight edge towards steel and silver. Here is the thread with the details:&lt;br /&gt;
&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=53571.0&lt;br /&gt;
&lt;br /&gt;
Keep in mind with how unbelievably complicated this system is nothing should be taken as word of law yet. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#999999&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Best&lt;br /&gt;
! Better&lt;br /&gt;
! Good&lt;br /&gt;
! Fair&lt;br /&gt;
! Poor&lt;br /&gt;
! Terrible&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| Adamantine&lt;br /&gt;
| Steel&lt;br /&gt;
| Iron&lt;br /&gt;
| Bronze, Bismuth Bronze&lt;br /&gt;
| Copper&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Edged Weapons&lt;br /&gt;
| Adamantine&lt;br /&gt;
| Steel&lt;br /&gt;
| Iron&lt;br /&gt;
| Bronze, Bismuth Bronze&lt;br /&gt;
| Copper&lt;br /&gt;
| Silver&lt;br /&gt;
| For piercing iron armor, copper is better than bronze.  For piercing copper or bronze armor, bronze is better than copper.&lt;br /&gt;
|-&lt;br /&gt;
| Ammunition&lt;br /&gt;
| Steel, Iron, Bronze, Bismuth Bronze, Copper, Silver&lt;br /&gt;
| &lt;br /&gt;
| Adamantine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Adamantine bolts deflect off of adamantine armor, but otherwise their performance is on par with bolts made out of other metals.&lt;br /&gt;
|-&lt;br /&gt;
| Blunt Weapons&lt;br /&gt;
| Platinum&lt;br /&gt;
| Steel, Silver&lt;br /&gt;
| Copper, Bismuth Bronze, Bronze, Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Adamantine&lt;br /&gt;
| All six standard weapon metals perform nearly identically. Steel has a slightly higher rate of critical wounds, while silver is slightly more likely to penetrate armor. Platinum (only available as [[artifact]] weapons) has twice the density of silver and several other improved properties, making it the best metal for impact weapons, though very limited in production.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cross referencing this table with the table at the top of this section seems to indicate that low densities, high impact fractures, and high shear fractures contribute to the killing power of edged weapons&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
:Some [[User:Shinziril#Weapons_and_Armor|outstanding research]] on armor vs. different weapon types by Shinziril.&lt;br /&gt;
:[http://www.bay12forums.com/smf/index.php?topic=116151.0 Dwarven Research: A Comparison Study on the Effectiveness of Bolts vs Armors].&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}{{Category|Materials}}&lt;br /&gt;
[[ru:DF2012:Metal]]&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208336</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208336"/>
		<updated>2014-07-28T17:32:43Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{layerlookup/0}}{{av}}{{Quality|Exceptional|21:08, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic glass) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops and in architecture you must enable &amp;quot;obsidian&amp;quot; in the [[stocks]] &amp;quot;Stone&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Obsidian can also be made into obsidian [[short sword]]s with one log at the craftsdwarf's workshop. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding metallic ores, these are good at first to defend your fort from early [[wolf]] and [[giant eagle]] attacks, but weak in comparison to any metal weaponry being unable to defeat even basic copper armor so keep that in mind once you start encountering metal armored invaders, Note that with the use of wood (presumably used in the handle), [[Elf|Elves]] will be offended if you trade obsidian swords and refuse the trade.&lt;br /&gt;
&lt;br /&gt;
Obsidian is the only rock that can be used to make stone-based weapons.&lt;br /&gt;
&lt;br /&gt;
Since 40.05 obsidian was given more proper yield and sheer values making these weapons much more viable than in previous versions which lacked defined yield and sheer values and used the defaults from the stone template which rendered them very blunt and unable to cut skin but now obsidian has glass like yield and sheer values which allow rock short swords to now properly hack unarmored and leather armored bodies as well has the wood armor used by [[Elf|elves]] and is defeated by even copper armor and no longer require giving obsidian raw editing to allow them to function properly. &lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]] will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Real Life==&lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in Dwarf Fortress is almost certainly inspired by the ''macuahuitl'', a weapon used by the ancient and medieval indigenous peoples of Mesoamerica, of which the Aztecs are the most well-known. The weapon itself is more club- than sword-like in construction, being a long wooden handle with extremely sharp prismatic blades of obsidian embedded in its sides, usually intended to be wielded with one hand, though larger two-handed variations were known while very sharp and effective against flesh and leather was defeated by metal armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Obsidian.jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208335</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208335"/>
		<updated>2014-07-28T17:31:55Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{layerlookup/0}}{{av}}{{Quality|Exceptional|21:08, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic glass) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops and in architecture you must enable &amp;quot;obsidian&amp;quot; in the [[stocks]] &amp;quot;Stone&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Obsidian can also be made into obsidian [[short sword]]s with one log at the craftsdwarf's workshop. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding metallic ores, these are good at first to defend your fort from early [[wolf]] and [[giant eagle]] attacks, but weak in comparison to any metal weaponry being unable to defeat even basic copper armor so keep in mind once you start encountering metal armored invaders, Note that with the use of wood (presumably used in the handle), [[Elf|Elves]] will be offended if you trade obsidian swords and refuse the trade.&lt;br /&gt;
&lt;br /&gt;
Obsidian is the only rock that can be used to make stone-based weapons.&lt;br /&gt;
&lt;br /&gt;
Since 40.05 obsidian was given more proper yield and sheer values making these weapons much more viable than in previous versions which lacked defined yield and sheer values and used the defaults from the stone template which rendered them very blunt and unable to cut skin but now obsidian has glass like yield and sheer values which allow rock short swords to now properly hack unarmored and leather armored bodies as well has the wood armor used by [[Elf|elves]] and is defeated by even copper armor and no longer require giving obsidian raw editing to allow them to function properly. &lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]] will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Real Life==&lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in Dwarf Fortress is almost certainly inspired by the ''macuahuitl'', a weapon used by the ancient and medieval indigenous peoples of Mesoamerica, of which the Aztecs are the most well-known. The weapon itself is more club- than sword-like in construction, being a long wooden handle with extremely sharp prismatic blades of obsidian embedded in its sides, usually intended to be wielded with one hand, though larger two-handed variations were known while very sharp and effective against flesh and leather was defeated by metal armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Obsidian.jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208334</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208334"/>
		<updated>2014-07-28T17:27:19Z</updated>

		<summary type="html">&lt;p&gt;AJC46: updating with some preliminary weapon testing obsidian now cuts flesh and leather but is stopped by metal armor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{layerlookup/0}}{{av}}{{Quality|Exceptional|21:08, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic glass) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops and in architecture you must enable &amp;quot;obsidian&amp;quot; in the [[stocks]] &amp;quot;Stone&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Obsidian can also be made into obsidian [[short sword]]s with one log at the craftsdwarf's workshop. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding metallic ores, these are good at first to defend your fort from early [[wolf]] and [[giant eagle]] attacks, but weak in comparison to any metal weaponry being unable to defeat even basic copper armor so keep in mind once you start encountering metal armored invaders, Note that with the use of wood (presumably used in the handle), [[Elf|Elves]] will be offended if you trade obsidian swords and refuse the trade.&lt;br /&gt;
&lt;br /&gt;
Obsidian is the only rock that can be used to make stone-based weapons.&lt;br /&gt;
&lt;br /&gt;
Since 40.05 obsidian was given more proper yield and sheer values making these weapons much more viable than in previous versions which lacked defined yield and sheer values and used the defaults from the stone template which rendered them very blunt and unable to cut skin but now obsidian has glass like yield and sheer values which allow rock short swords to now properly hack unarmored and leather armored bodies and is defeated by even copper armor and no longer require giving obsidian raw editing to allow them to function properly. &lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]] will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Real Life==&lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in Dwarf Fortress is almost certainly inspired by the ''macuahuitl'', a weapon used by the ancient and medieval indigenous peoples of Mesoamerica, of which the Aztecs are the most well-known. The weapon itself is more club- than sword-like in construction, being a long wooden handle with extremely sharp prismatic blades of obsidian embedded in its sides, usually intended to be wielded with one hand, though larger two-handed variations were known while very sharp and effective against flesh and leather was defeated by metal armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Obsidian.jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Obsidian&amp;diff=208327</id>
		<title>DF2014 Talk:Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Obsidian&amp;diff=208327"/>
		<updated>2014-07-28T11:56:19Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obsidian now has proper yield and sheer values defined in it's raws has of the 40.05 update so it should no longer require modding to allow rock short swords to cut instead of bashing stuff.~ AJC46&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208325</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208325"/>
		<updated>2014-07-28T11:47:49Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{layerlookup/0}}{{av}}{{Quality|Exceptional|21:08, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic glass) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops and in architecture you must enable &amp;quot;obsidian&amp;quot; in the [[stocks]] &amp;quot;Stone&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Obsidian can also be made into obsidian [[short sword]]s with one log at the craftsdwarf's workshop. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding metallic ores, these are good at first to defend your fort from early [[wolf]] and [[giant eagle]] attacks, but weak in comparison to any metal, Note that with the use of wood (presumably used in the handle), [[Elf|Elves]] will be offended if you trade obsidian swords and refuse the trade.&lt;br /&gt;
&lt;br /&gt;
Obsidian is the only rock that can be used to make stone-based weapons.&lt;br /&gt;
&lt;br /&gt;
since 40.05 obsidian was given more proper yield and sheer values making these weapons much more viable than in previous versions which lacked defined yield and sheer values and used the defaults from the stone template which rendered them very blunt and unable to cut skin but now obsidian has glass like yield and sheer values which allow rock short swords to now properly hack unarmored bodies and no longer require giving obsidian raw editing to allow them to function properly.&lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]] will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Real Life==&lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in Dwarf Fortress is almost certainly inspired by the ''macuahuitl'', a weapon used by the ancient and medieval indigenous peoples of Mesoamerica, of which the Aztecs are the most well-known. The weapon itself is more club- than sword-like in construction, being a long wooden handle with extremely sharp prismatic blades of obsidian embedded in its sides, usually intended to be wielded with one hand, though larger two-handed variations were known.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Obsidian.jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Weapon&amp;diff=208324</id>
		<title>DF2014 Talk:Weapon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Weapon&amp;diff=208324"/>
		<updated>2014-07-28T11:21:01Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needs updating with the changes to obsidian now having defined sheer/impact values now instead of using stone template defaults.~AJC46&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Weapon&amp;diff=208323</id>
		<title>DF2014 Talk:Weapon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Weapon&amp;diff=208323"/>
		<updated>2014-07-28T11:20:40Z</updated>

		<summary type="html">&lt;p&gt;AJC46: Created page with &amp;quot;Needs updating with the changes to obsidian now having defined sheer/impact values now instead of using stone template defaults.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needs updating with the changes to obsidian now having defined sheer/impact values now instead of using stone template defaults.&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208319</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208319"/>
		<updated>2014-07-28T06:17:23Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{layerlookup/0}}{{av}}{{Quality|Exceptional|21:08, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic glass) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops and in architecture you must enable &amp;quot;obsidian&amp;quot; in the [[stocks]] &amp;quot;Stone&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Obsidian can also be made into obsidian [[short sword]]s with one log at the craftsdwarf's workshop. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding metallic ores, these are good at first to defend your fort from early [[wolf]] and [[giant eagle]] attacks, but weak in comparison to any metal, Note that with the use of wood (presumably used in the handle), [[Elf|Elves]] will be offended if you trade obsidian swords and refuse the trade.&lt;br /&gt;
&lt;br /&gt;
Obsidian is the only rock that can be used to make stone-based weapons.&lt;br /&gt;
&lt;br /&gt;
Has of 40.05 obsidian was given more proper yield and sheer values making these weapons much more viable than in previous versions which lacked defined yield and sheer values and used the defaults from the stone template which rendered them very blunt and unable to cut skin but now obsidian has glass like yield and sheer values which allow rock short swords to now properly hack unarmored bodies and no longer require giving obsidian raw editing to allow them to function properly.&lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]] will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Real Life==&lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in Dwarf Fortress is almost certainly inspired by the ''macuahuitl'', a weapon used by the ancient and medieval indigenous peoples of Mesoamerica, of which the Aztecs are the most well-known. The weapon itself is more club- than sword-like in construction, being a long wooden handle with extremely sharp prismatic blades of obsidian embedded in its sides, usually intended to be wielded with one hand, though larger two-handed variations were known.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Obsidian.jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208318</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208318"/>
		<updated>2014-07-28T06:12:43Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{layerlookup/0}}{{av}}{{Quality|Exceptional|21:08, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic glass) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops and in architecture you must enable &amp;quot;obsidian&amp;quot; in the [[stocks]] &amp;quot;Stone&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Obsidian can also be made into obsidian [[short sword]]s with one log at the craftsdwarf's workshop. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding metallic ores, these are good at first to defend your fort from early [[wolf]] and [[giant eagle]] attacks, but weak in comparison to any metal, Note that with the use of wood (presumably used in the handle), [[Elf|Elves]] will be offended if you trade obsidian swords and refuse the trade.&lt;br /&gt;
&lt;br /&gt;
Obsidian is the only rock that can be used to make stone-based weapons.&lt;br /&gt;
&lt;br /&gt;
Has of 40.05 obsidian was given proper yield values making these weapons much more viable than in previous versions which lacked defined yield values and used the defaults from the stone template which rendered them very blunt and unable to cut skin but now obsidian has glass like yield values which allow rock short swords to now properly hack unarmored bodies and no longer require giving obsidian raw editing to allow them to function properly.&lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]] will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Real Life==&lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in Dwarf Fortress is almost certainly inspired by the ''macuahuitl'', a weapon used by the ancient and medieval indigenous peoples of Mesoamerica, of which the Aztecs are the most well-known. The weapon itself is more club- than sword-like in construction, being a long wooden handle with extremely sharp prismatic blades of obsidian embedded in its sides, usually intended to be wielded with one hand, though larger two-handed variations were known.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Obsidian.jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208317</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208317"/>
		<updated>2014-07-28T06:10:34Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{layerlookup/0}}{{av}}{{Quality|Exceptional|21:08, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic glass) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops and in architecture you must enable &amp;quot;obsidian&amp;quot; in the [[stocks]] &amp;quot;Stone&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Obsidian can also be made into obsidian [[short sword]]s with one log at the craftsdwarf's workshop. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding metallic ores, these are good at first to defend your fort from early [[wolf]] and [[giant eagle]] attacks, but weak in comparison to any metal, Note that with the use of wood (presumably used in the handle), [[Elf|Elves]] will be offended if you trade obsidian swords and refuse the trade.&lt;br /&gt;
&lt;br /&gt;
Obsidian is the only rock that can be used to make stone-based weapons.&lt;br /&gt;
&lt;br /&gt;
Has of 40.05 obsidian was given proper yield values making these weapons much more viable than in previous versions which lacked defined yield values and used the defaults from the stone template which rendered them very blunt and unable to cut skin but now obsidian has glass like yield values which allow rock short swords to now properly hack unarmored bodies.&lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]] will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Real Life==&lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in Dwarf Fortress is almost certainly inspired by the ''macuahuitl'', a weapon used by the ancient and medieval indigenous peoples of Mesoamerica, of which the Aztecs are the most well-known. The weapon itself is more club- than sword-like in construction, being a long wooden handle with extremely sharp prismatic blades of obsidian embedded in its sides, usually intended to be wielded with one hand, though larger two-handed variations were known.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Obsidian.jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208316</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208316"/>
		<updated>2014-07-28T06:00:37Z</updated>

		<summary type="html">&lt;p&gt;AJC46: Obsidan now has proper yield values and no longer requires modding to enable rock short swords to be able to cut.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{layerlookup/0}}{{av}}{{Quality|Exceptional|21:08, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic glass) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops and in architecture you must enable &amp;quot;obsidian&amp;quot; in the [[stocks]] &amp;quot;Stone&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Obsidian can also be made into obsidian [[short sword]]s with one log at the craftsdwarf's workshop. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding metallic ores, these are good at first to defend your fort from early [[wolf]] and [[giant eagle]] attacks, but weak in comparison to any metal, having difficulty cutting even mundane animal hides. Note that with the use of wood (presumably used in the handle), [[Elf|Elves]] will be offended if you trade obsidian swords and refuse the trade.&lt;br /&gt;
&lt;br /&gt;
Obsidian is the only rock that can be used to make stone-based weapons.&lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]] will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Real Life==&lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in Dwarf Fortress is almost certainly inspired by the ''macuahuitl'', a weapon used by the ancient and medieval indigenous peoples of Mesoamerica, of which the Aztecs are the most well-known. The weapon itself is more club- than sword-like in construction, being a long wooden handle with extremely sharp prismatic blades of obsidian embedded in its sides, usually intended to be wielded with one hand, though larger two-handed variations were known.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Obsidian.jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Obsidian&amp;diff=208315</id>
		<title>DF2014 Talk:Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Obsidian&amp;diff=208315"/>
		<updated>2014-07-28T05:53:51Z</updated>

		<summary type="html">&lt;p&gt;AJC46: Created page with &amp;quot;Obsidian now has proper yield values has of the 40.05 update according to toady so it should no longer require modding to allow rock short swords to cut instead of bashing stu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obsidian now has proper yield values has of the 40.05 update according to toady so it should no longer require modding to allow rock short swords to cut instead of bashing stuff.~ AJC46&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=208314</id>
		<title>Dwarf Fortress Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=208314"/>
		<updated>2014-07-28T05:52:04Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            Welcome to the sandbox!              *&lt;br /&gt;
*            Please leave this part alone            *&lt;br /&gt;
--&amp;gt;{{sandbox}}&amp;lt;!--&lt;br /&gt;
*        The page might be cleared regularly         *&lt;br /&gt;
*                We don't really know                *&lt;br /&gt;
*     Feel free to try your editing skills below     *&lt;br /&gt;
******************************************************--&amp;gt;&lt;br /&gt;
{{#df_foreachtag:&lt;br /&gt;
[LINK:ACTIVE:DF2012:Cat]&lt;br /&gt;
[LINK::v0.31:Cat]&lt;br /&gt;
[LINK::40d:Cat]&lt;br /&gt;
[LINK::23a:Cat]&lt;br /&gt;
|LINK|*link to [[\3:\4]] (\2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Healthcare|Wounded Dwarves go here.]]&lt;br /&gt;
&lt;br /&gt;
=== 3x3 rooms ===&lt;br /&gt;
&lt;br /&gt;
This design makes it easier to contain berserk dwarves.&lt;br /&gt;
&lt;br /&gt;
(Beware, access may be blocked depending on a workshop's pattern of internal [[impassable tile]]s. Different workshops have different internal patterns of passable and impassable floor tiles.  When building a workshop, Dwarf Fortress indicates which tiles are passable/impassable by pattern of light/dark green X's.  The central tile is always passable, so for those using tilesets, similar tiles to the middle tile are passable.)&lt;br /&gt;
{{diagram|spaces=yes|1=\&lt;br /&gt;
 ╔═══╦═══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╩══┼╩┼══┼..&lt;br /&gt;
 ....X......&lt;br /&gt;
 ╦══┼╦┼══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╚═══╩═══┼..&lt;br /&gt;
&lt;br /&gt;
 W = workshop&lt;br /&gt;
 X = up/down staircase&lt;br /&gt;
 . = floor&lt;br /&gt;
}}&lt;br /&gt;
Access and stockpiles are placed above and below the room.  Similar workshops can be grouped together for easier monitoring. Doors can be locked should a moody dwarf's wishes be unmet.  This concept can be used for your entire fortress:&lt;br /&gt;
&lt;br /&gt;
Below you can see a piece from around the central staircase, to see how the design should start.  Notice that it is pretty modular. You can have two workshops pushed together, or you can separate them all. You have a couple options on how you set up your entrances connecting two workshops with one door, or leaving them with separate entrances. It's up to you.  Notice the initial diagonal terminates at a workshop, and starts the grid pattern.&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
 ║WWW║.║```║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ╩═══┼.║WWW║.┼═══╩═&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ══════┼═╦═┼═══┼═══&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 WWWWWW╠OXO╣WWW║WWW&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 ══════┼═╩═┼═══┼═══&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ╦═══┼.║WWW║.┼═══╦═&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.┼WWW┼.║WWW║`&lt;br /&gt;
 ╚═══╣.║WWW║.╠═══╝`&lt;br /&gt;
 ````║.║WWW║.║`````&lt;br /&gt;
 ````║.╠═══╣.║`````&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
The floors alternate workshop/storage.  On workshop floors the diagonals immediate to the main stairway are mined out a couple spaces to make room for the first workshops; around those you can start mining in straight lines and start a grid pattern.  For storage floors you can leave a wall of stone around the staircase with only one or two walls mined out for access; then mine out everything around it.  On the ground level you start by mining into a cave, clear out space for a trade depot, and mine out one spot where you build a single downward staircase; here the entire fortress starts.  It works great and is very efficient, though it takes a while to get setup right.&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=208313</id>
		<title>Dwarf Fortress Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=208313"/>
		<updated>2014-07-28T05:51:15Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            Welcome to the sandbox!              *&lt;br /&gt;
*            Please leave this part alone            *&lt;br /&gt;
--&amp;gt;{{sandbox}}&amp;lt;!--&lt;br /&gt;
*        The page might be cleared regularly         *&lt;br /&gt;
*                We don't really know                *&lt;br /&gt;
*     Feel free to try your editing skills below     *&lt;br /&gt;
******************************************************--&amp;gt;&lt;br /&gt;
{{#df_foreachtag:&lt;br /&gt;
[LINK:ACTIVE:DF2012:Cat]&lt;br /&gt;
[LINK::v0.31:Cat]&lt;br /&gt;
[LINK::40d:Cat]&lt;br /&gt;
[LINK::23a:Cat]&lt;br /&gt;
|LINK|*link to [[\3:\4]] (\2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Healthcare|Wounded dwarves go here.]]&lt;br /&gt;
&lt;br /&gt;
=== 3x3 rooms ===&lt;br /&gt;
&lt;br /&gt;
This design makes it easier to contain berserk dwarves.&lt;br /&gt;
&lt;br /&gt;
(Beware, access may be blocked depending on a workshop's pattern of internal [[impassable tile]]s. Different workshops have different internal patterns of passable and impassable floor tiles.  When building a workshop, Dwarf Fortress indicates which tiles are passable/impassable by pattern of light/dark green X's.  The central tile is always passable, so for those using tilesets, similar tiles to the middle tile are passable.)&lt;br /&gt;
{{diagram|spaces=yes|1=\&lt;br /&gt;
 ╔═══╦═══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╩══┼╩┼══┼..&lt;br /&gt;
 ....X......&lt;br /&gt;
 ╦══┼╦┼══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╚═══╩═══┼..&lt;br /&gt;
&lt;br /&gt;
 W = workshop&lt;br /&gt;
 X = up/down staircase&lt;br /&gt;
 . = floor&lt;br /&gt;
}}&lt;br /&gt;
Access and stockpiles are placed above and below the room.  Similar workshops can be grouped together for easier monitoring. Doors can be locked should a moody dwarf's wishes be unmet.  This concept can be used for your entire fortress:&lt;br /&gt;
&lt;br /&gt;
Below you can see a piece from around the central staircase, to see how the design should start.  Notice that it is pretty modular. You can have two workshops pushed together, or you can separate them all. You have a couple options on how you set up your entrances connecting two workshops with one door, or leaving them with separate entrances. It's up to you.  Notice the initial diagonal terminates at a workshop, and starts the grid pattern.&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
 ║WWW║.║```║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ╩═══┼.║WWW║.┼═══╩═&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ══════┼═╦═┼═══┼═══&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 WWWWWW╠OXO╣WWW║WWW&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 ══════┼═╩═┼═══┼═══&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ╦═══┼.║WWW║.┼═══╦═&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.┼WWW┼.║WWW║`&lt;br /&gt;
 ╚═══╣.║WWW║.╠═══╝`&lt;br /&gt;
 ````║.║WWW║.║`````&lt;br /&gt;
 ````║.╠═══╣.║`````&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
The floors alternate workshop/storage.  On workshop floors the diagonals immediate to the main stairway are mined out a couple spaces to make room for the first workshops; around those you can start mining in straight lines and start a grid pattern.  For storage floors you can leave a wall of stone around the staircase with only one or two walls mined out for access; then mine out everything around it.  On the ground level you start by mining into a cave, clear out space for a trade depot, and mine out one spot where you build a single downward staircase; here the entire fortress starts.  It works great and is very efficient, though it takes a while to get setup right.&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=208312</id>
		<title>Dwarf Fortress Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=208312"/>
		<updated>2014-07-28T05:50:31Z</updated>

		<summary type="html">&lt;p&gt;AJC46: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            Welcome to the sandbox!              *&lt;br /&gt;
*            Please leave this part alone            *&lt;br /&gt;
--&amp;gt;{{sandbox}}&amp;lt;!--&lt;br /&gt;
*        The page might be cleared regularly         *&lt;br /&gt;
*                We don't really know                *&lt;br /&gt;
*     Feel free to try your editing skills below     *&lt;br /&gt;
******************************************************--&amp;gt;&lt;br /&gt;
{{#df_foreachtag:&lt;br /&gt;
[LINK:ACTIVE:DF2012:Cat]&lt;br /&gt;
[LINK::v0.31:Cat]&lt;br /&gt;
[LINK::40d:Cat]&lt;br /&gt;
[LINK::23a:Cat]&lt;br /&gt;
|LINK|*link to [[\3:\4]] (\2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Healthcare|Wounded dwarves go here.]]&lt;br /&gt;
&lt;br /&gt;
=== 3x3 rooms ===&lt;br /&gt;
&lt;br /&gt;
This design makes it easier to contain berserk dwarves.&lt;br /&gt;
&lt;br /&gt;
(Beware, access may be blocked depending on a workshop's pattern of internal [[impassable tile]]s. Different workshops have different internal patterns of passable and impassable floor tiles.  When building a workshop, Dwarf Fortress indicates which tiles are passable/impassable by pattern of light/dark green X's.  The central tile is always passable, so for those using tilesets, similar tiles to the middle tile are passable.)&lt;br /&gt;
{{diagram|spaces=yes|1=\&lt;br /&gt;
 ╔═══╦═══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╩══┼╩┼══┼..&lt;br /&gt;
 ....X......&lt;br /&gt;
 ╦══┼╦┼══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╚═══╩═══┼..&lt;br /&gt;
&lt;br /&gt;
 W = workshop&lt;br /&gt;
 X = up/down staircase&lt;br /&gt;
 . = floor&lt;br /&gt;
}}&lt;br /&gt;
Access and stockpiles are placed above and below the room.  Similar workshops can be grouped together for easier monitoring. Doors can be locked should a moody dwarf's wishes be unmet.  This concept can be used for your entire fortress:&lt;br /&gt;
&lt;br /&gt;
Below you can see a piece from around the central staircase, to see how the design should start.  Notice that it is pretty modular. You can have two workshops pushed together, or you can separate them all. You have a couple options on how you set up your entrances connecting two workshops with one door, or leaving them with separate entrances. It's up to you.  Notice the initial diagonal terminates at a workshop, and starts the grid pattern.&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
 ║WWW║.║```║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ╩═══┼.║WWW║.┼═══╩═&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ══════┼═╦═┼═══┼═══&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 WWWWWW╠OXO╣WWW║WWW&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 ══════┼═╩═┼═══┼═══&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ╦═══┼.║WWW║.┼═══╦═&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.┼WWW┼.║WWW║`&lt;br /&gt;
 ╚═══╣.║WWW║.╠═══╝`&lt;br /&gt;
 ````║.║WWW║.║`````&lt;br /&gt;
 ````║.╠═══╣.║`````&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
The floors alternate workshop/storage.  On workshop floors the diagonals immediate to the main stairway are mined out a couple spaces to make room for the first workshops; around those you can start mining in straight lines and start a grid pattern.  For storage floors you can leave a wall of stone around the staircase with only one or two walls mined out for access; then mine out everything around it.  On the ground level you start by mining into a cave, clear out space for a trade depot, and mine out one spot where you build a single downward staircase; here the entire fortress starts.  It works great and is very efficient, though it takes a while to get setup right.&lt;br /&gt;
&lt;br /&gt;
test&lt;/div&gt;</summary>
		<author><name>AJC46</name></author>
	</entry>
</feed>